Bartle Addresses Pitfalls Of Virtual Property
Thanks to GameSpot for its 'Spot On' feature discussing some of the problems inherent in today's MMORPG property-owning systems. It references a paper [PDF link] written by original MUD co-creator Richard Bartle, which "addresses some of the trickier, if not darker, sides of virtual-property ownership." The basic premise of the argument is that "increase in commodification, gamers and the industry... are fast moving toward a breaking point that will likely involve the real-world legal system to sort out the conflicts", citing recent Chinese lawsuits about the loss of virtual items. Bartle concludes, gloomily: "Professors at Yale and Harvard looking into cyber-law, as they call it, are prepared. Unfortunately, they aren't the people who will be approached. The people who will be approached will be the judge... someplace that's never heard of virtual worlds. Working with the unknown, while perhaps exciting for those who enjoy gambling, is nevertheless on the whole bad for business."
By clicking the eula they just need to disclaim yourself as the 'owner' of the virtual property and indemnify anyone from suing, etc. that they hold all rights, etc.
A friend of mine had played EQ for several years, when his account got hacked. He found out that it was a real-life "friend" who did it, and he tracked him down and beat his ass, the way it should be. I know if I ever got a bug up my ass and blew $500 on virtual equipment and got scammed, I'd be making a road trip to beat some dweebs down
i use linux and windows oh god how can i have an opinion
Don't assume your local judge has never heard of MMORPGs. Why do you think they have laptops on the bench? Answer: Most trials are really boring.
I wonder why the MMO's don't spin off a virtual items divison, or at least an escrow. If the MMO was in charge of selling items revoked payments could have the affected items nullified. They could take the same % as paypal, and make a decent profit since they have most of the infastructure already. Users who wish to take part end up with a far more secure system.
Getting your ass kicked by some guy who just paid for a level whatever kickass barbarian may suck. But getting your ass kicked by someone who just didn't pay for a level whatever kickass barbarian sucks even more.
paul reinheimer
The significance that virtual objects hold are purely social, and, due to the fact that they do not actually exist, they serve no other function than be a drain on the economy. Without any physical form or function, a virtual object--some thing purely imaginary--cannot be made useful for directly (ie in a non-social way) aiding means and satisfying ends that might result in real human productivity and sustenance.
It is easy to get caught up in materialism, and, while anyone can admit the evils of materialism while not necessarily being inclined to forgo it, one can see clearly that whatever functional benefits that materialism might also provide are completely removed when the attitude is applied towards an object that is inherently immaterial.
In the case of games (which this post mainly refers to), we can agree that games serve no purpose other than to entertain us. Entertainment is only good for the moment; a game is entertaining while you are playing it, and it is therefore counterintuitive to place value on objects "held" in the game that would lose value outside of play (unless you are experiencing loss of sanity). While one might argue that the objects might enhance gameplay and pleasure derived from it, this can only be carried so far; being an experienced gamer myself, it is a long-proven fact that having more goodies in the game does not truly make it more fun to play. If these objects give the player a competetitive edge, they even decrease the value of gameplay (unless one is willing to derive pleasure solely from dominating social interaction--ie "owning" other people).
In summary, "so what"? You wasted time and money engaging in an activity designed to motivate others to waste more of their time and money in order to show you up in a market-stimulated contest to waste more time and money than anyone else (and therefore be the king of wasting time and money). Wasting on what? Oh--nothing. But it was fun, wasn't it? Wasn't it?
No, this behavior doesn't need to be insured, rewarded, or compensated in any way by the state. Am I saying that it's wrong or counterproductive? Not necessarily--I would not be so quick to deny that there are no possible real benefits, but in the end the affair is so trifling that it does not warrant the expenditure of more resources in order to be actively preserved by authoritative social institutions (ie the government). That would be counterproductive.
The best policy a government can adopt is no policy; the whole issue needs to be ignored. It is no place for the government to manage this sort of thing (and, being a bit of a leftist, I have a more liberal opinion on what government ought to manage). Whoever provides the virtual world makes the laws in it, and the management of virtual objects falls under their jurisdiction. If you get screwed, so be it--go cry. Just don't ask for society to make any adjustments on your behalf because you lost what meager virtual reward you got from expending resources engaging in virtual activity in a virtual world.
Yes, I know what it's like to lose something that I devoted a lot of time and effort to. It hurts a lot, but we have to be more discerning about what we devote ourselves to.
... and grow some veggies on that. I pay the landlord either a percentage of my crop or a fixed sum and the resulting crop is all mine, my property, for sale or consumption.
