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Bioware Making a Sonic RPG on the DS

1up has the news that Bioware (makers of classic RPGs like Knights of the Old Republic and Neverwinter Nights) is collaborating with Sega to make a Sonic the Hedgehog roleplaying game for the Nintendo DS. "Sega's latest effort clearly illustrates the company's increasing interest in (and reliance on) Western content developers and Western audiences ... Now all we need to do is sit back and wait for the patented Bioware mid-game reveal which unmasks Tails once and for all as the evil Dr. Robotnik. Who needs Mass Effect? When the angst-ridden backstory of Knuckles the Echidna is your muse, the world is your spiky-headed oyster." For the record? I need Mass Effect. Now.

49 comments

  1. Miles is Eggman?! Say It Isn't So! by morari · · Score: 1

    I always had my suspicions about Big however...

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  2. It's about time..... by Ceiynt · · Score: 1

    for someone to make a nice RPG of Sonic. With bioware heading up the project it would be pretty fun, even if a little kiddie. I can see something similiar to Mario RPG. A Quake RPG or something would be fun as well.

    1. Re:It's about time..... by morari · · Score: 1

      Quake would have been pretty close had they stuck with the original design ideas. It has always been the best of Id's games anyway, dripping with Lovecraftian ambiance. It's too bad they fudged it all up with the Borg and Arena sequels, which were great games in themselves but certainly took the series in an inferior artistic direction.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:It's about time..... by Enderandrew · · Score: 1

      Sega inked a deal over a year ago for Obsidian to do an RPG for them, and I wasn't sure what the IP was.

      I wonder whatever happened to that?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:It's about time..... by Dr.+Eggman · · Score: 1

      As far as I can see, it's an Alien francise RPG and appears to still be in development. Wikipedia also mentions a "Project Georgia" as an apparently separated Sega RPG deal of a new franchise.

      --
      Demented But Determined.
  3. And now for the obligatory Darth Vader quote by F-3582 · · Score: 1

    "Do not want!"

  4. Finally, a "Role Playing Game" by Anonymous Coward · · Score: 1, Funny

    I remember when I played the orginal Sonic back in the day, all I wanted was to stop running, running, running all the time and just live in his world for a while..

    And please, allow me to, as Sonic, to walk around asking the vaguely Japanese-yet-Medieval European townspeople the same questions over and over, as well as allowing me to boldly stroll into their houses and rifles through their belongings for heal potions.

    1. Re:Finally, a "Role Playing Game" by MarkAyen · · Score: 1

      I think you have Bioware confused with Square-Enix.

  5. Has Sega completely forgotten the point of Sonic? by Pluvius · · Score: 4, Informative

    It was bad enough when they started making Sonic about exploration, even though everyone who played Sonic to begin with liked it because it was about racing through pretty scenery and neat little set pieces as quickly as possible. Now they're making a Sonic game in the genre which is the complete antithesis of this style of game? Come on, Sega, you're killing me here.

    On the bright side, if you're going to make a Sonic RPG, you might as well have BioWare do it.

    Rob

  6. Re:Has Sega completely forgotten the point of Soni by FlipmodePlaya · · Score: 2, Insightful

    I, for one, loved the first Sonic Adventure. It seems to catch a lot of flak these days, but remember that it got excellent reviews in its time.

    That said, I can understand why fans of old school Sonic did not like the new direction of the series, even if it was quite well executed, and I readily admit that Sonic Adventure 2, Heores, etc. were less fun. I have high hopes for this new title - the change in genre doesn't bother me at all.

  7. Re:Has Sega completely forgotten the point of Soni by bigstrat2003 · · Score: 1

    I think this doesn't really apply, unless Sega bills the game as being a proper Sonic game. This is rather akin to when Nintendo made Super Mario RPG, imo. The important thing to remember is that Sonic is a setting as much as it is a game, and using that setting in a different style of game doesn't violate the originals at all.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  8. Mass Effect by LightPhoenix7 · · Score: 1

    Obviously the submitter doesn't understand the whole concept of development teams (of which, IIRC, Bioware has 3 or 4), and that this in no way affects the release of Mass Effect.

  9. Mario RPG by moosesocks · · Score: 4, Insightful

    For a quick history lesson, Square did the same thing for the Mario franchise way back in 1996, with Super Mario RPG. It is widely regarded to be one of the best Mario games, and one of the best RPGs ever produced.

    The fun bit is that it appealed both to first-time RPG players, and to experienced RPG veterans.

