Denis Dyack's Quest For A New Game Biz
Just weeks after Too Human producer Denis Dyack confronted the folks at 1up, he's now talking to Gamasutra about many of the same topics, and seems to be pining for a very different games industry. Specifically, Dyack takes exception to the whole concept of incomplete games being seen by the press, the large and now-deceased glitz and glamour version of E3, and the enthusiast press in general. His big complaint seems to be that enthusiast press folks want things to be good. "I guess I'm really against the whole notion of the enthusiast press. Being so enthusiastic that they want things to be good. I think if our medium is going to become mainstream, and we're going to be considered an art form, we need true critics like the movie industry or even the music industry where people go up and literally critique something, and it's a profession to critique it. In order to critique something, it has to be done."
Publishers and developers: Stop showing games to the gaming "press" before release.
I'll accept my consulting fees in either free games or fresh fish - I'm that flexible.
I have seen a lot of reviews of movies that review movies that arent finished.
Publishers and developers: Word of mouth > Professional Critique
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
I think if our medium is going to become mainstream
Gaming does better than the movie box office and it's not mainstream yet?
We don't need highbrow game criticism for the games we play. When enough games are created that support highbrow criticism, *then* you will get highbrow critics to discuss them. Until then, you will have lowbrow enthusiasts, which is fine.
Professional critics are word of mouth.
You probably have friends with totally different tastes in movies. As a result, if they were to say a movie was great you would take that with a grain of salt. Humans are all different and they define "good" in different ways.
Critics are the same way. You find a critic who's taste closely matches your own, and use them as a gauge of how much you will or will not like any given game, movie, etc.
Does anyone else find it funny that in the Gamasutra interview he comments on the idea that when all these developers claim to the press / gamers "Oh we're fixing that etc etc" that they are lying and never do it and that it is a bad thing. And then...in the update to 1UP and IGN etc he claims "we're fixing item X you didn't like and item Y is much better now that we've fixed a code issue".
You can't have your cake and eat it too...
"To strive, to seek, to find, and not to yield." - Tennyson
Its true,
How can somebody be expected to write a relevant and fair review of a game (or movie for that fact) without experiencing the whole thing.
Playing a demo/sample will tell you a little but its like reveiwing an entire movie after you have only watched the trailer, 9 times out of 10 the trailer looks awesome but the movie is crap.
This just dosen't make sense...a desire for 'things to be good' surely is natural. I've not read a game or movie preview that stated that their not too enthusiastic and hope that it will bomb. Nobody wants to read that, nor would it be the place of any press (consider an item they haven't seen/played) to make such a comment. It seems an excuse for a lousy game...what you read a preview and then you expected the product to actually be GOOD?! And to think you probably paid money for it too...How is showing an incomplete game different to a movie trailer, a music track or a couple of pictures? Surely you generate interest, public enthusiasm and use that to assit the sale of your product.
What the game industry is plagued with is fanboy/ameturish journalism in mainstream press, which dosen't help the image of videogame critics.
"I guess I'm really against the whole notion of the enthusiast press. Being so enthusiastic that they want things to be good. I think if our medium is going to become mainstream, and we're going to be considered an art form, we need true critics like the movie industry or even the music industry where people go up and literally critique something, and it's a profession to critique it. In order to critique something, it has to be done."
Yeah, the nerve of anyone wanting things to be good. Hell, we should just be glad the installer runs... kinda. When I buy a game, I expect it to be crap, and I'm upset when it's not. I always complain when my order at the local fast food place is correct, and the last time I purchased a vehicle I insisted that it be as fucked up as possible. Yeah, that's the ticket.
SNAFU
If I want to see art, I'll go to a fucking museum or fancy pants gallery. If I want to play a game, I expect it to work. When I open a box for a board game I expect it to work. When I install a computer game, I expect it to work. I know, I know... I'm a nervy kind of guy that wants things to work, and work well. If this guy were talking about the traditional game industry and said something like "Hey, people expect too much if they want play money for monopoly to be in every box!", we'd all be looking around and thinking "what the fuck?" As we should be now.
Steve's Computer Service, Hobbs, NM
I get the impression that Gamasutra is hard up for real news sometimes. I want to call Dyack's crusade Quixotian, but I've never read the novel so I'm not sure it'd be accurate. His preaching is odd, though, because he's railing against something that seems quite insignificant to me. On the other hand it's very significant to him, because his game got critically panned an E3 or two ago when they showed a crappy build of a not-anywhere-near-complete game. He can claim it's not about that all he wants, but it's incredibly obvious that it is. It's a bit sad.
Would the game industry be better if reviewers didn't see early copies of games? Would it be any different at all? Probably not much. I'm not sure what he's trying to accomplish, but somehow he seems to have convinced himself that this is a life or death choice for the industry. It's all a bit ridiculous. In a month he's gone from "seeing early copies of games is bad" to "the enthusiast press is bad." I'm wondering where his slippery slope ends, but I'm sure quality industry publications like Gamasutra will be sure to keep me informed.
Games are still a fledgling media. I have found that meta-ratings systems help, but their is still room for improvement.
For instance, I have found that a movie that is getting more than an 80% rating on rottentomatoes.com is almost always a movie that I will find worthwhile, even if it is in a genre that I don't normally enjoy. However, game ratings like those at rottentomatoes.com or metacritic.com aren't quite as consistent.
There are several reasons for this. First, game review scores tend to be overinflated. The median score for a game rating seems to be about 7.5 which makes it very difficult to distinguish which games are really the "best".
Second, unlike movies games don't always age well. The original "Resident Evil" has a great rating. However, I tried playing it for the first time this year, and it was agony. I just couldn't get in to it with its primitive interface.
Last, games are more personal. The amount of time that can be committed to a game is at least an order of magnitude greater than the amount of time that it takes to watch one movie. Also, games are much more diverse. I have never gotten into FPSs, so no matter how highly rated they are I wouldn't shell out $60 for one. However, I probably will buy Heroes of Might and Magic V despite the fact that it doesn't have a stellar rating.
Long live the Speaker Bracelet
Rolo D. Monkey