Austin Game Conference 2006 in Depth
New games site OGX has up an overview of last week's Austin Game Conference. The piece touches on the big talks (Rob Pardo, Jon Landau, Vernor Vinge), and gives some informational tidbits about the always-interesting panel discussions. From the article: "Community was also a topic that was frequently the primary driver behind a panel, or as a secondary topic that rose up in relation to the topic at hand. Gordon Walton, Studio Director for Bioware Austin held a particularly radical presentation entitled 'Rethinking Service Offerings.' Walton noted that the player perspective about customer service amounted to 'No matter how we do service, we suck.' and questioned why companies spend energy on a perception based challenge that they have not been able to overcome. Walton's premise was that since the customer service infrastructure for a MMORPG eats the most revenue and generates less than favorable results, it may be entirely possible to cut customer service offerings down entirely to a set of automated tools and save the money spent designing for satisfied customers."
You've come to the right place then, you should find more than enough Linux fags around here.
Oh, wait... gaming thread, forget I said anything.
You will at least get salt if you do this.
" it may be entirely possible to cut customer service offerings down entirely to a set of automated tools and save the money spent designing for satisfied customers."
Customer service's job is to turn unsatisfied customers into satisfied customers. Since everyone will eventually have some issue they need customer service for, and most everyone hates automated systems, this sounds like a great way to guarantee failure.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
"... since the customer service infrastructure for a MMORPG eats the most revenue and generates less than favorable results, it may be entirely possible to cut customer service offerings down entirely to a set of automated tools and save the money spent designing for satisfied customers."
This sucks! When it comes to customer support for online games I am very enthusiastic about the human touch.
The first MMOG I played, There, sported truly revolutionary customer support - players could summon a support technician to "physically" appear before them and help guide them through their issue. People could volunteer to be virtual caregivers to help those with more common and non-pressing issues. Talking to one of these individuals really made me feel like my business was appreciated.
Guild Wars, with no monthly fees, has the best customer support of any software product I've ever owned. A human always gets back to me within 24 hours and their reply always contains personal assistance from a named and individually accountable person, accompanied by 5 automatically chosen "best fit" FAQ links that are suggested by some kind of algorithm (hit and miss). On more than one occasion they have thanked ME for bringing my issues to their attention, and thus, on several occasions I have taken the time to write back to express my great satisfaction with their business model.
Conversely, I required technical support from Blizzard for an issue in WoW. I couldn't find a customer support link anywhere on their site. All I could find was a user forum. I went to the forum and attempted to ask a question but I was prompted to create an account first. I looked and looked for a link to create an account when I finally glanced in the corner to see that the logon server was completely offline! My issue was eventually resolved by a friend that I conversed with over my cell phone at my additional expense. That's what you get for $15/m from Blizzard. That and slow-as-molasses Bittorrent P2P distribution of mandatory patches.
I will not resubscribe to WoW due to Blizzard's atrocious service. However, I will very gladly and readily subscribe to ArenaNet and NCSoft games now that I see how dearly they appreciate my business and how important it is to them that I get the most out of my gaming experience at all times.
Information. I would click it if I were you.
Any tech support for an MMO could, in my opinion, be handled via message boards. Everything should be handled on the website. Not only would the community be supporting itself in some regards, but any official tech support team members could be easily added/replaced as needed. This also eliminates the need for any official tech support office, unless you wish to bring a couple in-house just to administrate the whole process.
This does require a little more attention be paid to security, however. Not just security of the accounts, but security of the community. Thats a different topic though, more relating to message board management.