    Now, if only Square (and the rest of the industry) would get its act together, and start releasing games for multiple consoles, I'll be a very happy man.

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:Mario RPG by ThatSandersKid · · Score: 0

      There's two problems with your last statment:

      1. Most Japanese companies don't care about the 360.
      2. When you've got a game with the same name released for several different systems, usually none of them are very good, and usually most of them involve Pixar.

  10. Re:Has Sega completely forgotten the point of Soni by Pluvius · · Score: 1

    It's a fair analogy, but I never thought that a Mario RPG was ever quite as completely ridiculous as a Sonic RPG would be.

    Rob

  11. Re:Has Sega completely forgotten the point of Soni by mqduck · · Score: 1

    I think the problem is not so much that Sega wants to put its favorite icon in all sorts of game. The problem is not so much that they made these games, but that they STOPPED making classic sonic games. That's the sad part. There's no reason they can't do both. I think it's been long overdue that game makers get over their phobia of 2D.

    --
    Property is theft.
  12. Short term memory? by Joelfabulous · · Score: 1

    Note how they are listed in the summary as makers of KotOR and NWN... I would've thought that the classic Baldur's Gate would've been of greater importance (I heard that NWN was only worthwhile with the expansion sets, made mostly by a dedicated community), but I could be wrong. I suppose it's all relative.

    --
    Sometimes I wonder if I think too much.
    1. Re:Short term memory? by Anonymous Coward · · Score: 0

      you're right, after playing all three of the above, baldur's gate was the best all round rpg I've ever played. NWN as it was released was terrible because it was a loose unexciting story and all the loot drops where random which really spoilt things. I remember fighting a white dragon with my halfling mage, due to a lucky loot drop eariler, he couldnt harm me but I could barely harm him. Got bored, left the game running while I made dinner, popped back 30mins later and found that I had almost killed the dragon. Fun that was not. After that I quit never to play it again. However the community stuff rocked and the expansion packs were good, 1st one (non-bioware) was fair, 2nd one (bioware) was really really fun. Both expansion packs were redeemed by having NOTHING to do with the orginal. Basically with NWN they released an great tool kit to make amazing adventures but forgot to include an actual game.

  13. Re:Has Sega completely forgotten the point of Soni by bigstrat2003 · · Score: 2, Interesting

    Yeah, it's true. New Super Mario Bros was like a breath of fresh air for me, I haven't played a Mario game I liked since Super Mario World (I recognize the popularity of SM64, but I just think Mario should not be in 3-D. Ever.). Maybe the success of that game will lead to more 2-D platformers, here's hoping!

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  14. Re:Has Sega completely forgotten the point of Soni by Ant+P. · · Score: 1

    It can't be all that bad if Sega aren't responsible for making it. I haven't seen a good Sonic game from them since 1996.

  15. Re:Has Sega completely forgotten the point of Soni by Pluvius · · Score: 1

    I agree completely. Fortunately, there are signs that Sega does have an inkling of understanding of this problem, as they have made a few relatively simple 2D Sonic games for handhelds over the past few years. I don't know how good they are, though.

    There's no real reason why a good old-fashioned Sonic game can't be 3D, though. All you have to do is make a decent camera and move past the idea that all 3D platformers have to have extensive exploration in them. Interesting level design is really the easiest part.

    Rob

  16. Re:Has Sega completely forgotten the point of Soni by Conception · · Score: 1

    Sonic Rush is still old school sonic, and its really good. Check it out if that's what you're looking for. I think a sequel is in the works too.

  17. Starfox by Anonymous Coward · · Score: 0

    Honestly, if they have to make an furry-based RPG, I really wish they would do Starfox.

    The latest DS game and Starfox Adventures have already taken steps to flesh out the universe (and expand to new genres).

    Also, the whole furri-ness thing is easier to swallow when you can just pretend that they're all just alien species who happen to look like anthropomorphic creatures. Personally, I've found Sonic's furry-creature-mixed-with-bland-humans to be, at its best, kinda creepy.

    Add in Starfox's high-flying space opera setting, and I think you could have a game with a much more interesting premise than Sonic RPG could ever be.

    D.

    1. Re:Starfox by Anonymous Coward · · Score: 0

      For those who don't read troll: he's trying to imply that anything the furries like becomes a furry thing, and that only furries are allowed to like it and "normal" people aren't allowed to like it anymore. Many furries (and people who fear furries) believe this, so this troll tries to play into that. A pretty glaringly obvious troll, hence the lack of comments. The guy who posted in all caps with no content got a reply faster than you. Try wikipedia, a lot more furries read that site than slashdot (in my experience at least).

