Chris Avellone On Interplay, Obsidian, KOTOR2
Thanks to Winterwind Productions for its two-part interview with Chris Avellone, former RPG designer for Interplay's Black Isle division, discussing the continued turmoil at that company ("Projects getting cancelled just happens, but the reasons that projects were getting cancelled at Interplay never felt like good reasons"), his new home at Obsidian Entertainment ("I think our starting line of titles are going to be a good foundation to build Obsidian on... and should help when pitching new ideas to publishers"), and his work on Star Wars: Knights Of The Old Republic 2, including more specific endings compared to KOTOR ("The current game mechanic we're playing around for the endings with is something similar to Fallout, but it will be presented a little differently.")
Are you INTELLIGENT?
Are you a SLASHDOT READER?
Are you an INTELLIGENT SLASHDOT READER?
If you answered "Yes" to any of the above questions, then the SFC (SIMIONIKER FAN CLUB) might be exactly what you've been looking for!
Join SFC (SIMONIKER FAN CLUB ) today, and enjoy all the benefits of being a full-time SFC member.
SFC (SIMONIKER FAN CLUB ) is the fastest-growing SIMONIKER FAN community with THOUSANDS of members all over United States of America. You, too, can be a part of SFC if you join today!
Why not? It's quick and easy - only 2 simple steps!
First, you have to obtain a copy of Simonikers list of stories and read them.
Second, you need to join the official SFC irc channel #SFC on EFNet, and apply for membership.
Talk to one of the ops or any of the other members in the channel to sign up today!
If you are having trouble locating #SFC, the official SIMONIKER FAN CLUB irc channel, you might be on a wrong irc network. The correct network is EFNet, and you can connect to irc.secsup.org or irc.isprime.com as one of the EFNet servers.
If you have mod points and would like to support SFC, please moderate this post up.
This post brought to you by a proud member of SFC
SFC is not affilated with the so-called "Simonigger Fan Club".
How could yuo do this to me Simoniker, after all we've been thru
-an ex-SFC member
Realistically, gamers aren't going to get smarter unless they are forced to solve the problem "before" it comes up.
How can they possibly do this, you ask? Well, in the example in the article regarding Dues Ex: Invisible War (keeping in mind that I have never played the game), if the player is forced to use windows and locked doors quite a bit before this T-intersection comes up, they should (ideally) be much more receptive to the ability to do something other than just go to the right and hope for the best.
Of course, there are people who choose a wall to follow and follow it regardless. However, given the option of a locked door, a window, and a hall with guns and lasers, I'd choose the door, personally.
It sounds like they at Obsidean are trying to do a little name dropping. If they can somehow connect KOTOR2 to Fallout they will not only get everyone who enjoyed the original KOTOR to buy the game, but every obsessed Fallout nut to buy they game. I fall into both groups, however this might be a way to just draw some attention to Obsidean's past for those that do not already know that they are Black Isle's soul.
I am not denouncing their promotional methods, but rather praising it. In today's gaming world, developers seem to go bankrupt more often than they succeed (an when they succeed most of the time a bigger company buys them anyway). If Fallout name dropping helps them to sell enough to stay solvent and keep those great minds developing games, all the more power to them. I wish you the same luck that I am wishing Bryan Fargo's in-Xile Entertainment.
http://www.tomandemily.com
Comment removed based on user account deletion
I agree with all those points, but it's a bit late for that for Fallout 3. Interplay's on the rocks, and likely to be gone before long. As far as I know, they're still gripping to their game rights like grim death. I hope they get smart and liquidate their intellectual property. Sure, it won't save Interplay, but at least then we have a hope in hell of getting Fallout 3 made and Interplay's brass can make a truckload of money and laugh all the way to the bank like they want to so much.
I followed along with the whole Fallout3 thing and here is how things seemed to happen.
1. Fallout3 is a PC game and PC Games do not currently sell as well as most of the new console games do.
2. BlackIsle is having serious financial problems. Due to the in-depth nature of an epic game like a Fallout3 and the development costs associated with it, staff gets cut and Interplay CEO and SuperGenius Herve Caen believes that the ActionRPG genre (Baldurs Gate: Dark Alliance, Champions of Norrath, etc.) can earn his company (and his stock options) a quick buck.
3. Lower development costs, support costs and distribution costs spawn the blasphemous Fallout: Brotherhood of Steel (FOBOS) game for the xbox and PS2. All remaining staff are given the option to work on FOBOS or pound the concrete.
4. FOBOS is rushed out the door and does VERY poorly due to generic gameplay and bad controls.
Basically, Interplay made some bad decisions based upon flawed logic to try and stay in business. The only logical conclusion they came to throughout the whole thing is regarding the console vs. PC profit structure.
a. PC games cost more to develop and support because of the meriad of hardware configurations that need to be considered.
b. A full Fallout3 game takes MUCH more time to write from a story side as well.
c. Console games are much more difficult to pirate.
d. This might surprise some people, but console games SELL much better. The original Baldurs Gate: Dark Alliance (although Snowblind wrote it, it is another Interplay title) sold more than Fallout and Fallout2 combined.
Do any of these reasons make ActionRPGs better than a Fallout3? In my opinion, Hell NO! I played Dark Alliance through once and sold it back to GameStop. After all of these years I still pick my Fallout2 off my shelf and play. Great game.
This rambles on a lot, but after sitting around in the BlackIsle forums (Before they closed them) for about a year and talking to the developers, this is the impression that they were given by management.
http://www.tomandemily.com
THe shame is how far it appears F3 was along the development process, according to the devs the engine was basically done and over half the content had been created, from what has been leaked, it looked and sounded fantastic. To kill it at that point was plain stupid. Well, interplay is dead now and let's hope obsidian pick up the licence.