Blinx Creator Talks Independent Development In Japan
Thanks to 1UP for its interview with Japanese game developer Naoto Ohshima, who "gained notoriety at Sega's Sonic Team for creating characters and playing integral roles in the development of games like Phantasy Star, Nights, and Sonic Adventure", and now "heads up developer Artoon." Ohshima discusses topics such as being a Japanese developer making Xbox titles (the Blinx series) for Microsoft ("I basically like challenges. If there's something hard or difficult to do, it's something that gets me excited"), how the Blinx sequel will differentiate itself from other Xbox games ("In Blinx 2, that's what I'm trying to do, to get the full range [from kids to adults], whereas when I look at Conker I think it's targeted at an adult -- a more hardcore audience"), and licensed games ("I look at that as almost a new genre of games -- these licensed games or movie games or whatever. When I see that they're selling well or that they are hits, it's really hard to evaluate whether or not it means it's a good game.")
From article: "As somebody who likes and enjoys a challenge, I'd want to find a way to utilize the two screens."
I get the feeling that DS game designers are trying to fit games to the touch creen, rather than designing a game that may end up using the touch screen. Seems like gimmick led devlopment to me...
If I point out that you are incorrect, making me a foe does not make you any more correct.
as there were none, blix found none, so he was right all along. (unlike everyone else)
Why did Pinobee suck shit? Honestly, man, why was it so awful?
I tried that game just because you had worked on it. I loved NiGHTS, and I loved SonicCD (sometimes called "Ohshima's Sonic", opposed to the other "Naka's Sonic" games). But Pinobee... puh-leeze! That game was terrible, slow, boring, and god-awful UGLY. If it had been released for the Game Gear, I'd say it looked decent, but on the GBA it is crap.
But anyway, you are a skilled artist (NiGHTS... best character design EVER!!!), so I wish you best of luck in your next projects.
Hyped and touted as the "Mario-killer" it utterly failed in all areas.
I thought Blinx was a pretty good game overall. There was lots of interesting stuff to do, some areas were fast and frantic, and it was very polished. I prefer the "open world" style platformer to timed levels, but Blinx was still a fun game.
In Soviet America the banks rob you!