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Resident Evil 5 In The Works

IGN has word that the next game in the RE series is already under development. There aren't really any details yet on the project, other than the changes made in the interface for RE4 (the over-the-shoulder view, the action orientation) will continue on with the next game. IGN also states that while the fourth game in the series was a GameCube native, the next one is likely to be a PS2 game or a multiple console launch. More details will be available in the next EGM.

52 comments

  1. Re:how about another setting? by Anonymous Coward · · Score: 2, Insightful

    RE4 doesn't take place in Raccoon City, but rather in an unnamed European country (which is likely Spain).

  2. Afraid of GameCube? by gimpynerd · · Score: 5, Insightful

    Why do developers seem to be afraid of the GameCube. RE4 is better than it ever could have been on PS2. It just goes to show that companies aren't concerned with making sweet games, just with making money. If developers would actually make games for GameCube maybe more people would buy it which in turn would make it more profitable to make them. Someone needs to take that first step though.

    1. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      So, a business is more concerned with making money than making a game on a better platform? You understand why businesses are in business, correct?

    2. Re:Afraid of GameCube? by Collision891 · · Score: 1

      The reason this all started with developers not really making Gamecube games all began with Gamecube having no real online capabilites. This caused most people who wanted a multi-platform game, to get it on PS2 or Xbox, due to the additional online capabilites.
      That was when the Gamecube began headed in the wrong direction and there was really no way to recover. It's too late now for the Gamcube to start really getting any good third-party games.

      If the Revolution is very impressive and has excellent online capabilites from the beginning, then I feel that Nintendo will be able to recover from the absence of many third-party companies as seen on Gamecube.

    3. Re:Afraid of GameCube? by Gunsmithy · · Score: 1

      Long story short:

      People buy Nintendo consoles for Nintendo games. Third parties get stiffed almost unanimously.

      --
      Kids these days. They don't know the difference between classic, and just plain old.
    4. Re:Afraid of GameCube? by gimpynerd · · Score: 1

      Seems to me businesses can do both...if you would read all my post you would realize that I said that if businesses made more games for GameCube then it would become more profitable. But some people are just looking for an argument. I myself as a programmer have a different work ethinc. I believe if you give gamers the best experiece possible then they will buy your game. That best experience would be on the GameCube not on PS2.

    5. Re:Afraid of GameCube? by gimpynerd · · Score: 1

      I agree...it's too late for GameCube. Hopefully the Revolution changes some people's opinions about Nintendo.

    6. Re:Afraid of GameCube? by gimpynerd · · Score: 1

      And that is Nintendo's fault how? Besides lack of online support I don't see why third-party developers avoid GameCube.

    7. Re:Afraid of GameCube? by cgenman · · Score: 1

      I'm not convinced online capabilities crippled the GameCube. For one, the PS2 didn't have online capabilities when it shipped, and it had tons of dev support.

      As a developer, online is a huge cost and a huge potential liability. It requires basically an entire engine re-write, and an additional month of debugging. It really is a pain. Plus so few people actually go online with their games that it hardly seems worth it for all but big-budget titles.

      If anything, the PS2 got dev support because it was the obvious platform most likely to get the highest installed userbase, and with Microsoft's backing and a known development environment the Xbox became a very strong potential second. They also bought some great exclusives. Nintendo, on the other hand, didn't bring anything new to the table. Sure, it's Nintendo, but there was no real reason to think they had a shot at #1 this time.

      Not that I'm not happy with my GameCube, mind you. Metroid Prime was brilliant, and that alone was worth every penny.

    8. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      Basically it comes down to developers having decided a head of time to not support the GameCube and then to justify their decision later. My favourite example of this is companies like Activision, they produce awful games like Turok Evolution and release them across multiple platforms; when it sells poorly on all platforms, and even worse on the GameCube (because people are less likely to fall for the crappy marketing behind it "You Roxxor because you fight Dinosaurs") they justify stopping all production on the GameCube.

