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Recruit More Women Developers, Attract Women Gamers?

Thanks to MSNBC for its fresh look at the problems of integrating the needs and tastes of the female into the male-dominated videogame industry. It's suggested by Microsoft's Laura Fryer: "Half of the population isn't having input into what's being created... And the one thing that I learned is that people make games they like to play. Having a diverse opinion helps games." Sheri Graner Ray of Sony also points out: "The purpose of recruiting women is not so they can make games about pink fluffy kitties... You can't say that women like this or Japanese gamers want this." Thus, it's argued: "The solution to this dearth of female fandom... lies in recruiting more women coders, artists and level designers, the type of positions that can shape a title's story, look and gameplay."

93 comments

  1. Humm by saden1 · · Score: 0, Offtopic

    We have zero hot chick developers at my company! I don't know about you, but I'm ready for some change.

    --

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    One is born into aristocracy, but mediocrity can only be achieved through hard work.
    1. Re:Humm by Anonymous Coward · · Score: 0

      Whoever modded parent post Offtopic is a moron.

  2. How about, make games that are fun.... by schild · · Score: 1

    Heh, as interesting as this is to me, and really - it is - shouldn't the idea be - make better games, get more male and female gamers? I mean, EVERYONE likes to have fun, from the poor kid down the street with one of those second edition Nintendos to the upper class catholic schoolgirl only child who got her choice of two cars when she turned 16. Why lose sight of the 'fun' and instead go for attracting a certain 'sex?'

    Doesn't seem to make sense to me. But what do I know, I have a penis.

    --
    schild
    editor, f13.net
    1. Re:How about, make games that are fun.... by Echnin · · Score: 3, Funny
      Why lose sight of the 'fun' and instead go for attracting a certain 'sex?'
      But sex is fun!
      --
      Lalala
    2. Re:How about, make games that are fun.... by incubusnb · · Score: 5, Insightful
      "Why lose sight of the 'fun' and instead go for attracting a certain 'sex?"

      unless the Sex your trying to attract isn't having any fun with the current selection of games (with the exception of the few Women gamers out there)

      imagine a world where Hollywood concentrated on providing entertainment to just the Female audience and told guys to "have fun" watching Movies written for Women

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    3. Re:How about, make games that are fun.... by dreamsylvania · · Score: 5, Interesting
      You're right, the solution to attracting female gamers is to make games that are fun...to them. Everyone likes to have fun, but they don't all have fun in the same ways. I've been a female gamer since 1988 (back in first grade or so), and I haven't had much shortage of games to play (although there was a time when the RPG scene dried up on the N64 and I'd yet to get a Playstation). I mostly play RPGs (console and PC), point-and-click adventures, innovative games, and pretty much everything developed by Nintendo. Male gamers don't usually like cartoony graphics -- I LOVE cartoony graphics. I also avoid twitch games like the plague - you won't find sports games, shooters, fighting or racing games in my games library, but if they have really story and/or gameplay (like Max Payne 2 or Vice City), I'd usually give it a whirl (I'm a sucker for a good story).

      Interestingly, because "guy" genres on the PC are so prevalent now, I've lost the urge to upgrade my PC and am now almost entirely a console gamer (minus the odd adventure game). I'm even considering a switch to Mac now that I'm not so dependent on Windows for gaming.

      I'm obviously not saying that every girl gamer is like me, but I think you'll find a lot of similarities among us. When you have mostly guys developing a game, the game will inevitably have a mostly male point of view (unless the game is specifically geared toward girls). It's just human nature. That is why I think it'll be good for studios trying to attract female gamers to hire female developers (FPS developers needn't bother). However, that would also be tough because since there are fewer girl gamers, there are fewer girls who want to become game developers. I've taken a few game design courses during my stint at USC, but the guys in the classes are generally more into gaming than the girls.

      But there are still good female developers who are doing their fair bit out there. Check out Jane Jensen's (creator of the Gabriel Knight series) newest venture called Booby Trap. It's a point-and-click mystery adventure that's being sneaked into the casual puzzle-gaming scene.

    4. Re:How about, make games that are fun.... by Anonymous Coward · · Score: 0

      "imagine a world where Hollywood concentrated on providing entertainment to just the Female audience and told guys to "have fun" watching Movies written for Women"

      You seem to be forgetting the whole concept of "date movies" my friend...

    5. Re:How about, make games that are fun.... by MagerValp · · Score: 2, Insightful

      > Heh, as interesting as this is to me, and really - it is - shouldn't the idea be - make better games, get more male and female gamers?

      Exactly. The problem here is that games are produced by young men, for young men. Women in those games are portrayed as either sex objects or helpless victims. And yes, there are exceptions, some brilliant, but that's what they are: exceptions.

      And it's pretty arrogant to think that men alone can produce games that are universally "fun". As long as the games industry is dominated by males, the gaming public will remain dominated by males.

      --

      READY.
      #
    6. Re:How about, make games that are fun.... by johannesg · · Score: 2, Funny
      I've been a female gamer since 1988

      I'm afraid to ask what sort of gamer you were before that time...

    7. Re:How about, make games that are fun.... by Anti_Climax · · Score: 1

      It's called Lifetime

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
    8. Re:How about, make games that are fun.... by RobertRice · · Score: 1

      Am I the only one who finds the humor in a woman-friendly game called "'Booby' Trap"?

      --
      "Wendie Jo Sperber was the fat girl running down the highway with vaseline in her butt." - A.R.
    9. Re:How about, make games that are fun.... by ooby · · Score: 1

      I'm not in the game industry, but I do test software. It's easy to say that developers need to hire more women, but where are they? In all of my math/engineering classes, the male:female ratio was very high. Most women aren't interested highly technical fields of study. In a field dominated by men, attractive talented female employees has follow educational institutions attractive more female engineers and scientists.

    10. Re:How about, make games that are fun.... by Anonymous Coward · · Score: 0

      Are you familiar with the concept of "Supply and Demand"?

      I know its complicated, but games publishers are businesses, and they will not fund a game that has no established market demand. They dont give a shit that all the gamers are male, they are just numbers on a spreadsheet. No publisher will spend their money on a huge risk such as games that attract female gamers.

      No, the demand has to be there first I'm afraid. Maybe those moaning would do good to make their own games that play the way they think will open up the female market. Hope they like Ramen, because thats what they'll be surviving on.

    11. Re:How about, make games that are fun.... by Lynxara · · Score: 1

      Generally, when girls get into high school, they just aren't encouraged to push themselves in math and science, as those are "male" disciplines they aren't expected to like or even be very good at. So then, even if they get a shine to start programming in college, they usually lack the foundation necessary to take an engineering curriculum and succeed. This is something that a lot of studies in the field of education have noted, and that current educators are supposed to try and change. Unfortunately, education is a field where change happens far too slowly to make a difference quickly.

    12. Re:How about, make games that are fun.... by Creepy · · Score: 1

      I think you've missed the point, but indirectly hit it, as well.

      There are games that show women as sex objects like Vice City and Donkey Kong (for lack of a better example), but there are also lots of strong female character games, as well, like Beyond Good and Evil. What differentiates the two is that many of the women in the male character games are sex objects or victims, which is not the case for the female character leads, in which men are, at worst, equals. If anything, a game with a female PC and male NPC, the female character will want romance, not just using the guy and crushing his fragile little heart under 3" stilletos.

      It'd be interesting to see a game with a female lead like that, but probably a bit twisted, as well. I imagine something like that would start in a RPG, where you start down a romance plot, then squash the guy's aspirations for someone else (I'm sorry I have to dump you, Gareth, you're so sweet and caring, but I met this guy, Conan, and, well, just LOOK at him!).

      As an odd footnote, I've personally known more professional female game programmers than male game programmers, but that has a lot to do with knowing several female edu-ware game programmers ('cause I got to know the cute girl in AI class who worked for one - it was a swing and a miss, but fun while it lasted). Both male game programmers I knew worked for Loki at one time, oddly enough... not sure where they are now.

