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Epic, Microsoft Disagree On Gears Content

This past week, Epic's VP Mark Rein spoke with the gentlemen at 1up on the '1up Yours' Podcast. It was ... most informative. It seems that the much-delayed downloadable content for Gears of War is being held up by Microsoft, who wants to charge for the content for the game. "In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gears of War maps will be available for a to-be-determined fee, and made free a few months from now." The site also has hands-on details for 'Annex', the new (free) multiplayer gameplay type.

72 comments

  1. For those of us... by bealzabobs_youruncle · · Score: 1

    stuck at work can someone post the content of the article, I need GoW news and I need it now!

    1. Re:For those of us... by asklepius · · Score: 3, Informative

      NEW GEARS OF WAR MAPS TO FOLLOW HALO 2 MODEL
      Playing right away will cost you, but eventually they'll be free.
      By Patrick Klepek, 04/09/2007
      Epic Games wants their additional Gears of Wars maps to be free, just like the content they've provided for all their games on the PC side -- but Microsoft isn't down with that. In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gears of War maps will be available for a to-be-determined fee, and made free a few months from now.
      After speaking with our guys on 1UP Yours on Friday's podcast, Epic VP Mark Rein took to the Evil Avatar message boards to quiet the horde:

      "Quite frankly Xbox Live Marketplace isn't our store. It's Microsoft's store. Like any retailer they have the right to figure out what goes on the shelves of their store and what price they sell it at. They spend the money to operate the store and deliver the content. They've also spent billions of dollars to create and build Xbox and subsidize it's the price so you can afford it and we can make games for it. As our publisher, they also invested tens of millions of dollars marketing Gears of War, and have done an awesome job for us, so they have a right to a good return on that investment."
      Rein rationalizes that if they were to pursue releasing these maps at retail, it would actually cost significantly more than what's being attached on Xbox Live and "and maybe we wouldn't have done it because of all the extra work and cost involved."

      What will be free, however, is the new Gears of War gametype 'Annex,' which Garnett outlined for you guys this morning with his own hands-on impressions.

      Here's the stickler: how will Xbox 360 fans react when Unreal Tournament 3 launches on Xbox 360, PlayStation 3 and PC simultaneously, and they're potentially the only ones paying for new content? Hmm.

    2. Re:For those of us... by drinkypoo · · Score: 1, Troll

      Not that I think C&Ping a press release is going to hurt anyone's feelings, but is it really to much to ask that you people who have locked-down internet access at work to find a proxy and download articles yourself instead of begging others to infringe copyright on your behalf?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:For those of us... by hansamurai · · Score: 1

      Because maybe said person using a proxy at work violates a code of conduct and could possibly be fired or reprimanded, and sees that asking someone to "infringe copyright" (especially of a press release) as a minor offense and would much rather perform the latter?

    4. Re:For those of us... by drinkypoo · · Score: 0, Offtopic

      So what you're saying is that instead of behaving as their employer pays them to, or finding an employer who does not unreasonably restrict them, it's most reasonable to request that someone commit a crime on their behalf?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:For those of us... by Anonymous Coward · · Score: 1, Funny

      Mom, is that you? Jesus, relax a little would ya'?

    6. Re:For those of us... by Dance_Dance_Karnov · · Score: 4, Insightful

      Has anyone ever been sued for copying a press release? You know those things they release with the sole intent of being copied by newspapers and anyone else who gives a fuck?

    7. Re:For those of us... by Anonymous Coward · · Score: 0

      Isn't asking someone to copy and paste data from another site nothing more than a very primitive type of proxy?

    8. Re:For those of us... by Anonymous Coward · · Score: 0
      but is it really to much to ask that you people who have locked-down internet access at work to find a proxy and download articles yourself instead of begging others to infringe copyright on your behalf?

      Yes, it is. A press release carries with it an implicit request to distribute it far and wide.

    9. Re:For those of us... by superbus1929 · · Score: 1

      So if you're such a fucking lawyer, why are you here, and not out suing people?

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    10. Re:For those of us... by Stanistani · · Score: 1

      If I copy and paste this (sig for sale: "...it's most reasonable to request that someone commit a crime on their behalf?") into my sig, I've performed a trivial violation of copyright.

      But have I committed a crime, or a tort? Or neither?

      Hmmm...