    9. Re:Afraid of GameCube? by RogueyWon · · Score: 0

      Nintendo are sure doing their best to scare people off the Cube. It's true that RE4 won't look as good on the PS2, when the port comes out, but the X-Box version will no doubt look just as good. The other two consoles have the advantages of widely-adopted online support and similar controller layouts (why do you think there's never been a GTA3 game on the Cube), which make them both more tempting for developers. Nintendo need to realise that the market can't be forced to follow their own, strange whims any more. If the Revolution is going to succeed, Nintendo need to get their act in gear with regards to online play and at least give the option of using a controller with similar button-count and layout to the next gen consoles from MS and Sony. I wouldn't hold your breath, though.

    10. Re:Afraid of GameCube? by gimpynerd · · Score: 1

      So conformity is the answer to everthing? I'm sure that is exactly how people got stuff done in past.

    11. Re:Afraid of GameCube? by Collision891 · · Score: 1

      I agree that most people don't go online with their games on a normal basis. But given the choice between getting a game without online, and getting a game that can go online, there is really no reason that someone would want the non-online Gamecube game, over having at least the option to play online.

    12. Re:Afraid of GameCube? by Anonymous Coward · · Score: 1, Insightful

      Believe it or not, Nintendo's online strategy (or lack thereof) was the best approach for Nintendo this generation. Microsoft spent billions of dollars producing their online service and they will never recover a single dollar from it; Nintendo may have lots of money to piss away, but it is unlikely that they could afford to do this. Sony's strategy was to put pressure on third parties to provide online support in their games; Nintendo's hold on many third parties is pretty minimal at this point, going to EA and saying that they want them to have Online play on the GameCube's version of Madden 2005 would probably have Nintendo loosing all support from EA.

      The controller issue is another story; if Nintendo followed what everyone else was doing, they would never have been a d-pad, shoulder buttons on controlers, a rumble feature in controllers, or an analogue stick.

    13. Re:Afraid of GameCube? by RogueyWon · · Score: 0

      What I'm suggesting isn't conformity, it's common sense. What Nintendo are increasingly doing these days is insisting on driving a car with rectangular wheels and calling it "innovation".

    14. Re:Afraid of GameCube? by cgenman · · Score: 2, Interesting

      Because online can eat up to 1/3rd of a development budget? And if a gamer isn't going to go online with a game, why would they get 2/3rds of a game?

      Development resources are allocated on a zero-sum basis. For one feature to make it in, another has to be cut.

      It really can be that big of a burden on developers, depending on the engine and required additional art and programming resources, not to mention the endless bug fixes and additional resources reqired for the servers and maintenence, bandwidth, server programming, etc, etc, etc.

      The point was that while online can be a great feature for a small subset of players, the lack of online capability is not something that is going to stop developers from supporting a system.

    15. Re:Afraid of GameCube? by Collision891 · · Score: 1

      The point was that while online can be a great feature for a small subset of players, the lack of online capability is not something that is going to stop developers from supporting a system.

      The lack of online capabilites may not directly stop developers from supporting a system, but indirectly, that is what happened with the gamecube. Because people would rather buy a game that can go online rather than one that can't, sales of third-party games on Gamecube are very low.
      Looking at the low sales a developer would not see enough of a reason to support this console and therefore the lack of online capabilities indirectly caused a decrease in support from other developers.

      For one feature to make it in, another has to be cut.

      This may be true, but if a multi-platform game has online added to it and features are cut to add it in, the Gamecube version will be losing the other feature and will still no be gaining the online ones.

    16. Re:Afraid of GameCube? by StocDred · · Score: 5, Insightful
      but the X-Box version will no doubt look just as good.

      Who says there will be an Xbox version of RE4?

      there's never been a GTA3 game on the Cube

      That has nothing to do with whether or not the GameCube is online. GTA on PS2 has no online capabilities. Similar controller layouts isn't the reason either. All three console controllers have two analog sticks, a d-pad and four primary buttons... all in mostly the same space, so what's your beef? Is your gripe with the GameCube's kidney-bean shaped X and Y buttons? Because it's really easy to go back and forth between X/Y/B/A and triangle/circle/X/square or yellow/blue/red/green. It's four buttons in more or less a boxlike configuration. Developers aren't abandoning GameCube versions simply because there's a bigger A button.

      Your button count complaint is crazy. By my count, the PS2 has 10 buttons, the Xbox has 10 buttons, and the GameCube has 8. Hardly a dealbreaker. That's not including the click effect on GameCube shoulder buttons, the fact that very few games fully utilize the PS2's start/select (aside from a pause... because they're not really meant to be used as super-important in-game action buttons because they're not near any of your fingers), or the Xbox's preference for face buttons over shoulder buttons. If you want all systems to have identical controllers, stop buying more than one system.