    13. Re:How about, make games that are fun.... by UnrepentantHarlequin · · Score: 1

      Why lose sight of the 'fun' and instead go for attracting a certain 'sex?'

      That's what we female gamers have been wondering for the past few years as games have become less and less fun, and more and more about attracting stereotypical 15-year-old boys. (a lot of whom don't like them either)

      When game companies realize that eye candy might tempt me to buy one game from them, but only solid gameplay will get me to buy another one, maybe we'll get fewer sucky (but gorgeous) games.

    14. Re:How about, make games that are fun.... by UnrepentantHarlequin · · Score: 1

      I know its complicated, but games publishers are businesses, and they will not fund a game that has no established market demand.

      Are you familiar with the concept of opening new markets? Smart companies, at least in most industries, don't settle for fighting for a share of an existing market; they bust their collective asses to open up new ones.

      There was no demand for computer spreadsheets before VisiCalc. There was no demand for FPS games before Wolfenstein 3D. There is no demand for [some new genre] before [the next breakout product]. A truth in business is that if you want to really succeed -- not just struggle along with a 3% market share, but really succeed -- you can be the first, or you can be the best. Nothing else counts.

      They dont give a shit that all the gamers are male, they are just numbers on a spreadsheet.

      Which is exactly why they should be paying more attention to the 50% of the market they're not reaching. Selling games that appeal to women too will make those numbers get bigger. Even a bean counter should be able to understand doubling the potential market.

      No publisher will spend their money on a huge risk such as games that attract female gamers.

      Lately, it seems like no publisher will spend their money on anything but a knock-off of last year's big hit, or a license for something that sucked when it was a movie and is destined to suck harder as a game. This explains the nine million crappy FPS games out there, most of which barely live and die between the new release shelf and the discount rack, and the legion of clones of every other genre past and present. However, the fact that the people controlling the money are a bunch of mindless jerks who'll be first against the wall when the revolution comes doesn't make it any less true: you can be first, or you can be best; otherwise, you'll be in the bargain bin.

      No, the demand has to be there first I'm afraid.

      You must work for a game publisher ... one of those guys who won't fund anything that shows any signs of being even remotely new or innovative. (risky! risky! it scares me!) If people like you had been around in the early days, we'd still be playing Space Invaders. Or pinball.

      Ages ago, I worked for Radio Shack. Their slogan was "Be a sales maker, not an order taker." Anyone can ring up purchases, kind of like a walking vending machine. That's supplying a product to meet an existing demand. The people who drove Radio Shack's business were the ones who created a demand. The ones who suggested buying rechargable batteries with that new boom box, or gold cables with that VCR. Whatever you might think about the consumer culture and its ramifications, the companies that really profit are sales makers, not order takers. They're the companies that create their own demand.

      Before Microsoft released Windows, nobody but the Mac users thought they needed a GUI.

    15. Re:How about, make games that are fun.... by Pluvius · · Score: 1

      Maybe it's that 3DO porn game based on Night Trap.

      Rob

    16. Re:How about, make games that are fun.... by foidulus · · Score: 1

      Actually, this seems to be more of a "western" thing(well, Japan too). For instance, in China, while there are more males studying things like math, engineering etc, IIRC 40% or so of those studying in those fields are women. Something to think about.

  3. More likely by dtfinch · · Score: 1

    It'll just attract more male gamers.

    I guess I'm just pessimistic about the prospects of meeting women in the gaming world. I know just as many men who pretend to be women gamers as I do actual women gamers (as far as I can tell).

    I suspect that most of the women gamers out there pretend to be guys, to avoid all the lameness that choosing a female nickname attracts.

    1. Re:More likely by incubusnb · · Score: 1

      maybe i'm one of the few and proud, but i actually know quite a few Female gamers, i find that they're usually the most competative, and the really good ones are hard to beat, my theory on this is that they figure they have to work twice as hard to make themself a name in a dominately male industry

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    2. Re:More likely by MagerValp · · Score: 1

      The point here is to make games, and the games industry, appeal to more than 50% of the population - not to give male geeks a higher chance of getting a date.

      Have you tried just going out and meeting people?

      --

      READY.
      #
  4. Women developers are not the only answer... by Jeranon · · Score: 5, Interesting
    "recruiting more women coders, artists and level designers"
    I don't know about this. It might help, it might not. I find women all have different tastes. Some like the Final Fantasy games with its high character driven drama (with fighting), others like puzzle games (fast to start, fast to stop), while others like something cute and fun (Nintendo's various "kiddie" titles). This looks like it's targetting the FPS or the 3rd person action/adventure which is not where they usually are found (not that I'm saying women don't play such).

    I'd say in general, if you're a woman game developer, you probably have similar tastes to other women game developers rather than all women.

    On the other hand, focusing on women (maybe near naked) with oversized parts of the anatomy does turn women off. Developers are supposed to concentrate on the character of the female avatar (strength of will, determination, I am woman hear me raaawwrrr), but instead choose to appeal to the traditional male demographic because they're the only consistent game buyers.

    Lastly, this topic was talked about at GDC2004. They didn't seem to get anywhere though.

    (Off topic... I'd tried to read the article at msnbc but it looks like they stop /. referers?!)
    1. Re:Women developers are not the only answer... by Anonymous Coward · · Score: 0

      On the other hand, focusing on women (maybe near naked) with oversized parts of the anatomy does turn women off.

      But how is to decide what is oversized? My best friend (yes, in real life - I work with her) has G cups. Does that mean they are oversize? Why can't a female in a game have breasts that big?

      - Leslea

    2. Re:Women developers are not the only answer... by gnovos · · Score: 3, Funny

      On the other hand, focusing on women (maybe near naked) with oversized parts of the anatomy does turn women off.

      Hey, my girlfriend is a 36E! She sees nothing wrong at all about playing characters that resemble her. You are all intolerant small-breastists!

      --
      "Your superior intellect is no match for our puny weapons!"
    3. Re:Women developers are not the only answer... by May+Kasahara · · Score: 1

      G cups aren't exactly the norm, and I think what the original post was trying to say is that a disproportionate amount of women in games have breasts that are around that size. I'm not sure if it's true myself, and I've played a lot of games...

    4. Re:Women developers are not the only answer... by mystereys · · Score: 1

      Most women with G-cups are fat (or have implants. Sorry to say, but it's the truth). Why don't we see many games with fat female characters?

      --
      "Righteous speed demon and trust fund party darling of justice"
    5. Re:Women developers are not the only answer... by TheLoneDanger · · Score: 1

      You are all intolerant small-breastists!

      You're right! I have seen the error of my ways and now wish to also have a girlfriend with 36E breasts to mend my ways. Show me how, fellow non-small breastist!

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    6. Re:Women developers are not the only answer... by Uplore · · Score: 1

      Hey, my girlfriend is a 36E! You are aware that the leading numbers are a measurement across the back of the bra? Haha.. in inches!

      --
      I couldn't think of a sig.
    7. Re:Women developers are not the only answer... by ElleyKitten · · Score: 1

      36 isn't fat, and it's not just the measurement across the back, it's across the whole torso under the breasts. Just for comparison, Playboy's Miss July is a 34 (I'm full of fun factiods). Two inches larger than a playboy model is, by definition, not fat. =)

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    8. Re:Women developers are not the only answer... by Anonymous Coward · · Score: 0

      Big Booby McBoob from Game X resembles her, eh? I think I'd be more worried about her shrunken head, then. Some of the proportions are ridiculously distored in some games. Those who have ever played Heavy Metal: FAKK 2 know who I'm talking about.

  5. One Problem by Eivind · · Score: 3, Interesting
    It's a good idea, and not only because the games are likely to be better, the work-environment is typically better in a more healthily mixed environment too.

    But one serious problem is that to be able to hire female game-designers, there needs to actually be some of those available. Before women can start taking a big role in design, artwork, story and coding for games, women need to start getting an education and experiences that makes them qualified for those kinds of jobs.

