Simplifying Commercial Software Development?
NerdOfPrey writes "I'm nearing completion of development and testing of my first self-produced commercial application, but just beginning to appreciate the full bevy of other associated tasks ahead. There are help files to compile, end user license agreements to write, a website to create - and a secure online payment system to identify and integrate, automated installers to build, logos to design, marketing, and so on. Are there any good web-based single sources of information covering these sorts of issues? I've never had to do all of these things myself in the past; a comprehensive 'small developers guide' would be of considerable benefit." So is there anything besides "imitate, guess and pray" for all the tasks that come after the app is written?
it might be worth your time to just use one(or many) of the existing ecommerce sites that allow smalltime developers to easily sell their stuff as the sales channel.
again, depending on the app it's definetely worthwhile to try to generate some buzz.. pimp the product up, but do try to stay on the better side of spamming..
hell, apply for slashvertisement. if the first submission doesn't make it try another..
world was created 5 seconds before this post as it is.
Frankly (and thankfully) I've never hand to deal with these issues... If you are a small shop, look into the tool chains that are used to develop the systems that you need - and use them
I have mod points and I am not afraid to use them
This is what we call division of labor. If you write software, like I do, then you should not be doing those other things. A graphic designer should make the website. A data entry person should enter in all the information. An interface designer should make the GUI. I think a big problem with jobs being hard to find, besides outsourcing, is companies pushing fewer people harder so they can hire fewer people and pay less money. I was just on a project that pushed me to do craptons of overtime, even on weekends. I will never do that again.
If you are a software developer you do your job of developing software. Anything else you tell the boss you don't know how to do that. Also be sure to note that you can learn to do it, but it will take time and money. And since this will be your first time doing it, you probably wont do the greatest job despite great effort. If your boss has half of a brain they will hire other people to do the other parts. If not, then work at your usual pace leaving the parts you don't know until laste. When the project is late, say I told you so!
Oh, and if losing your job worries you then grow some nuts and watch office space. There's more to life, its not worth it.
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Good luck.
perception is reality
a comprehensive 'small developers guide' would be of considerable benefit
Also, I am 6'2'' and weigh like 560 lb, so if anyone has a comprehensive huge developers guide, I'll take it.
You mentioned a website to be developed. One of best pieces of advice i've heard regarding websites (iirc, it was from the useit.com guy) - people (aka, customers) spend their most of their time on other websites. In other words, dont do anything that's out of the ordinary.
One way to do this is to identify a competitor of yours, check out their site. Make notes of what's good and what's bad about it, and what you can do to improve upon the bad.
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I can tell you a thing or two about shareware, but not retail software. When I was getting started with my shareware biz I had to wing it. I have learned a lot, though.
Recently I found a site called Software Marketing Resource. It seems to be a comprehensive guide. There is also a good O'Reilly article on macdevcenter.com called The Do's and Don'ts of Shareware. It is Mac oriented, but the same principals can be applied to any platform. Make sure you read all three parts.
By far the most difficult thing for me has been finding contacts to send press releases, and then sending them. Tedious and nerve racking.
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The suggestion I always make to people, is write a simple business plan, even if you never show another soul. Creating a plan points out where the holes are that need filling. Below is a simple outline I often start with, just start with a paragraph about each item. It is written from a funding search point of view, but this is a good place for everyone to start as the people with the money often ask the right question. Business Plan Outline
Give a detailed description of the business and its goals.
Discuss the ownership of the business and the legal structure.
List the skills and experience you bring to the business.
Discuss the advantages you and your business have over your competitors.
Discuss the products/services offered.
Identify the customer demand for your product/service.
Identify your market, its size and locations.
Explain how your product/service will be advertised and marketed.
Explain the pricing strategy.
Financial Management
Explain your source and the amount of initial equity capital.
Develop a monthly operating budget for the first year.
Develop an expected return on investment and monthly cash flow for the first year.
Provide projected income statements and balance sheets for a two year period.
Discuss your break even point.
Explain your personal balance sheet and method of compensation.
Discuss who will maintain your accounting records and how they will be kept.
Provide "what if" statements that address alternative approaches to any problem that may develop.
Operations
Explain how the business will be managed on a day to day basis.
Discuss hiring and personnel procedures.
Discuss insurance, lease or rent agreements, and issues pertinent to your business.
Account for the equipment necessary to produce your products or services.
Account for production and delivery of products and services.
Concluding Statement
Summarize your business goals and objectives and express your commitment to the success of your business.
Once you have completed a draft of your business plan, review it with a friend or business associate or the Service Corps of Retired Executives (SCORE) or the Small Business Administration (SBA). They will give you all the other information you will most likley need.
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I've written a win32 product and was looking for someone who'll sell it for me.
Use ShareIt. easy to use, the shop runs on their server but you can define templates that makes the user think they're still on your site.
I love them. really.
If all the stuff with testing and help files etc. didn't work that good, you can even say them that they shall refund everyone who demands it without annoying you.
This may or may not be relevant, based on the type of software involved. However, I have written some software that is of interest to schools (mostly high schools, but middle schools and universities might also be interested), and I decided to skip e-commerce, building a website, etc. Instead, I am contacting local schools directly and asking if they're interested. My target audience (school boards and principals) are highly networked, so I expect the word of mouth factor to be high.
So you may not want to fsck around with e-commerce.
I'm really shocked that no one has yet mentioned OSCommerce.
You are right that marketing is a huge intellectual challenge.
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He says he's a go-it-alone commercial developer and he hasn't a merketing plan? Well, he won't make that mistake again.
He says he's "nearing completion of development and testing", and he hasn't got any help files compiled yet? Sounds like he's not ready to start final testing.
It's so easy for somebody to write some code and kid himself he's starting a viable business. Probably happens somewhere every week. I don't know why /. eds though it was worth a story, though.
The Association of Shareware Professions has loads of good info in and around its website. There are member-only newsgroups that are also very useful. It costs $100/year to be a member, but if you are planning to make a business out of it it is well worth it.
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For independent software development and running your software business:
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Joel on Software (read business of software newsgroup)
For inexpensive, reliable order processing:
SWREG
ShareIt
Installers:
NSIS (Windows)
BitRock (Linux, Windows)
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