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Game Scores Do Not Equate To Sales

Gamasutra reports that a study shows what we all already knew: high game scores do not equate to high sales figures. From the article: "The study ... attempts to find correlations under more specific scenarios, such as with blockbuster games in the Madden, Grand Theft Auto, and Halo series; within the same franchise, and within the most specific example, within sports games concerning the same sport. However, as the authors state in their conclusion: 'After going through multiple scenarios, we believe a game rating, in most cases, is not a reliable tool for predicting game sales.'"

47 comments

  1. In other news... by Godeke · · Score: 2, Informative

    Movie reviews don't make box office smashes.

    Reviews are (supposedly) an objective opinion of the merits of the game from various perspectives: game play, art, value, etc. Sales reflect something different entirely: marketing dollars spent, brand recognition by purchasers, perceived "coolness" of the game.

    There is a hard core contingent (I'm one of them) who reads reviews before purchasing games. They are the minority.

    --
    Sig under construction since 1998.
    1. Re:In other news... by lakerdonald · · Score: 0

      This guy has a point:
      All the critics hated Star Wars Ep 1, but still 234234324324 people went and saw it ( despite Jar-Jar! ).
      Or for a more game-oriented allusion, Daikatana, a supposedly critically-acclaimed game that nobody bought. I defy you to find one person who bought and enjoyed Daikatana.

    2. Re:In other news... by KDR_11k · · Score: 1

      I dare you to find any critic who acclaims Daikatana. That abomination was panned for what it was.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:In other news... by Anonymous Coward · · Score: 0

      *wave*

      Just not willing to admit who I am... :P

    4. Re:In other news... by ShamusYoung · · Score: 1

      So we accept that there is a disconnect between game scores and sales, but that alone isn't very informative. Is the problem that games are not really scored according to quality, or that customers don't use reviews as a guide when purchasing?

      Also, does this data apply only to a-list titles (games $40 and more) or to all games? The distinction is crucial.

      My own prediction: Sales are based mostly on how much shelf space the game gets. This would explain why games like Deer Hunter (N) (where N is a whole number greater than zero) will sell like crazy despite the low quality and lack of innovation. Those games get LOTS of space at Wall-Mart.

      --
      --This sig is in beta. Please let us know abut any errors you find.
    5. Re:In other news... by simcop2387 · · Score: 1

      I bought daikatana and enjoyed it. But not by playing it, i had some back yard skeet shooting with AOL cd's and a daikatana cd that won me 10,000 points

    6. Re:In other news... by badasscat · · Score: 1

      Also, does this data apply only to a-list titles (games $40 and more) or to all games? The distinction is crucial.

      Yeah, I said basically the same when Joystiq published this story. I'll paraphrase (and maybe expand upon) my comments there, here.

      The thing that this study seems to show is not that poorly rated games sell well, but that highly rated games often don't. That's where the disconnect in the correlation is. There's a relatively flat distribution correlation of game sales to ratings, but generally speaking, most games sell poorly regardless of rating.

      The exceptions, if you look at the graph, are the big-budget games like GTA and Madden, which obviously sell because they have a lot of marketing dollars behind them, not because they get good ratings.

      So you can pretty much exclude those. What you're left with is a bunch of games selling under 500K whether they're rated a 5 or a 10.

      At first glance, it does seem like that would then mean marketing dollars matter a whole lot more than review scores. But, you do need to take into account genre. A lot of highly rated games are very targeted to a specific niche, and they satisfy fans of that niche (RE4, Virtua Fighter 4 and Winning Eleven being examples). On the other hand, most poorly rated games are poorly rated in part because they are unfocused and not genre-specific enough - I think if you look through a list of poorly rated games at GameRankings, you'll see that. Good developers know their audience and will focus on it like a laser beam; bad developers will try to make a game anyone can like and in the process will satisfy nobody (and in the end, that's what makes it a bad game). Both approaches might end up with wildly differing review scores (and real quality) but similar sales numbers.

      So while I don't think it's an assumption you can make - it would require further study - I do think it's totally possible that highly-rated games often don't sell simply because they are targeting a smaller group of people to begin with than poorly rated games often are. And if that's the case, then review scores do matter, because 90% of a highly-rated game's audience might buy it, while only 10% of a poorly-rated game's audience might buy it... and the total sales can still end up being pretty equal.

