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Edward Tufte Weighs In on Apple's iPhone

An anonymous reader writes "Via Daring Fireball, a post from design guru Edward Tufte's site discusses his views on the interface used by the Apple iPhone. The post includes a video presentation by Tufte on the subject of video resolution on the phone. His argument is primarily that while the iPhone does a lot of things very well, Apple hasn't quite realized the platform's full potential by making screen real estate all it could be. "

170 comments

  1. That was fast by NotPeteMcCabe · · Score: 1

    Four minutes in, it's already Slashdotted. Too bad because I am going to get an iPhone in about three hours.

    1. Re:That was fast by Brummund · · Score: 2, Funny

      Don't worry, his video is like listening to a speech at a funeral, only slightly slower.

    2. Re:That was fast by Stanistani · · Score: 2, Informative

      Actually, he's pretty happy with the interface.

      From the Fine Article:
      "The iPhone platform elegantly solves the design problem of small screens by greatly
      intensifying the information resolution of each displayed page. Small screens, as on
      traditional cell phones, show very little information per screen, which in turn leads
      to deep hierarchies of stacked-up thin information--too often leaving users with
      "Where am I?" puzzles. Better to have users looking over material adjacent in space
      rather than stacked in time."

    3. Re:That was fast by Anonymous Coward · · Score: 1, Informative

      I got it through the Coral Cache link Just tack ".nyud.net:8090" onto the end of the domain name.

    4. Re:That was fast by Yahweh+Doesn't+Exist · · Score: 1

      a new model should be coming out in a matter of weeks.

      if you've made your mind up to buy now, fine, but don't bitch when the new ones comes out "zomg Apple hates customers I had teh no ideas things didn't not change!!!1" like so many others do.

    5. Re:That was fast by Anonymous Coward · · Score: 0

      There's a lot of room to criticize the UI but it's still a hell of a cool gadget. It's unlikely that whatever Tufte had to say was either incorrect, or would have changed your mind.

    6. Re:That was fast by reidconti · · Score: 1, Interesting

      Worst thing about the UI is that there seems to be some inconsistency on behavior -- sometimes I tap a phone number expecting to edit contact info and it makes an unexpected call. I can't remember exactly. It could be user error, but I'm feeling like the behavior is different in different context sometimes. Also, the back/forward arrows that sometimes appear near the top of the screen also seem inconsistent. Sometimes you click "done" or "save" in the upper right, sometimes you need to look to the upper left for a 'back' button, and so on.

      Overall, I really like it though.

    7. Re:That was fast by RobFlynn · · Score: 1

      If you click from your contacts list, you'll get a screen showing various contact info that you can act upon or change.

      If you click from the missed call screen, it'll call that number immediately.

      At least, i think that's what's going on...

      --

      ---
      Rob Flynn
      Pidgin
    8. Re:That was fast by shmlco · · Score: 1

      "... sometimes I tap a phone number expecting to edit contact info and it makes an unexpected call."

      Happens to me occasionally on the favorites panel. Just have to make sure you tap the right edge on top of the blue arrow button and not in the middle or on the left.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    9. Re:That was fast by brassman · · Score: 1

      "sometimes I tap a phone number expecting to edit contact info and it makes an unexpected call."

      That happened to me when I got a Treo. It actually puzzled me why I never ran into that with my Palm T|X. "Duh! The T|X can't MAKE phone calls." You add features, you also have to add some way to access them.

      --
      "Ain't no right way to do a wrong thing."
    10. Re:That was fast by Anonymous Coward · · Score: 0

      Post a source for your claim (any decent spread of this "rumour" ) and I will mod you up. I'm looking to buy one too.

    11. Re:That was fast by Yahweh+Doesn't+Exist · · Score: 1

      http://buyersguide.macrumors.com/#iPhone

      http://www.google.com/search?q=iphone+16gb+february

      the SDK is being released in Feb and is believed to coincide with a 16GB iPhone. the 3G model was also announced for this year though not necessarily this update.