  2. Learn from your street vendors! by RingDev · · Score: 3, Insightful

    The first one is free.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Learn from your street vendors! by Rakshasa+Taisab · · Score: 1

      Yes, of course... But where can I get that "first one"? They all seem to charge me normal price even the first time.

      --
      - These characters were randomly selected.
    2. Re:Learn from your street vendors! by Xinef+Jyinaer · · Score: 2, Insightful

      With a company like Microsoft you can't expect much in the department of morals from them. Considering the person already paid for the game itself, and (correct me if I'm wrong [I don't use consoles for gaming often] ) has to be paying for Xbox live to download the new maps. It seems to me that Microsoft is milking people for all the money they can. It difficult for me to see the rationality behind charging money for someone to have access to Xbox live as well as charging them money to well.... download maps which the producers of the game wish to be free.

      --
      Some days I just get bored and Troll post all the memes I can think of...
    3. Re:Learn from your street vendors! by Elmoogle · · Score: 2, Insightful

      Actually, from what I understand, "Silver" Xbox live allows you to download content and updates as well as register achievements for free. It's the "Gold" service that allows users to actually play games online that comes with the fee.

    4. Re:Learn from your street vendors! by dave562 · · Score: 1

      That's what your friends should be for. Nobody wants to get high alone. =)

    5. Re:Learn from your street vendors! by Nexcis · · Score: 1

      Im in total agreement. Like in the podcast they talked about how the XBox marketplace should be a free market economy. But since msft controls it, they say what goes. So theyre telling developers that WANT to give FREE content that they cant. As an xbox live member this is complete and utter bullshit to me. If it makes another game look bad, so what? Make a better game, dont try to shovel worthless shit down my throat. If anything, I think that giving the DLC away for free would actually help the community, I have friends that wont buy the maps but have gold memberships. Does that mean that if I were to buy the maps then we wouldnt be able to play Gears any more? What the fuck M$, stop being so fucking greedy. One of the reasons I bought a 360 was because it was really close to pc gaming, but with all the extras already there. What I didnt think about was M$ greed, and how it was not really going to be like pc gaming at all...

    6. Re:Learn from your street vendors! by rwven · · Score: 1

      Well, there's no point in downloading the new multiplayer maps if you can't get online and play them...unless you plan on 1v1 or something. The people who want this content are already gold subscribers.

    7. Re:Learn from your street vendors! by superbus1929 · · Score: 1
      But what are your options?

      Think about this: our current console market is a three player game. And the players are all "evil" in their own ways. Every single one. Let's review:

      Microsoft: Established in this article, as well as through the entire history of the Windows operating system.

      Sony: I think I've personally exposed most of their offences here, and that was back when they were destroying Lik-Sang.

      Nintendo: Yeah, sure, they come off as the "noble" company now, but behind that shiny, chubby plumber's veiner lies a company that charges $5 a download - minimum - for games that have been illegally emulated for years and require a pathetically little amount of overhead, while BREAKING their functionality (old passwords don't work on some games), consistently milks their best franchises into spin-off after spin-off of games that have nothing to do with the franchises' original games, and back when they were on top of the console market, would force game companies into Draconian licensing agreements stating that companies could 1) only develop for Nintendo, 2) only make a certain amount of games per year (five), 3) had to allow Nintendo to manufacture all of the cartridges, and 4) Had to acquire the Seal of Quality, and let's not forget how they caused intentional shortages of hardware to create buzz for their products (Zelda II, anyone?) Nintendo is playing nice-nice with people now because they HAVE to.

      So who do you root for? Personally, I think it's like choosing just how big the phallus is that screws you up the ass.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
  3. Great way to kill a buzz? by Anonymous Coward · · Score: 2, Insightful

    You make a couple million on map fees, and lose a lot of players.

    Maybe that's a good trade for them at this point. I dunno.

    1. Re:Great way to kill a buzz? by snsr · · Score: 4, Insightful

      That's what I thought initially, but I seriously doubt anyone who paid $399 for a console, $7 a month for Live, $40 a month for high speed, and $59 for the game is going to balk at a $10 tag on new maps for their favorite game.

      What's really shocking to me, after writing the above rundown, is that I am one of those people.
      :|

    2. Re:Great way to kill a buzz? by Xymor · · Score: 1

      Well, all those things are physical goods or services.
      A new scenario for a game is neither.
      Buying a map isn't different, in my opinion, from buying a rare item or character in WoW, which is ridiculous(also IMO).

