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NVIDIA GPU Gems 3 Call for Participation

H. writes "Following the success of GPU Gems and GPU Gems 2, NVIDIA has decided to produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs. If you would like to contribute to the GPU Gems series, please read the submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter." (Here are the participation guidelines.)

8 comments

  1. Posting 101 by AmIyourJuliet · · Score: 1, Insightful

    This may just be a personal pet peeve, but I hate when the author neglects to explain what the hell they are posting about. I'm tech-oriented (are we not all reading slashdot?), but I have no clue what a GPU gem is? I don't feel compelled to go to some outside link just to discover what you are even discussing here.

    1. Re:Posting 101 by Anonymous Coward · · Score: 0, Troll
      but I have no clue what a GPU gem is?
      GPU is the buzzword for graphics card processors. Gems is the antiquated term used in the old "graphics gems" series of books, which in and of itself is assinine (much like the term GPU.)

      And by and large the book series GPU gems is primarily about writing "shaders" (another assinine buzzword for "programs") for video cards-- well, video games anyway.

      So whenever you see tons of assinine buzzwords you don't understand, you're safe to assume it's game industry related.
    2. Re:Posting 101 by theelectron · · Score: 4, Informative
      GPU is the buzzword for graphics card processors.
      Yeah, just like CPU is some asinine buzzword for the processor in a computer. (BTW, GPU is a abbreviation meaning Graphics Processing Unit and is a standard term outside of the gaming circle and makes perfect sense)

      Gems is the antiquated term used in the old "graphics gems" series of books
      True enough.
      which in and of itself is assinine

      Not really, gems in this sense is used to mean something small that is of value. It's a common term, like: She's a gem of a daughter. Since the book if full of example programs for the shader unit in a GPU, GPU Gems is a good title, and not a worse title than most new books now-a-days anyway.

      And in case anyone is wondering, the shader unit is a mathematical unit in GPUs that are usually used to 'shade' a scene, meaning to translate a 3d model into a meaningful 2d representation. Shader units can also be used for other tasks, such as physics, because of their ability to do floating point calculations en masse quickly.\ I hope that helps clear things up.
    3. Re:Posting 101 by drinkypoo · · Score: 2, Funny

      This may just be a personal pet peeve, but this is news for nerds. Do you not know who nVidia is? Do you really not know what a GPU is? And for that matter, do you really not know what a gem is?

      I'm tech-oriented (are we not all reading slashdot?)

      Tech-oriented? What does that mean exactly? From where I'm sitting it looks like the way you're using it, it means you're facing the computer.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. From the first link... by BLKMGK · · Score: 1
    As the title indicates, GPU Gems contains a collection of tips and tricks for real-time graphics programming with graphics processing units (GPUs) that are found on modern graphics adapters.

    Yeah, I had no clue what it was either....
    --
    Build it, Drive it, Improve it! Hybridz.org
  3. Revolutionary idea by andi75 · · Score: 1

    I have this great idea where you put the color in one texture, and the (precomputed) brightness into another (possibly much lower resolution!) texture. With the right hardware, you can even color AND light the scene in a single pass!

  4. Gems obviously by mattr · · Score: 1

    Not to be facetious, I have long wanted to see more realistic gems (gemstones) and in fact did some modelling work on them a long time ago. Gemstones are fascinating and particularly with more lifelike video displays coming, realistic calculation of what happens to light in gemstones is perhaps a good area to look at.

    One problem of course is that when you look at a diamond, or a baccarat chandelier for that matter, each eye sees a different path, though perhaps this could be rendered on those new multi-angle LCDs.

    So my suggestion would be to look at code for realistically rendering types of crystal and gemstones, and to do it right so you can see the "fire" they say is in a diamond, identify levels of quality and so on.

    A scratch on the surface (sorry) of fast high quality crystal rendering would be great for games, education (geology? art?), all kinds of things. And it is one place that a fast rendering unit that doesn't cut corners ought to stand out above the rest.

    1. Re:Gems obviously by Anonymous Coward · · Score: 0

      you might want to check out "A Simple Method for Rendering Gemstones", Thorsten Scheuermann, Game Programming Gems 5, Charles River Media, 2005.

      or http://www.3dlapidary.com/Home.htm

      or http://www.actapress.com/PaperInfo.aspx?PaperID=14 467