Disney, Stuffed Animals, Draw Kids to Online Games
CNN Money has up a piece looking at the next defining force in online games; neither Blizzard nor Lord of the Rings Online has their attention: it's all about stuffed animals. 'Tweens', as they're called, are a hugely influential market and game-makers are finally responding with online spaces keyed to their interests. Titles like Club Penguin and WebKinz allow older kids their freedom while still providing a safe place to play. Outfits like Disney and Nickelodeon are getting into the fray, and with good reason. Tweens, the article estimates, are a $40 billion demographic. "Club Penguin and Webkinz trumpet their sites as safe, ad-free environments. Disney and Nickelodeon are more frankly commercial and--in a big shift--ad-supported. Marketing to kids is always tricky; no one wants to be seen shilling to children. And whether the kids will buy the branded content, or the products advertised, remains to be seen. But the biggest question hovering over this whole market is what the kids will want in the future--like next week. The most carefully crafted strategies can be blown up by an overnight shift in whatever adolescents deem cool. "
"I get all my homework done during recess because then I can go home and play Webkinz"
Oh, yeah, sign my kid up. Nothing I want more than to have a kid that spends her recess time doing homework so that she can play some inane game on the computer where online furry things get to play outdoors while she's stuck inside. No need for her to have any downtime, time to recharge and decomress in the middle of her schoolwork.
Oh, well, I guess that's practice for when the ozone is completely gone and nobody is allowed outside anymore.
Is it just my observation, or are there way too many stupid people in the world?
Because kids today really do need to be marketed at more. It's not like they're already being bombarded by corporate culture enough.
Gamertag: WyleType
One notable observation so far: Webkinz sucks. When a child forgets their username ("Who could have imagined that this could happen?"), there's no way to retrieve or reset it. Attempts to re-register with the secret code draw an error. An attempt to reach tech support got me one illiterate, useless response three days later, followed by nothing.
"Not an actor, but he plays one on TV."
So they are combining their own version of Beanie Babies with a MMOPG? I see this making them lots of money if it catches on. The only question is has enough time from the last Beanie Baby crazy lapsed for those that are into that sort of thing to be into this version?
I don't even want to think about the number of Beanie Babie that my mom has. I could easily see folks like her going out and collecting all of these toys and then going to the companies MMOPG to register all her babies with the company.
... Viva Pinata online.
I cancelled my 8-year old daughter's Toontown account this morning because she hadn't been playing for a while (at $9.95 a month). The cancellation went smoothly and we got to the point where they asked why we were cancelling.
I said because she's into the "penguin" site and just lost interest in Toontown. "Oh yeah, I've been hearing about the penguins quite a bit lately" was her answer. (i.e. clubpenguin mentioned in tfa)
Note that there was a lot of work put into her Toontown character. It's like WOW in that the character needs to be developed and leveled. However, my daughter and her classmates had no problem simply dumping their character and moving on en masse. The time investment is viewed differently at that age.
Before penguins, Webkinz was all the rage but it now also sits idle. It's a classic fad where there's a window of opportunity to grab the market but the finicky age demographic here makes it really brutal to keep them like WOW does. There are grownups I know that would literally cry if they lost their WOW account whereas these kids would just move on to the next thing without batting an eyelash.
On another topic, all of this was accomplished with a strict one-hour a day regimen, after homework and casual reading time, etc. Imho, the positive aspect is that they focus intently and stick to the tasks involved for an extended period of time (i.e. one sitting). The negative is that after a month of play, they don't reach an endgame where there's a complete sense of "getting the job done". But there's still a pretty good sense of accomplishment along the way (for what you could expect in this age range).
Anyone marketing a product at young impressionable kids with the intent of fleecing their parents for cash have a special place in hell.
I've experiments to run, there is research to be done on the people who are still alive.
Meanwhile, Castle Infinity is completely free, is way more fun than Castle Penguin, and is completely free.
Just thought I'd throw that out there.
Oh yeah, Furries, that's safe for the kids and leads to completely normal balanced lifestyle.
Got Yiff?One line blog. I hear that they're called Twitters now.