  4. DLC by SuiteSisterMary · · Score: 5, Insightful

    The problem I have is that most downloadable content seems to be either of the 'here's the stuff that we didn't get to finish before the publisher shipped' or 'Ok, there's 15 maps ready; lock 5 of them off, and we'll put out a 'downloadable content' patch that reenables them in a few months.'

    I was flipping through the downloads for Dance Dance Revolution Universe, to see if they had any songs availble here in Canada; DDR Ultramix for the Xbox didn't allow Canadians to buy additional songs. Sure enough, there are, and the downloads are 108 KB. That means they're unlock codes, not new content. That's not right.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:DLC by Applekid · · Score: 3, Interesting

      On that note, does anyone remember the old Quake Shareware CD that was in retail stores for like $10 back in the day? It had shareware versions of id Software games that had shareware editions available PLUS unlockable full versions of games. You would 1-800-ID-GAMES with your special number (and pay) and they'd give you an unlock code you type in and you magically had full versions of whatever titles you purchased decrypted off the disk.

      Until maybe a day or two after when crackers decoded the system and published a keygen that let you instantly have every full version game of practically every id Software game from Wolfenstein on for the measely $10 the disc costed.

      Considering all the motivation in the DDR community to rip arcade art, stepcharts, songs, dancer models, scan for secrets, it's surprising they didn't crack those unlock codes and spawn a whole series of XBox Live hacks for other games with "for-fee unlockable" content.

      --
      More Twoson than Cupertino
    2. Re:DLC by LocalH · · Score: 1

      As far as I'm concerned, if it ships on the original disc, then it's legal to gain access to it without paying. It was like the "downloadable content" for PSP Mega Man: Powered Up. The downloadable content was actually on the disc, a few people hacked and made it available by distributing some savegames, and Capcom actually had the gall to bitch about it? If it's "downloadable content", then you have to actually make the user download it if you don't want them to gain access to it sooner.

      --
      FC Closer
    3. Re:DLC by Falladir · · Score: 1

      Considering all the motivation in the DDR community to rip arcade art, stepcharts, songs, dancer models, scan for secrets,...

      I guess the DDR community doesn't have good hackers. Not surprising, really. Nobody that I know [who has any hacker cred at all] is interested in DDR.

    4. Re:DLC by MrCopilot · · Score: 1
      I guess the DDR community doesn't have good hackers. Not surprising, really. Nobody that I know [who has any hacker cred at all] is interested in DDR.

      I think you are forgetting these hackers.

      http://icculus.org/pyddr/
      http://www.stepmania.com/

      Hacker cred abound.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  5. Marketplace by Anonymous Coward · · Score: 2, Interesting

    Once again, Microsoft shows it is out-of-touch with its users.

    Why in the world would they think that this idiocy is a good idea? All it does is show the gamer that they are not, despite the $60 price tag, getting the full game. They are getting a fraction of the game, and then being forced to pay more for the "priviledge" of getting the rest of the content.

    I, for one, refuse to pay for my games twice.

    1. Re:Marketplace by JordanL · · Score: 1, Insightful

      What I dont understand is why people moan about the price of the PS3, when despite what anyone says, you are getting more value per $ than the 360, yet they have no problem with forking out far more on X360 + Live for what is otherwise a basic experience. How can people whose issue with the PS3 is price honestly justify getting a 360? Pot. Kettle. Black.

    2. Re:Marketplace by Anonymous Coward · · Score: 2, Insightful

      It's the whole TCO argument. People generally like to pay less up front even if it meant they would be paying more in the long run.

    3. Re:Marketplace by Anonymous Coward · · Score: 0

      I guess you've never heard of paid MMO's before. This is just Microsoft looking to put everything under a "subscription-style"-based model where there's always revenue generated for little bits of content being given to users.

      This is what turns me off of games like WoW, EQ2, etc. I pay $50 for a game, then I have to pay ~$15/month to PLAY the game?? Let's just assume that the $50 pays for the development and marketing of the game (why some marketing costs are so high for games is beyond me, but I digress) and the $15 pays for server maintenance/support. Are you telling me that, as a customer/subscriber, I cost you $15 per month in bandwidth, server usage, and support costs? While it works right now, they're going to reach a point where competition will drive these costs down to a more manageable level (I could justify $5/mo per account, though it'd have to be a very fun game), at least I hope as much.

