Games Used To Teach History
Next Generation is reporting on the use of games in educational situations. From the article: "Age of Empires III deals with the conquest and colonization of the Americas; fertile ground for imaginative students. Taking on the role of a European power - desperate to grab land and resources - helps students understand the motivation and planning behind invasion. It also paves the way for learning about its consequences. That, at least, is the theory."
What a novel idea. Now if you'll excuse me I'm going to go play me some Oregon Trail.
WARNING: If accidentally read, induce vomiting.
Just about everything I know about Chinese history I know from playing Romance of the Three Kingdoms and Dynasty Warriors.
Rob
If you want serious history games, check out Paradox.
"I only speak the truth"
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aking on the role of a European power - desperate to grab land and resources - helps students understand the motivation and planning behind invasion. It also paves the way for learning about its consequences. That, at least, is the theory."
Just make sure that introvert with a genius IQ doesn't figure out how to end with more favorable consequences. They usually stay bitter about getting picked on for the rest of their lives...
Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
As for the "understanding motivations" issue, I can definately bite. When I first started playing Civ II I would never want to try for a military victory. Then I got older and better at it (Civ III by then) and started to understand the reasons why one would do such a thing. Specifically, if you get tanks before anyone else, game over for them. When you have military superiority, you go for it. It's enlightening when you first find yourself being militaristically greedy.
As for history, I thought Civ II was better. they actually had factual information regarding untis/science etc. Civ III just has in game info. I dunno about AoE.
Help a student gain some exp. http://www.halovariants.com/touchup/index.php
Having played AoEIII (which has horrible fonts that I can't read on my HDTV at all--Thanks Microsoft!), I would have to deem Colonization a far better teaching aid for this time period / sequence of events... and you can crank the video settings and still get perfect framerates ;)
Just my 0.02CAD
Karma: Raspberry Kiwi
The reality, of course, is that students learn how to fend of an archer rush, but not much else.
Like that the Egyptians loved to rush their enemies with a bunch of Sirian Werebulls, backed up by a few Biomechanoids.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Playing the Forgotten Hope mod for Battlefield 1942 got me interested in WW2. This is how I learned how the allies totally pwned the n00b germans despite their brillant defenses and 1337 hax0ring at both Omaha and Gold beach. The allies best tactic?... bunny hopping.
Don't blame me, I voted for Cthulhu.
the first Civilisation?
There was a LOT of information in there when you discovered some new tech.
No sig for now.
THe problem with Microsoft, Speilberg and HBO is that they're publishing entertainment, not edutainment (not that the two are exclusive). Their goals are not to provide an historically accurate insight into past events, but to create a well balanced and enjoyable game. The problem is that their goal is to create an interpretation of events which is appealing as entertainment, and if some facet of the actuality does not fit into the plot formula/game design/etc. then it'll be dropped in favour of more explosions/better game dynamics/etc.
I don't know about any of you, but the concept of letting Microsoft write the history perceived by future generations doesn't sit well with me.
- Josh (Anonymous Coward who couldn't be bothered logging in)
Using these games for teaching is very difficult, simply because they're sometimes os convincing. The same problem with movies...
Take "Gladiator", where the Archers light their Arrows on a fire trench in the ground. There is absolutely no evidence this is historically correct (and the makers were aware of that, check the commentary)
Or, for a game, take "Age of Empires", which features moving catapults (even having a damage area). Simply put, these didn't exist! I have an interview with Bruce Shelley where he claims he did it, because people "expect" that in a game and he usually uses children's book's illustrations as base for his ideas...
So, they're not bad, for entertainment, but should be taken with some barrels of salt when used in actual education.
I've found 'Knights of Honor' to be extremely interesting from a historical point of view. Supposedly, if you start out in the early period as one of the territories that lies in modern day England, you can actually form Britain by conquering the entire island.
Well considering that history is very violent and that there is a lot adult content within it can we still give these games to children with the new violent video game laws? I mean we don't want to teach children to resort to violence like was done many times in history.
All I ever needed to know about North American colonial history, I learned from Day of the Tenticle.
Which, come to think of it, explains a few things.
some of the games which i liked is spicetrade www.spicetrade.org as well as http://us.games2.yimg.com/download.games.yahoo.com /games/buzz/content/p/7/102757/food_force_installe r.exe
which is a game where it's UN+food packets thing is happening. Don't remember the web url for the description & all but still a nice game. Spicetrade is better. I hope we see more of the earlier free as in beer as well as in souce games.
Shirish Agarwal Life is a dream Enjoy it!
I must admit some skepticism with the idea of learning from videogames. While it is true that some people will read the flavor text (the historically accurate part) other people will only learn that a trebuchet is something like a catapult that must be unpacked, the Japanese start the game with the ability to build the phalanx because they have a bronze working tech, and that you can make it all the way to Oregon just by buying lots and lots of bullets and shooting a lot of buffalo every day. Seriously, most kids are illiterate these days. They aren't going to wade through flavor text and booklets, they're going to play the tutorial, skim the dialog, and find the part where it tells you what to do.
I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
I'm a middle school teacher and use games extensively to teach my kids. I have a blog where I've devoted a substantial amount of time and energy to help other teachers use games to help kids learn! check it out at wwww.mackenty.org. You may want to check the section on games in education here:
k
http://www.mackenty.org/index.php/learn/games_wor
http://www.mackenty.org/index.php/learn/teachers
COTS games are an exceptionally powerful learning tool - providing we use them in a thoughtful and deliberate way. If we stick a kid in front of a computer for an hour, and expect them to learn something - they won't. But if we use solid insructional design, and good assessment, we can see learning happening. Good topic.
how about MOHHA or CALL OR DUTY even Battle field 1942(funny in nintendo there was a game with the same title) yeah some of these games are educational but also I encourage some of the gamers who play history oriented games to actually read about that way you'll know some facts about it and not be believing everything that's in the games.
but i know some of you are being though at achool or remember the school history classes
What the fuck do you expect playing on a television?
Namco's Katamari Damacy and We <3 Katamari for PS2 seem to have decent fonts, even when used with a standard definition TV. Why can't Microsoft's games be as reliable across different kinds of displays?
...and Monkey Island give good insight in to caribbean history... but seriously, if it gets people interested in the topic at hand, go for it.
Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home!
Remember those? I had the time, world and USA versions back in the C64 days, and it did taught me a lot about those subjects... i could even pinpoint capitals in a US map, which back then was quite more than i could do with a map of my own country. Same for world capitals, and trivia facts mentioned in the game.
More info on the series on Wikipedia. The bit of trivia about CS showing up in an Animaniacs episode is true; i did saw that and got a good laugh out of it...
See title. That's one game I'd like to see :P
A polar bear is a cartesian bear after a coordinate transform.
In games they dont get too specific with the information because its not like everyone who plays the game will understand everything. If the game interested you then you should go and do some more extensive research. And to think that we wouldve learned that history is repeating itself...
"Profanity is the crutch of inarticulate motherfuckers." - Nrgetik of Team iS of CS:S
i think it's all a matter of comprehension. like that story about Sun Tzu when he visited his 80 year-old master, the mast showed Sun Tzu his mouth, which had no teeth left, but had a working tongue. Sun Tzu understood and left, while his students were wondering what the lesson was about. some people can learn from video games, doesn't matter if it's history or co-operation skills. but some people just play the game and does not relate it to real life.