    7. Re:In other news... by Headcase88 · · Score: 1

      "[Daikatana] was panned..."

      This statement is true.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    8. Re:In other news... by Godeke · · Score: 1

      I think you are on the right track. Many of my "highly rated" games in my collection hit strange itches of mine. I like turn based strategy games. I like more story-driven RPGs. While I also like "mainstream" games (Need For Speed, Most Wanted is awesome once you get past the cringe worthy FMV garbage at the beginning) I tend to pick up games from smaller publishers that cover obscure wars. Highly rated, not they *can't* be a hot seller.

      --
      Sig under construction since 1998.
  2. in other news by lubricated · · Score: 1

    Movie ratings do not predict movie sales.
    Cd reviews do not predict cd sales.
    Oh the list goes on.

    --
    It has been statistically shown that helmets increase the risk of head injury.
  3. Good enough for a lot of people by Eightyford · · Score: 2, Insightful

    The games that sell really well tend to be approachable to a wide audience. That's why The Sims, Tetris, and even Halo (great game, but also easy to pick up) have done so well.

    1. Re:Good enough for a lot of people by DreadPiratePizz · · Score: 1

      It might be of intrest to note most games are reviewed by gamers who more or less 'hardcore'. A game designed for casual play may not get a high score because of this slanted perspective, but still sell extremely well.

    2. Re:Good enough for a lot of people by Headcase88 · · Score: 1

      "A game designed for casual play may not get a high score because of this slanted perspective, but still sell extremely well."

      The Mario Party series comes to my mind.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  4. Maybe this means... by Anonymous Coward · · Score: 2, Insightful

    Maybe this means game companies will stop aggressively courting reviewers, who might wake up one day with an ounce of accountability, and actually start doing their job.

    We have good, critical film reviewers, why is the game review industry flooded with exuberant fanatics?

    1. Re:Maybe this means... by Anonymous Coward · · Score: 0

      We have good, critical film reviewers

      Ok I'm still waiting for the punchline.



      Still waiting.

    2. Re:Maybe this means... by shoptroll · · Score: 1

      Wasn't this the point Ebert was trying to make last week?

      --
      Insert Sig Here
    3. Re:Maybe this means... by jackbird · · Score: 3, Insightful
      "We have good, critical film reviewers, why is the game review industry flooded with exuberant fanatics?"

      A film reviewer can afford their own movie tickets, can see all of a film in 2 hours, and has about a century of established canon of both source material and criticism to draw from.

  5. And... by Shad_the_protector · · Score: 1

    That is sad. Well reviewed game should raise sales, not publisher, developers or even name renown.

  6. Ummm I don't get it. by knight37 · · Score: 0

    Ok I read TFA. It really doesn't say much more than the summary. So I'm not sure I understand why this is being posted to Slash Dot except to get a universal "DUH!!" from all readers. I mean, SURELY, there is something SOMEWHERE on the internets related to gaming that is more newsworthy than THIS?! Anyone? Beuler?

    --
    Knight37 - Once a Gamer, Always a Gamer
  7. I annoint thee by sixteeninchdrilldo · · Score: 0, Troll

    forever thousands of Irrelevant comments are added to this site and and should be removed as soon as possible to allow for more effeicant use of server space penises are getting shorter and shorter orofices should be plugged shiza should drip from your mouth tart

  8. Reviews are not reliable by rAiNsT0rm · · Score: 5, Insightful

    Reviews simply are not reliable. I was a game reviewer and actaully quit writing for certain publications that did not allow low scores for key titles. To me this is why just about all reviews are worthless.

    I partnered and created a 100% independent review site. One time I had panned MGS3, and GT3 for being piss poor while everyone else couldn't slap "Must Have" and "Best Buy" and "Gold Sticker" all over them. I called MGS3 out for being as interactive as Dragon's Lair, and GT3 for having no AI whatsoever. I got some of the quickest and angriest calls and emails from the companies and their reps. I explained that the reviews were accurate and were not going to be changed. They said they would not send titles any more and that they would speak to my supervisor... They were infuriated to learn I was the owner and they could do nothing.

    My point is that 90% of the reviews out there are biased and inflated for various reasons. Ever notice how big magazines give everything easy passes and then they always dog out one budget title which they aren;t receiving any ad dollars or kickbacks for anyhow to seem as if they are real. It's all rubbish.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Reviews are not reliable by dbhankins · · Score: 1

      Link to your review site please?