      Then again, what do I know. I've tried CS:S, WoW, Vanguard, Q4, and I'm back to the same Q3A mod (Urban Terror) that I've been playing for years, because it's free and has a pretty good community of players that I know (though it is shrinking...come back now that 4.0 is out!)

    4. Re:Marketplace by twistedsymphony · · Score: 1

      It doesn't matter how much it costs if the platform doesn't offer the games you want to play. though a price of entry AND an uninteresting game line up doesn't do a platform any favors either.

  6. Mark Rein clarifies... by CaseM · · Score: 4, Informative

    This thread contains more insight into the situation from the Epic Games CEO:

    Click here

    Full text from his post below:

    Folks,

    I think you guys are blowing this up into something bigger than it is. Please listen to the entire podcast before jumping to conclusions.

    What we have here is simply a difference of opinion on how to maximize the return on Gears of War - something both Epic and Microsoft want to do. While we create products like Gears because we love games, and we have a passion for making them, at the end of the day this is a business for both companies and how we earn our living.

    Epic thinks the way to maximize the return on Gears of War is to give the maps away for free and Microsoft thinks the way to maximize the return on Gears of War is to sell the maps. So what we've agreed to do is to put these maps on sale at a reasonable price then make them free a few months later. They did this with the original Halo2 map pack and it was a huge success. Lots of people bought the maps and lots of people downloaded them when they became free. That's what is going to happen and it seems like a fair compromise for both companies and a win-win for Gears players.

    Why does Epic not have control over this even though we created this content on our own time and our own dime? Quite frankly Xbox Live Marketplace isn't our store. It's Microsoft's store. Like any retailer they have the right to figure out what goes on the shelves of their store and what price they sell it at. They spend the money to operate the store and deliver the content. They've also spent billions of dollars to create and build Xbox and subsidize it's the price so you can afford it and we can make games for it. As our publisher, they also invested tens of millions of dollars marketing Gears of War, and have done an awesome job for us, so they have a right to a good return on that investment.

    As Tim Sweeney and I said in the podcast, we want the download economy to work - it is something the industry needs, something we hope to use in the future, something that will help bring more variety to end-users and ultimately could help bring prices down for end-users. If we had to put this map pack on a disc and sell it in retail it would be more expensive to end-users and maybe we wouldn't have done it because of all the extra work and cost involved.

    In the mean time we are planning to bring out an awesome new Gears of War multi-player gametype called Annex that works will all of the existing multi-player maps and the new pack we're talking about here. The 1UP guys who got to play it a few weeks ago left the office raving about how it could be our best Gears gametype yet and I think a lot of people will enjoy it. Best of all, it is totally FREE and will come in the new Gears update that we expect to see released this week.

    1. Re:Mark Rein clarifies... by rsmith-mac · · Score: 1
      I'd really like to give Epic a pat on the back for doing the right thing in the situation, but after reading that post a couple of times, I don't think that would be the proper thing to do. Rather I suppose I should air my disappointment in them doing what they did do, which was eventually giving in to Microsoft. Mark is right in stating how Microsoft both built and controls the system, so I won't give them much flak, but at the same time Microsoft is trying damn hard to monetize gaming across the spectrum and that's wrong.

      Epic giving in doesn't help in this situation, because it just gives additional validity to Microsoft's scheming. Epic is in a stronger position than just about any other Xbox developer, they've published a massively popular 3rd party game for the console, few other 3rd parties can claim that. This gives them the best position to fight, and yet they don't. What Microsoft is trying to do must be stopped in a combined effort by gamers and developers, even if that means short-term suffering such as holding back the release of maps and/or drawing the ire of Microsoft in order to go on a large smear campaign against them.

      Epic could have fought for gamers' rights and developers' rights, this was a missed opportunity that will be a critical battle that everyone just lost.

    2. Re:Mark Rein clarifies... by JFMulder · · Score: 1

      they've published a massively popular 3rd party game for the console,
      Except that, you know, Gears of War is published by Microsoft, marketed with Microsoft's money and financed by Microsoft Game Studios. Also, they own the IP. This is not Unreal, this is Gears of Wars, and Microsoft can do damn well what they want to do with the game. Doesn't make it right, but it's their call to make. Epic and Microsoft can argue about the decision, but in the end, Microsoft makes the decision.

