Too Human Drops Cloak Of Mystery
That 'other' RPG hybrid, Too Human has been in silent running mode since their disastrous 2006 E3 showing. Thankfully, the game has progressed to the point where the team felt comfortable revealing the game. For the moving picture show, GameTrailers has you covered. For a more textual experience, 1up, Team Xbox, and Gamespot all chip in with their two cents. From Gamespot's post: "If you're familiar with the loot/drop systems in MMO games and action role-playing games, such as Diablo II, you'll have a reasonable idea of what you can expect from Too Human. Many of the enemies that you kill--most of which are robotic variations on classic fantasy goblins, dark elves, and the like--will drop weapons, armor pieces, or item blueprints for you to collect. Items are color-coded according to their rarity, and unsurprisingly, the most powerful items in the game are those that drop the least frequently. The rarest and most powerful items in Too Human can only be obtained by collecting a blueprint for their design from an enemy then spending a significant amount of money on having the item crafted."
A more interesting bet would be when the "Slow Down Cowboy!" goes away.
More Twoson than Cupertino
Seems to be a big day for referencing Diablo II on /..
Great to see a new game copying everything thats been done before by successful developers but adding a banal twist. I look forward to not playing this.
Virginia is for lovers. EVE is for griefers.
Awesome! Where does Too Human spawn and what level is it?
DNA just wants to be free...
So it's a take-off of Arcanum then?
There is a war going on for your mind.
So... Too Human is Flavor Flav?
-- Let him who is without spelling error ignite the first flame --
I'm amused that they would go so far back to compare the loot system to Diablo just so they do not have to compare it to World of Warcraft, which is essentially, exactly the same thing.
Is that because they discovered that calling it "Ecce Homo" alienated the target demographic of "Beavis and Butthead"?
"Flyin' in just a sweet place,
Never been known to fail..."
The loot system in World of Warcraft is vastly superior because it lets you roll "need" or "greed!" This kind of revolutionary innovation is what keeps the game industry alive!
I really don't understand why Blizzard didn't patent the "need or greed" looting system. Their one-item-per-slot innovation is also a clear improvement over the old item-shuffle-to-make-it-fit minigame you had to play in Diablo...they probably coulda patented that one too.
And the first thought my mind had was, "I wonder what their loot tables look like."
Silly WAHa, it is a feature not a bug
Anyone recall Zelda: The Wind Waker's sublime game-lengthening (two dungeons were cut for time, fact fans!) twist, where you not only had to track down eight maps, but had to get them translated for $tedious by the loathesome Tingle? How fun was that, really? Developers, if your action RPG's combat isn't fun, forcing players to fight in order to get past some checkpoint isn't going to make it better. Even if the combat is fun, forcing players to grind is going to make them get bored of it prematurely. Cut it out.
No kidding!!! What do you say at this point?
Silicon Knights made Eternal Darkness, quite possibly one of the most unique and interesting games to grace last generation's consoles. The idea of Norse mythology playing out in a futuristic setting is an interesting one and leaves a lot of room for creative and unique story telling. I can't fathom why everyone has this inbound hatred for a game that seems like an excellent concept and will most likely go down in history as one of those oddball gems, much akin to Eternal Darkness.
So:
:boggle:
- Slap some robotic skins on dark elves and orcs
- Grind to get to high levels so you can...
- Grind until the plans for that super-rare thing drops, and then...
- Grind to get all the super-rare components that make the super-rainbow-colored thing, then...
- Grind to get eighteen octillion gold pieces (re-skinned as circuit boards, and called "credits", no doubt) to pay for this thing to be constructed.
Yeah, I can't imagine why their previous showing "bombed".
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
and port it to XBOX360?
Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
Dennis Dyack said over and over how bad previews are for the industry after their disastrous showing which was anyone but their own fault...source: http://www.1up.com/do/newsStory?cId=3158015
I listened to the podcast argument about this, which was very entertaining, but bottom line, end of the day, what happens? Previews come out for Too Human. Seems awful hypocritical to me...
Posted by yintercept - "...science...[is] the study of the 'divine creation.' "
Only the lazy went broke in the original Zelda games. Everyone else burned every tree and pushed every rock and found all the hidden rupees whenever they needed cash. There were secret treasure rooms in just about every screen on the overworld.
And if you were *really* strapped, just go to the cemetary, touch some tombstones and kill the ghosts. Those suckers droped lots of cash.
(damn, now I've got it going through my head: duuuuuun, dun-dun da dah-duh-duh.....Duuuuuuuun, dun-dun dah duh-duh-duh.......dun duh-da-duh duh-da-duh..."
I'm not an mmorpg player but the blueprint idea sounds a little to silly for me. If a thief is knocks you out to steal your watch, do you expect them to find a blueprint of your watch?
Very cool looking game. If they'd only get their head out of their butt and release it on PC. Pity, back to other games.