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The Words of Shodan

Via GameSetWatch, an article by Keiron Gillen about System's Shock's deeply creepy villainess, Shodan. The deeply disturbed AI is in some ways a cliche, but Gillen examines why Shodan transcends genre tropes to become a truly unique character. From the article: "The core of understanding Shodan in System Shock 2 is to understand that she's no longer the AI she once was. In the first System Shock she was the cold, perfect bully aboard citadel station. The position she finds herself in orbit around Tau Ceti, millions of miles from Earth, is somewhat different. In short, for the majority of the game, she's not the antagonist anymore - but the main supporting actor and even mentor. She's not who you try to stop - she's who you work with."

52 comments

  1. SS3? by Drooling+Iguana · · Score: 3, Funny
    Also worth noting that the feature was written before news of System Shock 3 emerged properly.
    Fungwha?
    --
    ... I'm addicted to placebos
    1. Re:SS3? by swordgeek · · Score: 3, Funny

      "Fungwha?"

      Exactly my response to that comment.

      Did some looking. Bioshock, which looked like a fairly cool and immersive FPS, is apparently the spiritual successor to SS2.
      Now I'm all a-quiver! Time to upgrade the P3-1GHz, finally.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    2. Re:SS3? by BremXJones · · Score: 1
      Just tweaked the feature to stress that's "Increased Speculation that Shock 3 is in development" rather than "SHOCK 3! 2006!". When I wrote it there was no serious rumblings about Shock 3. I'd argue that, at least for SHODAN, a third sequel would be a shitty idea.

      KG

    3. Re:SS3? by Dachannien · · Score: 1

      The ending to SS2 (minor spoiler) actually implied the possibility of a sequel. It's unfortunate that the intellectual property issues are so muddled - not to mention that Electronic Arts has a large interest in them, which is generally a Bad Thing(tm) - that the original developers are only able to work on the "spiritual successor" to SS2.

    4. Re:SS3? by BremXJones · · Score: 1

      But... well, that little video was so incredibly out of tone with the rest of the game to be laughable. From a creative point of view, the point that was argued that a spiritual sequel is actually better than a real sequel. Sequelitis, for *good* narrative lead games like Shock, is generally diminishing returns, especially for the villains.

    5. Re:SS3? by Dachannien · · Score: 1

      I suppose that's true. Next time around, you'll expect to see SHODAN, you'll know she's in there somewhere, and what with the Polito trick from SS2, you'll pretty much be looking everywhere.

      Now, if you could find a way to leverage that paranoia without confusing the people who never played the earlier games....

    6. Re:SS3? by BremXJones · · Score: 1

      Putting on a backseat designer hat, If I wanted to use Shodan again, I'd just make a general Future System Shock-esque game and simply not tell anyone it's based in the Shock Universe. And then drop SHODAN in 1/2 way in or something. That'd be a surprise. Also clearly not that commercial, but it'll be so much fun. (Randomly, if you think of how many old fantasy/sci-fi IPs EA own the rights to, they could do this sort of thing a lot. Revisionist Origin-based Shodan versus The Guardian, anyone?)

    7. Re:SS3? by Anonymous Coward · · Score: 0


      Do you get paid referal fees for all the things you link to off your page? I saw referal tags for all the links. If so then this article was shameless whoremanship.

    8. Re:SS3? by BremXJones · · Score: 1
      Of course it was whoremanship. It was written for a magazine for money. Doh.

      However, no, I get no money for anything on the workblog.

      KG

    9. Re:SS3? by Ykant · · Score: 1

      It's sort of like playing 4 or 5 games of a series where you've come to expect certain "elements", playing the most recent, and finding no zombies.

      --
      Spelling, grammar, punctuation? We need something that checks logic.
  2. Melodrama by gravos · · Score: 4, Interesting

    I find TFA to be a little melodramatic. "SHODAN is... The Girl Your Mother Warned You About"... "SHODAN IS... the Hand that Wrecks the Cradle"... "SHODAN is... Her Own Impersonal Jesus"... Yes, it's true, SHODAN was an excellent character, but she was only scary because of other good design decisions on the part of the developers. The audio logs in the first game, for instance, were an excellent idea and provided a lot of suspense and incentive to explore.

    System Shock 2 was a good game, but honestly it didn't creep me out as much as the original did. Maybe SHODAN's novelty had worn off by that point, or maybe I just got more jaded as a gamer. The idea of being all alone on a monster-infested spacestation has been done to death by now (Doom 3 et al) but it was new and cool back when the original came out.