    3. Re:Mark Rein clarifies... by heinousjay · · Score: 1

      Why is monetizing gaming wrong? Is this another one of those "entertainment wants to be free" arguments that I read from the movie downloaders?

      --
      Slashdot - where whining about luck is the new way to make the world you want.
  7. Really? by Channard · · Score: 5, Funny

    The hookers up my way don't seem to agree.

  8. It shows how well they know it by EmbeddedJanitor · · Score: 3, Interesting
    You'd think by now that any sane people would have walked a long time ago. They'd be pissed of with being screwed and would buy from alternate vendors or take up some other activity. But no, they bitch a bit, then pay up to keep playing and line themselves up for another round of MS cornholing.

    Clearly MS does understand the market and how far you can push it.

    --
    Engineering is the art of compromise.
    1. Re:It shows how well they know it by dave562 · · Score: 1
      Clearly MS does understand the market and how far you can push it.

      I agree. The fact of the matter seems to be that the pay for "additional" content model will work and the publishers are going for it. Just about the only thing that you can do is stop playing video games if you don't like it.

    2. Re:It shows how well they know it by cswiger · · Score: 0

      While I don't like the "pay for extra content model", the solution is to buy other games, or to play free ones (Nethack, Angband, Scorched Earth/Scorched 3D), not to stop playing entirely....

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
  9. Online Content is a Dual Edge Sword by Rev+Jim+(AKA+Metal+F · · Score: 2, Interesting

    Man this is getting expensive! First you have the consoles shooting up in prices. Then every periphreal is much more expensive from the controllers to the wifi adaptor. Games are now $60 new. And on top of that you have the whole xbox live thing that is raking in cash re-releasing games that you can download to play on emulators free minus the slick ranking and online features. Am I the only one that thinks the majority of their content is overpriced? Maybe I'm just cheap, but it seems like Microsft is trying to nickle and dime gamers out the wazoo. Additional content is great, but the prices are a bit much IMO. I have the same problem with PC expansions and DS titles, so maybe Microsoft is just like everybody else. But it seems online gaaming has become a way to extract more money from gamers after the initial sale and it's working very well...I just Microsoft and co don't continue to get greedier without the gamers saying enough already.

    --
    Gaming for over 25 years
    1. Re:Online Content is a Dual Edge Sword by drinkypoo · · Score: 3, Insightful

      This is why I refuse to play most MMOs (some I refuse to play just because they suck.) I am NOT repeat NOT going to pay for the client AND the service. I'll pay for the game, if it's a game, but only if I know I will still be able to use it when they are no longer running servers. This means that they have to form a covenant with the community to release to us the full source code to the server when they are done running servers. No one wants to do this, so I don't want to pay for the client - it's not a game, it's a game client. I can't play the game without the server, so it's clearly not a game.

      If they'd give me the client for free, I'd think about paying for the subscription. At least that way I'm only paying for the service.

      There is the argument that paying for the client covers R&D costs, but frankly I don't give a damn. I simply feel robbed when I have to pay for the client and the service. If AOL had charged for those internet access discs, they would have gone away a long time ago.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Online Content is a Dual Edge Sword by ivan256 · · Score: 2, Insightful

      And on top of that you have the whole xbox live thing that is raking in cash re-releasing games that you can download to play on emulators free minus the slick ranking and online features. Am I the only one that thinks the majority of their content is overpriced? Maybe I'm just cheap, but it seems like Microsft is trying to nickle and dime gamers out the wazoo.


      Here's what you can do.

      Don't buy an Xbox. Don't subscribe to Live. Don't buy the over-priced add-on content. Just don't do it.

      That's all it takes. It'll be over sooner than you think.
  10. Re:PR Fiasco by malkir · · Score: 1

    Actually, it's only $70 a year for Xbox Live Gold. You clearly don't know what you're talking about. For the most part, I'm impressed with Live. I get free game videos, demos, arcade games, I get my downloadable content, skins, etc. Gaming online is only so fast as the internet your server is running on, but Live seems to do a good job picking a quick connection for the hosting - the only time I experience lag is when I'm filling my pipe with torrents. I played GoW campaign on Live with a guy from Uzbekistan with decent latency - so before you talk shit, at least try it out.