  2. Design decisions vs. 20/20 hindsight by JonTurner · · Score: 4, Insightful

    Sure, it's easy to say, with 20/20 hindsight, would could be better or different, but unless he's privy to all the design trade-offs which were invariably made, then I'd say the product is probably as good as it could have been, given the various pressures. Besides, it's always easier to critique someone else's work than create something novel yourself.

    Chinese saying -- step too far, fall on face. A little more familiar is the phrase "perfect is the enemy of good". Attempting to release a 1.0 product that has everything absolutely perfect and without compromise is the surest way to never ship.

    Perhaps iPhone2 will address some of these issues?

    1. Re:Design decisions vs. 20/20 hindsight by gEvil+(beta) · · Score: 3, Interesting

      Actually, I wouldn't be the least bit surprised if a few of his suggestions get incorporated into future updates. For instance, his comment about the bottom toolbar in the web browser is exactly the same as what I thought when I first used it--"They should either make this thing transparent or just get it out of the way." And while his suggestion for the weather app is okay, it would make sense as a user-configurable advanced option. Many people get confused by looping radar images.

      --
      This guy's the limit!
    2. Re:Design decisions vs. 20/20 hindsight by Crazy+Man+on+Fire · · Score: 3, Funny

      Many people get confused by looping radar images.


      I really hope this is not true.
    3. Re:Design decisions vs. 20/20 hindsight by gEvil+(beta) · · Score: 2, Funny

      Sadly, it is. I've known a few. ("I don't care what the weather was like an hour ago. I want to know what it will be later tonight. Why don't they have a picture of that?")

      --
      This guy's the limit!
    4. Re:Design decisions vs. 20/20 hindsight by kellyb9 · · Score: 4, Interesting

      He's not making a point about the technical limitations. In fact for the most part, it seems as though he actually likes the interface. Truth be told, the idea is so novel that it deserves some examining. A multi-touch interface is a unique concept by itself. Combined with the way it's being used make it stand out from its competitors.

      I'm sure when you first saw an OS GUI thoughts went through your head on how to improve it. Perhaps YOU should have thought of something more novel than critiquing previous works.

    5. Re:Design decisions vs. 20/20 hindsight by Hognoxious · · Score: 2, Insightful

      Sure, it's easy to say, with 20/20 hindsight, would could be better or different
      I thought the point of doing user trials was that you get the hindsight before it's released?
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:Design decisions vs. 20/20 hindsight by Knuckles · · Score: 3, Informative
      Besides, it's always easier to critique someone else's work than create something novel yourself.

      Did you read on below the video?

      In 1994-1995 I designed (while consulting for IBM) screen mock-ups for navigating through the National Gallery via information kiosks. [...]

      The design ideas here include high-resolution touch-screens; minimizing computer admin debris; spatial distribution of information rather than temporal stacking; complete integration of text, images, and live video; a flat non-hierarchical interface; and replacing spacious icons with tight words. [...]

      The mock-ups are included, too.
      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    7. Re:Design decisions vs. 20/20 hindsight by Lumpy · · Score: 1, Insightful

      No. it is a fact.

      As you get older you will realize exactly how many of those around you are actually walking morons. The number is quite high unfortunately.

      Most people are confused about complex items in a car like the cruise control.

      --
      Do not look at laser with remaining good eye.
    8. Re:Design decisions vs. 20/20 hindsight by Anonymous Coward · · Score: 0

      Most people are confused about complex items in a car like the cruise control.

      "WTF is this 'check oil' light? What does that mean?"

    9. Re:Design decisions vs. 20/20 hindsight by heinousjay · · Score: 1

      Thank the universal benevolence we have the intellectual elite like you to watch out for us poor morons.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    10. Re:Design decisions vs. 20/20 hindsight by rthille · · Score: 1


      National Science Foundation Survey shows people are scientifically ignorant:
      http://www.nsf.gov/statistics/seind04/c7/fig07-06.htm

      That is a horrible graph (should be properly labeled), but it shows the percentage of correct respondents in the US and Europe.

      Note that only a little over 55% answered correctly that it takes the Earth a year to go around the Sun, and fewer than 80% know the Earth actually goes around the Sun, rather than vice-versa.