    Sure, there are some exceptions, but not very many. I've *been* on the employer side of the table, trying to hire more mixed. We put in ads explicitly requesting women and minorities to apply. Inspite of this less than 10% of the applications we got where from women, and to add insult to injury, the average qualification of those few women who *did* apply was abysmal. Not "sligthly lower than average of the males", but more like the best qualified of the females would still be in the last quartile of the men. Hiring unqualified workers won't help produce quality anything.

    1. Re:One Problem by guybrush876 · · Score: 1

      I agree with you, In my country there are 3 women for every man enrolled in universities, but in computer courses they are less then 10%, in the other and there are less than 10% men in language courses. So it seems that we have different interests, you a can easily find a young girl reading a book and young boy playing a game, the opposite is not common .

    2. Re:One Problem by halohell · · Score: 0

      Agreed, Its quite hard to get many women to enroll in college courses for the it industry, however there are many more factors which discourage women.

      First a little background on myself. I am a woman who has been in the IT industry for about 10 years. I do mostly support and pc repair. Maybe one day I'll get myself into a coding job but right now I really like getting into the guts of a machine and fixing it. This is the direction I'm sticking with now. I do not have a college degree and have not attentded many technical courses. I simply taught myself and continue to keep in tune with current hardware and software problems out there. I learn a lot of new things everyday, I have a large retention to remember troubleshooting steps all the way back to windows 3.1 and dos. And I have about 10 years of work experience and am pretty respected whenever i stay longer than 6 months on a job. I also play pc games.. I'm not much of a console gamer. I was recently into Star Wars Galaxies and played it when it hit retail until i got bored with it a couple months ago. I also ran out of time to devote to it. Generally i like RPG games. I'm into Neverwinter nights now.

      I'm also considered "one of the guys" and it would be hard for me to figure out what your "typical woman" would want in a game.. IMHO women appreciate just as much variety as men do.. Maybe they would appreciate a game with not a lot T&A in it. However I happen to like those kind of overly sexualized characters too. The question of violence level is also an issue. I also like to play games that spew blood and guts everywhere. I believe alot of games have gore level options on them so that to me isn't the deterrent for women. But like i said I buy and play games that most women are like "ick" to. I would think that even having a women on the "art direction" or "design direction" or "concept" departments may help.

      What I see as far as women in the industry is that going back to formal college is usually not an option especially for women with child rearing responsibilities. There are a lot more options out there for women to receive education on coding. Such as the motivation and interest to teach oneself, Enrollment in a technical school more specific to development. The problem with this is they probably wont be hired by a company if they do not have the experience to back them, even if they could fulfill the job responsibilities. Maybe companies should offer more entry level jobs of this type to women specifically. There's also a problem with women feeling comfortable in the IT industry. The "Good 'ole boys" attitude is still rampant in corporate America and especially within IT due to the fact that from the start, it was a male dominated field. It's one thing to say that you want women to work with you, and it's another to keep them around after they are hired. When i was interviewed for my last job I was sure I was qualified for it. When I got the job, I found out that the only reason was because one of the women who interviewed me had to convince the mangers to hire me because they thought I would not like the job because I was a woman and wouldn't fit in. Um... If i didn't want the job.. I wouldn't have interviewed for it. Its this kind of attitude that needs to be overcome.. And its this kind of attitude that causes games to be developed that immediately alienate women from wanting to play them.

      As I said before, If there are not a lot of experienced female developers out there, there are jobs that could be created for them or places that they can be hired into that would effect the concept and design of games that may have nothing to do with coding.

      -
      Homer: I'm in no condition to drive. Wait, I shouldn't listen to myself. I'm drunk!

    3. Re:One Problem by Eivind · · Score: 1
      We're in the same industry, but in different ends of it. I see the problem as starting much MUCH earlier than with college.

      Where I studied (Uni of Bergen, Norway) at the bachelor-level in computer-science I'd say something like 1/3rd of the students enrolling where female. That's not too bad. Problem is, that does not at all lead to 1/3rd of say the people with a masters being female. As far as I can tell for two reasons;

      The average female enrolling had *far* less experience and knowledge than the average male. In a class where the average male would have some experience with 3-5 OSes and atleast have programmed hello world, half of the females or so had no experience whatsoever beyond "knowing how to write a letter in MS-Word", this means that though 1/3rd of the students are female, no more than 1/10th or so of the top quartile ended up being female.

      Secondly, even among those few women who did qualify as well as the best of the men, for some reason or other hardly any of them choose to go on to a masters degree. Why I honestly can't say. The child-issue ain't it, in Norway the *average* age of a woman at first child is something like 29. A master takes 5 years, and given that women don't do military service and thus can start a year earlier they'd be done by 23 unless they took breaks or needed more time. That leaves 6 full years of time before having a child. And even this is a pessimistic estimate because I'm willing to bet that the average age of academicly educated mothers is even higher. (yes, I am fully aware of fertility sinking and risks associated with pregnancy increasing as the mother pushes 30 or 35).

      I honestly don't know the reason, but I suspect it's something of a image-thing "girls don't do science" kinda thing, coupled with a lack of positive role-models. I mean, it's not as if you as a girl studying comp.sci are likely to have even a single female professor, for example.

      But lack of time, or lack of skill ain't the reason, girls (atleast here in Norway) seem to easily (more easily than the males) find the time to become medical doctors, for example. (yes, among older doctors there's still a majority of males, but among the ones being educated *now* the females are coming.)

  6. How about giving up? by Kris_J · · Score: 1

    I don't like contact sports, but I don't see the people that run football thinking of recruiting managers that don't like it in order to attract me.

  7. Uh, what? by MC+Negro · · Score: 4, Insightful
    From the article --
    It's a point seconded by Sheri Graner Ray, a senior game designer for Sony Online Entertainment. The game industry, by virtue of its overwhelmingly male employee-base, is missing a big market, she said.
    Uhm, what? I don't really disagree with the assertion that female gamers are not something you see everyday, but I certainly don't think an entire gender of gamers are being ignored. Like another poster said, people create games that are fun, regardless of gender.

    This seems to be a bit of a hot-topic, with mainstream media skewing the facts on female gamers. GameInformer ran an interesting feature about female gamers and women in the development and production of games, the results were astoundingly positive. I can't be troubled to walk 7 feet to get an issue of GI so I can login to GI-Unlimited for some linkage, but it's there if someone wants to put up a linky.

    Additionally, Pew Internet and American Life Project ran a survey that had some statistics to support the GI article, namely (straight from report) --

    Surprisingly, slightly more women than men reported playing computer and online games (approximately 60% women compared to 40% men) while about the same number of men and women reported playing video games.
    Microsoft (of all people) also featured an article about women in gaming, noting that games like EverQuest and Quake have a very large, vocal community. Add that to a Reuter's report that the women 18+ now outnumber the target audience of 8 years ago, and the claim that an entire market is untapped is sounding more and more like propaganda. I mean, obviously game developers/publishers are doing something right.

    My point being this: While I believe that, collectively, female gamers are in the minority in the gaming world, I refuse to give into the whole "WE MUST HAVE WOMEN DEVELOPING GAMES OR ELSE WE WON'T TAP UNTO THIS GIGANTIC MARKET" bit. Hire whoever gets the job done (regardless of gender)and make games that are interesting and fun, and everyone will be happy. At least, statistically.
    --
    "You and your third dimension."
    1. Re:Uh, what? by bigbigbison · · Score: 1

      Actually I was at a conference back in April and one of the presentations discussed studies of the gender of gamers, and I think they refered to that Pew study specifically but i may be misremembering. Anyway they said that those studies tend to be a bit misleading because in general men and women tend to play different kinds of games, for different reasons and for different lengths of time. They said that women tend to play more card games and things like bejeweled online while men tend to play more of the retail buy in a box at the store and install games. Also they said that men tend to play for fun while women tend to play more out of boredom. Finally they said that men tend to play online for longer periods of time than women.

