Mark Jacobs Talks About the Mythic/EA Merger
Grimwell writes "Mark Jacobs (VP EA) joined a discussion in our forums and shared his personal thoughts about the Mythic/EA merger:
'Another thing that has almost brought a smile to my face is that they are willing to embrace new IP that is not just WoW 2007 but IP that can stand on its own two (or three) feet without having to rely on the WoW userbase for its success.' Included in his hopeful thoughts was a healthy dose of realism: 'As always, I expect people to believe it when they see it.'"
The first Massive on-line sports game. EA 100 man dodge ball, or EA super Soccer.
"Tempt not a desperate man" - Willy S.
http://gamasutra.com/features/20060728/sheffield_0 1.shtml
EA (sports giant) + MMORPG with virtual money = Online virtual sports gambling! Play bookie or betting junkie, and buy more credits with real money! Now with extra realism -- If you can't pay, they come and break your virtual leg and your real leg too!
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Have you looked at open source games? Most (but not all) suck. Infighting over who's in charge, and what needs to be done end up killing most of the projects. While this is true of more open-source stuff than just games, its especially true with game developers, since they tend to be more opinionated about the "best" way to do things.
People make games to make money. Remove that incentive, and most developers will move on to other more productive enterprises. Or they'll go back to showing off their l33t graphics skills with old-school intros, etc.
Q: What do you get when you merge EA and Mythic?
A: EA
EA will whore out, milk dry Mythic and then will toss what left aside, just like they did to OSI, Westwood and many other once-great studios. I feel for Mythic employees, I hope they will like working 60-70h/week destroying souls of thier games one penny at a time.
Open source works best when copying an existing game, not developing something new. As the parent mentioned it is difficult to get folks to agree on a design, an implementation, etc. The advantage of a pay oriented development model over a volunteer oriented model is that people are still motivated to do work when they are not getting their way. Come to think of it, other open source projects that were design heavy went well when they were subsidized/financed and were issuing paychecks.
Everyone is expecting EA to gut Mythic like a just-caught fish, and they're probably right--that's what EA does.
But there was a time, when the industry was young enough to not even be properly called an industry, that a group of dedicated programmers got together to form a company with the sole purpose of taking excellence in games to a new level. That company was Electronic Arts, and they revolutionised the computer gaming world, to begin with.
Sigh. All good things eventually die or become evil.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban