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Movie Based MMO Updates

Neo writes "The handover of The Matrix Online to SOE has finally begun with users given 45 days to convert their accounts over to SOE's Station system." Star Wars Galaxies, TMO's sister game, has been having its own troubles. A recent patch had to be removed from the live game because of overwhelming, crushing player protest. Another "Star" MMOG has new help this week, with none other than Michael Okuda signing on to work on the Star Trek Online Massive game. From the article: " A technical designer and all-around Star Trek guru, Okuda has worked as a technical consultant to the writers of The Next Generation, Voyager, and Deep Space Nine television series, as well as seven Star Trek films. He will primarily design the game's interface, along with serving as a more general Star Trek universe consultant."

40 comments

  1. VOIP by Boronx · · Score: 3, Funny

    If it has voice over IP, it will just degenerate into a ham contest, and endless stream of Shatnerian pauses-for-effect, "Damn it Jim, I'm a doctor", and horrible Scottish brogues

    1. Re:VOIP by Impy+the+Impiuos+Imp · · Score: 2, Funny

      Nothing wrong with that.

      It'll be the first time people have actually roleplayed since typing dumbspeak to roleplay Ogres in EverQuest five years ago.

      Personally, I'm going with "Kiptin! Sensor readin's INdicate that ancient starship is rilly a nuclear wessel."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    2. Re:VOIP by vertinox · · Score: 1

      Not like they'd be doing it... In the... Chat interface... without the use of... VOIP.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:VOIP by rogabean · · Score: 1

      personally I'm going with that as my new sig! Thanks.

      --
      "why don't you just slip into something more comfortable...like a coma!"
  2. The acronym for The Matrix Online is MxO by QuantumG · · Score: 2, Informative

    Maybe you were thinking of The Sims Online (TSO) or you just thought you'd make up your own acronym and hoped no-one would notice. Fair enough.

    BTW, the transition to SOE billing happened on the 15th of August. It's now the 22nd of August. So most people have already gone through the (mostly painless) process. We had one faction member lose his character for an hour or two, but for most people it was flawless.

    The next major development event is the integration of the SOE cross game chat protocol. When that's done maybe we'll hear something from the Live Events team... and life inside MxO will continue to be interesting.

    --
    How we know is more important than what we know.
    1. Re:The acronym for The Matrix Online is MxO by TheAdventurer · · Score: 3, Funny

      TIKCFWAIIIAIITLTFOWTHATAMTIDTJTTWAIMYSCUTPWAA"GO"A YAUOTLVTEQUABLSBFTTACOHTCE*

      * = The internet keyboard cowboys' fetish with acronyms is irritating, irrational, and immature. It takes longer to figure out what the hell all the acronyms mean than it does to just type the words. Also, it makes your speech completely unintelligible to people who aren't as "geeked out" as you and up on the latest verbal trends. Everyone who uses acronyms beyong "lol" should be forced to take a class on how to communicate effectively.

    2. Re:The acronym for The Matrix Online is MxO by {8_8} · · Score: 1

      It takes maybe 10 seconds to ask, "What does STFU mean?" and get a reply. It takes maybe a bit more time to Google it yourself. The aggregate time savings for acronym users, especially with popular phrases like "STFU", is more than 10 seconds. It doesn't always take you 10 seconds to figure out what STFU means if you've already learned what it means, right?

      As far as being a barrier to people outside the acronym subculture, I don't expect that I'll immediately understand physics terminology by listening to two physics professors speaking for a few minutes. If I care enough about the subject, I'll look it up and learn the vocabulary.

    3. Re:The acronym for The Matrix Online is MxO by KDR_11k · · Score: 2, Insightful

      It's true for common acronyms but game names, for example, should be written out once in either the post or the story before you start using acronyms for them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:The acronym for The Matrix Online is MxO by terrox · · Score: 1

      I also hate TLA's and I wont use them!

