Online Games Boom - Who Benefits?
Next Generation has a piece looking, in some depth, at who exactly is benefiting from the boom in online gaming. From the article: "Electronic Arts provides a prime example of the struggles traditional publishers have faced when it comes to online games. Back around the turn of the century, the market visionaries at EA boldly declared that online games would be a prime driver of future growth and would account for as much as 20% of revenue in a mere three years (by 2003). EA even set-up a separate stock for its online game holdings. Since that time, Electronic Art's growth has been nothing short of spectacular. However, that growth has not been because of online games. This is despite the fact that EA is a leader in an emerging online game category, subscription-based casual games. "
I would think that the companies providing the fat pipes are making a ton of money. Unless an online game hits it big, or has a very dedicated group of fans, there isn't any money to be made as every two-bit publisher is trying to ride this fad with their Evercrack clones.
If the telcos have their way and can double-dip to ensure certain packets get priority on their networks, then the telcos win...
This guy's the limit!
according to the article. It seems to me that we can expect this to continue to expand, and this will change the mix of popular games.
I've noticed that Konami, for example, does well with martial arts sector games, and that these are especially popular in those countries.
-- Tigger warning: This post may contain tiggers! --
Am I the only one that doesn't like to HAVE to connect to the net to play a game? There are a number of reasons, not the least being having to buy a game and then PAY for the ability to play it. Sometimes I want to play a game on my own. I don't like cheat books, I don't like asking people for help I want to play it, and I want to beat it myself. Sure, everyonce in a while, I like playing an FPS with a friend on the net in a multiplayer mode, but I like playing games that have offline aspects. Games that don't require anything but my TV, my Console and my sound system to work (or my PC and speakers). It seems to me that games that require you to play online seem more like thin-clients than real games. I hope there will continue to be plenty of offline playable games in the future. Am I the only one that thinks this whole MMO thing is just a fad that doesn't seem appealing at all?
-=JML=-
i just set up an old p4-xeon system with an old quadro4 to emulate the nes, snes, and n64. i've been playing dr mario nonstop for the past week. who needs subscription based gaming when u have an unlimited source for great gaming?
Yes EA makes their sports games for both the PC and the XBox/360/PS2. If your like most of the people I know who play both PC and console games, you play the sports games on the console, and your online games on the PC. Though I might be wrong, I would bet that EA sells the majority of their games on the console systems, and those that have consoles seem to be very slow to jump online with them. I think the main issue is that most console games don't need to be played online. If you can play with friends, or play through most of your games by yourself, why pay for or try to get your parents to pay for, a broadband connection for only a few games? Especially if there an extra fee for something like XBoxLive. Say you do get all of that, what are you really getting out of it? Usually only a few other people to play with, or maybe an opponent in a sports game. So the question then is, is it really worth the money?
World of Warcraft has about 8 million subscibers.
8 Million * $15/month * 12 months = $1.44 billion dollars per year.
That's probably a bit on the high side, and doesn't include the box price (8 million boxes at $50 = $400 mill), but regardless, blizzard stands to pull in billions of dollars over the life of the franchise.
Since they now get to milk even more cash from you for "premium" (i.e. original advertised speed) connection to online games.
I've seen newspapers quoting figures like a BILLION dollars in revenue for the year.
To put that in perspective, it's about $999,985,000 more than I expect to earn this year.
You can find a more reasonable approximation here: http://www.psychochild.org/?p=127 . Chinese players pay about six cents an hour.
Help poke pirates in the eyepatch, arr.
Ill just keep playing my Descent 3 against others on the net, for free, thank you very much.
Yayaya Descent is dead (despite the enjoyable game I played in a level called circumference last night) yada yada.
Weeeeeeeeeeelllllll. Oh geee. There is Core Decision coming soon which will have the same server based gaming system, allowing users to play against each other GASP for free. Minus the cost of broadband of course.
Wonder what big greedy pigopolists like EA will think about that?
Hey, I was just gonna post that link! :) Glad to see someone else paying attention.
Have fun,
Brian "Psychochild" Green
MMO developer's blog