      --
      Awesome furniture, accessories and cabinetry in Santa Rosa, CA: http://humanity-home.com/
    11. Re:Design decisions vs. 20/20 hindsight by madsenj37 · · Score: 1

      Sounds like the Toolbar could learn a lesson from Os 9s Control Strip.

      --
      Choosing the lesser of two evils is a choice for evil.
    12. Re:Design decisions vs. 20/20 hindsight by chromatic · · Score: 2, Funny

      I think you mean "us poor sheeple". "Morons" isn't nearly elitist enough.

    13. Re:Design decisions vs. 20/20 hindsight by syousef · · Score: 3, Insightful

      I'd say the product is probably as good as it could have been

      That's a stretch. My understanding is that to record video with an iPhone, you have to hack the thing. I don't know what other oversights were made but a new high end phone with a video camera that won't record a video clip in 2008 is a joke.

      --
      These posts express my own personal views, not those of my employer
    14. Re:Design decisions vs. 20/20 hindsight by Sepodati · · Score: 1

      I don't know what other oversights were made but a new high end phone with a video camera that won't record a video clip in 2008 is a joke.

      No, it's called marketing or "version 2.0". You don't think Apple left enough features "in the bank" for generation 2 and 3 of the iPhone?

      ---John Holmes...

    15. Re:Design decisions vs. 20/20 hindsight by jddj · · Score: 5, Interesting

      Besides, it's always easier to critique someone else's work than create something novel yourself.

      I'd call both sparklines and the data-ink ratio pretty good and novel innovations.

      You can't credit the man with "creating" information design as a discipline, but he's done a great deal to evangelize it, and you certainly have to give him plenty of credit for its currently elevated profile.

      Tufte is not just some crank. Intelligent, useful, compelling information display is what he's all about. You don't have to agree with him, but his thoughts are usually worth weighing.

    16. Re:Design decisions vs. 20/20 hindsight by geekoid · · Score: 3, Insightful

      and as YOU get older you will realize most people are smart, just not interested in some things. What they ARE interested in they can do amazing things with great detail.

      You ever hear a baseball fan recite numbers? that same guy who has a hard time understanding what a directory tree is can rattle off 30 years of numbers, statistics and tell a surprising amount of information about their team.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    17. Re:Design decisions vs. 20/20 hindsight by geekoid · · Score: 1

      Didn't that study catch a lot of heat for it's method?
      I seem to recall it did.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:Design decisions vs. 20/20 hindsight by Toonol · · Score: 2, Interesting

      Most people are average. But the mind is such a complicated thing, and there are so many fields of interest and complex interactions between them, that almost everybody is more talented and more knowledgeable in certain fields than... you are. Or me. Some people are terrifically talented in certain areas but may seem almost retarded in others... like correlating animated 2d radar maps to the real world.

      My mother shies away from the DVD player we got her... but she can look at nearly any 3d object, such as an animal, and freehand draw a sewing pattern for it. That's not a simple task; it involves mental 3d->2d transformations that any graphics modeler would be jealous of.

    19. Re:Design decisions vs. 20/20 hindsight by peragrin · · Score: 1

      really? I know lots of people who turn up the heat when they are cold and turn it down when they are warm. Problem is the office was still 70 degrees, but since they just walked in from outside and are cold they crank up the heat, then they get to hot and turn it back do usually yelling at everyone at who turned the heat up so high.

      the average person is a moron. they may or may not be interested in learning soemthings, but unless they have to they don't want to learn anything.

      As for your baseball guy, express a directory tree to him as a line of statics and I bet he figures it out fast. Yankees/1963/pitchers/random name file filled with stats. Sometimes you just have to lay it out the way they understand information. It doesn't always work though.

      --
      i thought once I was found, but it was only a dream.
    20. Re:Design decisions vs. 20/20 hindsight by Iloinen+Lohikrme · · Score: 1

      No, most people are stupid, that's a fact of life. When you get old, you get used to the fact, nothing more.

      Also, ability to memorize 30 years of numbers and statistics doesn't mean that the person is smart, it just means that the particular person had nothing else to fill up his or her brains. That's also the reason why you don't see Nobel price winners at Jeopardy and kings of trivia getting their Nobel price.