    5. Re:The acronym for The Matrix Online is MxO by Cybrex · · Score: 1

      That's absolutely correct and proper MLA (Modern Language Association) style. In this instance, that's exactly what was done in the original /. summary, but with an incorrect acronym. The original poster in this thread was correcting that.

      -Cybrex

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    6. Re:The acronym for The Matrix Online is MxO by snuf23 · · Score: 1

      Except of course that the proper response to "What does STFU mean?" is "STFU!"

      --
      Sometimes my arms bend back.
  3. Hard to have sympathy by BlightThePower · · Score: 5, Informative

    for anyone still playing SWG. Masochists really deserve what they get. It was clear literally years ago what SOE's strategy was. Its still carrying bugs from Beta, presumably because they are understaffed or underresourced or something, but they keep pumping those (purchasable) expansion packs out somehow. People waited for over a year for the promised combat fix/rebalance/revamp or whatever it ended up being called. And even then, its rubbish and not much better than the original system. From friends who foolishly stayed on I have heard some interesting stories. In particular, their CSRs have notably become steadily ruder, more isolated from management (they seem to know nothing more than the players 9 times out 10) and somewhat less able as time has gone by. Not surprised really, on a personal level it must be a nightmare to play the role of a steward on the deck of a virtual Titanic. Nerves are well and truly frayed in that quarter.

    SWG has long since transcended gaming; I hear they are up for a Tony award under the heading "Longest running farce".

    This is honestly not meant to be flame bait, if you're having a fine old time thats cool for you. But don't complain, SOE know for an absolute fact at this point their player base are essentially mugs who will put up with any old nonsense. If that wasn't true you'd have cancelled your account years ago.

    Really, the writing is not so much on the wall about that game as carved into your eyeballs at this point.

    --
    Plays violent online games as: Nerfherder76
    1. Re:Hard to have sympathy by Babbster · · Score: 0, Troll
      So, if you're having a good time with the game you shouldn't complain when a patch comes out that screws up your good time? That makes about as much sense as you apparently believe SOE has demonstrated in creating and running the game.

      Of COURSE your post is flamebait. You're saying that anyone who continues to play playing the game is a fool. How can that not be modded down as a troll or flamebait?

    2. Re:Hard to have sympathy by EddieBurkett · · Score: 2, Informative
      Of COURSE your post is flamebait. You're saying that anyone who continues to play playing the game is a fool. How can that not be modded down as a troll or flamebait?
      As someone who has cancelled their SWG subscription, you clearly have no idea what you are talking about. The game CAN'T be saved. Its too far gone. SOE has the license, and it has potential, but nothings ever going to come of it. I quit a few months ago when a bug (that reduced all creature pets to level 0) was discovered the day a patch was released to the test server. For ten days, this bug was on the test server, and reported every one of those ten days. Then, the patch was released to the live servers, and the bug was still there. Their schedule of "updates" is more important to them than the quality of updates. That is not good service. And that isn't the only example of that. As much as I enjoyed that game, SOE didn't deserve my $14.99. They don't really deserve anyone's $14.99. It just takes some people longer to notice. (That, and there isn't any other official Star Wars MMO out there.)
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    3. Re:Hard to have sympathy by BlightThePower · · Score: 2, Interesting

      No. I say anyone who continues to play that game and is surprised by the way its managed is a fool. Its futile. If you're happy with that level of service, fine, but if not, exactly how many times are you going to let the crocodile bite you before you stop putting your hand in its cage?

      This nonsense has been going on since Beta. Over a year after the release some characters still didn't have skills that actually worked; I had a Carbineer toon, half his attacks did SFA because the code was never implemented. The trade system was nerfed, first there was combat rebalance than combat overhaul (or something, I can't remember the names they used to spin the facts and then lie about spinning and so on; by changing the name they could could work on varying the delivery dates for the fixes). Then, game fixes were basically suspended whilst the Dev team were moved to write Jump to Lightspeed because SOE wanted another wad of money out of everyone before they were prepared to give them what they'd paid for in the first place (content started sparse in SWG and has never improved).