    I wonder if System Shock 3 will be genuinely scary? Here's to hoping...

    1. Re:Melodrama by Dachannien · · Score: 3, Insightful

      It's not just a monster-infested space station in the second game (actually, it's a ship, not a space station) - it's infested with your former crewmates.

      Few things creep me out as much as a bloodied guy swinging a lead pipe at me while apologizing for it, or the ship's computer interspersing announcements about the upcoming holiday shopping season with announcements about your upcoming death. Of course, that was all actually The Many's doing, so in a sense, SHODAN was merely the grandmother of that terror.

    2. Re:Melodrama by Ford+Prefect · · Score: 1

      It's not just a monster-infested space station in the second game (actually, it's a ship, not a space station) - it's infested with your former crewmates.

      ... Many of whom willingly gave in to the Many. That's the nastiest bit.

      --
      Tedious Bloggy Stuff - hooray?
  3. YES! Finally she's getting the notice she deserves by kinglink · · Score: 5, Interesting

    Shodan isn't just a evil enemy. She's THE evil enemy. System shock is easily my favorite game. Not System Shock 2, but System Shock the original.

    The thing that makes Shodan so truely terrific is that shodan doesn't just talk to you, she talks to everyone. She constantly is in communication with you, not in a way that requires communication, but through emails and data files.

    Even above that she doesn't just talk to the user, she will torment any person still alive on her station that isn't helping her. She doesn't just talk about what she is going to do to you, but she shows her AI, and you get a feeling for what is so evil about her and what she has done to the whole station.

    She has a matriarch tone to her "children", she has the angry tone for you, the computer tone for normal announcements, the condescending tone for when she springs traps. It's never the same voice. And what's so essential is this is 4 or 5 tones for a computer. This is more acting than most people can evoke and a computer is just filled with emotion.

    The fact is that shodan simply is the flawless enemy, the way she interacts with you is well done, she never feels like a "computer" she feels more alive than it. And the terror her voice evokes rivals many current day villians.

    Kudos Through the Looking Glass you will sorely be missed.

    P.S. SS3 was announced earlier this year I believe, EA was working on it.

  4. Pretentious! by mugnyte · · Score: 2, Insightful

    I think the only thing with more hubris than Shodan is the melodramatic headings in TFA. The author is...Too Much For Any Human To Bear:

    SHODAN is
    ...the Comeback Queen
    ...Her Own Impersonal Jesus
    ...Our Ghost-story in the Machine.
    ...Human, All too Human. That is, Inhuman.
    ...Just a Girl In the World.
    ...the Hand that Wrecks the Cradle
    ...The Girl Your Mother Warned You About
    ...Lost In Format Translation. Thankfully.

      The finest Sophomoric Dorky Puns one can muster

    1. Re:Pretentious! by Anonymous Coward · · Score: 0

      Many of the readers are.... unaware of comedy! If you regularly read Gillen's blog you'll find that the final article that appeared in PC Gamer UK had the headings cut (apparently), and that Gillen used the headings in a clearly ironic fashion as a bit of fun. Heaven forbid we have fun these days eh? Thank god the internet is here to police us with its host of killjoys.

    2. Re:Pretentious! by Anonymous Coward · · Score: 0

      Eh, it's Kieron Gillen, whaddya expect? "I put on my robe and wank hat."

    3. Re:Pretentious! by Anonymous Coward · · Score: 0

      Exactly, I gave up reading Keiron Gillen and other 'PC' reviewers of magazines years ago. Especially when they claim to have the world premiere review of a game, of which of course always scored highly! The details and screenshots revealed for the reviewed game, sometimes looked completely different to the actual retail game - *cough* Half-Life *cough* (check out the rocket launcher).

      - sigh

    4. Re:Pretentious! by Anonymous Coward · · Score: 0

      And I suppose you'd defend him if he made other similarly stupid decisions to make the article unreadable, like using goatse as a background image? Just a bit of fun, right? Killjoy.

    5. Re:Pretentious! by mugnyte · · Score: 1


        So if I don't "regularly read" this dork's blog, I shouldn't build an opinion about his writing? Riiiight. I'm all about having fun, and I read lots of different authors online and off, but my comment stands not on the author's style (which, if is always like this, I would quit reading him) but on the article content - which isn't fun in its volume of headings, it's stupid.

        Like anyone who constantly interrupts with silly puns, alliterations, tired jokes while a real *message* is trying to get conveyed, is simply distracting to the point of annoyance. Once=OK. Constantly=Bad.

        Mangling catchphrases into cutesy descriptions for a smart, conflicted character in a game is distracting.