      Now of course these are all generalizations and there are certainly exceptions, but I buy what they were saying and so we need to take studies about gender in gaming with a grain of salt to make sure that they aren't whitewashing over some real differences.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
  8. Just what the doctor ordered! by bLindmOnkey · · Score: 2, Interesting

    As a teenager I remember a few years back when everyone was ubcessed with The Sims-yes, even the girls, and the hot ones too. I can only recall of two fems I know that were into computer games. The games were The Sims, DiabloII, The Final Fantasy Series, Starcraft, Everquest. One thing I notice about all of these games that they have in common is that they have some kind of distict heroine that is user-selectable or within the game. However, this does not apply as much with (for example) the Tomb Raider series, which features the lovely Lara Croft with her...gigantic bosoms-something not appealing to most females in a videogame. The ladies seem to like more adventerous or life-like fantasy games and less gory shoot-em-up games.

    Even without many women contributing to the development of the games I named above, they(and I'm sure many others) are still a sucess among females.

    This does make me curious as to how other types of games that appeal more to men would turn out if more women helped in the development of them.

    In a time where it seems like developers are out of game ideas, this may be just what the gaming world needs-more women to spice up the way guys and gals game from now on.

    1. Re:Just what the doctor ordered! by TheLink · · Score: 1

      Sims is a super expandable doll house with moving dolls!

      Seriously tho, AFAIK the killer computer app for most females I know is chat/instant messaging. That's what they seem to really like.

      Guys? They seem to have a lot of fun playing "kill each other".

      --
    2. Re:Just what the doctor ordered! by urbaer · · Score: 1

      My flatmate used to swear by Lara Croft. It was a bit sad watching her play it really. I kept finding myself telling her that Lara was just a bunch of pixels and she really wasn't sexy. She managed to get all the way through the most recent game, just on the looks of Lara. Truly bad game. She also loved the Xena game, which I found slightly enjoyable due to the button mashing. But it's strange that I as a guy will tend to choose female characters in games... probably because I find they jump better... or something.

  9. Recruit more female coders? by Cecil · · Score: 3, Insightful

    I've heard this "solution" bandied about often enough. But it's not as easy as it sounds, in a practical sense. Female programmers are unfortunately very few in number compared to the males in the field. From what I hear, there are a much larger number of females graduating into the field now than there were when I graduated only a few years ago and even when I was in school it was much better than it had been before then. Which is good, but it also means, that if the company does happen to come across a female programmer, she is more likely to be relatively inexperienced, and therefore unsuitable for a lead programmer position or anything else where she would get any creative or directional control.

    Also, female programmers are, in my purely anecdotal experience, less likely than males to get excited about the prospect of joining a game company, presumably because of the lack of good experiences they have had with games. For many of the gamer guys I know, on the other hand, working at a game company is something of a nirvana, and any job openings are applied to with the appropriate amount of religious fervor.

    The only solution I can see is to simply get more female programmers out there. There needs to be some way to attract women to the computer engineering disciplines. Eventually they'll filter down into the gaming companies, and from there into positions of creative control, and then we'll start to see the sort of games that attract girls.

    Don't get me wrong, I'd love to see the female approach to games. Hell, I'd probably want to play it. I just think that it's not likely to happen in the near future. I think it's a bigger problem than just "the games aren't made by women". There is something on a very fundamental level of these technical fields that is keeping women out. It probably has something to do with the way women tend to use the computer as a communication and information tool, while men tend to use it as an engineering or entertainment tool.

    Anyway, good luck to all the female programmers out there. We need your skills in this industry. The more people that realize it, the better.

  10. Also, MMORPGs with multiple character types... by antdude · · Score: 1

    I know a few gals who like MMORPGs like City of Heroes and Star Wars: Galaxies.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  11. Games 4 women by Neo-Rio-101 · · Score: 2, Interesting

    You would have thought that by now game developers would have figured this one out.

    A certain demographic of young women spend their waking hours endlessly entertained with shopping for clothes (to attract boys), putting on makeup (to attract boys), watching endless images of boys on music video, and talking about all three things above... including how to get lots of boys and everyone else to fall hopelessly in love with them.

    Jeez... if the geeks of the world were paying enough attention, they'd have a slew of girlfriends by now and enough common sense to develop a suitable game for women! .....but it won't happen! Women hate geeks and their games because geeks are clueless!

    --
    READY.
    PRINT ""+-0
    1. Re:Games 4 women by xenocide2 · · Score: 2, Funny

      So you're saying what's needed is an inverse Dating Sim? Where the end payoff isn't an anime girl's face full of spunk but maybe a shiny diamond ring from a Brad Pitt lookalike?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:Games 4 women by Neo-Rio-101 · · Score: 1

      Isn't there already a Sims game like that?

      --
      READY.
      PRINT ""+-0
    3. Re:Games 4 women by May+Kasahara · · Score: 1
  12. Chicken/Egg by beakerMeep · · Score: 1

    You know I think you could argue if there were more games for women more women would be interested in being developers. Not that there aren't any games for women just that it could be argued that an increase in either will correlate with an increase in the other. Of course women do make up the majority of games by about 51% (think bingo et al.) So mabye the question should be why aren't there more women game developers?

    --
    meep
  13. Wait a minute by Anonymous Coward · · Score: 4, Insightful

    AFAIK the only roles in game design that determine the aesthetics of the game are lead designer, art director etc. Coders, and subordinate designers/artists have little impact on the direction of the game. Moreover designers who are skilled at their jobs are gamers, and know the material first hand.
    Now, anybody see the problem? You want more female-friendly (not neccessarily feminine) gaming? You gotta have girl gamers who grow up to be GOOD game designers and find themselves in positions of authority. First we need more female gamers (already increasing as a previous poster mentioned) and then THEY have to go professional. Trying to simply "hire more women" won't work if, for instance, they're coders or subordinate to a male lead.
    Also, sexism and objectification in female roles aside, who says that the current crop of games (even FPS/3rd person action etc games) aren't going to appeal to women? Isn't this like assigning GI Joes to boys and Barbies to girls? We don't have to rigidly seperate male/female gamers.
    The truth is: Hardcore Gamer = Computer Geek, and us geeks USED to be predominantely male, but that's changing. As Computer Geek goes from 95% male to 50/50, we'll see more women gamers. And casual gamers are ALREADY 40-50% female (look at the Sims), so the "gaming is a boy's club" stereotype is already out of date.

    Just my $0.02

    RsG

    1. Re:Wait a minute by chris_mahan · · Score: 1

      >Trying to simply "hire more women" won't work if, for instance, they're coders or subordinate to a male lead.

      great point.

      You are a game executive?

      You want to develop more games for women by women?

      Follow these two pieces of advice:

      -- Hire a female HR director who will review your company practices and make them gender-neutral so that future female employees are not put off by the working conditions. (fire any guy mo makes a sly remark, he 's an enormous liability).

      -- Offer a very competitive package. I guarantee that if you offer $120,000 + benefits, full dental vision and medical HMO+PPO, 401K and on-site gym with female-only workout room, you will get them.

      Of course, if you don't want them bad enough, you won't get them ,and your company will lose out on the sales.

      Remember: women control 80%+ of discretionary spending out there. You've got to spend money to make money.

      --

      "Piter, too, is dead."

  14. Games and gender by Anonymous Coward · · Score: 1, Interesting

    I had a truly freaky experience a few weeks ago, regarding women and gaming. Neither of my parents are really "into" computers, although since I left home four years ago, they've always had a relatively recent PC around the house, for web-browsing, word processing etc. I normally get phone calls from my mother, whose technological incompetence is normally only matched by that of particularly luddite sea-urchins, about once a month, asking how to attach a document to an e-mail, or something of that ilk.

    Therefore, my latest computing-related call from her came as something of a shock. "Do you know if Silent Hill 4 is coming out for computer? I was reading a website, and they only mention it being for Playstation, and we don't have one of those." When I recover from my shock, I find out that she's played through Silent Hill 2 and 3 (on the recommendation of a colleague at work) and basically thinks they're the best things since sliced bread. This is a woman who regards Space Invaders as "too complex", and she's telling me that she's just played through two recent, sophisticated Survival Horror games, but "your Dad doesn't like them, I think he's scared".