  11. Re:PR Fiasco by Anonymous Coward · · Score: 0

    "I get free game videos, demos, arcade games, I get my downloadable content, skins, etc."

    All of that is free on PSN. Why the fuck should anyone have to pay a 60 dollar a year to Microsoft? That ends up adding two to three hundred dollars to the price of the console.

    Gears of War is a lagfest. Anyone who claims otherwise is lying. google "gears of war" lag for anyone who wants proof. 60 dollars a year for laggy p2p network gaming vs free dedicated servers with Sony's PSN...

    And Halo 3 is going to be just as bad. Only 16 players with no dedicated servers. Welcome to p2p lag hell...

  12. Shelf space by Anonymous Coward · · Score: 0

    Xbox Live Marketplace isn't our store. It's Microsoft's store. Like any retailer they have the right to figure out what goes on the shelves of their store and what price they sell it at.

    Maybe Microsoft should buy a bigger hard drive.

  13. Re: Xbox Live Silver does all that for Free.... by trdrstv · · Score: 3, Informative
    Actually, it's only $70 a year for Xbox Live Gold. You clearly don't know what you're talking about. For the most part, I'm impressed with Live. I get free game videos, demos, arcade games, I get my downloadable content, skins, etc.

    Not sure where you live, but it's $50 for 13 months of X-box Live Gold if you buy the 'Redeamable card' at Retail in the US. Even better, Circuit City puts it on sale for $40 fairly often (I've seen it a few times in the last 6 months, maybe 1 week every 6 it's on sale it's usually on sale the week of a big game release).

    That, and I'd like to point out that all the benefits you touted for GOLD are available in the FREE Silver Membership. Right now the main difference is online multiplayer, voice chat. I'm pointing this out, simply because many people simply forget that there is a free version of Live, and it is really good.

  14. $70 for Xbox Live Gold and $240 for broadband by tepples · · Score: 0

    Actually, it's only $70 a year for Xbox Live Gold. Plus the annual price of the upgrade from dial-up to DSL at each location where you play your Xbox, right? Assuming that dial-up costs $15 per month and DSL costs $35 per month, that's the equivalent of $240 per year. Because of the typical 12-month minimum commitment of DSL, college students home on summer break have to upgrade their parents to DSL for the whole year or go without Xbox Live entirely for three months. Yes, Microsoft gets a cut of that upgrade in Verizon territory because Verizon DSL is bundled with "MSN Premium" services.
    1. Re:$70 for Xbox Live Gold and $240 for broadband by Daedone · · Score: 1

      You're Kidding right? Chances are anyone who wants a 360 already had highspeed, and if not, they need to come out of the 90's. (and even that is a bad example, i had DSL from at least '95 on) Nevermind the fact that not everyone forces you to sign a contract, tho if that is how it is for you wherever you are I pity you.

    2. Re:$70 for Xbox Live Gold and $240 for broadband by malkir · · Score: 1

      Considering yourself a gamer/true nerd hile using dial-up is like a unich calling himself a pornstar.

  15. Re: Xbox Live Silver does all that for Free.... by Anonymous Coward · · Score: 0

    Yeech. I had thought the 70 dollars was for the life of the 360. There is no way in hell I want to have to go bargain hunting every year just to re-enable the ability to play games online with the 360.

  16. M$ wants to have the same crap of games for win... by Joe+The+Dragon · · Score: 2, Informative

    M$ wants to stop the free modes on the windows side as well how long be they force you pay for live gold just to be able to pay more for a mod / map on a pc game?

  17. Re:PR Fiasco by brkello · · Score: 3, Informative

    All of that is free on PSN. Why the fuck should anyone have to pay a 60 dollar a year to Microsoft? That ends up adding two to three hundred dollars to the price of the console.

    Why buy games for that matter? That just increased the price of the console! Why buy extra controllers? Why pay for your electricity bill? All that just adds to the cost of the console!

    They do it because it adds value to the system. So the PS3 doesn't charge for it right now...so what? The fact is that the PS3 isn't selling right now so they have to give that for free. If it was selling well, they would charge for it as well as they are providing a service. If the PS3 finally gets enough users...that is when they will add their premium package.

    I am console-neutral..don't think this comes from any love of the xbox. I just don't see why other people are freaking out so much about it. 60 dollars a year is nothing to most people. If you can't afford it, don't get the service.