      The list just goes on and on and on. Take a look at the linked thread, the CSR is being batted about so much at one point she cracks and starts insulting the customers. You will see later on she has to take it all back, its not a short-term bug after all, its official policy. Nobody bothered to tell the CSR with the most community exposure what the hell was going on. Not that they even tested the code on the test server as per their stated process. Not that the whole fuck-up wasn't blantantly evidently going to happen when they tried to tweak the nature of the game to match their RoTS (SWIII) TV adverts. As everyone noted at the time, it was sure to bugger up game balance and indeed thats precisely what happened, hence the kneejerk correction. And now the kneejerk correction to the kneejerk correction.

      Once or twice would suck I guess. I understand developers and even PHBs are only human. But on SWG these sort of events are a monthly occurence. Lucasarts is apparently very concerned about this as well and I don't blame them.

      --
      Plays violent online games as: Nerfherder76
  4. LOL by BlightThePower · · Score: 3, Funny

    Attention moderator: given I'm agreeing with the story as posted how can it be flamebait? John Smedley, if thats you, stop jerking around on Slashdot and get back to sorting some of your games out huh.

    --
    Plays violent online games as: Nerfherder76
    1. Re:LOL by kongjie · · Score: 1
      I'm not saying your post is flamebait (although you bring that possibility up yourself in the original post) but obviously you realized that by saying that the SOE consumers deserve this mess because they've put up with it, you're being provocative.

      The flaw in your argument is that you're assuming that everyone who becomes a SOE consumer is a forum poster-type who realizes from the get-go that SOE bungles everything it gets its hands on. There are a lot of fantasy/sci-fi fans who become subscribers to a MMOG and don't know SOE's reputation.

      It's not like, for example, a cellular provider, where you could fairly easily give up on a sub-standard provider and switch: when you give up on something like Star Wars Galaxies, there is no "exact" alternative. You can pick another sci-fi game or another fantasy game, but if you are specifically a fan of Star Wars, it's that or nothing.

      Another way to look at it: these days most people who buy a car do some research, including Consumer Reports-type reliability statistics. So by your reasoning if I buy a car that has less than great stats, I deserve my fate and have no right to complain. However, keep in mind that nowhere along the line did the car company tell me, "Hey, you're probably going to have some electrical problems in a year or two." Quite the opposite--they present their car as a great product and want you to buy it. Likewise, SOE doesn't mention in their TOS that they are likely to make really bad gameplay decisions and not follow through on promises made months earlier. So since they are selling a hyped-up, exciting and quality game experience, they should be held accountable to that, and the only people who can hold them accountable are paying customers.

    2. Re:LOL by BlightThePower · · Score: 1

      Hi, yeah I think those are all reasonable points.

      Well, its only flamebait to the fanbois really and their view is not open to discussion anyway. Sure, I know ppl still playing and they admit they are fools; they weren't surprised by this latest issue anymore than they were by the last half dozen. They get enough out of it to keep going, thats cool. But they have and will continue to put up with a lot as consumers. I confess, as a general rule it does infuriate me that gamers as a group put up with so much nonsense from companies; I can think of few other groups of consumers so sheep-like in that way.

      In fairness I wouldn't say SOE bungle everything, EQ2, although I stopped playing a couple of months ago but was with from launch, is pretty neat and seemed reasonably well tested and so on. Of course everyone moans about adjustments and "nerfs", and bugs will turn up in any code base of that size, by and large I don't think MMORPG providers should be held to ransom by their players over trivia, but they should try to deliver a fun playing experience. With SWG they simply aren't delivering that on the whole. You don't need to be forumite to see that its fundamentally broken in a number of key areas and subject to erratic corrections and counter-corrections. It goes beyond a specific gameplay change that has upset some people, its their whole attitude and apparent management approach (esp. Smedley claiming that players wanted to buy JTL before they wanted the core game fixed; we never saw his evidence for that claim but basically I never met a single player who felt that way).

