Graphing Thirty Years of Gaming Collaborations
ShannonA writes "The world of designer board games, including such classics as The Settlers of Catan and Modern Art, is full of creative collaborations between designers. In a new article, Six Degrees of Collaboration, Shannon Appelcline traces these collaborative connections across a half-dozen countries and over thirty years of time." Interesting to see how relatively small a part of the table-top gaming industry really is.
I find it interesting that everything is always referred to as six degrees of separation. It has been said that everyone in the world is connected to everyone else in only six degrees. From this, one would expect that a small group of people with related interests would be connected in less than six degrees.
Wow.
The entire industry could ride a school bus to work every day.
- Mr.Oreo
One of my maths lecturers talked about how they graphed a degrees of seperation of maths papers, where connections in the graph would be where the people collaborated on a paper. He was split from Albert Einstein by 3 degrees as I remember.
The chart is interesting but it seems to focus on a pretty specific subset or group of subsets of the table-top gaming genre. This would be akin to talking about fantasy writing and then just mentioning people who worked on Forgotten Realms books.
Much to my chagrin, Settlers of Catan is mentioned in the summary, but not actually charted. TFA doesn't even mention that game or Klaus Teuber. Ravensburger publishes some of the best games I've ever played. The problem is only a very small fraction of them ever makes it to the US. For those who like easy-to-pick up games that are never the same twice, may I recommend The Amazeing Labyrinth which is sort of a treasure hunt game where the board changes every round.
Small potatoes make the steak look bigger.