    2. Re:Reviews are not reliable by rAiNsT0rm · · Score: 1

      Actually I left the business as we had spent 4 years covering the PS2, and the lack of innovation and interest with that system really was not a good basis for us anymore. I used to write for Maxim/Stuff and I helped found/design/run ps2insider, and GamezCore. I am currently re-entering the console website game and it will be RevolutionInsider - the site is still in development and should be live by the end of January.

      The Revolution is the first console in some time to ignite my interest in gaming again. I really hope the combination of wide target audience, low cost, innovative controls, focus on game design, and fun come back to the game industry and end this horsepower arms race and corporate greed for the biggest piece of the gaming pie.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Reviews are not reliable by dbhankins · · Score: 1

      Still interested in URLs - I buy old games, and would like to read the reviews. I can always go back to the old pages via the Internet Wayback Machine.

    4. Re:Reviews are not reliable by rAiNsT0rm · · Score: 1

      Well, I didn't give the URL's because they are now both owned by squatter companies and for one: I don't want to give them any traffic and two: they contain mad amounts of pop-ups and try to reset your homepage. They are ps2insider.com and gamezcore.com. Gamezcore was more laid back and fun, it was never a commercial site so it isn't as serious. They were both built on top of CMS systems so the wayback machine doesn't do that great of a job with them, but best of luck!

      --
      http://teasphere.wordpress.com - A little spot of tea
    5. Re:Reviews are not reliable by Psychochild · · Score: 1

      The poster is correct about the relationship between reviewers and game publishers. Scores get inflated artificially in order to maintain their connections within the game industry. Reviewing games gets expensive when you consider that new games cost $50, and that dozens of mainstream games (and several more smaller scale games) are released every month.

      Some sites try to buck the trend, such as GamersInfo.net (full disclosure: I've written reviews for them without direct compensation), but it's hard when you aren't taking publisher "advertising dollars" to supplement the site's income. And, if you have any seriously negative opinion about the game, the publishers get very angry with you.

      I'm also a developer, so I've seen it on the other side. My game, Meridian 59 (M59), is a classic online game that launched back in 1996. We bought the rights to the game in 2001 and have worked hard to update the game. We did a rendering engine upgrade (comparison shots at the bottom of that page) about a year ago and tried to get a blurb in a print magazine. Now, M59 isn't the prettiest game, but it has some historical significance in being the first online game available at retail and having a monthly subscription fee. Anyway, we went to a magazine to show off the new engine, and we barely got a mention in the MMO issue of the magazine. Our game was called a "throwback" even though we had poured quite a bit of effort into improving the game. It probably goes without saying that we can't afford to buy print ads in these magazines, and the MMO games that did buy advertising got large articles dedicated to them. (To be fair, more recently we did get a half-page blurb about Meridian 59 in that same magazine recently, but this was quite a while afterwards.)

      What's interesting is that while I worked at a game company, they repeatedly said that game reviews are largely meaningless, but that favorable game previews are what really drive sales. You'll notice that just about every game preview you ever read is very favorable, too. Since games are a hit-driven business, most of the sales happen right after launch. In other words, people will buy a game based on very little information. Few people really wait for reviews, but a good preview will give people a desire for a certain games. Something to think about.

      So, yeah, there's a few troubles in the reviewing of games. :)

      --
      Brian "Psychochild" Green
      MMO developer's blog
    6. Re:Reviews are not reliable by bri2000 · · Score: 1

