Lawmakers Trying to Head Off Massive Taxation
An anonymous reader writes to mention a Reuters article about a lawmaker's attempt to stop the Government's interest in taxing Massively Multiplayer Game content. R-New Jersey Jim Saxton is cautioning against exploring the taxable status of in-game items. From the article: "'The goal of the forthcoming Joint Economic Committee study is to help lawmakers understand the issues involved and head off any premature attempt to impose a tax on virtual economies,' he said. Under current law, Saxton said if a transaction takes place solely within a virtual world there is no 'taxable event.' Dan Miller, chief economist for the Joint Economic Committee, said earlier this week that the committee's study would start with a blank slate and be completed by the end of the year."
If I die and leave a taxable estate, you can bet that the government wants their hands deep in my pockets to extract their pound of flesh, even if there is no actual money changing hands.
Just ask any farmer with land holdings.
So long as you only look at those MMOs that the IG currency has an out of game (offical) value (IE 2nd life, Project Entropia), then you do have an actual sale going on....
I know NOTHING about taxlaws and strange things that have to do with interstate/country taxes, however If I were to look at this on the most basic level:
You have 2 people that live in the same state, and use a program like PE or 2nd live, that is based in said state. If there is a sale between these 2 people, shouldn't that be covered by local tax laws?
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
Not that I want this to happen, but...
If the government can't get it's collective head out of it's ass to setup/allow for inter-state/inter-country taxation of goods & services; how do they EVER expect to tax imaginary items!
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
That if I get a monopoly in Monopoly(r) that my future games have to be government regulated?
That I have to declare income taxes on all cash received while playing PayDay(r)
That I have to declare my tax status to the IRS when I finish the game of Life(r) and retire?
with lots of special armor - and I sell it to other players for real-world cash - I would HOPE that the IRS would come after me.
Let's get real.
-- Tigger warning: This post may contain tiggers! --
Though not directly related to the topic, it would be interesting to explore taxing MMO usage much like how some governments tax other "addictive substances" such as alcohol and tobacco (and sadly enough, gasoline).
-my internet connection, my computer purchases, software purchases, etc???
every day http://en.wikipedia.org/wiki/Special:Random
first of all that heading could have just as easily said MMOG instead of massive... :)
anyway, I wrote a program in VB that does some fake sales operations and accounting. Are they going to tax that virtual currency too? How about currency I just made up in my head? Who cares, I'd just give away enough in-game currency to a charity (low lvl players lol) that I'd be tax exempt. Oh wait, the game I play is based in South Korea, never mind
Is it just me or is it not going to upgrade to Vista in here?
The only things certian in Life are Death, Taxes, and Server Crashes. Second Life, that is.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The government has a hard enough time tracking down money laundering in the real world, if they made a tax on virtual items it would simply put a few more hoops in the way of people who want to get real money out of it. IE They would launder it. The people getting money would still wind up with less, but unscrupulous people could make a buck off of it instead of the government. Meh.
Monstar L
Who do I vote out of office? Give me a f-ing ballot. Who do I vote out of office? Gimme a name. Gimme a name! >:(
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Just vote Republican. Or, if that whole Religious Right / USA PATRIOT Act thing annoys you, vote for moderate Republicans (also known as "Libertarians").
"No taxation without representation" is one of the reasons the colonies broke from the the British Empire. It's a founding principle of the U.S., so we should preserve and extend this principle to online communities.
All taxation- and enforcment- should happen in-game. Let the IRS set up their own area in Second Life/WoW and hire in-game tax avatars to go around collecting money. If they get robbed and killed by griefers, hacked, etc., then tough luck- they will have to suffer just like the rest of us. If they can enforce tax laws and make them stick IN-GAME (without special privileges conferred by server operators, or resorting to meatspace tactics) then they deserve what they can get.
