Bill Roper Talks Hellgate, Mythos, and Blizzard
N'Gai Croal's Level Up blog once again delivers a several-part interview, this time chatting with Flagship Studios' Bill Roper. Formerly of Blizzard Entertainment, Roper's company is currently best known for its work on Hellgate: London, but as Roper points out in the interview they're working on a good deal more than that. He and N'Gai also walk down memory lane, recounting his work on the Warcraft, Starcraft, and Diablo series. Here, he addresses the controversy surrounding Hellgate's somewhat controversial 'tiered' system: "N'Gai: There's been a lot of discussion online about the business model of the game. Going back to the genesis of Hellgate: London, at what point did you know that you wanted to go with a sort of hybrid model: a base game that would have standard PC game retail pricing, and then an optional premium subscription model on top of it as well? Bill Roper: We've actually, since the beginning, known that we wanted to do a tiered format. It was very, very important for us to be able to come up with a way to actually provide even more of an experience than we did with Diablo 2, with Hellgate: London. Basically, we noticed people had a lot of expectations from the team because of what we did with the Diablo series. Part of that was the ability to when they got the game, having that single-player experience and then being able to take that and go online and have that experience for free. I wanted to make sure we had that because that was the base-level expectation of our fans. That's what they got from Diablo 2."
Because it sure isn't in Hellgate: London OR Mythos. Roper and team doesn't seem to understand the concept of "take the best and add to it". Instead they are "taking some ideas, good and bad, and doing other things, good and bad." Hellgate will do well, it's a decent game and will be solid enough on release, but anyone expecting a proper Diablo successor will be sorely disappointed.
why wasn't it part of the game website or any of the other marketing material from the beginning?
He may have made Diablo II, but he, astoundingly, doesn`t GET Diablo II. Diablo II offered the same single-player experiecne online, for sure - but that's if you played alone and...well..why play online, then? No, what made Diablo II great was that you could hop into a game and combine forces with other players to dramatically increase your power, much more than even the same two players alone but combined would achieve. Not so with a tiered service. Why would a paying customer want to play with a gimped free player when he could play with other fully-powered paying customers? It makes about as much sense as a Wookie from the planet Kashyyyk living on Endor with a bunch of Ewoks.
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
I heard about it at least 10 months ago; Roper alluded to it in early interviews where there would be an MMO-type component but they hadn't figured out the precise model yet.
You better watch out, there may be dogs about . .
Yeah, I'll believe that when I see it - particularly, people paying for purely aesthetic differences.
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
Maybe because they didn't know exactly what they were going to do years ago.
Gamers are fickle. If you talk about something that excited you in a brain storming session the other night, even off the record, you may as well write it in stone. Because as far as the gaming populous is concerned you goddamned promised. Even if you don't say anything but an editor makes a hypothesis about your game frequently that has become the "lore" as it were. It gets repeated, the part about conjecture is lost, a thousand blogs/adwords dispensers quote each other without checking (or citing or caring really) the source and pretty soon you goddamned promised that it would be in.
God help you if you actually do say something and then change it later. It used to be that developers would talk in depth about projects, now all we get are screen shots, background, and stories about office drama. I can't blame them really.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
I read the 2nd interview, and saw the same question being asked 3 times and evaded 3 times. What exactly do you get for subscribing? A few extra equipment slots and bag spaces? I can see that working for the hardcore raiders (if the game has raiding, I don't really know the format of Diablio 2).
Personally I won't be fussed about extra slots for the money, new content would be the enticing aspect.