IGF 2006 Announces Mod Category
Gamasutra has details on next year's IGF competetion, which will have several worthwhile prizes for "Visual Arts, Audio, Game Design, Technical Excellence, and Best Web Browser Game". They've also opened up a Best Mod Category, and you can vote on which four games will have their mods considered for the competition.
Under the Mod category, most of the games are relatively recent... but then we come to Half-Life. Why is this still bundled in for the competition, especially for the 2006 version? I recall seeing Half-Life already win awards for being friendly to modders, and the same goes with Half-Life mods winning recognition (Counter-Strike comes to mind).
As much as I love Half-Life, it should be taken off the list to allow other games the chance to shine in the mod spotlight.
Probably a bad idea to have this as a choice. There are no plans to release any mod tools. You cant even make custom maps for it.
Really. It's an incredible engine with incredible access.
Frontline Force! The HL version has been barely played for some time, but they are coming out with a new one for HL2. Its very team-oriented and fast-paced. Great stuff.
Check 'em out at Frontline2.com.
best mod ever: 4JSNO.669
no consoles on that list? (what, me read TFA?)
yes sir, ladies and gentleman. one of the biggest benefits of pc software is that you don't have to get permission to write arbitrary programs or make your own modifications to existing ones.
eat that consoles, err DRM-crippled entertainment devices.
it's only slightly off-topic but it really needs to be said. do whatever you wish.
Science : Proprietary , Knowledge : Open Source
- Cube, which allows players to create their own maps.
- Nexuiz, under GPL, allowing everyone to download the source and modify it.
- Inago Rage, own indie FPS, which allows players to create environments from within the game.
I've been pestering people to go and write in their votes for these independent titles . Write in one -- or better, why not write in all three?We're indie. We're working on our 14th game.