Harvey Smith, Ex-ION Storm Staffer, Profiled
obchrisj writes "Harvey Smith, formerly of ION Storm and now Creative Director at Midway Austin, gets his trials and tribulations profiled in FileFront's latest F! True Gamer Story. Here's a clip: "The hours were long, sometimes putting in as many as one hundred hours a week, and he stayed in QA for a year before moving into development. From there he has worked on a variety of games since 1993, including Deus Ex: Invisible War, Deus Ex, CyberMage, and System Shock. Over the years, he has seen a lot, and believes the emphasis in graphics may finally be slowing down. 'We might be moving beyond the graphical arms race soon, focusing more on player-driven experience,' he said.""
I certainly goddamned hope so. When companies churn out exceptionally-graphicked games that play like crap, they're still crap. But if you have a good game, then it doesn't matter what the hell it looks like (within the realms of reason).
It's the same reasoning in the movie industry, which has paralells to the gaming people. If you look at very, very pretty movies, Final Fantasy: The Spirits Within for example, most people will tell you it's neat looking. Once you delve into the story, it's widely regarded as total junk. It failed as a storytelling device for most people.
This is absolutely no different in video games. I sincerely hope that the industry finally realizes this.
All of the poor design decisions for DX: IW were made by this guy. Go back to QA. Oh and if good graphics aren't important, why does DX: IW run like ass, have small levels, and a weak story + disappointing gameplay. I'm gonna go RTFA now.
Read it again. It says MIDWAY not microsoft...lol
"A truly wise man realizes he knows nothing."
'We might be moving beyond the graphical arms race soon, focusing more on player-driven experience'
Rotsa Ruck, Dude. That may occur at some mythical company that doesn't compete for investor dollars, publisher access, store shelf space, or floor space in an arcade. The phrase "We focus on game play" translates in the minds of investors, publishers, and buyers as "Looks like ass. Small cult following. Thank you, drive through." Why? Most of the decision-makers in this group aren't gamers, or they want something ultra-sexy running on the monitors in their establishments.
Wish I were kidding, but I'm not. Check the war stories posted by developers on Gamasutra.com for many heart-rending accounts of the graphics arms race and why it'll never end.
"Wow. Now THAT'S a lot of angry Indians." - Lt. Col. George Armstrong Custer