  18. Re:Has Sega completely forgotten the point of Soni by HalAtWork · · Score: 1

    On the bright side, if you're going to make a Sonic RPG, you might as well have BioWare do it.

    I hope it's fun.... I was reading the post about Mario RPG and was thinking "Hey, that would be awesome!", I started having a lot of old school memories and thought how great such a game would be with the Sonic universe. Somehow a Bioware game would seem to me like the antithesis of that! As long as opinions are being thrown out, it's not exactly what I would want. But who knows, it could pull a Metroid Prime and have me finishing the game 6 times with 100% on Hard.

  19. Sonic by king-manic · · Score: 1

    I never had that much fun with sonic games. They tended to be more frustrating Mario clones. They had their moments and I enjoyed Sonic CD but it hasn't aged well. I think the brand name has been repeatidly tarnished. Not much more you can do to make it worth less.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Sonic by DaveCBio · · Score: 1

      If you think Sonic is a Mario clone then you aren't really paying attention. They only real similarity is that they are both side scrolling platformers. The gameplay is significantly different between the 2 titles.

    2. Re:Sonic by king-manic · · Score: 1

      Similarities

      -Mascots for respective companies
      -Champions of Fanboys of each side
      -Jump on enemies to kill them
      -Power ups give you an extra hit before you die
      -hidden area contain more power ups
      -collect X items for a free man
      -Every so often there is a boss
      -Some power ups give you temporary invincibility
      -certain geographic features allow you to jump higher

      They aren't the same and there were neat things in Sonic but they are close enough. It's initial intention was to create a rival mascot Mario. Sonic appears very much a focus group invention. Attempting to appeal to teenage boys bay being Xtreme, cool, and random manufactured garbage like that. The game itself was part of a genre initially created by Mario and while it did bring some innovations it wasn't that deviant from the established forms.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Sonic by DaveCBio · · Score: 1

      You just named off commonalities between a million platformers out there. Also, the "XTREME" market you are talking about did exist int he way it does now, so I think you are trying to look at something developed in the early 90's with the filter of recent marketing. Regardless of your opinion of how Sonic was developed (and I think you are very mistaken) it has been a fairly good series (with the exception of the last game) and that's what matters the most. That's how iteration works, someone develops a genre and other add to expand it. By your reasoning all FPS games are Ultima Underworld clones.

    4. Re:Sonic by BenoitRen · · Score: 1

      Jump on enemies to kill them

      That's how you do it with Mario, but with Sonic you just have to be spinning. Be it by jumping, rolling on the floor, or a Spin Dash.

      Power ups give you an extra hit before you die

      With Sonic you could still grab some of the rings he lost, which were also widely available in the levels. Not so with Mario.

      • hidden area contain more power ups
      • collect X items for a free man
      • Some power ups give you temporary invincibility
      • certain geographic features allow you to jump higher

      Typical for platformers.

      Every so often there is a boss

      Almost every video game ever.

      Sonic was about running fast while destroying robots. Mario is about jumping on things while trying to get through the level. Different dynamic.

  20. Just have to wait and see... by supersysscvi · · Score: 2, Interesting

    I wonder how the control scheme will work out for a Sonic RPG? Could Bioware make a battle system that mixes both RPG elements and the speed people want from Sonic games? Would there be a slew of attacks, possibly activated by the touch screen? In my opinion, this sounds like an interesting idea that could make for an awesome Sonic game.

    1. Re:Just have to wait and see... by ivan256 · · Score: 1

      Could Bioware make a battle system that mixes both RPG elements and the speed people want from Sonic games?


      Bioware, you say? Well sure they can. You can be rolling through the scene at 100 [pause] mph [pause] while still [pause] having plenty of [pause] options in controlling your character's [pause] actions [pause].

      Alternatively, you could let it play through at full speed, while you sit there saying "WTF! Why the hell did you do that."
  21. Re:Has Sega completely forgotten the point of Soni by Breakfast+Pants · · Score: 1

    "but that they STOPPED making classic sonic games."

    Bullshit; Sonic Rush is out on the very system this article is referring to.

