Sandbox, an ACM Videogame Symposium
drew writes "ACM is hosting a two-day videogame symposium on July 29-30 in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. The symposium will consist of keynotes, panels and papers. In addition, a 'Hot Games' session will preview unreleased titles from major game companies and indie developers."
Wow, just cram in another paragraph and you could fit the whole "article" into the summary.
And yes, I did check the the other links on the page, but they didn't lead to much more information.
I hope they're relevant.
What is more popular:
More flash (prettier graphics)?
More story line?
Is there a huge market for games that have big story lines but fewer cut scenes?
How about nonlinear play?
Will single player games (or 1-4 on the console) continue to thrive or is the future in MMORPG's?
--- Grow a pair, liberals... stop letting the Republicans bully you!
I hope my mom can give me a ride!
...who's signed up to give the talk on the "Duke Nukem Forever" approach to game development!
Judging from the picture on the site, they should have called it "Cinnamonbox".
As if we need yet another forum for game publishers to pitch their products. SIGGRAPH sinks lower each year.
It should return to its role of graphics conference for academics and artists; and stop acting as the tool of established mass media.
Only time will tell. But story line has always been around, ever since Marathon:Infinity. Also HL2 seems to answer number 4 in the affermative.
Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
You have to wonder how the indie scene is doing, with big-named publishers pushing re-hases of last year's hit title. Hopefully this symposium has proof that the indie developer isn't dead. You can get some really invovative titles from them, such as Darwinia.
Its sad, from the number of comments on this article it seens the great majority of current slashdot users don't know what ACM is.