      --
      Plays violent online games as: Nerfherder76
  5. From the article by The+Evil+Couch · · Score: 1
    The Matrix Online Joins the Sony Online Entertainment Platform - Effective August 15, 2005- 8/12/2005

    do what? is that span of days retroactive or something?

    1. Re:From the article by micpp · · Score: 2, Insightful

      It could be written in the way that most of the world uses, i.e. DD/MM/YYYY, which would make it the 8th of December. Not all of us write dates in your wacky American format. Personally, I think they should be written with the year first (YYYY/MM/DD), because it's easier to sort, but that's just me.

    2. Re:From the article by eclipser13 · · Score: 1

      I would guess that the notice was posted on the 12th, and would take effect 3 days later

    3. Re:From the article by The+Evil+Couch · · Score: 1

      true, but I would expect that an american-based site, with americans running the content would use the wacky american date format. I side-step the entire problem by using the first three letters of the month instead. ie today is 22AUG05

  6. I can deal with Okuda by Winterblink · · Score: 4, Insightful

    Okuda's got imagination. The ability to think up a bucketfull of technobullshit at the drop of a hat that not only sounds cool, but somehow plausible. With him involved, there's a very good chance Trek Online might actually have a measure of depth and challenge that would make it worth playing. Just keep the braindead regurgitators like Rick Berman the hell away from it, and all will be good.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  7. Alternate Headlines... by DrunkenTerror · · Score: 2, Funny


    Zonk *heart* MMOs

    Making Bad Movies Worse

    Cashing In - How A Story Is Squeezed For All It's Worth

  8. Okuda's good by kniLnamiJ-neB · · Score: 3, Interesting

    hehe, as long as they don't let Berman and Braga near it, Star Trek Online should be good stuff. I read some of the articles about its basic design on one of the fansites and with Okuda designing the interface, it will be much like the real thing. I just hope they take the time to make it work well, rather than rushing it out the door if it's taking longer than expected.

    --
    Windows isn't the answer... it's the question. NO is the answer!
  9. Any ideas? by Taulin · · Score: 2, Interesting

    Anyone have any ideas what a Star Trek MMOG could be like? The series is mostly based on story and plot lines. This contradicts what MMOGs are mostly, which is the treadmills. Sure they all have small quests, and background stories, but nothing epic like a single player RPG has to offer. I am still interested in how it turns out since the Star Trek universe is pretty expansive.

    1. Re:Any ideas? by CrazyJim1 · · Score: 1

      Its tricky making a story based MMOG work. First your story and missions have to be fun to create a player base. Secondly, you need to have a development team that can create stories and missions faster than the players can run them out. Basically if you have 1 million subscribers or more, you have the chance to start running with the expensive development process. Its going to happen in one of these MMOGS one of these days... And the competition will have trouble ever catching up. This is a prediction I had since the beginning of MMOGS, but no MMOG has ever been so addicting to draw millions of subscribers in for a few decades... yet.

    2. Re:Any ideas? by Anonymous Coward · · Score: 1, Interesting

      Easy, just have the entire universe on a pre-determined timeline. Whenever you login, it's as though you've really been gone for that amount of time.

      Basically give everyone a starting area so they can learn the system, and then send them out into the world that is constantly running one big as hell epic quest that everyone must participate in. How you interact with this quest is up to you. There would be things taken into account by the AI, parameters if you will, that would help inch the story in one direction or another ala those cheesy online personality test. Now all they have to do is come up with a few dozen mega-quest and let them play out for a few years. Oh, and you would level up by just doing things Dungeon Siege style. Aside from a few key locals and systems, everything would be player run and built. (Towns, Space Stations, what have you.)

      Now just make the avartar control like Zelda or Max Payne and I would never sleep. Ever.