    21. Re:Design decisions vs. 20/20 hindsight by Anonymous Coward · · Score: 0

      No, most people are stupid, that's a fact of life. When you get old, you get used to the fact, nothing more.

      Also, ability to memorize 30 years of numbers and statistics doesn't mean that the person is smart, it just means that the particular person had nothing else to fill up his or her brains. That's also the reason why you don't see Nobel price winners at Jeopardy and kings of trivia getting their Nobel price.

      ...or Finnish Slashdot posters winning spelling bees.
    22. Re:Design decisions vs. 20/20 hindsight by Anonymous Coward · · Score: 0

      Actually we don't watch out for you. we study you and also use you as entertainment.

      nothing more funny than seeing some moron upside down in the ditch in his SUV. "what I cant use 4WD at highway speeds? Why did it not stop as easy as I can accelerate?"

      incredibly fucking funny shit you idiots do. The buying more house than you can afford is another one that has most of us laughing so hard we almost peed ourselves! Holy shit the banks were stupid enough to give you idiots the money! BWAAAH! HA HA HAHAHA!

      you guys also proved to us that you morons cant run a country, look at the GW bush we let you elect... Pffft! he screwed up everything he touched!

      so no we laugh at you and use you for experiments, nothing more. BTW, it is a solid fact that the Japanese think most US citizens are idiots. They dumb down electronics for the USA or do not release things here they think are too complex for Americans. this is a stone cold solid fact that has been reported for years.

      Americans are stupid. Even other countries know this. Go ahead, ASK, they will tell you. BTW, you must also be a carrier of the A1 mutation we released over there. How's it feel? please give details, this is for research.

    23. Re:Design decisions vs. 20/20 hindsight by tgibbs · · Score: 1

      Nothing is set in stone; there have already been major upgrades. So Tufte's suggestions (which are excellent) may well be implemented at some time in the future--if not by Apple, then by a third party developer.

    24. Re:Design decisions vs. 20/20 hindsight by jo42 · · Score: 1

      "You can't tell a moron they are stupid because they don't know any better."

    25. Re:Design decisions vs. 20/20 hindsight by clang_jangle · · Score: 1

      That's true, some of the most stupid people I've ever met excel at trivia games, or word puzzles, or can recite years worth of pointless statistics for some silly game. Perhaps making the choice to allot so much of one's mental system resources to such pointless pursuits is actually a sign of lack of intelligence. But it's probably not cool to say so around here. :)

      --
      Caveat Utilitor
    26. Re:Design decisions vs. 20/20 hindsight by ceoyoyo · · Score: 1

      I thought it should disappear and appear like the controls in the picture viewer. The only problem is, how do you distinguish between an "I want the controls" tap and a "go to this link" tap?

      I didn't like his suggestions for the weather app and the stock app. Those two present exactly the information that you're most likely to want, in a simple, easy to read form. Yes, if you've got to have more info, his suggestions are masterpieces of cramming in tons of information, but they're definitely not the thing I'd use for a quick look to see whether I need to take an umbrella out, or whether the market recovered from yesterday or not.

    27. Re:Design decisions vs. 20/20 hindsight by rthille · · Score: 1

      Not sure. I just went looking (google) for anything I could find about flaws in the studies (they apparently do the same one each year) and I didn't find anything.

      If you've got something, I'm certainly open to reading it.

      --
      Awesome furniture, accessories and cabinetry in Santa Rosa, CA: http://humanity-home.com/
    28. Re:Design decisions vs. 20/20 hindsight by Anonymous Coward · · Score: 0

      My goodness, you call his review criticism? I just watched his video. This is him going gaga over the iPhone! I have never seen Professor Tufte speak more glowingly about something like this before. Some people at Apple must have attended his seminars and studied is books. Highly recommended.

    29. Re:Design decisions vs. 20/20 hindsight by Lemmy+Caution · · Score: 1

      When I got older, I actually realized how smart most people are about at least a few things. If you're still holding onto your blanket contempt for others, I don't think you've gotten a lot out of your years.

