Game Designers As Social Engineers
hapwned writes "In an article from The Escapist, Allen Varney explores a future where a 'simulated reputation economy' will be as valuable our current monetary economy. From the article: 'The game designer today occupies a nebulous social role, a mutant cross of technician, scenarist, entertainer, architect and sometimes even artist. The upcoming reputation economy offers ambitious designers a larger sphere, a chance to change the world and eventually transform the lives of millions. If you're up for it, start planning.'"
A simulated reputation economy is just a facet of the existing monetary economy. Image economy has been going on since the first invention of the advertisement. Image is everything and we have never seen so much spin as we do today.
I read an interesting comment the other day - have you ever seen a review site that gives reviews lower than 6 out of 10? Not much of a scale if the mean is 7.5 and data never appears below that point!
I am government man, come from the government. The government has sent me. -- G.I.R.
In the same way, I cannot see how anyone could succesfully design any such system and have it successfully adopted. Instead, if anything this this arises, it will arise piecemeal, bit by bit, and various small technologies arise for specific (and much less grand) uses. These parts may eventually form a 'system', but only incidently.
If you really want to see something like this arise (and make money, or 'reputation', off of it) look for something much smaller. Make a livejournal-like system that can be accessed from a cell phone, or something. Don't start planning the "World Reputation Mega Zone!!!" or something silly like that.
...from page 2 to the ad on page 3:
"Simulation is the abstract modeling of real objects, phenomena, events or relationships. Practiced for centuries in...SECOND LIFE. JOIN NOW AND GET A BASIC SECOND LIFE ACCOUNT ABSOLUTELY FREE!"
...your credit score. Way to see the future, Allen. We might even see advertisements for getting credit scores online in as few as 10, maybe 20 years!
This seems like another in a string of Escapist articles that tries too hard to think deep thoughts. There's nothing here that you couldn't have said about the internet 20 years ago, and it's clear the author doesn't understand anything about economics.
I'll take fries with that. Here's my +2 karma, please. I keed, I keed...
Game designers won't own it. Who is most "popular" in high school? It isn't the teachers or the administrator, or their children. The teachers and administration designed the system (replace "teachers and administration" with "board of education" if you prefer). While the writer in the example gave other writers a higher credit score with Wal-Mart, no matter how much pain is taken by the administration, they have very little measurable influence on their children's (or favored student's) social success. Granted, they can influence academic success or athletic success, but these are not analogous to the reputation upon which the new economy is to be based. I don't think the designers of this new system will be able to make their legacy's lives any easier, either.
I also disagree with the idea tha game designers will be in charge of design; I think it's more likely to be future equivalents of web developers.
I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
...in "Down and Out in the Magic Kingdom"
Well, I refuse to join a guild in Wow, the closest thing to a rank was First Sargent for a week, and the most exposure I've got is one intresting rating from a slashdot post. Guess I'd better become a game developer... Seriously, If anyone could access deep histories and ratings from previous social encounter from thousands of daily interactions it would be the end of society. No one would ever trust anyone again. That or there would be such an over flow of opinions, objective or not, that we would simply make our decisions off nigh baseless accusations, acclamations, and generalities, much like today. On the plus side background checks for bank loans, job applications, and government inspection will really fly!
Demented But Determined.
Here, I'll make it easy for you - lots of low scores on games of all systems from various sites contained within these metacritic compilation-reviews. Keep in mind that the majority of these are recent games. There are far, FAR lower score reviews to find in the history of each system (excepting the more recent PSP, DS, and XBOX 360)
PSP: http://www.metacritic.com/games/platforms/psp/worl dseriesofpoker
DS: http://www.metacritic.com/games/platforms/ds/space invadersrevolution
PS2: http://www.metacritic.com/games/platforms/ps2/beat downfistsofvengeance
http://www.metacritic.com/games/platforms/ps2/true crimenewyorkcity
NGC: http://www.metacritic.com/games/platforms/cube/one piecegrandbattle
http://www.metacritic.com/games/platforms/cube/gei st
XBOX: http://www.metacritic.com/games/platforms/xbx/adve ntrising
http://www.metacritic.com/games/platforms/xbx/shad owthehedgehog
PC: http://www.metacritic.com/games/platforms/pc/bigmu thatruckers2
http://www.metacritic.com/games/platforms/pc/beton soldier
XBOX 360: http://www.metacritic.com/games/platforms/xbox360/ nbalive06
Whoever wrote that article would have better served his/her readers by actually looking into which review sources refuse to give lower end scores and pointing out who the culprits are so that his/her readers can avoid them. Instead, he/she asked a vague rhetorical question that serves only as a broad and baseless generalization. Of course, that would take effort, and ejaculating uneducated opinions into the eyes of the public is so much easier!
When I joined Second Life, the Linden Team had just increased the reputation system pricing.
In a nutshell, players rated each other on behavior, architecure, and dress, so a given player would reap up to 3 reputation "points" from others. The ratings cost L1 (1 Linden) each - which, when Lindens were exchanged for money, would equate to something like $0.0004 USD.
The players would be given bonuses weekly, based on the number of positive ratings thay'd gotten.
Rating parties were the rave. At L1 each, you could rate dozens of people without feeling a pinch. And whoever hosted and / or attended the most parties got the most positive ratings, got the best bonuses, which could actually be very lucrative in the long term.
When Linden Labs increased the rating fee to 25 lindens / rating, people pissed and moaned, but the rating situation did level off slightly.
You see rating inflation in Ebay and other websites as well, and there's little that can actually be done to effectively dissuade people from falsely inflating their reputation by nefarious purposes.
Until a rating system is at least as secure as the financial system (which, admittedly, is as tight as a sieve) it will continue to mean something only to those who do not know any better.