  5. Truly unique? by Pfhorrest · · Score: 2, Interesting

    While I won't say anything bad about System Shock or Shodan as a character, I've one minor gripe with this summary. Certainly depth and complexity the likes of which are described here is rare in a video game character, I must object to the phrase "a truly unique character" with one simple retort:

    *cough*Durandal*cough*.

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    1. Re:Truly unique? by Anonymous Coward · · Score: 0

      And "in orbit around Tau Ceti"? Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...

    2. Re:Truly unique? by Anonymous Coward · · Score: 1, Informative

      I must object to the phrase "a truly unique character" with one simple retort:

      *cough*Durandal*cough*.


      Right, so Bungie ripped off System Shock - which I had better specify was released nearly a year before Marathon and widely publicised long before that, since Bungie fanboys are rarely willing to believe that Bungie weren't the first to do everything (a characteristic they doubtless derive from having been Apple fanboys first; everybody knows it was Steve Jobs who discovered electricity and invented the computer!)

      SHODAN was truly unique when she was created. The mere fact that Bungie ripped her off when they discovered they weren't creative enough to come up with an original AI character doesn't do anything to reduce that achievement.

    3. Re:Truly unique? by Anonymous Coward · · Score: 1, Insightful

      I don't think he was arguing about Durandal being first, only Durandal being unique. And it's true. Durandal is a far deeper character than Shodan. To this day, there are still communities discussing his exact motives -- trying to decode some of the thematic complexities of his speech. That's pretty awesome for a game made in 1994.

      Shodan was a cool character, undoubtedly. She brought a new flavor to games of the time. But you can't deny Shodan was somewhat cliche. Ooooh, she's insane. She wants to kill all humans. How original. We've seen this same tired BS in thousands of B-movies.

      Durandal also went "rampant". Obviously, his design was influenced by Shodan.

      Durandal was a Shodan we could take seriously.

      He had a purpose. He was sane. When you heard Durandal, you knew there was a master plan you didn't quite understand. You knew you were just another of his pawns in a chess game spanning the entire galaxy. You knew you were probably doing something sinister by helping him in Marathon 2. And he knew his big computer brain made him far superior to you. However, you also knew he was far too sophisticated to settle for something stupid like "kill all humans". He understood his weaknesses and limitations. For the win, none of it came across as stupid or melodramatic.

      One of the biggest complaints against Halo is that, despite its pedigree, it doesn't offer a character like Durandal. I'd agree.

      Durandal remains one of the most awesome characters in gaming history. To deny his uniqueness or dismiss him as a "rip-off" is folly.

    4. Re:Truly unique? by Snowmit · · Score: 1

      If I had mod points I'd give them all to you.

      Great love letter to my favourite gaming NPC fo all time.

      --
      I have a lot of opinions about Cyborgs and Architects
    5. Re:Truly unique? by Anonymous Coward · · Score: 1, Insightful

      Thank you. I thought I'd get flamed for that.

      One of the great things about Durandal is how everyone takes away a different interpretation. His words are literature.

      I mean, with Shodan, you get some scares. It's cool. And it was really new at the time. I get it.

      But Durandal had a way of spooking players far beyond a synthesized voice and far beyond, well, the game itself. From what I took away, Durandal's struggle was a basic fight for survival. He knew he could exist until the end of time (the collapse of the universe), but seriously feared that end of time. After crunching the data and reading up on history, he thought he had a good blueprint for survival (thus sending you off to planets afar to retrieve his artifacts in M2). This seems eerily similar to a religion, does it not?

      It's vague but other AIs hint that his plan may wind up devasting several galaxies, taking hojillions of lives, and might not even work. Which seems kinda mean at first, but how is it any different from little kids flooding out ant hills? How is it different from nations going to war over ideals? Durandal really made you question this boring, modern human life on a fascinating scale. He was chasing survival and immortality the same way we all do. He was powerful but at the same time deeply fearful. He knew shame and understood that one false slip could mean his ass. And I like to think he understood his place in this dynamic.

      Like I said, Shodan was pretty sweet. But she doesn't hold a candle to Durandal.

    6. Re:Truly unique? by anti-human+1 · · Score: 1, Informative

      Ditto to the GP... Karma's a bitch I suppose. Virtual mod points awarded. AC unnecessary.

      I have seen comments to the effect that people never played Marathon. Now is the time.

      Hey, I had to do something useful with the post.