    30. Re:Design decisions vs. 20/20 hindsight by zippthorne · · Score: 1

      Some of those questions (assuming that was the form they took on the survey) don't actually have true/false answers.

      For instance, I would have answered, "The oxygen we breathe comes from plants" with false if I had only two options, since the vast majority of it comes from cyanobacteria in the oceans.

      And as for radioactive milk, while the statement in general is false, One can imagine some conditions under which boiling would reduce "radioactivity" albeit at the risk of contaminating the are with volatile isotopes. So it hinges on just how loosely you play with the word "can".

      And what about "Antibiotics kill viruses as well as Bacteria." At first look, the answer seems obvious, but, like those face/chalice drawings, it all hinges on the fragment, "as well as." Do they mean that they are as good at killing viruses as they are at killing bacteria? Easily enough declared false: if they killed both with equal efficacy, we'd probably have a better name than antibiotics

      But what about the other interpretation: In addition to killing bacteria, antibiotics also kill viruses. That one is harder to answer. You'd have to establish a threshold of efficacy, and you'd need to be a molecular biologist to even understand the question! The correct answer under this interpretation should for most people be, "I don't know"

      --
      Can you be Even More Awesome?!
    31. Re:Design decisions vs. 20/20 hindsight by SnowZero · · Score: 1

      Sure, it's easy to say, with 20/20 hindsight, would could be better or different, but unless he's privy to all the design trade-offs which were invariably made, then I'd say the product is probably as good as it could have been, given the various pressures. Besides, it's always easier to critique someone else's work than create something novel yourself. So, we should never review anything unless it hasn't been released yet? I think feedback is good; Especially since you can incorporate the best of it in the next iteration.

      Chinese saying -- step too far, fall on face. A little more familiar is the phrase "perfect is the enemy of good". Attempting to release a 1.0 product that has everything absolutely perfect and without compromise is the surest way to never ship. "Perfect is the enemy of good" applies to a particular release. It doesn't mean you should stop trying to improve once something is already "good enough".
    32. Re:Design decisions vs. 20/20 hindsight by TheRaven64 · · Score: 1

      You ever hear a baseball fan recite numbers? So? A piece of paper can list numbers but that doesn't make it intelligent. A big part of intelligence is the ability to apply knowledge to new situations.
      --
      I am TheRaven on Soylent News
    33. Re:Design decisions vs. 20/20 hindsight by Iloinen+Lohikrme · · Score: 1

      Thinking that most people are stupid isn't contempt at them. Like I said, it's a fact of life. There are massive amounts of stupid people, and getting somewhere in life requires understanding and accepting of this. As you understand and accept this, you can make a difference to yourself and other people by adjusting yourself and your own doing according to the company you are with: if the person next to me isn't understand what I'm saying, I adjust my message and rethink what I'm trying to archive so long that the person next to me understands. So it's not contempt, it's being considerate.

    34. Re:Design decisions vs. 20/20 hindsight by ObiWanKenblowme · · Score: 1

      Sure it's fun to joke about, especially in a forum like /., and sure, there are a lot of people out there who do unthinkably stupid things, but thinking everyone is stupid is exactly contempt. Acknowledging that not everyone has the same level of expertise in whatever subject you happen to be talking about doesn't mean that everyone else is just stupid.

      --
      Obvious exits are NORTH, SOUTH, and DENNIS.
    35. Re:Design decisions vs. 20/20 hindsight by Iloinen+Lohikrme · · Score: 1

      Thinking most people are stupid, is not contempt. Look, there are differences between people. Being smart is a natural talent, being highly intelligent is a natural talent, it's build in qualitative. It's the same with athletics, some people are more suited to it than others, thus making them stronger, agile or faster. Same too with beauty, some people have more symmetrical and aesthetically pleasing faces and figures. There are differences between people and when we start to look for people who are smart or fast or strong or beautiful we tend to see that there are only of handful of people in the end of the spectrum. That's the same with everything that stems from us, from our DNA, it's just normal distribution.