    After this conversation, I went out and picked up the games (the PS2 versions of both are dirt-cheap now). I can see the attraction; they're well plotted, the production values are near to movie quality and the puzzles, on the top difficulty setting, are more demanding than anything I've seen in any other recent game. However, this is a long way from the "Tetris, The Sims, Mary Kate & Ashley, Anything Nintendo" stereotype of female gaming.

    On a more relevant note, I suspect that having more women involved in games development would be a good thing. My experience is that mixed-gender offices will always be more creative (if not always more productive), than single-sex environments.

    1. Re:Games and gender by Pluvius · · Score: 1

      If you think SH2 and 3 are good, you should get the original, which is better than either one of them despite the weaker graphics.

      Rob

  15. Stevie Case aka Killcreek by MacFury · · Score: 1

    Stevie Case is hot http://www.mobygames.com/developer/sheet/view/deve loperId,13426/

    1. Re:Stevie Case aka Killcreek by Anonymous Coward · · Score: 0

      Not really, she just has big tits -- which I might add are fake.

      She's only average looking, and from what I've read dumb and a bitch. If you want a dumb bitch with big tits, they're easy to find.

  16. A woman's place... by Anonymous Coward · · Score: 1, Insightful

    There are only two moral categories in the world today: "good for business" and "subhuman." Men, right now, are bad for business. Men buy less, spend less, and are in control of less (privately held) money. Therefore, an industry which caters to men is neglecting its economic duty to the homeland. Or "immoral," "deviant," "child-endangering," or whatever--same ethic, different rhetoric.

    That this argument is always coded in moralistic terms--saying, essentially, that any activity which is mostly enjoyed by and controlled by men is unhealthy and socially harmful by its very maleness--is a smokescreen.

    Young women, your place is in line for a cash register. Your failure to buy video games is disruptive to order. Get with the program(-ming jobs). Young men, your place is in a heap of corpses in a faraway desert. Those game-designing careers you wanted have proven demographically inefficient and will be filled by a quota of longer-lived, more affluent consumers.

    exit truth mode

  17. works for me by shaitand · · Score: 1

    more female developers is always a good thing.

    1. Re:works for me by kwoff · · Score: 1

      I'd say the number of female developers has little to do with anything. Take Civilization. Or most anything put out by Sid Meier. That is the point: I think it takes a focal point like a Sid Meier with a great idea to get the job done, not a committee built on diversity. And the coders, they can do things like game physics or UI mechanics (as opposed to the design of the UI), but when it comes to the game those parts are mostly standard things across various games, and it doesn't matter whether the coder if male or female.

    2. Re:works for me by shaitand · · Score: 1

      Huh? Of course you don't need women to the job or to do it well. Whether having women on the team gives you any benefit in terms of actual development is irrelevent. I mean seriously, it's not as if improved games even makes the top 10000 most interesting topics of the day list.

      I'm just saying more female coders in general is a good thing. Not because we need more women in the workforce, womens lib, or some special skill they have that men don't.

      But the real reason is because it doesn't hurt to have a nice view from your cube.

      The craziest thing is that there are feminazi's out there who will be offended by that remark instead of proud of it.

  18. This is nothing new... by jbarr · · Score: 1

    Hasn't the (typically unsuccessful) goal of most males in the tech world been to try to attract females? The problem is that the females simply aren't responding!

    --
    My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
  19. One Solution by Anonymous Coward · · Score: 0

    You are forgeting positive discrimation quotas can easily be circumvented by dressing up Joe Bloggs as a woman. If anyone says anything about the beard, accuse them of being superficial.

  20. Just a few more things... by SiveAmbrai · · Score: 1

    I think it's great that this is getting press. It's not just a simple "shove girls in and girl games come out" issue.

    As several other posters mentioned there aren't many female programmers out there. And the few that are out there aren't interested in video games. In order to get women into these areas, at least in the US, would take an overhaul of the education system. Get the girls into Math. Get them into Science. Get them into technology. But do it at an early age and make sure they stay interested. If you run searchs in ACM and IEEE libraries there are plethora of articles on this topic and the topics of games in the educational system. Even if you do a good Google search you can find them.

    Now most of the research was done on the previous generation of female programmers and maybe we'll see that change in the future. But for the moment the easiest way to get women to buy more video games is to market to them. The TV ads I've been seeing lately are a start but there needs to be more. Put them in fashion magazines, put them on Lifetime, put them everywhere just so long as women are seeing them. And just don't put men in the ads either. I'm sure showing one girl playing isn't going to drive away the male customers.

    Companies can get all the female game designers and programmers they want but if the female purchasers don't know the games exist they aren't going to buy them.

    1. Re:Just a few more things... by mystereys · · Score: 1

      Just to expand on the education point: there are a good number of women in science. However, as it now stands, most/many are not interested in computer engineering or number theory. Many of them are to be found in biology classes: there are more women applying to medical school now than there are men (or so I heard from someone applying to med schools).

      I agree on marketing video games towards women.

      However, I can think of one feature that would make it a lot easier for more women, and more working people, to play games: a pause button that works, and being able to save at any time. You see, many peole (not just women) can't devote hours at a time for gaming. Myself, I like to play anywhere between 10 minutes and 2 hours. I really resent the fact that in some games, that if I need to stop right away or take a break, I can't without losing game data or dying. As much as I want to see the pretty computer animated cut scenes, sometimes I really just need to go to the bathroom! Sometimes, I want hurry up and save so I can get started on dinner.

      --
      "Righteous speed demon and trust fund party darling of justice"
  21. Video Games and Women by chris_mahan · · Score: 3, Funny

    Women play a different kind of video game.

    It involves real life clothing, jewelery, shoes, accessories, makeup, perfume, and getting guys to pay for it all and then some.

    They see the visa/mastercard flash, quickly sign the slip with practiced abandon, and off they go to the next shop.

    Instead of wasting all their gp on some armor that's sure to rust and a dagger of poison resistance, they get the +4 white skirt of fatal attraction with the greaves of smooth-skin, which does massive area damage and renders all mages speechless.

    Of course, they have an arsenal of spells, from the "Let's Be Friends" of Doom to the "I like your friend too" of monster confusion.

    Surprisingly, their bag of holding actually is able to contain all magic artifacts, and is fully skinnable with the latest Gucci or Louis Vuitton wallpapers.

    It should also be noted that while most of them adopt a winner takes all style of play, they will cooperate as a team when faced with a room-full of drunk monsters. They will use the "Wall of Silence" for defense and stick together like a cluster of giant spiders to fend off the most gallant palladin or the most gruff dark elf.

    Oh, the payoff for paying the game well is not some cheesy animation with glowing credits scrolling up, but rather the latest Benz in the driveway of a million-dollar house with "Bob the level 60 Lawyer of Litigation" sufficiently charmed to fight all her battles, and an unlimited supply of lowfat Dannon yoghurts, to be enjoyed at all times of the day while deciding which restaurant to make a reservation at for the evening.

    No wonder they don't like our stinking video games.

    --

    "Piter, too, is dead."

  22. Re:You misunderstood ... by Anonymous Coward · · Score: 0

    It's not about attracting really, but more about "not repelling".

    For example, go to the store and look at a review and screenshots for the game Freaky Flyers. It's a cartoony flying/racing game for multiple players. Sounds like fun for both sexes.

    Now go look at the box art for the Xbox version. Why does the female character have big chrome nipple things on her tits?

    That's just one minor example of how you can "turn off" 50% of your potential audience by making stupid decisions. In this case, some marketing monkey thought that they needed to "attract the men" to the game. Meanwhile, it's a cartoony game that should be enjoyed by everyone, of either sex and kids as well.

  23. womens place by rasz · · Score: 1

    womens place is in the kitchen, or serving beer, or cleaning bathroom, or making children. I dont want no women in my online games.