    3. Re:Any ideas? by Anonymous Coward · · Score: 0

      "This is a prediction I had since the beginning of MMOGS, but no MMOG has ever been so addicting to draw millions of subscribers in for a few decades... yet"

      Clearly you haven't heard of World of Warcraft - 2 million accounts globally...besides MMOGs haven't been around for a "few decades" - maybe since advent of early games like UO in '97 were MMOGs even in existence. You can't count MUDs, MOOs, or BBS games - they technically aren't "MM".

    4. Re:Any ideas? by buffer-overflowed · · Score: 1

      What's the definition of massively multiplayer? I played MUDs with hundreds of people concurrently online(and thousands of accounts) pre-EQ/UO. I've heard of pay to play MUDs that hit thousands of subscribers on a single server pre-EQ/UO. That seems pretty massive to me, especially considering most of these games have 1-3000 people servers rather than a single persistant world.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    5. Re:Any ideas? by snuf23 · · Score: 1

      I have a hunch at some of the mission objectives:

      The Borg are invading Ceti Delta Gamma Lambda quadrant! You must kill 50 of them.

      Proptimis Minor has the plague! The only cure exists on Proptimis Major. Go to Proptimis Major and collect 50 vials of Mugato juice from the native fauna.

      The warp is teh asplode! You need to more dilithium or else you will be stuck in the Zeta quadrant. Form an away team to collect 50 Dilithium crystals from the rocky surface of Zeta Beta Meta. Beware of the local fauna.

      Wesly crusher has been captured by Klingons that he offended by making them feel stupid. Bring the Klingons the Blat-Plat of peace to help tie up the misunderstanding and get Wesley home safe.

      Take these orders which are so secret they can't be sent over sub-ether space radio to Admiral Bob in Gamma Quadrant. When you get there, he will have you take the revised orders to Epsilon quadrant, were Admiral George will be waiting. Then you will need to take the orders to Zeta quadrant were Admiral Fred will review them finally giving you the job of returning the orders back to Gamma Quadrant which is now about 3 hours away in game travel time.

      Science ship Einstein was tossed through a worm hole straight across the neutral zone! Their engines have been damages and it's only a matter of time before the Romulans get them. You need to escort the Einstein across the neutral zone before they are destroyed!

      But man, that Tribble pet is going to be cute.

      --
      Sometimes my arms bend back.
    6. Re:Any ideas? by EvilMagnus · · Score: 3, Funny

      You will start as a Star Fleet Cadet (Year 1). You will be tasked with cleaning out an Infestation of Tribbles from the Jefferies tube on the USS Treadmill. You will be given a bent pipe (poor quality) and sent on your way.

      You will then spend the next 10 hours beating Tribbles with this pipe to make it to Cadet (Year 2).

      Perhaps by the time you graduate the Academy you will actually get to use ranged weapons. Which you will then use to shoot that annoying Ferengi kid from DS9.

      --
      -EvilMagnus
    7. Re:Any ideas? by patio11 · · Score: 1

      Oh, crud, that annoying Ferengi kid was Federation faction and Picard linked! We're fuxxored!

  10. SWG is broken by mabu · · Score: 2, Interesting

    Star Wars Galaxies is dead, unfortunately. It was broken a long time ago. It's really a shame because the game has so much potential, but the developers have tinkered with the gameplay to such a degree, very little makes sense any more. There are entire classes of characters who now seem to have no usefulness due to changes within the system; there are stats on file with characters and devices in the world which either don't function any more, or keep changing their name, purpose, requirements, etc., that nothing makes sense any more. There are botched missions which are impossible to solve, and have been for months or years; Other missions end in the middle and toss you into an entirely different glass-eating class that is separate from your dicipline and makes no sense; there are NPCs that exist solely to trigger cleanup and salvage of legacy game flags that stand out like a Dairy Queen on the Death Star.

    It's really sad to see this game go down the tubes, and you can tell SOE is desperately trying to keep it from sinking, but it seems everything they do just makes things worse. They should just put it out of its misery.