      Now we are discussing about smartness, or the lack of it, and the hard part in all these conversations is defining what being smart is. Smart is being highly intelligent, in my books it's that and that alone. It's nothing to do with expertise, but it's everything to do with how your brains are structured, how they work and process information. And no, ability to memorize numbers or statistics is not a sign of intelligence it's just shows that you have extra storage. Now, there are some people who are smart because they can use their ability to store everything in their brains, my friends cousin is an example of this: he doesn't think through abstractions, but his more like a computer, he retrieves one thing, scans for all the other information, links it and goes back on it again, he has M.Sc.Engineering in chemistry and is now studying to become MD, smart guy. So once again, it's all about your brains and their processing power.

      As I said earlier, the hard part in any conversation about smartness or high intelligence is that there is huge amount of feeling and valuation attached to those terms which actually is quite wrong. Being smart or stupid, slow or fast, week or strong, ugly or beautiful, they are all build in qualitative, they are all part of being human, nothing more. One isn't less of a human is he or she is stupid, nor if one is smart he or she isn't more human than the others. So the valuation it the same. In this context, saying that most people are stupid or week or slow is just that, acknowledging a fact.

      PS. It should be noted that I feel hardly about this is because, I myself think that the continuous pandering of people by saying 'everybody is smart/handsome/beautiful/strong/agile/fast' is doing harm as it's just a continuation of giving valuation to people by their natural abilities. We shouldn't be given valuation by our natural abilities, but on what we do on life, how hard we work, how kind we are, how considerate we are etc.. If we give up and go on the fluffy road, we just pander ourselves to sickness.

    36. Re:Design decisions vs. 20/20 hindsight by Anonymous Coward · · Score: 0

      I hate the transparent toolbar in Leopard - I wouldn't want to see it on iPhone. Having it move out of the way like the OS X dock is a good idea, though.

      I suspect the weather app doesn't show maps because they'd take a while to load over EDGE.

    37. Re:Design decisions vs. 20/20 hindsight by JonTurner · · Score: 1

      It's pretty clear I didn't a poor job of making my point. Let me try this a different way:
      I was trying to say that, given all the various design pressures such as pushback and negotiation from the cell companies (an ENORMOUS acheivement for Apple, I will add!), estimated manufacturing costs, supplier contracts, ramp-up issues, marketing issues, engineering hurdles (hardware and software AND network), boardroom discussions, etc. this is the product that resulted. It is the product of its inputs. Without being one of the principals involved, it's impossible to know how many decisions were compromises made for the good of the project in order to see that it not stall in development and go to market. (e.g. "Real artists ship")

      For that reason, it's easy to stand back and say "well, I would/could/should..." without being subjected to those pressures or being involved in the dynamics and unknowns. It doesn't make his critique any less valid. However, many a great product has died during R&D due to a loss of momentum. For that reason, it's important to move quickly before the market moves past you. Even more important if you have an external partner company because that company's internal politics can see the rise or fall of a necessary sponsor/ally. Shipping any product on this scale is a hell of an achievement.

      Edward Tufte's comments are valuable and by no means do I wish to minimize the value of his contributions, but all desire for a perfect 1.0 product from any company should be considered in the context of a product pipeline. All things considered the iPhone is a very well-executed bit of kit. Now that the product has launched and is successful, it is time to look at implementing the improvements, the "wish list."

  3. Tufte didn't seem to be bagging on the iPhone... by argent · · Score: 1

    I think Tufte would agree with you. His opening remarks at least (I'm still waiting for the video and illustrations to make it here against the slashdot stream) seem quite favorable to the device.

  4. good & detailed constructive criticism by ad454 · · Score: 5, Interesting

    Kudos to Edward Tufte for providing good detailed constructive criticism on the iPhone, including specific examples of improvements. I hope that Apple will pay attention to the FREE ADVICE that Tufte is giving and incorporate it into their next iPhone firmware update. I am sure that the UI advice that Apple pays for is likely not as good.

    Personally as a product developer myself, I would welcome such good detailed constructive criticism for free from a UI guru such as Tufte. Remember that there are all innovation is based on prior innovation, so it is good to have analysis done on existing products in order to improve on future versions.

    BTW, on a side note, I hope that someone at Slashdot deletes the offences racist postings above.