    On a serious note. I was running a big community forum for a TacticalOps game in Poland for over a year (Was here before closing, the main site is still up, but unmaintained). ~5000 registered users, ~250 active players. There were two womans among the players. I repeat, TWO. And one of them was kinda good at it, while the other one was 15 and desperatelly wanded to meet boys in her age :D.
    What are the conclusions ? Womens involvement in that particular game was around 0.8%. Total women involvement in the comunity was arround 0.2%. Those are well within statistical error. Conclusion = there are NO woman gamers ! :D

    1. Re:womens place by UnrepentantHarlequin · · Score: 1

      There are a lot of people I've gamed with in the past decade who think I'm a man, although I've never claimed to be. I'm perfectly happy to let them continue thinking that. It's not a matter of avoiding sexual harassment -- although that exists -- it's simply that if they think I'm a guy, they take me seriously. I'm a gamer, someone like them, not "a girl" which is apparently some other species entirely.

      In one MMORPG, I have both male and female characters that are not publicly known as mine. People are, as a general rule, more polite to the female character. (though when they aren't, they're really, really crude) But they also make assumptions about the player's interests and abilities, such as assuming that she dislikes PK and needs to be guided in basic game skills (despite being max level) while the presumed male player is taken at face value. Basically, when people think the player behind the keyboard is male, they seem to wait and see what kind of person "he" is, what he's interested in, what his skills are, etc. But when they think the player behind the keyboard is female, they have a preconcieved template for what "she" is like and they take off from there.

      I know of a number of other women who would die before they admitted to fellow players that they were IRL females. Too many of us have had too many years of being treated like a talking dog ("the wonder is that she plays games at all!") or like a lame sissy. The odds are that those 2 out of 250 were not the only female players -- just the only two who had the guts to admit it.

    2. Re:womens place by rasz · · Score: 1
      I know of a number of other women who would die before they admitted to fellow players that they were IRL females.
      I know quite a few men payers who die laughing everyday pretending tha they are women. ;-)
      Too many of us have had too many years of being treated like a talking dog ("the wonder is that she plays games at all!")
      But you are in the way a talking dog. Not so long ago ppl were amazed that women could vote. Just from my experience average woman acts :
      "And I was like in this mall shopping
      And that guy came over, and looked at me
      and I was all like ihihihihih"
      Now add this to :
      "WoW, I killed like all of them ihihihi"
      "Yes, but they were on your team"
      "How am I supposed to know that ?"
      "Well, they all were BLUE, You are RED, we all screamed "Friendly Fire !! and it was 3 first seconds of the round in your very own base"
      " but... but I killed all of them, I'm the winner ihihihih"
      or like a lame sissy.
      But again, you are mostly lame at games. Well, at men games like FPS/RTS/Sim/Race/. RPG is an exception I guess, and MMORPG is not a game, its a waste of time ;o).
      The odds are that those 2 out of 250 were not the only female players -- just the only two who had the guts to admit it.
      We had quite a few TacOps conventions. There were more women involved, but mostly wifes and partners. Some on them even knew how to turn on computer and post on the forum :).

      My EX is a serious gamer. She had few Sega consoles, PSX, has PC now. Knows almost every RPG ever released, can play Harvest Moon or Chocobo games all night long. She is a pro in her RPG 'kill the dragon and milk the cows' field .. and I still consider her a lame player :o)
      Women cant play games, just as white man cant jump.
    3. Re:womens place by UnrepentantHarlequin · · Score: 1

      While I'm waiting for you to get modded down as the troll (or neanderthal) you are, I'm bored enough to reply to entertain the lurkers.

      So, if that's what women gamers are "really" like, what am I? My MMORPG experience has been primarily Shadowbane and DAoC (RR5). I lived for PK. And no, not my own team. My favorite games of all time include StarCraft, Civilization, MOO2, WarCraft, and Age of Empires. (yes, I have a Napoleon complex) Lately, I've been playing Conqueror a lot. (free web wargame, check it out) I enjoy FPS's but, sadly, I can't compete with teenage reflexes and/or aimbots. About the only games I won't play at least once are card games (except Solitaire when I'm on the phone), flying games (no fun without expensive controllers), and anything that says "The Sims" on it or involves other people but has no way to gank them.

      Oh, and not only do I know how to turn on the computer but I build them (including both of my current game machines) and not only can I post on forums, I'm a decent Perl coder and could write a forum system if I needed one.

      You, I suspect, will discard this entire description as anomalous data. Your mind is made up and you won't be confused by little things like reality. If a data point fits your preconceptions, you keep it to support them; if it doesn't fit into your existing worldview, you throw it away. I can imagine you, in the middle of a room full of thousands of women hunched over their keyboards in white-knuckle UT deathmatches, finding some reason to say they don't count at all.

      I suspect you think the average woman acts the way you describe because either a) you ignore any instances of women not acting that way, or b) women who don't act that way (that is, who are normal, ordinary people) want nothing to do with someone like you.

    4. Re:womens place by rasz · · Score: 1
      While I'm waiting for you to get modded down as the troll (or neanderthal) you are, I'm bored enough to reply to entertain the lurkers.
      Those were my personal experiences with girls in a rather big game community that I had pleasure to gather arround my forum.
      So, if that's what women gamers are "really" like, what am I?
      Anomaly, that happends sometimes.
      My MMORPG experience has been primarily Shadowbane and DAoC (RR5).
      I could troll here that mmorpgs are for ppl with no lifes, but i will not :)
      I lived for PK. And no, not my own team.
      OK, I overcolored things a little bit.
      My favorite games of all time include StarCraft, Civilization, MOO2, WarCraft, and Age of Empires. (yes, I have a Napoleon complex) Lately, I've been playing Conqueror a lot. (free web wargame, check it out)
      Civ is a perfect example of a girl game. I have no idea what it is, but my Ex, and all playing woman gamers I know like Sid Meyer like games.
      I enjoy FPS's but, sadly, I can't compete with teenage reflexes and/or aimbots.
      Ther is very little about reflex in those games nowadays. Its about predator instincts. You woman lack them.
      About the only games I won't play at least once are card games (except Solitaire when I'm on the phone), flying games (no fun without expensive controllers), and anything that says "The Sims" on it or involves other people but has no way to gank them.
      Cant blame you. But I personally like card minigames in Japan RPGs.
      Oh, and not only do I know how to turn on the computer but I build them (including both of my current game machines) and not only can I post on forums, I'm a decent Perl coder and could write a forum system if I needed one.
      Told ya, you are an anomaly ! ;-) I'l bet my arm and a leg that you are one of say 100 woman posters on slashdot, thats 100 on a milion.
      You, I suspect, will discard this entire description as anomalous data.
      :)
      Your mind is made up and you won't be confused by little things like reality. If a data point fits your preconceptions, you keep it to support them; if it doesn't fit into your existing worldview, you throw it away.
      So thats what makes a TROLL? I Guess you consider Aristotle a TROLL too (Topics).
      I can imagine you, in the middle of a room full of thousands of women hunched over their keyboards in white-knuckle UT deathmatches, finding some reason to say they don't count at all.
      Exactly, you can imagine those womans, but thats it, they dont exist. I dont know for other countries, but in Poland UT (and TO) communities are tight, almost everybody knows everybody, we got big conventions etc ... those women you just made up are MADE UP :)
      I suspect you think the average woman acts the way you describe because either a) you ignore any instances of women not acting that way
      They are average, I didnt say that all act like this.
      or b) women who don't act that way (that is, who are normal, ordinary people) want nothing to do with someone like you.
      ad hominem ? how low of you :P Who is a TROLL now ? :D

      And now try to list :
      2 famous woman chess players
      2 famous woman generals
      2 famous woman footbal players
      2 famous woman bike riders
      2 famous woman motorbike riders
      oh, and remember this silly thing that Greek ppl called Olympic Games ?
      Those are all games, or kind of games .. and there were NO woman involved for a quite a few years.
      Woman are good at Harvest Moon because evolution made them good at .. milking cows and taking care of the children. ;)
    5. Re:womens place by ElleyKitten · · Score: 1

      Woman are good at Harvest Moon because evolution made them good at .. milking cows and taking care of the children. ;)

      This is why everyone I know who plays Harvest Moon is male, right? :)

      And you do understand that the reason there's not many women in those things you list (military, Olympics, etc) is that for a long time they weren't allowed? When I was in high school, just a few years ago, girls were not allowed to play football in gym class. The boys would play, and the girls would go to a separate room and learn dance. Is it surprising that girls aren't as good at something they aren't taught?

