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The Art of LucasArts

Gamasutra has a piece talking with Michael Rubin about his new book, Droidmaker. From the article: "GS: Why do you think George Lucas saw the importance of games so early, and why was he able to capitalize on it so relatively well? MR: I think he actually didn't see the importance early. He had to be convinced that a games effort wasn't going to be a distraction. Quickly though, he was able to integrate his personal interest with education and using technology to aid in education, with the research going on in the games group. Making video games was only one aspect of that groups' work."

21 comments

  1. Pac-man: The trilogy: The book... by Chaffar · · Score: 4, Funny
    ...by 1982 it was quickly buried among the hundreds of new video game "winning at Pac-Man" books produced at the time.

    Hundreds of books on how to win at Pac-man? My god... I think most of them would be along the lines of:

    1- Collect as many yellow dots as you can.

    2- If an encounter with a ghost occurs:
    a- If you have consumed the blinking yellow dot (BYD), skip to c- b- Consume BYD. c- Eat ghost.
    3- When no yellow dot remains, next level (NL) is achieved. return to 1-.
    1. Re:Pac-man: The trilogy: The book... by rewinn · · Score: 2, Insightful

      I assume you're joking ... cuz one could just as well have a book on chess that goes "Move a piece when it's your turn until you've got the other guy's king checkmated."

      Pac-Man was so wildly successful in part because it nicely combined strategy & tactics, with pure reflexes. Books could describe highly specific strategies, such as the least-time path through a maze, and more general information, such as the differing behavior of the ghosts, e.g. which ones were more likely to chase you, which ones were more likely to head you off.

      The right book could save you a lot of quarters!

  2. translated by argStyopa · · Score: 0, Troll

    GS: Why do you think George Lucas saw the importance of games so early, and why was he able to capitalize on it so relatively well? MR: I think he actually didn't see the importance early.

    GS: George Lucas is a god! I want him to have meh babiez!
    MR: Actually, he had no vision and isn't that great of a director and didn't even LIKE video games. Star Wars was literally ripped from Kurosawa, Empire was directed by someone else, in RotJ he brought us Ewoks, in TPM he brought us Jar Jar and the last movie could be entirely summed up by the word "younglings". What crack are you smoking that you love him so?

    (fairly loose translation)

    --
    -Styopa
    1. Re:translated by drdiode963 · · Score: 1

      yer a moron. and not particularly funny.

  3. Patterns by snuf23 · · Score: 2, Insightful

    Memorizing certain patterns could also help a lot when playing Pac-Man.
    For more information check out How to Win at Pac-Man.
    Ah, those were the days...

    Not that it's changed much - most "boss" encounters in games these days rely on finding the "pattern" of attack and repeating it until the big guy falls over.

    --
    Sometimes my arms bend back.
  4. SCUMM by sirboxalot · · Score: 5, Informative

    Lucasarts adventure games were and always will be my childhood. You can't beat stuff like Maniac Mansion, Loom, both Indy adventures, the Monkey Island series (excluding 4), Grim Fandango, Zak McKracken, Sam & Max, Full Throttle, Day of the Tentacle, and so forth. The only Star Wars games I care about are the old X-Wing series.

    1. Re:SCUMM by LordPhantom · · Score: 1

      And why, pray tell, did you not like 4?

    2. Re:SCUMM by Anonymous Coward · · Score: 0

      LucasArts annonced they'll never make graphic adventure games anymore. Instead focus on StarWar games.
      That's vision for ya.

    3. Re:SCUMM by Pxtl · · Score: 1

      I was thinking a similarly nostalgic thought about BallBlazer, from back when it was Lucasfilm Games. Why does nobody remember BallBlazer?

    4. Re:SCUMM by Anonymous Coward · · Score: 0

      None of the people that made those old games work there anymore. That company does not encourage people to have a long career there. They're all about marketing the same old stuff now.

    5. Re:SCUMM by Cadallin · · Score: 1

      Probably because EMI blew, and is a black spot on the name of the series. The writing wasn't up to par, the 3D engine wasn't as good as handdrawn 2D animation, and the ending was crap.

  5. Don't forget Battle over/of Britain by SmallFurryCreature · · Score: 2, Interesting
    and Secret weapons of the Luftwaffe. THE ORIGINAL.

    Of course by todays standard they are truly horrible and the flight and combat is a joke BUT at the time it was great. Shooting pixels at pixels. Sitting in a bomber with a bloody rocket after you are trying to fly under a bomber to use your upward firing missles. Great stuff.

    Oh also a game that had a manual that not only told you about the game but also the history of the era you were fighting in and a whole chapter in SWOTL about the impact the various real strategies had. You could even follow them and see the effect. Like concentrating on bombing oil installations really worked!