    1. Re:good & detailed constructive criticism by LordLucless · · Score: 2, Interesting

      I don't. Moderate them to hell, yes, but one of the defining features of Slashdot is that they don't censor posts (or at least, seem not to...I seem to remember an incident a few years ago...)

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    2. Re:good & detailed constructive criticism by josephdrivein · · Score: 1

      A story currently on the front page refers to that accident.

    3. Re:good & detailed constructive criticism by lymond01 · · Score: 1

      I am sure that the UI advice that Apple pays for is likely not as good.

      Well, Apple's forté is the User Interface. It's certainly not famous for it's "Walmart pricing coupled with tremendous centralized networking capabilities!" So I'm pretty sure it's the UI in all its aesthetic efficiency where Apple gained its following. Follow the shiny OS with shiny computers, and now they're stealing market share!

    4. Re:good & detailed constructive criticism by madsenj37 · · Score: 1

      Apple gets a lot of their design ideas from IDEO, the people who brought you the TiVo remote and interface. But remember, one company cannot come out with all the evolutionary or revolutionary ideas themselves. This goes for Apple, IDEO and Tufte.

      --
      Choosing the lesser of two evils is a choice for evil.
    5. Re:good & detailed constructive criticism by Kashra · · Score: 1

      Apple doesn't take kindly to criticism of any kind, constructive or not. Do not anger the Jobs.

      --
      If you can't find a real troll, just mod down whoever you don't agree with!
    6. Re:good & detailed constructive criticism by Anonymous Coward · · Score: 0

      actually to be honest I am surprised there isn't worse on slashdot and when you consider what could be posted.
      think the unthinkable and then realise either even trolls have limits or the editors are hard at work deleting the very worst posts.

      realise that trolling only works if people feed the trolls, ignore them and with no feed back other than down modding most will give up. recently troll feeding has increased and so have the number of troll posts. can you see the relationship yet?

      trolls need feedback and if they get it they get louder and LOUDER... so please ignore the trolls. Personally I think its probably a release for them, living shitty stressed out lifes, perhaps slashdot is easing the pressure and stopping them going postal. On the plus side there are many interesting and valuble posts on slashdot and most posters are polite and mature, setting a good example for the trolls and kids who find their way here.

      so ignore trolls let the mods take care of walking in the sewers and if your still offended raise your threshold and perhaps wait a little so the better comments have surfaced.

      oh in case you havent got it yet

      ignore the trolls

    7. Re:good & detailed constructive criticism by muvol · · Score: 1
      ... I am sure that the UI advice that Apple pays for is likely not as good.

      Personally as a product developer myself, I would welcome such good detailed constructive criticism for free from a UI guru such as Tufte. Remember that there are all innovation is based on prior innovation, so it is good to have analysis done on existing products in order to improve on future versions.


      With all due respect to Edward Tufte, Apple has pretty good design professionals in house. I suspect that any budding product developer might want to familiarize himself with Jonathan Ive and his work, including the iPhone.

      http://www.businessweek.com/magazine/content/06_39/b4002414.htm?chan=search
      http://www.time.com/time/magazine/article/0,9171,1576854-1,00.html

    8. Re:good & detailed constructive criticism by Anonymous Coward · · Score: 0

      There have been more incidents than just that. On at least one occasion (one I personally know about, there have probably been more) someone posted a link to child pornography, which got deleted. That said, they don't delete lightly--I'm not aware of any deletions that haven't had a substantial legal component to them.

  5. Tufte is from the old school of paper displays... by toomim · · Score: 4, Insightful

    ...where the name of the game is cramming as much information as possible into a small amount of space. Paper's dominant limiting factor was space. He says the iPhone's stocks widget could fit more information on-screen than it does. He criticizes the web browser for not using transparent buttons that would let the user see information on the web page through them.

    But with dynamic displays, the game is all about minimizing the amount of retrieval time, not space. Users can tell the computer to pull up a graph for a new stock, or scroll the page downward with their finger to view the info under the buttons, or completely off-screen, with minimal effort. The biggest limiting factor is interaction. Let's keep the buttons visible, because they enable far more information than they hide.