      I think there's also a tribal element to it as well with the platform specific mags. They don't want to enrage off the fanboy section of their audience by "betraying" the platform by giving a much hyped game the score it deserves. These days the only magazines whose reviews I'll trust are Edge and GamesTM. It's interesting, given the assumption that it's presure from advertisers that's mostly responsible for absurdly high review scores of certain games, that Edge is published by Future, the same company that publishes a number of other titles, including console specific ones which are well known for overrating certain hyped games (I won't give examples to avoid being flamed). My point is that both magazines are, presumably, subject to the same pressures to keep the advertisers happy via their publisher as both rely on the same set of advertisers. Yet Edge consistently produces well written, reasoned reviews while the console specific ones often produce fan boy pleasing puff pieces. Also magazines in areas outside of computer gaming do not have the reputation for soft reviewing that game mags have despite, in many cases, being published by the exact same companies (even film magazines, where one would have thought the marketing is at least as aggressive as in video games tend to be reasonably honest - example: Future's film magazine, Total Film, gave Catwoman one star notwithstanding that they got an exclusive 6 page Halle Berry photo spread and put her on the front cover of the same issue (they did go the "it's everybody's fault but her's" route in the review though)). The other point to note, I think, is that the video game magazines which seem to have "soft review" policies continue to sell. Their audience clearly doesn't mind the review policy (I've often wondered if fan boys are more likely than average to pirate their games, making them less bothered when a title clearly does not live up to expectations), indeed they often seem to actively prefer it as shown by the email campaigns which tend to begin on those rare occassions when games do not get the scores the fan boys expect (does anybody know if magazines ever receive death threats over their review scores? Given the intensity of some of the letters you see disputing review scores I wouldn't be surprised but I've never heard of specific examples). My point, then, given the foregoing is that the publishers of review magazines are capable of resisting advertiser pressure. I believe that the reason they often do not do so in the context of game review magazines is that their audience doesn't want it. The core readership of many of the console specific mags are not, I believe, looking for a magazine which gives objective and informative comment, rather they want magazines which will confirm their prejudices and give them ammunition to use against their PS2/Xbox/GC owning rivals.

    7. Re:Reviews are not reliable by rAiNsT0rm · · Score: 1

      I've received some of the nastiest threats, including death threats, over simple reviews. I once received a death threat over the score of 3/10 for MGS3 that I mentioned above. But they are just hollow threats from little fat kids in mom's basement so I just brush them off. Plus I wrestled/boxed/hockey for some years so I'd *love* for some fanboy to try to actually make good on a threat :).

      I also had received a death threat over my panning of the PSP in a preview I did. While I didn't bash the device itself, I was not happy with all of the limitations in place that crippled the device's use. I also covered the fact that development costs were way too high for a handheld and that it would not see many titles released over it's lifespan. I also touched on Sony's mistake in marketing UMD's. People were outraged and I drew fire from every angle... a couple years later... guess who was spot-on? Yep. In fact I pretty much nailed it.

      While I've never worried or even given second thought to hate mail, I actually love it because it means I'm telling the story people aren't getting anywhere else... and most likely it is the true story.

      --
      http://teasphere.wordpress.com - A little spot of tea
  9. Understandable for no real correlation by stpitner · · Score: 1

    The findings from this is very plausible. First of all, the ratings are subjective. One guy might love the game and score it a 9 whereas another place will think it has flaws in a couple areas and give it a 6. If two people look at the reviews, but 1 only looks at the 9 review, and the other only looks at the 6 review, the person with the 9 might buy it, but the one reading the 6 review might not. So that's where ratings can cancel each other out.

    There's too many variables to really be able to find a correlation to sales. To me, I'd say that the deciding factors before buying the game go in this priority (and feel free to argue otherwise, I'm not saying this is how it has to be... I might have forgotten something)

    Priorities:
    1) Platform the game is available for.
    2) Genre of the game.
    3) Recognition of Title if in a series (eg. Madden, Halo, Final Fantasy, Mario, Crash Bandicoot, etc)
    4) Price
    5) Recognition of company that made the game (eg. EA, Namco, etc)
    6) Rating from reviews

    Marketing sort of belongs on that list, but in many cases marketing is what kick starts that process.

    Think about it though: say you want to browse for some new video games and you own a PS2. You don't know what you want at all, but you know what games you like to play.

    First you go to a website and select your platform, PS2. At that point you could look at what's new and skip step 2, but let's say you want to get an RPG game. That's step 2. Now you're looking over a list of games and some of the pictures of the covers. A series title grabs your attention... say, Final Fantasy X-2. *lightbulb goes off* oh yeah, you remembered seeing a commercial for that. Well, lets check it out, how much is it? $50? Nah, I don't want that right now then. Then say you see a link for other games by Square Enix... you liked the Final Fantasy series, so what else have they made. Hmm, Dragon Quest VIII? Well, if they are on #8, that probably means the first 7 were good, let's check that out. Only $38 used? That's a pretty decent price for a game from Square Enix. And hey, a rating of 9, 5 stars, 9, and 8.7? That's pretty good! I really should check this out. *buy*

    This is just an example, but I probably would have bought that game before seeing the ratings anyway. Sure the ratings reinforced it, but there were so many other factors that went into my decision that ratings doesn't directly affect sales. You could have a game rated 10 across the board for the Xbox, but if I only have a PS2 and this game is not on the PS2, I'm passing it up. Even if it was for the PS2, if it's not in the genre that I like (eg. I get motion sickness from FPS, so I don't buy those games) then I don't buy it.