    --
    Support a great indie game: http://www.abaddon360.com
  18. Re:PR Fiasco by Anonymous Coward · · Score: 0

    > The fact is that the PS3 isn't selling right now so they have to give that for free.

    The PS3 is selling at a faster rate in all three regions compared to the 360 dimwit...

    The 360 is selling to the same lately homo US fratboys who bought the first Xbox...

    $400 + $50 dollars a year over five years, $250

    $650 dollars for a Xbox 360? Fuck that. The most defect ridden console in history and no dedicated servers and crappy graphics. Tack on 100 more bucks for WiFi. Tack on 200 bucks more for an upgraded harddrive. And don't forget another 50 to 100 bucks for the all important extended warranty...red ring of death...

    vs

    $500 or $600 for a PS3 with free dedicated servers, the amazing Home online world, easily upgradeable by any store bought harddrive, the most reliable console in history, and the insane graphics from games like Little Big Planet, Lair, Heavenly Sword, Ratchet and Clank...

    > that is when they will add their premium package.

    Yeah, the old "the PS3 will suck just as bad as the 360" line. Just like clowns like you were saying the PS3 would have the same hardware failures as the 360. Dream on fanboy...

  19. Interesting strategy by Danse · · Score: 1

    Seems like Microsoft is trying to figure out how they can make consoles cost as much as PCs for gaming. Their answer seems to be that since the XBox is a closed platform, they can charge gamers for everything that PC gamers get for free, as well as jack up prices on peripherals that you could buy a lot cheaper for a PC. Give them another year or two and I think the price gap between the PC and the XBox will have closed quite a bit. I don't personally own an XBox, since I haven't found any compelling reason to buy one when I get a better gaming experience from the PC. I just hear the argument all the time that PCs are just way more expensive. I built a great gaming box for $1500. Yeah, that's a lot, but all I have to buy is the games now. I get online gaming, voice chat, IM, mods, skins, etc., etc. for free, and don't have to pay through the nose for peripherals or unlockable content. Still probably doesn't come out the same dollar-wise, but it's getting closer the more they nickel and dime everyone for everything they can.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  20. Move out of your parent's basement, twit by Anonymous Coward · · Score: 0

    First, it is $50 a year AT MOST for Gold. I got mine for effectively $20 when I bought a camera bundle at Thanksgiving.
    If you're going to include the cost of broadband, you might as well include the cost of electricity, your rent, your property taxes, the cost of your tv, your stereo system, etc.

    For all you "I already paid $60 for this game, I should get everything ever made for it for free, RIGHT NOW!" Easy there, Verucca.
    When they released, "X-men: Director's Cut", did you march down to the store and demand they give you a copy for free because "I already bought that DVD"? Heck, when any DVD of any movie you saw in the theater is released do you demand a copy because "I already paid to see that movie?".
    If you are too poor (get a job, loser) or too cheap to pay a couple of bucks for NEW CONTENT (which takes time and money to create and test, not to mention server bandwidth to download), then wait a few months and it will be FREE. In the meantime, try your communist thinking in the real world, and see how far you get. Go to a car dealer a year after you bought your car (I know that assuming some of you actually are old enough to drive let alone financially mature enough to get your own vehicle is a big stretch) and demand all the new features in this year's car model be added to the car you bought for free or a nominal upgrade cost (like some of you idiots were suggesting MS was obligated to do for the Premium). Try it at the electronics store when new tv's come out, too. Or for you, "XBox Live Gold should be free" crowd, try your same reasoning with your phone. You had to buy a phone, then you had to pay to have your phone hooked up (double dipping), then you have to pay to have your phone service every month (triple dipping), and then you have to pay long distance on top of that (quadruple dipping). You shouldn't be screaming at MS, you should be going after AT&T, right? Same with your power, your water, etc. It's all a scam by your twisted logic.

    1. Re:Move out of your parent's basement, twit by Anonymous Coward · · Score: 0

      Someone's eating out of his dish like a good little doggie!

      Woof! I'll take you for a walk in a minute.

  21. There is one other significant difference by Channard · · Score: 1

    .. which has been introduced recently. And that's that Gold users tend to get certain demos and extra content up to a month earlier than Silver users. I guess they're trying to emphasis the two tier system. Though god knows how they're going to flog Gold to PC owners.

