Make Something Unreal Finalists Posted
The ever popular Make Something Unreal Contest is coming to an end, and the finalists have been posted on the official site. From the post: " Epic Games announces the finalists for the Mod category for Grand Finals of the NVIDIA $1,000,000 Make Something Unreal Contest. To even make it to the Grand Finals is an amazing accomplishment for these dedicated and creative teams. To be selected as a finalist for the Grand Finals is to be the cream of the crop. "
Epic Games announces the finalists for the Mod category for Grand Finals of the NVIDIA $1,000,000 Make Something Unreal Contest. To even make it to the Grand Finals is an amazing accomplishment for these dedicated and creative teams. To be selected as a finalist for the Grand Finals is to be the cream of the crop. Each and every one of these mods are the best of the best and worthy of play by all.
Deathball
Domain 2049
Frag.Ops
Strike Force
Troopers: Dawn of Destiny
Red Orchestra
Metaball
Alien Swarm
Air Buccaneers
Damnation
Robin Hood
Chaos UT2
UnWheel
This is a great contest and has encouraged many mod makers to create something Unreal. It also helps make UT2004 a better game.
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There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Alien Swarm is one killer mod. Unfortunately no one seems to play it anymore, and multiplayer was really its strong point.
Photos.
Sad that Clone Bandits didn't make it to the finals. They were finishers in previous stages of the contest. And the mod is just crazy fun to play. Of the remaining finalists, Deathball gets my vote. Congrats to everyone involved in the contest... I think it did help motivate people to make some really interesting mods.
...like Duke Nukem Forever.
Some of these mods are so fantastic, but the overwhelming dominance of CS, I suspect, destroys many a mod's chances of being recognized as such. Sure, not all need huge communities, but unfortunately some are so sparse it's hard to find other players.
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I'm not the only one to have noted this phenomenon.
http://www.reallifecomics.com/daily.php?strip_id=
There's not much that can be done about it, but it's a shame. Even Quake TF at the height of its dominance didn't have the kind of crushing popularity.
Cool, we'll have the winners by 2008 :)
I've always wanted to make a mod but never been able to begin to make all of the models and textures required. Anyone know if these sort of things take real artistic talent or just knowing your way around the 3d tools software used to create them?