Open Source And Legal Xbox SDK Compiles Doom
BlueMoon writes "After almost 2 years of silence a new version of OpenXDK (the open source, free and legal development kit for the Microsoft Xbox) has been released. It has now a complete libc replacement, multimedia support (video, joysticks and event handling) using the Simple DirectMedia Layer (SDL) and it migrated to a GCC-based toolchain. To demonstrate the capabilities of the framework, the SDL port of Doom is able to be compiled and executed."
Are there _any_ docs here ? What compiler/platform do I use to compile things ? How do I transfer/run things on an Xbox ?
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Do you mean THE Doom? The original one from the mid-90's? How is that proving the capabilities of anything?
Quit trolling, they're demonstrating the abilities of thier tool-chain, not the capabilities of the platform. A complete GCC toolchain, a full libc replacement and completed SDL port is not anything to scoff at.
I guess they're still working out sound and network support, but thats not a fault of the toolchain or libc. Possibly it could be lacking support in the SDL port, but it may be something not understood about the hardware, or maybe the SDL port of doom wasn't using SDL for sound or networking.
It's about time that somebody ported a free compiler, toolchain, and graphics library to work on the fledgeling x86 platform.