Time Extend - Beyond Good and Evil
Edge Online is running a feature from the print version of Edge (in my opinion one of the finest gaming publications available) entitled Time Extend. This monthly feature rewinds the clock to look at a fantastic game from yesteryear. The Christmas Time Extend covers the well reviewed but underselling Beyond Good and Evil. Topical, as Michel Ancel also headed up the well reviewed console game based on Peter Jackson's King Kong. From the article: "So what was it about the adventures of an elfin lighthouse-keeper that made Jackson think Ancel could tame a two-ton gorilla? On the surface it seems a peculiar choice, but while Jade and Kong could hardly be more different, it was exactly because of what Ancel had accomplished with his heroine that Jackson was interested in the first place."
Beyond Good and Evil is a great game, and it's especially great for more casual gamers. Even doing some side-adventuring, I finished the game in around 10 hours but didn't get bored for a minute. The difficulty isn't too taxing, the story kept me interested and considering I picked the game up preowned at a low price I was very happy with my purchase. I would recommend it to anyone, especially someone looking to introduce a non-gamer to gaming in a casual way.
as though the game only caters to casual gamers.
This is a short but very good game, period.
And... if I recall correctly, it was launched rahter cheaply at around $20.
BG&E didn't have that much going for it. It's really only notable in that you actually see women that aren't overendowed fantasies of their male creators, intended to reward their male fanbase (*cough*Ghost in the Shell*cough*). They make the distinction between story-writing and story-telling, and somehow claim that because the game never addresses the mismash of reality and fantasy passes for a coherent telling of story.
;)
I haven't played Kong yet, so I can't really tell whether he was able to execute better with a script in front of him. On the other hand, I much more deeply value game designers who are able to impress me rather than film directors and buffs. I think the same goes for everyone
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I like it a lot, even it feels in places as if a some stuff has been cut. Ubisoft had the brilliant idea to publish it right after christmas, and with several other high profile games competing.
If you can find it somewhere pick it up! It is worth it.
Thinking a Beyond Good and Evil sequal had been announced. Small chance of that anyway...
I bought it for my 8 yr old daughter. Mostly non-violent and witty characters. Main objective in the game is to take photographs for a news agency. She loved it. I played right along side her taking turns (SinglePlayer Only) until we finished it.
Our review: Fun Flop.
Too bad too would make a great franchise.
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I swear that Ubisoft paid off all the video game magazines so that they would condsider BG&E a great game.
The trouble was that BG&E was rushed out for the holiday season. In doing so, they cut off the required development time to make it a great game.
" there's no question that Ancel achieved his ambition of producing a streamlined adventure, there's nothing memorable, nothing meaty in any of the game's set pieces. It's a game you finish in a happy haze, entranced by your time in Jade's world, but hard pressed to remember a single fight, puzzle, race, or stealth challenge that stood out."
The best part I can think of is the first dungeon, because I played it twice (once at a friend's place, and once when I bought the game for 9$ CAD new).
BG&E had a lot of promise, but the execution was flawed. The game needed a couple more dungeons (it had 3 in total, plus the racing and standard side-story collections), and could've used maybe one or two more side-story things (it's a nice change from a game like FF X-2 that demands 40 hours of my life for a bare-minimum experience!). The story was very promising, but the ending could've used more work, especially letting Jade suceeed because she was determined, not because of some fate. The monsters were pretty cookie cutter, too.
It would've been nice if there was replability (hell, a simple arrange mode which moved everything around randomly after you beat it once would've been worth it).
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...you gain Ubermensch status and can ward off oppressive systems of morality. Ho man was that sweet...
The fact that BG&E was so well regarded to me just proves how low the games design business has sunk. There is nothing great about the game, in fact it is just a slapped together concoction of several elements of Japanese RPG's I had played before. The fact that it gets such good press is more an indication of the total lack of imagination in modern game design than it is of its' own kwality. I have much more innovative game design ideas Peter Jackson, hire me :)
Haven't you got anything better to do than read my stupid signature?
I loved BG&E, but like ICO and REZ it is almost always on these underdog/underrated charts.
Battlezone is a title I have not yet seen on any charts, and it was absolutely fantastic. The plot was stellar and original, the blend between action and strategy was as seamless as it ever has been up to and since, and the graphics and design somehow managed to pay homage to the original and still seem very new.
I'm actually quite amazed Atari never updated the sucker and brought it to the consoles. The UI would have ported very easily. The team that did Battlezone did some lame Star Wars game, but that doesn't count.
Would this be a bad time to mention certain ebay auctions by incredibly reputable individuals which contain said game?
Alright so I'm hard up for cash and want my games to get a good home. Mod me down then (but take a look anyway!)
-- I have fans? Wow.