Will Wright and Spore Profiled in Popular Science
Via Joystiq, an enthusiastic interview in Popular Science with Will Wright. He talks about his much anticipated PC title Spore (still slated to ship later this year), the educational qualities of games, socializing via games, and the future of gaming. One of his closing comments: "Getting people more connected to the real world through gaming. Because I think we all live in our own little bubbles, we have our own little lives and there's this whole world out there of things happening that we're kind of dimly aware of. We might pick up the paper or watch the news. And it's a complex world. A lot of very strange twisted dynamics, interesting things, very important things that are going to shape the future that our children live in. And that if you could just get everybody to be a little bit more aware of the world around them, and how it works, and have that feedback in to the course the world is taking, gaming could be an incredibly powerful mechanism for steering the system."
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This guy's the limit!
Man, when Spore comes out and turns out to have boring sucky gameplay (see: Black and White), all of this hype is going to be embarrassing.
Ok, I have no idea if the gameplay is going to be good or not, but certainly it can't be as good as all of the hype it has been getting. I was as excited as anyone at the demo he gave at E3, but until we have something resembling a beta to play around with I'm going to file this under "pre-release over hyping" and get on with my life. It will have a nice cozy location between Daikatana and the Segway.
I read the internet for the articles.
gaming could be an incredibly powerful mechanism for steering the system
Actually, gaming is just another opiate, another bubble we can wrap ourselves in. Just like every other medium. We all appreciate the thought, though.
...when Will Wright makes a Sim Copter that doesn't crash all the time.
Wright is a brilliant guy and I can't wait for Spore. But I would point out one way in which he seems to have conflicting passions when it comes to making games. On one hand, he says he likes the idea of games that connect people more to the world, by showing them all these different things around them. On the other, he says he likes the idea of games which adapt themselves to the player. When you think of it, the first thing brings people "out of their bubble" and the second thing creates a new kind of "bubble".
After reading the article, I think I disagree with his notion that games which adapt themselves to the player will be very common in the future. Mainly because it's just not an idea that excites me, whatever that's worth. Plus, technically, it's hard to implement that kind of AI without fucking it up, and just ending up with a game that does random things. It's like how ten years ago, the industry thought MMORPG's were going to be big business in the future. All these developers tried making them, and fucked it up because it's a technical and logistical nightmare. (You could even say Sims Online is included on that list, but I don't know, I've never played it.) Now what? We've got WoW and a few peripheral MMOs played by losers (no offense).
Finally, there's a different way games can connect us to the real world, and it's what every old-school video game was based on: simple hand-eye co-ordination. Every game from Pong to Super Mario Bros was based on developing this skill. Now that games are so complex and cerebral, the importance of hand-eye co-ordination is diminished. But it still remains a tremendous way to "connect to reality". Look at Guitar Hero. It's essentially about hand-eye co-ordination (OK, ear too). Those are still my favorite games: ones where you develop a real motor skill. It's one of the reasons I worry for the Wii: The Wiimote doesn't seem precise enough to create games where your level of success meaningfully improves with practice.
Just so nobody gets confused: Peter Molyneux made Black & White, not Will Wright.
Will Wright brought us such generally non-sucky games as The Sims and Sim City.
The hype for this game is getting to be so ridiculous that I don't see how the game won't do anything but disappoint. It's being made to seem like the second coming. It certainly looks compelling, but I wouldn't be surprised if it turned out to be a glorfied RTS with unit customization.
The marketing team sure is working overtime to promote this one. Rest assured the game will sell strongly within the first few weeks of release on media attention alone.
For those who are convinced that there's too much hype to the new Will Wright game 'Spore'... what else can you possibly expect, given the mans' track record?
Combine what he's done previously with the team he put together and the type of game he's making - unless he hid in a basement and told no one, including EA, what he was doing, his project would be 'overhyped'.
This does not mean the game will suck. It means it will suck to whomever decides that due to the huge hype, if it isn't the 'best bang since the big one', it sucks. In other words, the idiots.
Frankly, the man made exactly one bad game - SimHealth - IMHO, and that was under contract to a NFP to try and educate people about health care, so I'll give him a pass on the game and an honorable mention for public service.
If the game is only as good as the features shown in the demos, it is still worth the $49.95.
Thanks for that - I couldn't understand why a huge B&W discussion erupted over a Will Wright game. Not that I don't think Spore will fail to live up to expectations How can it? The guts of it is an alien dress up doll, just like the Sims was a traditional doll house. I don't play with dolls. Except for my Ric Flair ACTION FIGURE...
Yeah, I feel kind of bad for putting another computer game in that list now. I just wanted an example of something that was hyped to the moon and was ultimately disappointing when it came out.
I read the internet for the articles.