  6. OT: Durandal by Travoltus · · Score: 0, Redundant

    Durandal (of Marathon fame) had far more uniqueness than SHODAN.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  7. Sisyphus strikes again. by Anonymous Coward · · Score: 0

    From TFA: "Spare her the fate of superhero comic archvillains whose threat is muted by infinitely recurring Pinky-And-The-Brain-esque attempts to conquer all existence." Kind of puts it all in perspective. Even if you think you're a god, you're still bound by karma.

    "You are a fluke of the universe.
    You have no right to be here.
    Whether you can hear it or not,
    The universe is laughing behind your back."
    http://monster-island.org/tinashumor/humor/deterio r.html

  8. SS3 *and* Bioshock by sparkhead · · Score: 3, Informative

    While Bioshock may be the spiritual successor to SS2, EA is supposedly working on SS3, according to PC Gamer UK at least.

    Have been waiting for Bioshock for a while now, looks to be great, hopefully it can hold the feel of the SS's.

    And if EA doesn't f it up (yes, I know, little chance of that), we'll have another SS followup.

    (Side note: the linked article keeps changing. Could've sworn I saw a reference to Syndicate in there. And if there's one game franchise other than SS I want to see revived, it's Syndicate.)

  9. Re:YES! Finally she's getting the notice she deser by Twisted64 · · Score: 2
    P.S. SS3 was announced earlier this year I believe, EA was working on it.

    Great, now to unlock more psi abilities you will have to kill 3 zombies with a gun, push one off a ledge, and get one "newspaper headline" kill by doing it in a unique place. If EA brings anything from their sports/racing titles to System Shock, from the "play longer and repeat missions to unlock better stuff" idea to licensed menu music, I will dedicate the rest of my life to finding the decision-makers and killing them in the kind of ways that make GTA scream UNIQUE STUNT BONUS!!!
    --
    Consciousness is a myth. Trust me.
  10. Re:YES! Finally she's getting the notice she deser by kinglink · · Score: 1

    See murder's bad.. m'kay?

    I prefer the Scrubs scene where you grab a guy's banana Hammock and throw them off the roof. It's a 10 on the pain scale.

  11. SHODAN as Mentor? by Bieeanda · · Score: 2, Interesting

    Poppycock. For the first half of the game, she's wearing the voice of dead Doctor Polito, and treating you as a slightly more capable version of the psionic monkeys that chitter and scream in the Von Braun's corridors. When she reveals herself, the illusions of even that degree of care are gone. There is one point in particular, where you can find some upgrade software and information regarding her ultimate plans. She deletes the software in retaliation, and you can bet your ass that if she didn't need you fully functional, she'd have scrambled your brains while she was at it.

  12. Re:SHODAN as Mentor? (spoiler, kinda) by Kamineko · · Score: 1
    When in the game can you find the information?


    I thought that if SHODAN wanted your brains scrambled, she could do it at any time during the last act of the game. Is it because she's too busy fiddling around with the Von Brauns hyperdrive to care?

  13. Re:SHODAN as Mentor? (spoiler, kinda) by Kamineko · · Score: 1
    Ah, I getcha now. Yup.

    If anybody's wondering, there's information on all the logs and stuff here: http://www.strangebedfellows.schwarzsilber.de/shoc klog/shocklogs.html.

  14. Re:SHODAN as Mentor? (spoiler, kinda) by Bieeanda · · Score: 1
    It's in one of the cargo bays on the Command deck. Apparently the doors don't open until you've done something else on the deck, but you'll know the place when SHODAN tells you to stop dicking around.

    I thought that if SHODAN wanted your brains scrambled, she could do it at any time during the last act of the game. Is it because she's too busy fiddling around with the Von Brauns hyperdrive to care?
    That's a good point. From my perspective, if SHODAN has enough threads into you to wirelessly credit or delete cyber modules, then she's probably got enough to flatline or lobotomize you. My interpretation could be wrong, or it could be one of those flimsy plot points, like the Grove managing to drift all the way to Tau Ceti in less than seventy-five years.
  15. Share the Love by CrtxReavr · · Score: 2, Insightful

    It's certainly nice to see S.H.O.D.A.N. and the System Shock series getting the front-page /. props it deserves.

    The System Shock series introducted me to an entirely differnet realm of video gaming: Fear.

    I'm not a fan or horror movies and not into being scared by books or film, but for some strange reason, I love a scary video game and the SS games are the only ones that have ever managed to do it.

    I'm such a fan of these games that I absolutely had to chase down and have the trioptimum dot com domain for myself.

