Double Fine Site Hints at Psychonauts 2
Rock, Paper, Shotgun notes that the Double Fine studios website now has a familiar outline gracing their upcoming projects page. The possibility exists that, at some point after the in-development Brutal Legend is released, we may yet see a Psychonauts 2. "While this is indeed glad tidings for any fan of games possessing character, humour, grand variety and adept storytelling (let's not mention the irksome platforming emphasis during this time of celebration), we don't have any idea what this is. It could be a sequel, it could be a DS or PSP remake, it could just be a graphically-tweaked rerelease to cash in on the original game's ever-swelling cred. But it is more Psychonauts." Update: 10/23 22:17 GMT by Z : As the original post now notes, "it's since been revealed that the pic's just a teaser for an eventual About page on Psychonauts. The image on the site has been fully-colourised to reflect this. "
Why don't they release a patch so that the copy of the first one I bought doesn't crash two minutes in?
...then it's a Wii port.
Still, if they fix the Meat Circus and its idiotic difficulty spike, the world will be a better place for it.
Even if the current project is just a port, Psychonauts earning more well-deserved cash would definitely improve the likelihood of a sequel.
How can I believe you when you tell me what I don't want to hear?
Update - as has been snootily pointed out in comments, it's since been revealed that the pic's just a teaser for an eventual About page on Psychonauts. The image on the site has been fully-colourised to reflect this. Boo. I would say that Double Fine probably shouldn't have stuck a mysteriously darkened image on a page previously only containing a link to a press release about an upcoming game, however.
(Tinfoil hat)Either that it or it was a secret experiment to gauge interest in another Psychonauts game...(/Tinfoil hat)
Dammit. BTW - if you don't own it, and you should - it's FUN. Yeah yeah yeah. Platformer, Adventure game, etc, etc. It's fun. The most fun I've had in games recently, the stupid-grin-on-your-face-when-you-tell-people-about-it, besides Portal & Sam&Max, is Psychonauts. Brilliant level design (Velvet Bullfighter), memorable characters ("My milk is cold and delicious"), etc. Translation: fun fun fun fun fun.
Anyhow, it's available on Steam. I also saw copies at Half-Price books (which I may buy to give people as Xmas gifts), but they probably get more money via Steam.
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
> Still, if they fix the Meat Circus and its idiotic difficulty spike, the world will be a better place for it.
Oh jeebus, thanks for reminding me. After about the fiftieth time I fell into the water when trying to jump up[ the spiraling flaming nets, I just stopped playing. Almost all the way through one of my favorite games ever, and I just couldn't finish, because apparently they decided to make the endboss the fucking CAMERA. I haven't been so frustrated since the Hades Blades in God of War.
Done with slashdot, done with nerds, getting a life.
RPS has already posted an update to the original article. The announcement was just for an About page on Psychonauts. Sad, but true!
Update - as has been snootily pointed out in comments, it's since been revealed that the pic's just a teaser for an eventual About page on Psychonauts. The image on the site has been fully-colourised to reflect this. Boo. I would say that Double Fine probably shouldn't have stuck a mysteriously darkened image on a page previously only containing a link to a press release about an upcoming game, however.
I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
According to the linked article, people are speculating that the "hint" image on the "Upcoming Products" page is just indicating an upcoming "About Psychonauts" page.
:(
(Of course, the tinfoil hat part of it all is that it could be there to gauge interest in a new game)
Too bad if not, though
Thanks for validating my experience with Psychonauts. I have simply decided to let the little fucker die.
i don't remember anything frustrating in either god of war, that has to be one of the most thought out games ever, and i will be saddened if the 3rd is PS3 only....
'...if only "Jumping to a Conclusion" was an event in the Olympics.'
Sorry, but that's a given. If Sony had any sense God of War 2 should have been a PS3 exclusive , as they desperately need(ed) AAA games to move the system, and that is a game that would.
What I really would like to see is another good studio stealing the basic concept from Psychonauts, and make a game in a really serious tone, where one enters the brains of people to help them and/or uncover information. But do the game in a really mature setting with twisted sick and dark minds. Far from the child-friendly pastel color style of Psychonauts.
Don't get me wrong. I love Tim Schafer and Psychonauts' art style. It is a great, humorous and yet sometimes disturbing game. It is just that I feel that a similar game in a very serious setting and style would also be awesome.
A game using the same concept isn't really a "ripoff" of Psychonauts anyway. I have seen the same thing in various movies and tv-series. In particular, I recall some good movie (which I don't remember the name of right now, and google isn't in a helping mood today) where a police psychologist uses some fancy new tech to enter the brain of an unconscious murderer to find a kidnapped woman before she dies. The inside of his brain is really twisted and perverse, leading to some interesting scenes. Something like that would make an excellent game.
Open Materials Database
Argh, bloody meat circus. I got a few levels up but then gave up on the game.
Argh... After 75 deaths, I ended up as mentally twisted as that sick SOB in the game. I did eventually beat it though...
Thanks for bringing back the memories... bastard.
I'm pretty sure the developer is all but 2nd party now. David moved on to Eat, sleep, play, but even that company is in bed with sony. What I love about the games is the epic feel of them, which nothing else has really replicated, although Heavenly sword tries, and canon fails at.
God of War is the only game i have ever seen that has managed to pull of the truly Epic feel... also i love the time they spend on the auto camera angle.. because you never once have to think or wish you could move it.. you can always see exactly what you want/need to see in every scean.. almost like you ware playing a movie... truely a great game and i am saddened it is under the sony umbrela.. i mihgt have to buy the 3rd and rent a ps3 for a day to play it (and yes only a day.. 1 took me 8 hours 2 took me 10.. very addictive game)
'...if only "Jumping to a Conclusion" was an event in the Olympics.'
I must be one of the few people that had little difficulty with this level. I did have some difficulty with the flaming spiral net area, but as soon as I had the timing down using a double-jump-float, it was fine. The rest of the level was no problem.