      Nintendo need to realise that the market can't be forced to follow their own, strange whims any more.

      You mean like when they introduced the analog stick? Or the d-pad? Or the rumble pak? Online console gaming isn't a money-making venture yet, and that's why Nintendo hasn't bitten. Yes, they're going to have to get into it... but until online gaming is no longer a subset of a subset of a subset, it's difficult to blame them for not doing it sooner.

      Nintendo are sure doing their best to scare people off the Cube.

      No, you are.

    17. Re:Afraid of GameCube? by Pulse_Instance · · Score: 1
      I haven't played the game, but maybe you could explain why it is so much better on the game cube rather than the PS2. Which is impossilbe to tell seeing as it isn't on the PS2.

      I am not trying to start an argument I am just curious.

    18. Re:Afraid of GameCube? by SetupWeasel · · Score: 1

      The GameCube has the same online capabilities as the original PS2. What the hell is stopping EA or any other company from making an online capable GC game? Certainly nothing in the hardware.

      Nintendo is only now starting to learn that they have to BRIBE third-party companies to make games for their system. Sometimes the bribe involves using Nintendo characters or licenses, and sometimes they have to pay 65% of the cost of a development studio and publish games like they did for Square-Enix.

      They are learning.

    19. Re:Afraid of GameCube? by SetupWeasel · · Score: 2, Insightful

      Here is what most people cite as the reason for the argument that RE4 will not be as good as on the PS2.

      Less polygons and less enemies on screen at the same time. The fact is that the GameCube is a better graphical system than the PS2. The game will not be as polished on the PS2, but how much this will matter remains to be seen. If it is true that fewer enemies will be able to be on screen at the same time, there will be a significant advantage to the GC version.

    20. Re:Afraid of GameCube? by SetupWeasel · · Score: 0, Flamebait

      as good as on the PS2.

      That should read as good on the PS2. Should have previewed.

    21. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      I read all of your post. It doesn't change anything. A company isn't going to make a game for one platform and hope it's good enough to get people to buy a new system to play it. Granted, the GC has come down in price, but if a lot of people already have a PS2, do you really think most of them will plunker down for a GC to get some better graphics? We're in 2005 now, I don't think Capcom is really trying to attract people to the GC anymore.

      Also, you're argument seems to be based on graphics. For a lot of people, gameplay is much more important.

    22. Re:Afraid of GameCube? by superpulpsicle · · Score: 1

      Capcom is likely NOT going to put RE4 on Xbox until it has made it's profit share off the PS2 first.

      This is a company slow to port games, and when it does... it always look identical to the port off the slowest hardware. Example... Marvel vs Capcom on Dreamcast is identical on the PS2 despite better hardware. So many more examples like it.

    23. Re:Afraid of GameCube? by gimpynerd · · Score: 1

      Doesn't seem to me the gameplay will be much different on PS2. The better graphics are just a plus. I already said it is too late for GameCube but I was wondering what stopped developers in the past. I hope the same doesn't happen with the Revolution.

    24. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      i use windows and a few months ago bought an ipod and am quite pleased with it, even though i know that i will likely never be able to play a windows media file on it.

      does it bother me that i can't play wma files? not really, because i don't really see a need for them. do i think that not having that feature will kill off the ipod? no, not even indirectly as i have no desire to use any wma services as long as i can buy a cd and rip it (though i have occasionally used itms). nor do i think that the wma based services will figure out a way of doing it better than apple has any time soon.

    25. Re:Afraid of GameCube? by KDR_11k · · Score: 1

      The reason Rockstar gave for not porting the game to the GC was that games like GTA don't sell on the Cube (whether that's true or not doesn't matter as long as devs belive it is). They don't care about differences in the controller layout. That's for the user to worry about.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      Sorry. Wrong answer. GameCube has real online capabilities, just as much as the PlayStation 2 has.

      The choice of a non-standard media format (DVD-5 and DVD-9) and not using their $$ to "bribe" third parties (exclusive contracts, developer buyouts, advance of dev budget, etc...) and advertising are the main 2 reasons behind the less than spectacular success of the GameCube.