    So yes, this is a long post, and the bottom line is that there's too many factors that go into buying a game than just the rating being the deciding factor. I don't go to a store online where the first thing I do is sort by rating and start shopping that way. That's the only way I could see ratings correlate more to sales.

  10. Rental by LWATCDR · · Score: 1

    With the new low cost game rentals I would think rent before you own would be the way to go. Not everyone has the same taste. I loved games like Harpoon but a hard core FPS friend of mine thought they where too much like work.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Rental by Shad_the_protector · · Score: 1

      At last someone that know that renting game just saves you a lot of money...

    2. Re:Rental by stpitner · · Score: 1

      Even though I'm not a subscriber (yet), I was actually using Gamefly.com as my website to browse the games when giving my list of priorities. Renting is definitely an excellent way to go because while it may cost you a little bit to rent the game, if you beat it in 2 days and it has no replay value, you just saved yourself from having to spend $50 on the game brand new. The only downfall to renting is that you need to be able to dedicate time to playing the same game in a short amount of time. Gamefly alleviates that (and places like Blockbuster let you have the stuff for longer now), but if you keep it too long on GameFly it starts to get expensive. I don't even want to think about my average rental cost on Netflix right due to lack of time to watch a movie. I'd be in the same situation with renting games from gamefly.

      Rental gives you the ability to rate the game yourself, then you can decide on buying. Your own rating is only the true rating that really counts when you go to purchase a game or not for yourself.

  11. Sad really by Strell · · Score: 2, Insightful

    People would rather buy Fantastic Four than Beyond Good and Evil/Psychonauts.

    Sales are a product of MARKETING, pure and simple.

    --
    I'm not scared of anonymous cowards.
  12. There's got to be a pony here somewhere... by dbhankins · · Score: 3, Insightful

    I'm going to have to disagree with some earlier posters who said that there's no news here.

    My first reaction was the same as theirs: Of course reviews don't correlate to game sales. Why would they, when most people don't even look at reviews?

    But the news story here is not in the results of the survey, but in the *fact* of the survey.

    Someone cared enough to pay a company to do this research. Who would have a financial interest in the correlation between review scores and game sales? Who would have an interest in the correlation between *anything* and game sales? It's certainly not the player, because he doesn't care whether the game sells well or not. He only cares if it's fun. No, it's the publisher who cares.

    And the publisher only cares about a correlation if it's a high one, and there's some way he can use that information to drive up game sales. If reviews did correlate to game sales, that would still be useless information to the publisher, as game reviews are an independent, objective evaluation of a game's enjoyability.

    Unless they aren't.

    And there's your story.

    What the survey is saying to its target audience is that they're better off spending their money on more direct forms of marketing than on buying reviews.

    1. Re:There's got to be a pony here somewhere... by rAiNsT0rm · · Score: 1

      Well then kiss almost all of the gaming magazines (even the so called independent ones) goodbye, as they solely exist as corporate mouthpieces. I've worked as a reviewer and have seen things that turned my stomach as an honest person.

      Since I have worked in this field, people ask me all the time what a "reputable" review site/mag is then... my answer is always the same: None and all of them.

      Aggregate review sites such as Rottentomatoes and Gamerankings which give an average score based on all reviews are the best way to get a feel for the true story. The results will still be skewed high, but this is where paying attention to single percentages becomes the real story and allows you to read a few good reviews and a few bad ones of the same title. Eventually you will see common Pro's/Con's crop up across all reviews and then you can weed out the filler and fluff.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:There's got to be a pony here somewhere... by Godeke · · Score: 1

      Atari threatened that they would slash payments for games that didn't get a minimum score (can't recall if they backed out of that or not). Of course publishers care about reviews: a good review acts as some amount of "free" advertising. But the bigger story is that sales and reviews are at cross purposes. A sequel to a "big" game may sell very well but be docked by reviewers as "not innovative".