  22. Re:PR Fiasco by Anonymous Coward · · Score: 0

    "I get free game videos, demos, arcade games, I get my downloadable content, skins, etc."

    I get all that stuff too, without paying for Live or the individual content. I know you have a PC with a web browser, because you're posting on Slashdot...

  23. Hey! by asklepius · · Score: 1

    I am anything BUT a primitive proxy, thanks. ;-)

  24. ZZT by Anonymous Coward · · Score: 0

    I for one welcome our smiley faced ASCII overlords from ZZT!

    Oh, and ain't Jill of the Jungle hot in CGA?

  25. Complaints by jrieth50 · · Score: 1

    No one complained when Halo 2 maps came with a charge for the 1st few months, and I imagine that after this story has left the front pages of your favorite web sites, no one will be complaining afterwards. The maps are free after a month or two... if you don't want to pay, then don't. You can still have the maps. My main complaint with downloadable content is when games are shipped INCOMPLETE and then charge you for the content that you should have had to begin with. This happened IMO with the 1st GRAW. The game was incredibly short, and then a few short months later they offered a 2nd campaign for around $15. The 2nd example I can think of would be Lumines Live!, which was a completely gimped download at the regular price with primary game functions available for additional download. MS and Q (I think was the publisher) caught holy hell for that. But to argue that Gears of War was an incomplete game at launch would be ridiculous as evidenced by the fact that it is still (one of the) top played games on Xbox Live today. Add the first TWO FREE MAPS to that package and its more than complete. Four more maps that will eventually be free and a new free gameplay mode is far more than you could have ever hoped for from any publisher, and certainly not the kind of enhanced experience you would have received in the pre-marketplace days (not counting PC gamers.)

  26. smells foul by dosboot · · Score: 2, Insightful

    The problem I have with most downloadable content is that they (the developer/publisher) probably did not polish the game in the first place. If they did that content would have been in the game. Personally I don't think there is such as thing as a "minimum expectation" of what $60 should buy you. Anything but 110% effort into the game is too little. Taking things out of a game to sell later is just bullshit too, whether or not you remove it from the disc.

    In this case I'm a little more forgiving since we are talking about multiplayer maps. Any online game which is going to remain popular for a significant length of time can never have enough maps. It also isn't too hard to concieve that they started making these maps well after the game shipped.

    The whole idea of "It's Microsoft's store, so it's their choice blah blah" is ridiculous even though it is true. Microsoft doesn't want to run a marketplace for gamers. They want to be able to fix prices, control who gets to sell what, and to take as much of the pie while doing so (selling both the content and the shelfspace). It doesn't bother them if those goals aren't in the best interest of gamers.

  27. Re:M$ wants to have the same crap of games for win by EvilIdler · · Score: 1

    I don't think MS can stop moddable games being released. At worst, only non-GFW labelled games will have mods in the future.
    If they start locking down Windows Vista so that only MS-approved games are released, Windows won't be viable for gaming anymore.

  28. Hillarious... by Mark+Gillespie · · Score: 0, Flamebait

    How Xbox owners get constantly shafted by Microsoft, yet come back time and time again for more, and religiously defend the console, dispite it's failings.

    1. Re:Hillarious... by mikecardii · · Score: 0

      despite* >_>

  29. But how to escape the 12-month minimum commitment? by tepples · · Score: 1

    Considering yourself a gamer/true nerd hile using dial-up is like a unich calling himself a pornstar. So how can a college student use broadband for three months when home from school over the summer without having to pay for twelve months if the parents are not gamers/true nerds?
  30. Re:PR Fiasco by Anonymous Coward · · Score: 0

    Nice post, shill.

  31. This Is Great! by Satanboy · · Score: 1

    I'm pretty excited about this, all the people that pay for the maps can be my beta testers for them. Once all the bugs are worked out, and the map holes are fixed, I can download it for free and have better content.

    Thanks Microsoft!

    This really solidifies my idea of only buying unreal 3 on the PC, I'll get to play the game my way, and I won't have to pay for user created content.

    I can hook my PC up to my 50" just as well as my xbox.

  32. Re:PR Fiasco by brkello · · Score: 1

    Wow. I am impressed by both your lack of reading comprehension and the high level of your hypocrisy!

    --
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