    X-wing was a nice game and all but it came with a couple of stencil sheets for a manual. Sigh. The beginning of the end. Soon we would have games that didn't even need a manual. Or PDF's.

    I am sad now and must cuddle my F-16 Fighting Falcon 3.0 manual.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Don't forget Battle over/of Britain by Lando · · Score: 1

      Hmmm,
            I thought it was Falcon 4.0, but it's probably 3.0 wasn't it extended by the user community. AnywayF-117 Steath was interesting acknowledging of course that Falcon was the best for a very long time until the launch of the internet flight game, don't know what that one is called either.

      As far as X-wing and Y-wing were and to my mind still are the only decent star wars games, I've played with some of the others, but I really liked the first one and might even buy a console or actually install windows... Actually I doubt I would install windows since it's probably going to require a new video card...

      Blah, but even if the graphics were the same I would love to by able to play X-wing again or have a fully dynamic world created under a elite, the game, premise...

      They may not have been as graphically intensive as the system we have now, but they would still be great games to play. Better graphics does not compensate for actual playability of the game. Quake 3 helped to establish this when they went to online play only with no single player game and their sales tanked.

      I liked Halo, Fable and Second Sight on the X-box, but only purchased them after they were recommended several times by friends.... Because if I were to try and find decent games myself I would have to buy dozens of crap games to find the few gems and I frankly can't afford that.

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
  6. Lucasarts also gave us the movie tie-in by SmallFurryCreature · · Score: 2, Insightful

    In a good way. X-wing was the bomb. Later games would be like The Phantom Menace but X-wing showed us what a movie tie-in was meant to be. Not just the endless disney tie-ins where a bad sidescoller has the sprites replaced with the latest chars.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Lucasarts also gave us the movie tie-in by hal2814 · · Score: 1

      Disney has had their moments. Tron was a Disney tie-in and quite possibly the best movie tie-in ever. Also, the Magical Kingdom game on the SNES was a cut above most of the generic side scrollers. Can't figure out why that's not the engine they used in their later games. Disney also has a Mario Kart type game on the DC that I'm not fond of but my wife prefers over any of the Mario Karts she's played (which I think is all of them but the new DS one).

    2. Re:Lucasarts also gave us the movie tie-in by Prophet+of+Nixon · · Score: 1

      The Alladin game on the Genesis was incredible too, though that probably had more to do with Shiny (back when they were competent) than Disney.

  7. For the old schoolers by fujiman · · Score: 1
    The first wave of LA games were as good as the first wave of EA games:

    1. Rescue on Fractalus
    2. BallBlazer
    3. The Eidolon
    4. Koronis Rift

    Not to troll, but LA has also ended up like EA. If either has a game I want, it is more by wild coincidence than any concious effort on their part. I wish there was a publisher (like early LA/early EA) that actually sought out a limited number of fantastic games.

    Maybe I'm ill-informed... does anyone know of any such publisher?

  8. And for the new schoolers by tulak_horde · · Score: 1

    KOTOR was game of the year, and the Battlefront series is highly sucessful as well.

  9. Game publishers by gknoy · · Score: 1

    I wish there was a publisher (like early LA/early EA) that actually sought out a limited number of fantastic games

    There have been a few studios from whom I have always been impressed. Not all of them are "current", but have all been similar as faras providing great games.

    Bioware. I may not always like their games,and Neverwinter Nights does show its age, but it (and the KOTOR) series have been unmatched in my game library for replays, short of Fallout and Fallout2.

    Monolith. I loved SHOGO, and aparently several of their more recent games (No one lives forever, etc) have been good too. I haven't played them, though.

    Bethesda Softworks. Creators of the Elder Scrolls games, which are simply mindblowingly immense. Oblivion (Elder scrolls IV, I believe) looks simply stunning. LOTS of opportunities for exploration, advancement, etc, are a staple of the elder scrolls games. Almost the whole game could be considered a giant side-quest, but in a good way.

    They also created Sea Dogs (which was fun!), and the Pirates of the Caribbean game (which I didn't hear as much good stuff about). The games may sometimes need polish, but often they are pretty original, and/or do a VERY good job of getting the core gameplay down well.

    UbiSoft: They've changed a bit now, but I remember when they were the Rainbow Six people still. Now, they've started brancing out into new series, some of which are awesome (Prince of Persia), some are less so. Still, if you haven't played Prince of Persia and Splinter Cell (or at least demos), you have missed out.

    Bungie: OK, owned by MS now, I think. Still, Oni was pretty interesting, and the Halo/Marathon series are hard to beat as far as story. Tho, I hear they dropped the ball with Halo 2... :)