      Of course, a company like Atari might have commissioned the research to ensure they were not slicing thier own throats. If high scores equal *poor* sales, they would be better of with the EA factory of sequels and licensed games approach and just forget about the reviews.

      --
      Sig under construction since 1998.
    3. Re:There's got to be a pony here somewhere... by oGMo · · Score: 1
      If reviews did correlate to game sales, that would still be useless information to the publisher, as game reviews are an independent, objective evaluation of a game's enjoyability.

      Unless they aren't.

      I think it's a bit more subtle than that. For the most part, game reviews aren't objective. Go read recent reviews from IGN, Gamespot, etc. For certain games, there is quite a bit of whining about how the game is hard, or there are elements they don't like, etc. I'm going to pick on IGN here, because they have specifically annoyed me recently. Some examples:

      • Need for Speed: Most Wanted (PSP): Two of the major complaints are that there are cops that chase you, and there isn't a storyline. In a racing game. About avoiding cops while racing.
      • Magna Carta: The major complaint is that it's difficult. (And that the voice acting is "perhaps the worst on the PS2", which means the reviewer hasn't played much. Like Ys VI.)
      • Legend of Heroes: The major complaint is basically that the story is unoriginal and the graphics are "simple". (Compare this to the Golden Sun review; Golden Sun has a far more generic storyline and very generic characters.)

      I could go on, but you can also read the site. Now how does this relate to the article and topic at hand? Step back to objectivity. If you read through these reviews, you can see quite a bit of subjective bias; many have a feeling of "I'd rather be playing another game", "Why isn't it like this other game", or "I don't like this sort of game". Note how none of these biases are remotely relevant to the reader: the reader is trying to determine if they'd enjoy the game.

      A factual/objective way to observe this dichotomy is to see the large difference between reader scores and reviewer scores. While there may be a bit of reader inflation, it's still very significant differences here. In the other direction, as well: if you check various reviews, you'll often see highly-scored reviews and low-scored reader reviews. (Unfortunately I can't go back too far in the recent reviews, but GTA:SA is at least a slight example.)

      So how does this relate to your point? It may not be that the publishers pay for reviews, at least directly. However, a highly-hyped game from a big-name publisher will inevitably get a higher score than an equally good unhyped game from a lesser-known publisher. (Pick random examples. Check them out against your favorite review sites. Try big-name games that got a lot of previews vs games that you didn't hear much of that barely got reviews.)

      So, in conclusion, is it worth it to spend money hyping games to reviewers so it gets a higher score? Fortunately, for the little guy, this seems to not be the case. (And indeed, as games like Katamari show, unheard-of games can sell in large quantities just by word of mouth.) Maybe this will get more money spent improving the games.

      But probably not.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    4. Re:There's got to be a pony here somewhere... by patternjuggler · · Score: 1

      It's certainly not the player, because he doesn't care whether the game sells well or not. He only cares if it's fun.

      Not true. The player cares because if they enjoy the game, then they will want to play more games like it. High sales usually translates to a high likelihood of sequels and similar games from other publishers.

    5. Re:There's got to be a pony here somewhere... by Grim+Leaper · · Score: 1

      Good point.

      Of course, if publishers stop buying reviews, the quality of the reviews might improve. And then there might be a reason for consumers to pay more attention to reviews.

      Then it will be time for another one of these studies, and the sine wave will continue...

  13. The overlooked the "drek" factor by Anthony · · Score: 1

    High sales rarely equate with the quality of the review, whether it be cars, movies, songs or wine. Why should games be any different.

    --
    Slashdot: Where nerds gather to pool their ignorance
  14. Low scores? by UberChuckie · · Score: 2, Interesting

    The article did not seem to say whether a low score drove potential buyers away.

    Specifically, were there any games that had poor reviews but good revenue?

    1. Re:Low scores? by alphaseven · · Score: 1
      Specifically, were there any games that had poor reviews but good revenue?

      Enter the Matrix and Driv3r are two shining examples of games that games that got terrible reviews (most game review sites seem to go on a 7 to 10 scale, so anything less than that is pretty terrible) but sold millions.