;-)
Work for hire is one thing (Joe Schmoe was hired by the pizza place to make pizzas), renting some other's property for your production is entirely different.
I believe the real question is if the game server space/cycles is "rented" or not, most probably the EULA contains some language to say that "We are free to dissolve this relationship at any time".
But, again, IANAL.
Paul B.
The significance that virtual objects hold are purely social...
;-) ) but I've never traded for cash anything but the ones and zeroes drawn by my mouse/clicked by my fingers either. Just felt like participating in a good innocent argument here, after a couple of Gunesses! ;-)
One can make the same argument about art, fancy clothing and diamonds, to name a few. Taken to the limit, everything which can not be bartered for the consumable necessities is "purely social".
Paul B.
P.S. No, I've never played MMORPGs (maybe I should start?
I agree that virtual property should not have the same status as real property, but I believe that people should have the right to contract out their time and/or skills in playing the game. As much as I hate eBayerz, people should be able to sell their time to "powerlevel" somebody, or to help acquire an item, and even sell accounts.
Lets say I am going out of town, and I offer my buddy a case of beer to play my character so I don't miss any raids. I am exchanging something in the real world to compensate my friend for spending his real world time in a virtual world. That isn't much different than buying items off of ebay, your virtual character was enhanced (got xp, items, etc) because you purchased a service. There was no property purchased, only a service provided.
Selling characters on ebay is nothing more than a transfer of license. When I purchase software at the store and pay my monthly fee, I am granted a license to play a game. IANAL, but I should be able when I'm tired of the game to sell that license to somebody else, just like all the other software that's out there. Since the software is unusable without an account, and to setup the account you link it to the CDs through the copy protection number (so no other accounts can use the same CDs), the unfortunate side effect is that account has to be transferred as well.
I hate ebayers same as everybody, but I do not want to give ammunition to the companies to be able to keep erroding my licensing rights, and possibly use that to attack the used video games market.
In case you are not already aware of it, there is a dedicated collaborative blog on Virtual Worlds to which Bartle is a regular contributor:
http://terranova.blogs.com
Very interesting reading!
If only this guy had a laptop. EQ would have been a minor infraction compared to his chosen alternative.
Long live the US Justice system !
--LordPixie
"The people who will be approached will be the judge... someplace that's never heard of virtual worlds." Even if the judge doesn't know much about virtual worlds. There are these people called ...um, lawyers who present the case. They explain their arguments and present evidence. Yeah, judges don't generally issue opinions based on whim anymore.
GNAA / Google confirms: Linux is dying.
By GNAA Staff
Here you have it: it's official; Google confirms: Desktop Linux is dying.
Now, you might be thinking this is just another cut & paste troll based on the typical *BSD is dying bullshit.
It isn't.
As you might have know, your favorite search engine, Google, has been running a little statistics service, called "Zeitgeist".
Since about a year ago, they started providing statistics of the operating systems used to access their search engine worldwide.
I will let the numbers speak for themselves:
Operating Systems Accessing Google in January 2002
Operating Systems Accessing Google in March 2002
Operating Systems Accessing Google in April 2002
Operating Systems Accessing Google in May 2002
Operating Systems Accessing Google in June 2002
Operating Systems Accessing Google in July 2002
Operating Systems Accessing Google in August 2002
Operating Systems Accessing Google in September 2002
Operating Systems Accessing Google in November 2002
Operating Systems Accessing Google in December 2002
Operating Systems Accessing Google in January 2003
Operating Systems Accessing Google in February 2003
Operating Systems Accessing Google in April 2003
Operating Systems Accessing Google in May 2003
Operating Systems Accessing Google in June 2003
Operating Systems Accessing Google in July 2003
Operating Systems Accessing Google in August 2003
Operating Systems Accessing Google in September 2003
Operating Systems Accessing Google in November 2003
If you've looked at even a few of these links, you don't need to be a Kreskin to predict Desktop Linux's future. The hand writing is on the wall: Desktop Linux faces a bleak future. In fact there won't be any future at all for Linux on Desktop because Linux is dying. Things are looking very bad for Linux on Desktop. As many of us are already aware, Linux on Desktop continues to lose market share. Red ink flows like a river of blood.
According to Google Zeitgeist, there are about 80% of Internet Explorer 6 users. The only platform supporting Internet Explorer 6 is, of course, Microsoft Windows. These statistics are consistent with the earlier presented graphs of the operating systems used to access Google, with the Windows family consistently taking the top 3 ranks. Out of remaining 20%, the split is even between MSIE 5.5, MSIE 5.0, both Windows-only browsers. Netscape 5.x