E3 Previews - Drake's Fortune and Heavenly Sword
Sony has its own lineup of powerhouse first-party titles coming to the PlayStation 3 this fall, with the likes of Heavenly Sword probably one of the most-talked about titles since the console's launch last year. Gamespot had a chance to try their hand at the game, and found it challenging and absolutely beautiful. Drake's Fortune is yet another original IP, and seems to be aiming for a fusion of Indiana Jones, Prince of Persia, and Gears of War . From what Kotaku has to say about it, sounds like they've nailed it: "In addition to allusions to Gears' brand of "pop and stop" shooting, Uncharted features plenty of platforming. Rock climbing, jumping, rope swinging--much of it controls very well. Occasionally, some ledge traversing feels off or unpolished, but its more likely a product of the game's more organic level design. You won't see block by block levels a la Tomb Raider. In fact, some levels are so realistic in their design, you might find yourself looking for your next destination with the game's look button (R2). I found myself missing some of the game's hints, such as gates or more heavily lit portions of the map and relying on the helpful look button."
Look, see what I've done here is developed a rowing machine, but what I've done is put a rowboat underneath. Now you can workout and ride out to the middle of lake at the same time.
Frank!
Rock climbing, guys.
Rock climbing.
It's from MST3K's Lost Continent episode for those wondering. I watched it last night. As soon as I read "rock climbing" as a feature I immediately thought of it. Sorry.
First post, by the way.
This is just the games section of slashdot, why shouldn't it be used for E3 news, even plenty of them? Its not like there is much else to report in these days.
How the hell is the PS3 pulling off these graphics?
"In fact, some levels are so realistic in their design, you might find yourself looking for your next destination with the game's look button (R2). I found myself missing some of the game's hints, such as gates or more heavily lit portions of the map and relying on the helpful look button."
Because every time I get lost irl the first thing I do is hit my look button to find out where I'm meant to be going.
If the player needs hints so much that there's a need for a look button to keep finding their way around then the game is badly designed, period. I struggle to see this as a plus in any game on any console. I'm rather skeptical when I see reviews with such idiotic comments as this because it sounds more like they're grasping for something that is actually good about the game and instead sound more like a fanboy scraping the barrel to tell us why some console is amazing when it's really not all that.
I had almost no interest in this game until I saw gameplay footage. The character animation alone is worth playing this game, and is probably the best ever seen in a video game. Nice surprise.
God Fucking Damnit