    2. Re:Low scores? by Russellkhan · · Score: 1

      Even moreso than the ones the previous reply mentioned, all those hunting and fishing titles sell like crazy and all get horrible reviews.

      --
      Information doesn't want to be anthropomorphized anymore.
  15. No surprise, look at TV by pappy97 · · Score: 1

    Arrested Development was a critically acclaimed show, but regular people didn't like it. It never got watched and has now been canned.

    Same must apply for video games: just because a game is highly touted by every critic doesn't necessarily mean that regular people want to buy and play the game.

  16. Sure, but maybe it's more obvious by DingerX · · Score: 1

    How many people actually buy a game based on the reviews in the press? If it's a big-ticket item, the reviews are going to be but one part of a marketing onslaught. If it isn't, the reviews aren't going to affect much: these days, especially with computer-related stuff, the hardcore has much more effective ways of getting at what's cool.

  17. Because game reviews suck? by SmallFurryCreature · · Score: 2, Insightful

    Game reviewers all want "the exclusive" first review and so seem to manage to review a 300+ hour monster RPG like Baldur's Gate in a day. So what does that matter? It is not like car reviewers drive a car for 10 years before giving them their review? Well no.

    But car reviewers, the real ones, use science to test things like actuall fuel usage. And crash tests and such. Real car reviews are lengthy articles wich take a lot of time to do but that is okay because cars are a very big industry.

    Sure you got the fluffy "reviews" were some airhead did a testdrive but these are not reviews, they are impressions.

    Games and Cars are not like movies. Use the word "review" in a different context "I will review your work" and you will see that it implies a certain amount of test. This is not needed for a movie review. You do not need to check if the movie will properly play in the cinema the consumer will visit or wether it won't blow up if the user exists the theather to go take a leak. "Bugs" can be found in movies but they don't really matter if they aren't obvious at first glance. No movie has ever crashed a projector. No movie has ever failed frozen because the user missed a vital clue in the first ten minutes.

    So for a movie an impression is good enough. For games it is not.

    PC-Gamer even tried to give a indication of how the game would perform on different systems but can you imagine the time this takes? Just installing it on 3 systems for a fair perfomance test can take longer then it takes to watch a movie.

    Even if game reviewers had the time to fully test a game most are just to hungup on their own opinion, or impressed with big name people to do a real job. Everyone must surely remember Black & White? Molyneux or what is his name could do no wrong. Even after Dungeon Master. I actually seen reviews of Dungeon Master 2 that said that this was what version 1 should have been. Eh right so why did you give the original a 9.5 score? The guy is an old hat but of late his games have been lacking. But writing that in your review does not seem to be done.

    For me the point where I stopped buying game mags was when I read a review for two soldier sims, Operation Flashpoint and one of the bigger names. OF was not liked because it had a rather akward interface and a bad save system. Instead the other sim was raved about because of its "real" tactics and weapons. Except that what is the point of having a "real" sniper rifle that can kill at 2km range if the maps can't be bigger then a few hundred meters. Compared to OFP gigantic mission areas it seemed clear to me that the reviewer was talking crap and mistaking openaired doom for a soldier sim.

    Of course that was just my opinion against the reviewers but the point is that the way the review was written it was clear the reviewer was only looking at the surface, not the true depth of the game. He had not played the games at any length.

    So when a game like "The Longest Journey" gets high review scores but totally bombs at launch it is because like me many gamers don't believe reviews. Instead TLJ went on to become a sleeper making its money as word spread amongst gamers that it was good.

    With the internet word of mouth spreads at the speed of light across continents. Who needs reviews?

    We know that reviewers are either corrupt or stupid. I use review sites more as a release schedule then anything else.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  18. What do we see ratings like 79.2%? by Mingco · · Score: 2, Insightful

    What's the deal with averaging 4 or 5 factors I absolutely don't care about into one meaningless number that somehow I am supposed to take seriously? Movies aren't reviewed this way.

    Aeon Flux

    Plot: 76 It kind of made sense if you saw the movie
    Graphics: 92 Charlize Theron looks great!
    Sound: 83 The soundtrack was okay. Some may like it.
    Value: 50 It was too short. I like 80 hour epics!
    Reviewer Bias: 95 I'm a big fan of Peter Chung
    Total: 79.2%

    I have no idea how this is supposed tell me if I should see the movie or not, but it's how games are rated.