Besides, collection of taxes has to be followed by use of collected monies for the public good- maintenance of roads, public welfare, social services, etc. They can't just collect and keep it- that's extortion. (then again, might makes right, I suppose.) So for all this in-game tax collection, I'd expect to see relatively safe passages between population centers, a police force to settle disputess, public infrastructure, etc.
IANAL and IANA Accountant, but I believe if you "make money" off of a hobby, you 1) have to declare the income and 2) can deduct the actual expenses.
Making money by monetizing game assets is no different than making a profit by buying and reselling items on EBay. You generally get to deduct costs that are 100% related to your hobby/business such as subscription fees, and make partial deductions for costs that are partially used for your enterprise, such as your computer, subject to limits set by Congress.
If the IRS determines you "labored" to create your virtual world before selling it for US Dollars, they may also hit you with self-employment, Social Security, and medicare taxes. On the bright side, you can open up a self-employed IRA and enjoy other benefits of being self-employed. In the eyes of the IRS, that big island full of stuff is no different than the quilt your mother made from raw materials then sold for a profit on E-Bay.
Here's where things can get tricky with respect to the IRS:
If you barter assets in-game, they probably won't be taxable. But if you barter for a real-world asset, or an asset in another game, they may be. The IRS taxes barters, particularly barter-for-labor or barter-for-fruits-of-labor, as taxable events, just as if the items had been bought or sold for money. Appraising the value of an island full of stuff in one game that you trade for a similar island in another game can be tricky, much like trading two old, collectable manuscripts or paintings.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Taxes should apply as normal to real money paid for access to objects in environments.
/dev/null and claim losses on all the data I failed to analyze. After all there are many companies monitoring traffic and providing reports.
You already do this when you purchase Microsoft Products. You don't buy anything but rights to access the code under specific conditions.
The only thing needed to track is real world cash.
Stupid Examples:
1) I take my cable connection and count all the bits I dump to
2) Tracking virtual ecomomies mean someone other than the government is printing money.
On the other hand, Democrats actually understand the internet. As a bonus, they also want to get rid of the payroll tax.
According to Blizzard, I don't own anything inside of the World of Warcraft. Why the hell would I be taxed on property that belongs to someone else?
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"Every artist is a cannibal, every poet is a thief."
In order for any taxation to take place in USD, there would have to be a way to discern a conversion rate from game currency to USD. For transactions involving USD to game currency and vice versa this is simple, but for game currency to game currency transactions this would be impossible without some standardized way to convert. I believe that claiming the going rate at unauthorized currency stores would be a hard one to put across. Moreover in the click thru agreement of just about every game, it is stated that the ingame items, currency, etc all belong to the game company. As such, any transaction happening solely within the game would be a sale of an item to oneself. I can't honestly see how that transaction could ever be passed off as taxable.
Your wife or girlfriend's body is not for sale. However there are some people who would pay money to sleep with her. Only losers use prostitutes, but it takes bigger losers to pay real money for online equipment and characters. The fact that you have no intention of paying for it doesn't matter. It only matters that somebody would.
Suppose I'm in the business of making MMRPG items and selling them in the real world. I'm a very small business netting $5,000/month for the past year and a half after taxes.
I decide to expand. I could expand slowly, hiring one talented game-player then, when the business grew enough, another.
Or, I could go to a bank or to investors with a business plan to grow the business at the rate of 2 new player every month until I reach 20 players, then re-assess the situation.
Any lender or investor will want to know how much the business is worth. They will want to know all my in-game assets. A bank may loan me money only if I can put these assets up as collateral. In some cases, the company running the game may have to modify their terms of service for me in order to make this happen.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Taxation without representation
"I just can't sit while people are saying nonsense in a meeting without saying it's nonsense" J Watson, Sci Am 288:(4)51
They can tax my Meat when they pry it from my (Cold Damage), Beaten Up(3), (eXtreme Mittened) hand.
These are my friends, See how they glisten. See this one shine, how he smiles in the light.
Just have your friendly GM go into the MMOG and magically make Gold just for the government.