      Those were my personal experiences with girls in a rather big game community that I had pleasure to gather arround my forum.

      Taking surveys of people you know never works. Based on the people I know (in forums and real life), all women play games. Unless you know millions of people, your experiences are just as useless as mine when talking about large numbers of people.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    6. Re:womens place by rasz · · Score: 1
      This is why everyone I know who plays Harvest Moon is male, right? :)
      Those are exactly the woman pretending to be a man you were speaking earlier of :D.
      Taking surveys of people you know never works. Based on the people I know (in forums and real life), all women play games. Unless you know millions of people, your experiences are just as useless as mine when talking about large numbers of people.
      Like I said, ~5000 users forum.
    7. Re:womens place by ElleyKitten · · Score: 1

      Those are exactly the woman pretending to be a man you were speaking earlier of :D.

      Unrepentant Harlequin was speaking earlier. Hi, I'm Elley. Also, I was talking about men. Real life men. Not women. =)

      ~5000 != several million. Even assuming that you know all of them enough to know for sure what gender they are, dispite Unrepentant Harlequin's suspision that there could be women who haven't brought up their gender for simplicity, you don't know all gamers. Also, I wouldn't be surprised if your community isn't that attractive to women gamers. You mentioned earlier that it's very tight-knit, and a tight-knit boys' club can be intimidating to a woman, especially if the men don't think women should be there. Your sample is self-selective, and not anywhere near the randomness needed to be informative for a multi-national industry.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  24. female coders is solving the wrong problem anyway by jbellis · · Score: 1

    you need female game designers; coders, whether male or female, just do what they're told for the most part.

  25. How about getting more men by TheLink · · Score: 3, Insightful

    As kindergarten teachers or nurses?

    Most aren't interested? Wow what a concept eh?

    Hey it's not like men wouldn't be useful in those fields. It's probably easier for male nurses to develop upper body strength - which helps when you need to move/shift bedridden incapacitated patients - to avoid bedsores, etc.

    So where's the push to even out the gender imbalances in those areas?

    The barriers to _entry_ for programming/software development aren't high. PCs are cheap. Internet connections are cheap. Info about programming is paid for (internet). Write a game/program, stick it on the net and if people think it's good enough they may even pay you for it. Heck contribute to an opensource project while you're at it.

    There's nothing really stopping girls/women from taking up programming except themselves.

    If they are so easily discouraged (parents/peers/teachers) from programming, then it's VERY LIKELY that programming is NOT the field they should be in. Try something else, for everyone's sake. Please. Really. We need better programmers, not more.

    A common complaint is lack of _women_ role models. A good programmer is someone who writes great programs. If anyone is still thinking gender then they're not getting it.

    By all means give people opportunities, but if they aren't interested, there are millions of other things they can do. If they think they have better things to do, then for everybody's sake let them do it.

    --
    1. Re:How about getting more men by Pluvius · · Score: 1

      So where's the push to even out the gender imbalances in those areas?

      Many universities actually give preference to male nursing students. I think it's a stupid idea (just like all race and gender discrimination in the university), but it's there.

      I generally agree with the rest of your post, though. Someone said that the reason why there are so few women programmers is because females aren't pushed to work hard in math and science. That's silly; no one is pushed to work hard in math and science during formative years any more, at least not in America. The reason why you see so few women in math and math-based science careers is because women generally don't like math as much as men do. It's not that they're worse at it or are pressured away from it, they just don't like it as much as they do more verbal and social subjects. If it were the stereotypical line of thought that deems women bereft of scientific ability, then why are there so many female biology students?

      Rob

    2. Re:How about getting more men by UnrepentantHarlequin · · Score: 1

      So where's the push to even out the gender imbalances in those areas?

      I doubt if most of us care, or have much of a stake in, nursing or kindergarten. (though some ACs may make me question that) However, most of us do play computer/video games, and we feel at least some interest in that industry. Put in terms of simple self-interest, a healthy, thriving game industry will be better able to produce more fun stuff for us to play with. Therefore, we have some stake in seeing it expand. Also, from the point of view of a female gamer constantly trying to get a non-gaming husband interested in the fun stuff I play, I think a lot of guys would like to find a girlfriend who shares their interest in games, just like they would want one who shares an interest in travel or old movies or whatever. So, anything that would increase the number of female gamers would be increasing the pool of prospective dates.

  26. Re:female coders is solving the wrong problem anyw by Aigeanta · · Score: 1

    I disagree; as Slashdot readers have noted, females are often good at communication, and I can't think of anything more useful than a well-designed API that truly serves the needs of the designers. I think the code design process as a whole could benefit greatly from more female programmers.

    --
    a prophet on the burning shore
  27. Catch-22 by ElleyKitten · · Score: 2, Insightful

    I think the whole women gamers-women designers is just a big catch-22. Women won't play games (as the theory goes) until women design games, and women won't design games until they play games enough to care.

    So obviously the solution is to break out of this catch-22. Since obviously women play games that aren't designed by women, game company just have to figure out what they like about the games. They don't have to hire women to develop if that's problematic, they just need to ask women what they like. Find out who the girl gamers are (advertising) and send them surveys and such asking them what they like about the game and why (I'm trying to do my part; I'm the only one I know that sends out those game regestration cards. Basically I'm saying "Look Sega, a girl bought your game!"). Another option is hiring girls as testers. Not for bugs, but to see what they think of games. Expensive, but less expensive than hiring random girls as developers irreguardless of experience, and presumably the money will be made back when the other 50% of the population starts buying games.

    Now why is it important for girls to have an input on games? Why can't they just play good games made by guys? Well, at least for me, I'm so sick of having to play a guy who saves a girl in every video game (I like RPG and action/adventure games). Despite the fact that I'm a big time Final Fantasy fan, I'm probably not going to buy FF12 because I'm sick of the same old concept. I love Zelda, and Four Swords(GC) is the best multiplayer game I've ever played, but the storyline just grates. You have to save about 10 girls in this game, however, some of these girls seem even more powerful than Link, yet they can't save any other girls on their own. One of the girls even brings this up (after she blows up about 30 enemies by clapping) and then brushes it aside by talking about the "tradition" for young men to save maidens. Now obviously you can't have someone follow you around blowing up monsters through the rest of the game, but then why create a charator that could? Or at least give her a reason not to other than that's she's a girl.

    Ok, that was a bit ranty. Basically, I'm saying girls would like games more if the girls in games won't damsels in distress (and wearing clothes).

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    1. Re:Catch-22 by Mattintosh · · Score: 1
      Basically, I'm saying girls would like games more if the girls in games won't damsels in distress (and wearing clothes).


      Ok, what about if the girls in games kick ass and wear cool space suits?
    2. Re:Catch-22 by ElleyKitten · · Score: 1

      I always forget Samus is a girl. But yeah, she's cool.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  28. Re:female coders is solving the wrong problem anyw by Smallpond · · Score: 1

    Exactly. A good game design is a lot more than programming. I think having women in the up-front spec stage and the testing stage would have a lot greater effect on the result than in coding.

    I, for one, would love to see games designed for other than teen males. Most games look like the same hack/slash/shoot/burn your way into a building cliche. I pretty much just buy games when a new Final Fantasy or Myst title comes out.

  29. Misinterpret problem, get wrong answer. by fondue · · Score: 1, Insightful

    Funny how pieces like this never seem to consider the fact that most women don't buy and play games because they don't want to.

    I don't care what gender the creators of any piece of media are. What relevance does that have to anything? Are these strapping male developers solely engaged in making games that drive women away screaming? Of course not.