    If you ask me, the whole station pass scheme is designed to not lose subscribers due to a crappy game that's part of their arsenal -- this way they can give you some other distraction in case their efforts fail, and they can claim X thousand subscribers even though very few may actually play a particular MMORPG.

    1. Re:SWG is broken by Comrade64 · · Score: 1

      So does the station access scheme (the keeping the subscriber number up part) ultimately benefit SOE management and stockholders? Or, does it help the devs & programmers who are trying to keep their jobs?

      It must be like a rite of passage for new devs at SOE now...imagine, you get hired on at SOE dreaming to work on a new game, but no way Jose! You've got to put in time on SWG before you can move up...but it's a catch-22. If you do well at SWG, they will keep you on it, if you do poorly but show potential they will switch you to another game.

      Hmmm...this might explain a few things.

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    2. Re:SWG is broken by Anonymous Coward · · Score: 0

      Actually, at least originally, the SWG jobs at SOE were highly desireable. They may be now for a completely different reason: if you're a dev you can pretty much screw around with the whole world because management lets you get away with it.

  11. World Of Warcraft by Anonymous+Custard · · Score: 2, Interesting

    Took vacation and bought World Of Warcraft the day it came out, and I've never looked back.

    Classes are mostly balanced and varied, crafting does not gimp your combat abilities and vice-versa, and leveling fits very nicely with interesting quest lines.

    Crafting was fun in SWG, at least as a Doctor. Analyzing material stats, balancing all the different variables, judging resource quality. I even did some web dev to make it easier for myself and other doctors (http://swg.dailybuzz.net/). But getting to be a top tier crafter SUCKED big time. Literally sitting there pushing a button every few seconds to make a macro repeatedly craft throw-away items to earn XP just so I could make desirable medicines? There were two parts to SWG - grinding or being a master crafter. Once you attained master, it got kind of fun. Until then, you were completely useless.

    In WoW, you do sometimes have to make things repeatedly, but they're not useless. There's always someone who'll accept or buy a leather armor kit to enhance their items. Any item that's hard for you to make is valued by others at your level, so you get a worthwhile price for your wares. And any lower stuff that you do need to grind doesn't cost much or take much time and lower levels kiss your feet when you donate it to them. By the time you've made 20-30 of one item, it no longer gives experience, and by then you can train up newer and better items to craft. Compare that to making literally thousands upon thousands of the same damn Advanced Biological Effect Controller so you can get to be a better medicine crafter and healer in SWG.

    Gathering materials in SWG meant buying harvesting machines, locating a good resource spot once in a blue moon, and paying to leave the machine there for a week. Gathering materials in SWG is directly linked to gameplay - appropriately leveled enemies drop materials that a player would need to craft items that would help those at around his level. Or randomly spawned herbs and minerals would appear in areas where appropriately leveled players could utilize them, and they'd be in the area questing or killing anyhow.

    Just can't get over how much more *fun* WoW is compared to SWG. Blizzard really got it right.

    1. Re:World Of Warcraft by Anonymous+Custard · · Score: 1

      gah...

      replace: "Gathering materials in SWG is directly linked to gameplay"

      with: "Gathering materials in WoW is directly linked to gameplay"

  12. So, if Sony owns MxO now... by crazyphilman · · Score: 1

    ...do we get a playstation II or III version?

    I mean, really. I love the whole idea of the Matrix Online, but I don't want to have to babysit a Windows machine just to be able to play one single game. And, anyway, playing a game about hackers on a WINDOWS BOX would be horrifying. You'd spend all your time waiting for the hammer to come down (pardon the pun). I mean, really -- hackers DO have a very well developed sense of irony.

    --
    Farewell! It's been a fine buncha years!
  13. I could deal with Okuda... by Lonewolf666 · · Score: 1

    but would prefer someone like David Weber, author of the Honor Harrington SciFi novels. His universe is a lot more logical and contains less contradictions. Which adds greatly to the believability of the virtual world.

    --
    C - the footgun of programming languages