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  22. Re:Has Sega completely forgotten the point of Soni by Dr.+Eggman · · Score: 2, Interesting

    I've thought the same thing, incidently thinking about it the day it was announced so it was quite a pleasent suprise to hear the announcement. As far as Bioware itself, yeah I guess Mario RPG style isn't really there thing, but then again they're quasi-real time combat style from KOTOR does seem a little better suited than (imho the superior) turn-based system. Atleast for a game staring Sonic as it's main character, it would.

    I think they could pull this off, but they'd have to provide levels/zones/environments suited towards some rather well defined characters. We can't have Sonic fast just because he gets a +3 speed bonus over other characters for every level he earns. The RPG portion would have to run in the paths of abilities (like different jumps, rolls, attacks) rather than stats, levels and weapons (though it might work for some characters.) The environments themselves would have to be a lot more "on-rails" designed than other RPGs, or you again lose the feel playing as Sonic. Personally,I don't think an RPG really seem like it would work with Sonic, atleast not for everybody. A complex, traditional, multi-path RPG does however seem perfectly suited towards a certain villain of 300 IQ in the Sonic Universe...

    --
    Demented But Determined.
  23. The controls take some getting used to... by Cyno01 · · Score: 1

    But i'm enjoying Sonic and the Secret Rings, its pretty much just go real fast, jump on bad guys, its not fantastic, but its pretty good.

    --
    "Sic Semper Tyrannosaurus Rex."
  24. Re:Has Sega completely forgotten the point of Soni by drsquare · · Score: 1

    What's the point in Sonic Rush though? It doesn't have anything that Sonic 1 on the Gamegear didn't have. Except it has more boring levels.

  25. One way to make this a million seller title.... by ProppaT · · Score: 1

    "I can has chillidogz?"

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  26. In-Game Dialog Sample by FireIron · · Score: 1

    "The rage of the blue hedgehog! UNLEASHED!"

    1. Re:In-Game Dialog Sample by Anonymous Coward · · Score: 0
      Obligatory Bioware quote:

      Go for the eyes Bo... er.. Tails! Go for the eyes!
  27. Re:Has Sega completely forgotten the point of Soni by KDR_11k · · Score: 1

    The same could be said about Sonic 2, 3 and Knuckles.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  28. Bioware games always include Romanceable NPCs... by Anonymous Coward · · Score: 0

    Oh god no...no...no...please..NNNNOOOO!!!!

  29. Re:Has Sega completely forgotten the point of Soni by drsquare · · Score: 1

    They came out 15 years ago, how can they release a game like that today and call it 'new'?

  30. Re:Has Sega completely forgotten the point of Soni by KDR_11k · · Score: 1

    Because people wanted just that, the mechanics of an old game with a new set of levels?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  31. Re:Has Sega completely forgotten the point of Soni by ElleyKitten · · Score: 1

    This is a great conversation. "Sega doesn't make games like the old ones anymore" "Yes, they do" "Who wants to play that old shit?"

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  32. Re:Has Sega completely forgotten the point of Soni by BenoitRen · · Score: 1

    Actually, Sega didn't make them, but a company named Dimps. From what I hear, Sonic Advance was passable, and the two sequels dropped the ball. It's with Sonic Rush that they got it right.

    Sega has severed contact with Dimps since then, though, apparently. :(

  33. Re:Has Sega completely forgotten the point of Soni by drsquare · · Score: 1

    That's the point though, after fifteen years of technological innovations, surely they should be able to come up with something better? Otherwise they may as well just re-release the megadrive.

  34. Re:Has Sega completely forgotten the point of Soni by ElleyKitten · · Score: 1

    That's the point though, after fifteen years of technological innovations, surely they should be able to come up with something better? Otherwise they may as well just re-release the megadrive.
    Well, there's only so much they can change while keeping the classic gameplay and feel, which the original posters were calling for, bunt, IMHO, they have changed a lot since their megadrive days. I haven't played Sonic Rush, but I think the 3 Sonic Advance are great, and they mixed things up with different characters and gameplay styles, and a lot more secrets to find than the original Sonics, so unless you're saying "2D is OLD" I don't see how you can say they're the same games. I'd compare them to Mario, but I haven't played New Super Mario Bros. (Couldn't they name it Super Mario Bros. 4?) and while Sega was making Sonic Advance 1, 2, and 3, Nintendo was making... ports of the original Marios. If you don't like 2D platformers, continue to ignore the Sonic Advances, but otherwise they're some of the best to come out in recent years. I'm not sure if you're arguing against 2D platformers or if you're arguing against bad 2D platformers, but if it's the former that argument doesn't really fit in this discussion, and if it's the latter then I strongly disagree with you.
    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.