      The average consummer got used to be able to play his CDs, VCDs, DVDs -and let's not forget the ability to play "backup games"- on his game console.

    27. Re:Afraid of GameCube? by arose · · Score: 1

      Flamebait? Dear mod, parent was talking to himself and I doubt he ment to flamebait himself...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    28. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0
      Your sig:
      Matter is neither created nor destroyed...wait a minute what happened before the Bing Bang? Maybe God?
      Of course it is. Matter can be converted to energy and vice versa. Anyway, the laws of physics do exist in our universe and do not apply to any time before the big bang. The God of Gaps goes strong I see...
    29. Re:Afraid of GameCube? by gimpynerd · · Score: 1

      Law of Conservation of Matter? You don't know what you are talking about.

    30. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      Marvel vs Capcom on Dreamcast is identical on the PS2 despite better hardware

      The PS2 has some pretty shoddy graphics. I doubt this is Capcom being unwilling to upgrade graphics.

    31. Re:Afraid of GameCube? by Anonymous Coward · · Score: 0

      I think it's you who's confused, not that other guy. There is no "law of conservation of matter".

      There is conservation of baryons, conservation of matter-energy, and conservation of a variety of other properties like strangeness, charge etc. The section of my basic particle physics course on conservation laws took 4 weeks. Please also note that these laws are laws in the physics sense of the term - i.e. they are valid as far as we know, but exotic effects may break them. Investigation of those exotic effects to explain the big bang and subsequent matter universe is underway, promising progress has been made, but they are not complete.
      There's no need to invoke the supernatural yet. If they're still banging their heads against the problem in 50 years then maybe so, but let's give them a chance first.

    32. Re:Afraid of GameCube? by dave1g · · Score: 1

      more than likly it will reaffirm it. Nintendo isnt about razzle dazzzle market share, they found their niche, its profitable, and they like it that way. So I doubt they will change any of their core strategies for the next generation.

  3. I love these /. posts by aztektum · · Score: 1, Insightful

    Yeah I know it's a slow Sunday news day, but how many stories with substance have they rejected lately to bring us nothing but speculation? /. is getting pretty weak anymore.

    --
    :: aztek ::
    No sig for you!!
  4. It's true by Anonymous Coward · · Score: 0

    I got my GameCube for Nintendo and Sega games. I only have one third party game (from Capcom.)

    1. Re:It's true by Chemical · · Score: 1

      I got mine pretty much exclusivly for MGS: The Twin Snakes. It didn't disappoint. Afterwards I picked up a few Nintendo exclusives like Zelda and Metroid which are excellent in their own right. However the PS2 still has more games that I want to play. No MGS2 or MGS3 for the Cube. No GTA, no FF, no Silent Hill, no Suikoden, and worst of all no Katamari Damacy. Thus my PS2 library is about four times as large as the Cube.

  5. zerg by Lord+Omlette · · Score: 1

    Didn't the gamecube version make them a metric fuckload of cash? Won't Nintendo give them even more cash to make it gc exclusive? Didn't they have very tough time making RE 5 look good on the PS2?

    Nothing here makes any sense!

    --
    [o]_O
    1. Re:zerg by gimpynerd · · Score: 1

      It seems the anti-Nintendo sentiment is not exclusive to gamers.

    2. Re:zerg by Lord+Omlette · · Score: 1
      Didn't they have very tough time making RE 5 look good on the PS2?
      Oh shit, that's supposed to say "RE 4", not "RE 5". I lose. :/
      --
      [o]_O
    3. Re:zerg by Anonymous Coward · · Score: 0

      That was actually a standard english fuckload of cash, which is only 8 shitloads.

      There is a converter, to make this easier.

    4. Re:zerg by KDR_11k · · Score: 1

      It didn't sell that well because most people are waiting for the PS2 version that Capcom was smart enough to announce a few weeks before releasing the GC version. Nintendo paid Capcom money for the exclusivity but the deal was time-limited and the scum^H^H^H^Hshareholders exacted pressure upon Capcom to port the game to the PS2 to make some quick cash and release it the very moment the deal with Nintendo times out.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. I think the vernacular is by tod_miller · · Score: 1

    so what's your beef?
    becomes:
    so where's the beef?

