Game Publishers Contribute To Bad Journalism
AmpedIGO writes "1up editor-in-chief Sam Kennedy finally decided to comment on the ongoing discussion of games journalism. The interesting twist is that Kennedy's comments don't revolve around 'editorial integrity,' but rather delves deep into one of the issues that game journalists have known about for quite some time: developers and publishers don't help. 'That all said, I find our industry's reluctance to actually help push journalism forward a mighty shame. I can't tell you the number of times I've worked on potentially incredible stories that just fell apart because of the uncooperativeness from a publisher. Perhaps this speaks to Aaron's editorial in some manner, but it seems as though a lot of companies are simply reluctant to give you access to their talent unless it's directly tied to the promotion of a game.'"
> I can't tell you the number of times I've worked on potentially incredible stories that just fell apart because of the uncooperativeness from a publisher.
Assuming "publisher" refers to a game publisher... Since when were the subjects of journalism required to cooperate on a story? The mainstream media (I hate that term) have been publishing solid, thought-provoking stories for hundreds of years -and not always with the cooperation of their subjects.
Assuming "publisher" refers to a game magazine publisher... Since when were the publishers of journalism required to cooperate on a story? Many journalists have been publishing solid, thought-provoking stories for hundreds of years -and not always with the cooperation of publishers- thanks to the Internet, copy machine flyers, and printing press pamphlets.
This one gang kept wanting me to join cause I'm pretty good with a bo staff.
... bunging IGN a few thousand to tell us games like Halo 2, KOTOR 2, Madden 06, Burnout 4 are must haves games when in fact they have bugs or aren't finished is hardly how you contribute to good journalism.
I have never heard a journalist whine that their sources weren't cooperative as a justification for why they are mostly advertainment.
The real problem is the underlying business model, if you need advertising to generate revenue you're going to leave out stories and content that has the most journalistic integrity in favor of profitable material. That's just a fact of life. That having been said, don't try to defend the position as something else.
Journalists must posess a certain amount of leverage in order to get sources to talk, video game media doesn't have that leverage. What are they going to do, tell a publisher that they won't print a story about thier product in their magazine? Hideo Kojima would laugh that shit off in a second. Go ahead and take the loss in sales that month while I give exclusives to the competition.
Game publications have no leverage in the game world other than the review section, and even that is pretty minute and after the fact. Until a publication gains the subscription base to influence the market, getting good content will be an uphill battle. Unfortunately, alot of publishers think the way to get that base is by serving up content using demographic information - which causes a catch 22. How do you gain credibility and market influence when the only way to do it is by providing polished marketing fluff?
Peole like magazines like "US" because their trash, not because they're chock full of journalistic integrity. It's the same thing with video game mags. Publications with a percieved journalistic integrity will publish stories that will outright piss off the population with their content, but it will also cause the reader to think. All it takes is one game mag revealing a "travesty" in the gaming world to gain this type of credibility. They have passed on multiple opportunities (EA and the NFL; Jack Thompson) because they didn't want to loose advertising revenue or the ability to do reviews (EA).
Someone is going to have to grow a pair and lay it out there.
I don't frequent 1up because I don't like discussions consisting of "OMG! did u c the l8est scrns?" But, I do subscribe to OPM and their reviews tend to be pretty accurate and uninfluenced, so I think they're trying. Yet the harshest stance I could see on the EA and NFL was "It could stifle improvements and innovation." No shit. How about coming to the defence of the industry as a whole and calling EA out as the profit driven asses they are, then maybe a smaller game studio would see that you care about the industry in a more mature manner than fanboyism and would probably grant you some never before seen level of access. Rinse and repeat until you have leverage in the industry as an agent of journalsim.
Unfortunately this will never happen until a publisher decides to sacrifice short term profits for long term gain.
Have you ever looked over the car magazines?
I've never seen so many spelling and grammer mistakes; I can't believe they get printed.
I think the problem with game magazine journalists is that they wait for everything to fall into their laps. When it comes down to it, what do they do all day? They wait for a package containing a new game to arrive. They play a while, then write what they thought about it. This is under ideal circumstances when they're not being influenced by a developer to give a positive review.
The most I've seen from these publications, both online and in print is when they interview soemone, and even then its either a phone call, an exhange of emails and a chat session. That, in my opinion, isn't journalism.
I think they've gotten too comfortable with not having to do much of anything. If they aren't seen as a credible source of information it's their own fault for not taking the initiative.
That said, it's likely that if you want that kind of news you wouldn't be going to your standard game magazines anyway. They cater to a specific segment of the game industry. All they do is inform you on what games are coming, whats available, and how good you can expect these games to be. That's basically the extent of it. For anything more in depth trade magazines are probably a better source of information.
He says:
"The Japanese representative for Konami made the condition that we were not allowed to run the interview in the magazine until they were able to properly read/review it"
and then just assumes that they intended their edits to be manditory as well.
is that these overpaid executives rely on secrecy rather than honesty. This all stems from the fact that most companies exploit their customers, and their employees, rather than serve them.
IMHO, incorporation exists solely to allow personal irresponsibility.