BusinessWeek Interviews Miyamoto
TecnaDigit writes "This week, BusinessWeek Online features a short but sophisticated interview with Shigeru Miyamoto. Mr. Miyamoto discusses the past, present, and future of gaming (concerning both his games and games in general) as well a few interesting tidbits of his personal life." From the article: "Whether it's a new game or a sequel, we want anyone to be able to play right away. That's why I think Rubik's Cube was so brilliant. I saw it for the first time at a toy convention in Japan in the early 1980s. The moment you see a Rubik's Cube, you know you're supposed to twist the pieces. And it's beautifully designed. Even if you've never handled one, you want to pick it up and try it. And once you do that, it's hard to walk away until you've solved it. "
I quote:
his Super Mario Bros. -- the world's hottest-selling game ever -- was the first with a scrolling screen, which expanded the playing space vertically, not just horizontally
End quote. I don't believe Super Mario Brothers ever scrolled vertically. Perhaps my copy was defective. Or maybe they're talking about 2 or 3...
I know, I sound like a fanboy here but this is the first time in a long time that I've been really excited about video games. It felt like this generation of consoles weren't anything we hadn't seen before - just brighter colors, flashier logos, nothing really new. I'm thinking that the Revolution is going to feel significantly different.
Here's an interesting tidbit:
From TFA:
I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.
Unless he meant the Virtual Boy, I wonder what he has in mind?
Having had a few weeks to stew on this now I think I can make a few general statements (feel free to cut me down like the fool I am) The next gen fight is apparently now 'clearly' between Sony and Microsoft - Nintendo don't want to play (without taking the ball home) because they are not caught in this stupid fight about processing power, and that's why I think they may be the (suprise?) victors of the next gen I have owned pretty much EVERYTHING over my past 31 years (Ok I'm not that old - but old enough)- Spectrum/ Sega 1/2 SNES/ /nes/ N64/ Amiga/ Lynx/ GG/ GameBoy1 - 5 etc..etc I realy could go on but you get the idea). I'm not saying this here for bragging rights - I'm saying here because I have played a few games (I'll also just briefly mention the 7 years runnig a computer shop back when they were indie in North London - 'Logic Sales' anyone say hi if you remember!).
Er so rusty gaming credentials aside...
I am bored now.
Every shiny new thing I have picked up in the past 4 years (after a five year hiatus away from the gaming scene 95-2000) has been exactly that - shiny and new with no depth to pull me back in like the days when I used to strap myself into the chair (!) to play F117A Interceptor - because it was such a fresh, engaging experience at the time. And I was 12 and had no girl... But I digress...
Now it takes me about 20 seconds to work out the menu and despite the gorgeous grpahics and depth of the potential area to explore - I no longer feel the urge to explore anymore.
PS2 games (currently own one amongst others) - great - games look great. But just the same as that shitty Spectrum/NES/GameBoy game I played 82-95 (the golden years for me lol) there's plenty of PS2 games that get the cursory look through the intro then get filed away for the next thing to grab my attention
My favourite games at the moment? Bubble Bobble GBA/ Taito legends PS2/ Mercury (tragically, tragically underrated game). All simple (even cutesy - eurgggh!) games but all keep me coming back for more, even Phoenix, for F***k's sake!
I don't get it - I drool over PS3/XBOX360 graphics just like the rest of you - I still yearn for realistic skin ('specially real life lol), realistic AI - Real immersive gameplay. But I think it's too far off from XBOX260 and PS3.
If my local betting shop were up for it I woould put it on the Revolution (sticks head out). Why? Because so many are going to buy PS3/360 looking for this awesome new experience that will turn out to be better graphics and more awesome cutscenes - not something that will truly engage them.
I'm no fanboy of anyone - each system since the 2600 has had its own special allure (I even still fancy a Colecovision - I think it has the perfect LadyBug conversion - say a prayer for me). But I'm really hoping the Revolution is going to give us all something new and special and FUN!!!!! to play with.
Otherwise - ... N64 10 games perfect condition... Timex.....
It only scrolled one way, to the right.
There was multiscreen vertical travel, but that was through a pipe or vine. One screen disappeared and the new horizontal level on a new vertical plane appeared. Always thought it would be neat to have a version with the same levels but you could go to the left.
Maybe he's referring to handhelds since they break away from the "video games = must be played on TV screen" ideology. After all video games have always been heavily restricted from mobility before the Gameboy (PCs were immobile until laptops, consoles until recently needed a TV or 3rd party mini-screen add-on and arcade games and mobility are like oxymorons.)
Enter key... Please.... Use it....
Light is filtering down from above. Would you like to use DIVE?
It all makes since now. I understood the part about it being like a remote to provide a familiar control method for non/new-gamers, but the intention of making something people won't be ashamed of and hide away when not in use is pure genius. I have remotes lying all around, but stow gamepads away in a drawer, even though they're wireless.
-==- Buy a Mac and leave me alone!
- In the future, what do you think video games will be like?
- It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.
Nintendo's next console: the holodeck!
..Nintendo would come out with some Viva La Revolution! shirts with Mario as Che.
You could have a console with the greatest specs on the planet but if the games made for it are below average or just plain bad then it won't sell.
Case in point the NEC Turbografx-16 (aka the PC-Engine), possibly one of the most successful game consoles in Asia with a game library exceeding 800+ titles "failed" in the United States. This is because the company released only the more average or mediocre titles in the US instead of the more groundbreaking titles that made the system a success back in Japan. For a time the PC-Engine was beating the Famicom (NES) in sales. The TG-16/PCE was a 8/16-bit hybrid with an 8-bit CPU and a 16-bit GPU capable of antialiasing. It was the first console to offer Stereo sound, some say the Sega Genesis was but the PCE came out a few years before it. The PCE was the first with CD-ROM which you added onto the console like the Sega-CD addon. For its time the TG-16/PCE was revolutionary in a day when the NES/Famicom was consider the highest in videogame technology. If only NEC and their development partner Hudson Soft used better judgement on what games to bring over to the US, the system probably would have done much better.
The same analogy goes for the next-gen system. They can be the fastest with the most powerful GPUs on the market but if the games are dull or just plain bad they won't sell well at all. The most fatal mistake companies can make is to underestimate the intellegence of their customers, and we gamers are very very smart.
Michael "TheZorch" Haney
thezorch@gmail.com
http://thezorch.googlepages.com/home
I found his love for his rubik's cube a little disturbing, but at least that explains the name of the Gamecube...