    Asking a /.'ter where his meat products are kept could result in some disturbing answers.

    Although 'what's your beef' does have a 15% share of the google results versus 'where's the beef', so you are not alone.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  7. Game Cube = Just For Kids ? by jpiggot · · Score: 1, Interesting
    The Resident Evil series, for me, was the turning point when video games could become just as an immersive experience as cinema. I remember playing RE:2, creeping through a dark mansion, right after being chased by snarling dogs that wanted a piece of my ass, and it being really, really, quiet.

    It was late at night.

    I was alone in the house.

    The lamp next to me suddenly switched itself off (I keep it on a timer, since I go out of town frequently) That unnerved me so much, I stopped the game and turned it back on (keep in mind, I'm a grown adult, for christsakes)

    Something burst through a mirror in the game, and it scared the living hell out of me. And that's when I realized that I was totally immersed, to the point where I stopped and thought "Damn, these aren't going to be for kids anymore..." and they weren't.

    It's a great series, and Nintendo was smart to offer them an assload of cash to get the rights. But I also remember the inital announcements proclaiming "exculsive" -- and I remember how quickly that deal got redefined as "exculsive...at first, but we might port to another system later..."

    Nintendo has no one to blame but themselves. Years ago, PlayStation and Xbox made concious efforts to market towards an older market, and Nintendo stuck with kids. Even now, there are less "adult" titles for GameCube, and a huge perception that Nintendo is a kids toy. GameCube even looks like a toy; small, brightly colored buttons on the controller, no built-in online, no hard drive (fyi - that's the feature that makes the xbox my favorite...never filling a memory card again with saved games) Sure there have been a few "darker" games, but not enough to shift the perception away from jumping on mushrooms and playing a magical flute. Even though their sales did go up last year, it was because kids wanted to play Pokemon, Zelda, and Mario Kart. Not a lot of adults want to play Pokemon (and those that do, keep them away from your children)

    I'd buy a system if it had an exculsive game that I really, really wanted, but I gotta think I'm the minority. The next Resident Evil game might not be on GameCube, whatever people say. Contracts and agreements get broken if there's cash to be had. And like it or not, being "a best selling game exclusive to GameCube" is sort of like "having sex with your best looking cousin at the wedding" Sure, it's nice, but not really anything to brag about.

    1. Re:Game Cube = Just For Kids ? by ShawnMcCool42 · · Score: 1

      Noone to blame but themselves for what? Being the financial leader in the console game market? You're insane.

    2. Re:Game Cube = Just For Kids ? by jpiggot · · Score: 1

      Are you kidding ? Nintendo may dominate the handheld market (although, check back when PSP arrives) but their console business (ie: GameCube) has been a distant third in terms of overall sales to Sony and Microsoft since the GameCube made its debut.

    3. Re:Game Cube = Just For Kids ? by Anonymous Coward · · Score: 0

      What he means is that they make the most profit out of the three console manufacturers. Which is easily true. You misunderstood what he said.

  8. Re:how about another setting? by joper90 · · Score: 1

    Correct..the 'possesed' peeps speak spanish.

    I just have to say having played thousands of games in the last 23 years, this is most definatly in the top 3..
    it really is worth buying a cube for, what do they go for now £50? + the game may be around £80, but you will get your moneys worth, and more.

    don't miss the chance or wait for the the ps2 version, those extra polys count, you just notice so so much attention to detail that will be missing from the ps2 version.

  9. this really is an awesome game by Moonlapse · · Score: 0

    I'm playing the game for the 3rd time through now, on 'professional' mode, i.e. Hard. First time through it took about 16 hours. 2nd time through, after beating some mini games, i unlocked a badass handcannon and ran through the game in 3.5 hours. Though the game isnt truly widescreen ( anamorphic wise), it still looks pretty nice on a widescreen tv, once you use the zoom feature. Hopefully, whatever console(s) RE5 comes out on will enable true widescreen.

    --
    - I got my free iPod and a free Nintendo DS....why not
  10. YES!!! by Anonymous Coward · · Score: 0

    I can't wait to play RE5, and I'm so happy they're sticking with the changes they made in RE4!

    But if they don't release it for the GameCube or the Revolution I'm going to be majorly ticked off.