    Look at Nintendo, they'd be hard pressed to make their games any more inclusive. Perhaps more women buy their games than the industry average. I don't know.

    But what about those (increasingly few, almost exclusively Western-developed and aimed at the teen market) games that focus primarily on violence? Well, why is it assumed that women are as superficial as to judge games based on their content? Is everyone who plays Splinter Cell a right-wing conspiracy wacko? Of course not. Setting is just wallpaper that gives the gameplay a recognisable grounding and context.

    Are we ever going to see a 50/50 gender split of gamers? I doubt it. Do we need to? Not really. The objective is to provide everybody *who wants to play games* with something they want, not everybody period.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Misinterpret problem, get wrong answer. by UnrepentantHarlequin · · Score: 1

      Setting is just wallpaper that gives the gameplay a recognisable grounding and context.

      I think that's a huge part of the problem, actually.

      Your typical teenage boy is more readily attracted by glitz than an older buyer. We older types have been burned a few times by the flashy car that was a total lemon, the fancy shoes that hurt our feet, and, yes, the glitzy game that stank on ice. So, the adolescent male market will buy a game if it has good "wallpaper" even if it turns out that the gameplay sucks ... and probably buy another game from that exact same company company next month. I, on the other hand, an older female gamer, want a game that's fun. I used to keep an Apple II around to play Lords of Conquest, just because it was so much fun. (a modern relative: Conqueror!) Someone needs to hold up a big sign in front of the whole computer game industry: "It's the gameplay, stupid!"

      I want a game as outstanding as Civilization or Doom or StarCraft were when they first took over part of my life, not one more knock-off of last year's hit with prettier graphics and louder music. Yes, the setting is just the wallpaper and the gameplay is what matters (though a male friend who loves story-driven RPGs might disagree with me) ... and I think that's exactly where they're missing targets in not just the female market but the post-adolescent market overall. Enough so-so games with flashy production values already, let's see some fun games again!

    2. Re:Misinterpret problem, get wrong answer. by UnrepentantHarlequin · · Score: 1

      P.S.

      The objective is to provide everybody *who wants to play games* with something they want, not everybody period.

      Actually, the objective is to make everybody want to play games so they'll buy yours. It is to provide everybody, period, with games. Preferably multiple copies.

    3. Re:Misinterpret problem, get wrong answer. by Pluvius · · Score: 1

      The objective is to profit. Trying to get everyone interested in playing video games is not profitable, since there is a large chunk of the population that is simply never going to be interested in video games. Whether or not the majority of that chunk is made up of women is an exercise left up to the reader.

      Rob

    4. Re:Misinterpret problem, get wrong answer. by UnrepentantHarlequin · · Score: 1

      I disagree with the idea that "there is a large chunk of the population that is simply never going to be interested in video games." I think it's simply that they have not yet found the right game, probably because nobody has created that game yet. There are people who are not interested in movies, too, but they're a minority. Remember, this is a whole new market compared to other forms of entertainment. The game industry is still trying to decide what it wants to be when it grows up.

    5. Re:Misinterpret problem, get wrong answer. by ElleyKitten · · Score: 1

      there is a large chunk of the population that is simply never going to be interested in video games.

      Movies and books didn't give up on people who didn't seem to like them. They just realized that people like different types of movies and books, so they made different types for different people.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  30. This problem looks pretty nonexistent to me. by Pluvius · · Score: 1

    People are complaining about game developers focusing on men, and yet a lot of games I've seen appeal at least as well to women (The Sims being the most obvious example, but there are plenty of others). The number of games now-a-days that portray women as helpless sex objects is really rather small, and a number of those also have strong female characters at the same time (GTA3 comes to mind). They're also balanced by the growing number of games with female leads.

    It would be nice to see female designers bring their viewpoints to the fray, but it's certainly not necessary in order to get a bigger female demographic. It's already getting bigger as it is!

    Really, this whole issue is kind of offensive to male game designers. It suggests that none of them would know how to please a woman with a roadmap and instructions.

    Rob

  31. Kitties by Uplore · · Score: 1

    ...games about pink fluffy kitties... You can't say that women like this or Japanese gamers want this

    What? Havent you heard of the 'Hello Kitty' brand?
    --
    I couldn't think of a sig.
  32. I'm a woman, and I don't play "Bejeweled" by Katharine · · Score: 2, Insightful

    I'm an exception to this generalization, but perhaps I can shed some light on why what you have quoted might be true for many women.

    When I'm bored, I shop online, or possibly post on bulletin boards (like Slashdot!). I play games for fun. I've been known to play MMORPGS for 18 hours straight, though it is rare that I have that much time available for gaming. I like games that I can install and play-- Age of Mythology has afforded me many hours of enjoyment. For the record, I don't play "The Sims." I have several adventure games that I enjoy, but I'm more interested in the problem-solving aspect of them than the "plot," as such. (E.g. the side storyline in Syberia about the main character's love life just annoyed me. But perhaps that's because I couldn't affect it.) Indeed, I've been enjoying games for decades, all the way back to playing "Heliocopter" and "The Wizard and the Princess" on my father's Apple II. (There is a rock here. Look rock. There is a scorpion here! Go east. There is a rock here. Look rock. There is a scorpion here...)

    However, my gaming habits were not always this way. Several years ago when I was in law school, I would occasionally buy an adventure game and play it during semester breaks. The rest of the time, I had too much studying to do to have time for gaming, and I felt guilty about every moment I wasted on "leisure time." I still gamed, like my most of classmates, and we all played the same game: Freecell, for speed, and strings of wins. If you sat in the back of the lecture hall before the lecture began, you would see all these laptops with people madly playing Freecell as fast as they could. There's something almost meditative about playing Freecell for speed, it requires just enough attention, but not too much. It helped my stress level without taking too much of my time or mental effort. Now that I'm back in the real world, Freecell has lost its charm.

    I suspect that the reason that women stereotypically play puzzle games rather than other types of games is that they don't take as much time. You noted that women tend not to play as long as men. That's because they have a lot of stuff to do!

    Many stereotypically "female jobs" (cooking, cleaning, etc.) are tasks that must be done every day, leaving short blocks of free time between tasks. Many stereotypically "male jobs" (yard work, auto maintenance, etc.) may be equally time-consuming in the long run, but are only done periodically. This leaves longer blocks of free time for gaming. If you are going to play Everquest, you can't play for an hour here or there, and you can't get up when you want to in order to put the next load of laundry in the dryer, stir the soup, take a call from your relatives, etc. For women with children, I'm sure they have even more gaming interruptions.

    I think the buying games vs. playing Bejeweled online thing might be more an issue of familiarity with computer games. Many games can be played online for free, if you like them then you sign up for a subscription to premium service. It's something you just fall into because you are bored surfing the web. Going out and buying a game that has to be installed requires more planning. It is easy to understand how someone who isn't that interested in computer games in the first place and hasn't heard of games that might be fun would be more likely to play an online game than one that must be purchased and installed.

    If you want to make games that appeal to women, here are my suggestions:
    1) The game must be intelligent. There should be interesting problems to solve.
    2) The game should accommodate both long and short gaming sessions.
    3) As noted above, pause buttons are very helpful.
    4) Games that involve hurting other people probably aren't as appealing. I think in general women are socialized more than men are not to inflict physical damage on one another. I remember being taken on a date to play Laser Tag when I was in my late teens, and it took a while to get over the idea t

  33. Recruit women to HR by superpulpsicle · · Score: 1

    I don't know about you. But I have met plenty of smart women who are more than capable of working in engineering. They always somehow end up stearing toward businesses, project management or HR.

    It's mind boggling seeing so many super qualified women just say yes at the first site of a business/HR position offer. Some even take pay cuts? There is no explanation for this.

  34. Quick brainstorm... by Anonymous Coward · · Score: 0

    Ok, let's see, games with fat female characters:

    Quake 3 - Lucy
    Postal 2 - Those Mr. Potato head looking chicks

    Surprise, that's all I can think of. Neither seem to really have any redeeming qualities either. Oh well, insert analogy of fat women to mopeds here.