Might be a problem with inflation if those IRS agents decide to buy mounts.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
The goal of the forthcoming Joint Economic Committee study is to help lawmakers understand the issues involved and head off any premature attempt to impose a tax on virtual economies,
How the heck would the government spend a few Neopoints from Neopets?
Maybe the game sites need to be sure the point system in the game is properly listed as having a cash value much like coupons did for a while. Remember when states wanted to charge a sales tax on cents off coupons? The coupons started having a cash value of 0.005 cents each in the USA. You would need to have 200 of them to have a cash value of a penny.
It would take a lot of coupons to have a taxable value of interest to the IRS. Expired coupons have no cash value.
The truth shall set you free!
After reading TFA, it's not completely clear. Are they talking about taxing in-game transactions, or taxing in-game content sold for real world $$? Because the former is beyond ridiculous, while the latter actually sounds pretty reasonable. Of course, then there's the fact that most MMOs make it 'illegal' to sell in-game content for real-world $$ in the first place. The only real exception I can think of is Second Life.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
In other news, Capital Gains tax now applies to Monopoly(R)
Do I get to count losses (due to player theft or otherwise) against my taxes owed as well?
If the IRS accepts payment in game plat, gold, credits, isk, etc...
Steve's Computer Service, Hobbs, NM
Other people have said this, but I'll put it in my own words:
If I ever wind up with a real world tax liability as a result of a transaction that occurred entirely in-game, then my time playing such games is at an end. Period.
I am OK with taxing income when someone sells in-game assets for real world money. This is as it should be. But if I wind up owing the IRS money because I pick up the Sword of a Thousand Truths off of a raid boss in WoW, then my days playing such games is over. I doubt I am the only one that feels this way. Lawmakers take note: you will be harming the economy in a very real way if you tax that.
Intelligent responses welcome, flames will be met with marshmallows.
movie scarface...
WTF kind of artform have we created?
On the other hand, reporter Julian Dibbell wrote an article on whether gamers should pay real-world taxes on virtual treasures and got a different opinion from IRS's Business and Specialty Tax Line.
This stuff is fairly interesting to me. Completely ignoring this "Internet barter" would open up fairly large loopholes in the taxation system. On the other hand, strictly enforcing such rules would be ludicrously burdensome on both the government and the taxpayers. Most likely what we'll see is essentially what we have now. Technically these transactions will be taxable, but such taxes won't be enforced unless someone started really abusing things.
If it were up to me we'd just eliminate income taxes altogether. The whole idea that the government would even consider taxing these innovative economies points out what's so wrong with the income tax. Free trade is a good thing - it should be encouraged, not taxed.
will that become illegal?
they can barely keep proper track of positive votes as is.
It is fairly easy to argue income tax should always apply. I enjoy my job but that doesn't excuse me from paying tax. Any activity where I end up with more real world cash then when I started it is an income and should be taxed.
In fact as a programmer I could do most of my current work inside secondlife, but wouldn't expect this to save me any tax.
However when it comes to sales taxes it is much harder. When you sell an ebook or video form a website you have to pay sales tax (ignoring all the complex cross-border rules), why should you not have to pay it when you buy an ebook or video inside a 'game' like secondlife.
Any distinction between a scroll of teleportation, a map of the forest kingdom, and a tourist guide to Australia I purchase and read 'inside' secondlife seems arbitrary.
We already pay tax on 'expansion packs' that only confer in-game benefits, why should we not pay tax on in-game purchases that can confer real world benefits.
However simply accepting across the board taxation is only the start of the problem. In lots of games outright theft can be encouraged. How do you construct a tax form for a space pirate? What about cheats, do you have to start locking them up for forgery.
The example of game economies are just an extreme case of how poorly our legal and financial systems can cope with any information economy. In truth sales tax doesn't work as designed for any information assets, in-game or otherwise. Eventually governments will be forced to realise this.
If you want a tax system that makes logical sense (this doesn't appear to have ever been a criteria for any current tax system) it has to be proportional to consumption of physical resources.