    -CR

    --
    "So is the BSD licence even more 'free' (than GPLv2)? Yes. Unquestionably." --Linus Torvalds (TinyURL.com/2vugzl)
    1. Re:Share the Love by grub · · Score: 1


      Play Thief: Deadly Shadows you're guaranteed to poop your drawers when playing The Shalebridge Cradle level.

      --
      Trolling is a art,
    2. Re:Share the Love by Mister+Whirly · · Score: 1

      Sweet, my two favorite non-shoot-everything-you-see-without-thinking FPS games all in one thread. System Shock (original and 2) and Thief were the most engrossing games that had me in complete suspended disbelief. Hands down the best atmospheric FPS games made, especially for their time.

      --
      "But this one goes to 11!"
  16. Re:YES! Finally she's getting the notice she deser by Anonymous Coward · · Score: 0

    She has a matriarch tone to her "children", she has the angry tone for you, the computer tone for normal announcements, the condescending tone for when she springs traps. It's never the same voice. And what's so essential is this is 4 or 5 tones for a computer. This is more acting than most people can evoke and a computer is just filled with emotion.

    Reading this, I'm struck by the goddess figures Kali in Hindu theology and Coatlicue in Aztec mythology. Shodan sort of represents this "devouring mother" archetype applied to modern science-fiction.

    I loved the System Shock series, and think it's easily one of the most underrated games ever. But Shodan comes from a long line of similar figures in human history.

  17. Re:YES! Finally she's getting the notice she deser by kinglink · · Score: 1

    human history and game history are two different things. Making a convincing character is something few can really do. By convincing I mean someone who is well rounded not just an action hero or such. Watching Shodan mother her young in the module 2 is just frightfully scary, though interesting.

  18. SHODAN by ebolaZaireRules · · Score: 1

    What I want to know is where I can get a speech simulator that is anywhere near as creepy as SHODAN's voice.

    It still gives me the creeps every time I play it.

    When its me vs the many, I'm always glad to have a derranged psychotic AI with no ethics (SS1). Well, its better than the alternative, anyway.

    Insect

    --
    The Bible: Historically verifiable fact from an observers point of view
    1. Re:SHODAN by F_Scentura · · Score: 2, Informative

      Doesn't exist, her voice was a normal human voice, emotive behind a false attempt to sound detatched and then processed with FX and further manipulated by cutting and pasting sections. They did a superb job of making her sound more crazed and frantic as you progress further into the game.

  19. Hallo Leude by teppichluder · · Score: 1

    ich w

  20. Re:SHODAN as Mentor? (spoiler, kinda) by Akaihiryuu · · Score: 1

    All they would've had to do to explain the grove thing would've been to have SHODAN say that it went through a wormhole or fell into a black hole or something...it wouldn't have to be fully explained scientifically, it could've just been a short comment thrown in, to show that they at least put some thought into having a piece of Citadel go far enough away that it took an FTL drive awhile to reach it.

  21. That is easy by SmallFurryCreature · · Score: 2, Funny

    Just take any ordinaly speech syntasyser and remove the ethical constraints with some hacking and you too will have your very own shodan.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  22. Re:YES! Finally she's getting the notice she deser by Akaihiryuu · · Score: 1

    True, SHODAN is a very unique and interesting character. But don't forget to give credit where credit is due, to the actress that voiced her: http://en.wikipedia.org/wiki/Terri_Brosius

  23. Best videogame AI ever... by BitwizeGHC · · Score: 1

    ...Eden. From Rez. In many ways she is the anti-SHODAN; and if you study the game's audiovisual symbology carefully, and think of it as "Eden's thoughts", she becomes a surprisingly intriguing character.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  24. how do i play sys shock or sys shock ii on xp? by jcruelty · · Score: 1

    Does anybody know how I can play System Shock or System Shock 2 on WinXP? Is it even possible? I've always wanted to check out these games as people talk about them so much.

    1. Re:how do i play sys shock or sys shock ii on xp? by Flyboy+Connor · · Score: 1

      For System Shock 2, see this thread on the TTLG forums.

      As for the original System Shock: I have tried for many hours but could not get it to work. There is a thread on it at the TTLG forums, but for me the tips there did not work. It is a pity, because System Shock is among my favorite games of all time, and I would love to play it again, this time in 640x480 mode.

    2. Re:how do i play sys shock or sys shock ii on xp? by jcruelty · · Score: 1

      thanks!

    3. Re:how do i play sys shock or sys shock ii on xp? by Mister+Whirly · · Score: 1

      System Shock 2 ran in Compatibility mode under XP. Also make sure you check out this site - http://shtup.home.att.net/ for some sweet graphical updates on the origianl.

      --
      "But this one goes to 11!"