    If we sacrificed usability for screen real-estate, we'd end up with marginless documents and 4-pixel icons, which incidentally would look like windows mobile.

  6. Tufte is cool, BUT... by chowhound · · Score: 5, Insightful

    I enjoy Tufte's I.D. lectures quite a bit, I went to one last year and it was very informative.

    I liked the video as well, with a couple of exceptions:

    1) In the video, Tufte has to bust out his Sparklines (the infographics that look like lightning bolts that he mentions in the section on stocks.) He claims these have thousands of pieces of information in them but the reality is that they're merely zig-zags. As the inventor of the sparkline, Tufte thinks they're the be-all and end-all of I.D.

    2) I found it hilarious when Tufte showed how he would redesign the Weather program to show more information. He said something on the order of, the only bad information design is that which leaves out important information. Sorry, holmes, I don't need to see a time lapse of cloud patterns. The Apple weather design is elegant and succinct, yours is crowded, ugly and excessive.

    1. Re:Tufte is cool, BUT... by venicebeach · · Score: 4, Insightful

      2) I found it hilarious when Tufte showed how he would redesign the Weather program to show more information. He said something on the order of, the only bad information design is that which leaves out important information. Sorry, holmes, I don't need to see a time lapse of cloud patterns. The Apple weather design is elegant and succinct, yours is crowded, ugly and excessive.
      I totally agree with this, I had a similar reaction. He seems to be concerned with the representation of information without regard to the how the device is being used - the purpose of that information. Most people use the stock app to see if their stock is up or down today and how much. They don't need yearly graphs with min and max's, this isnt a tool for that kind of analysis. With weather, we want to know if its going to rain tomorrow, we don't go to this app to examine the cloud forms and come to our own meteorological conclusions.
    2. Re:Tufte is cool, BUT... by BeanEstimator · · Score: 2, Interesting

      I used to have an account here /. ages ago. Sadly that PW was lost. I registered again to simply say: Tufte is no genius, his lectures/seminars are overpriced, and I'm tired of hearing about "sparklines". I heard Tufte speak here in Houston not too long ago. I'd really like to send him a bill for the hours of my life that I wasted. If I wanted to hear someone rant and rave about PowerPoint, I'd pay a kid in high school. If I wanted to hear some guy with an over inflated sense of self-worth talk about his past accomplishments, I'd tune in to the presidential debates. In short, to the OP: 1 - Tufte has been bragging about "sparklines" forever. You obviously have seen through the smoke and BS. Kudos to you. I wish my employer/coworkers did the same. 2 - Tufte constantly emphasizes "add more data" "show more info" etc etc. Yet he fails to realize that in the *real world* slides or documents (let alone a UI) that is crowded and complex does no good for the reader/user. Hey Tufte - Give it a break. You've got enough books. You obviously have a fan base. Do the rest of us a favor and fade off into obscurity so I don't have to hear "How can we incorporate sparklines into this presentation" or "Is this PPT following Tufte's basic principles?" every damn day at the staff meetings. /rant off - thanks for the vent /. i missed ye.

    3. Re:Tufte is cool, BUT... by cruff · · Score: 1

      If the time lapse is the radar loop, that can be really useful. I look at the radar loop when it might rain or snow to determine if I should be leaving work early because I rode the motorcycle. If the main precipitation is headed somewhere else, I know I can ignore the clouds or light rain.

    4. Re:Tufte is cool, BUT... by SnowDog74 · · Score: 2, Insightful

      One of the best posts I think I've read in a long time on Slashdot. Eloquent, humorous, and a total smackdown, all in one.

    5. Re:Tufte is cool, BUT... by Chris+Pimlott · · Score: 1

      With weather, we want to know if its going to rain tomorrow, we don't go to this app to examine the cloud forms and come to our own meteorological conclusions. You make a good point. I think part of the issue is that Tufte is used to working within technical fields in which documents need to express high levels of detail to highly skilled people to make complex decisions. But in this case, the extra information is not likely to be particularly useful or wanted for the average iPhone user. As always, it is important to know your audience.
    6. Re:Tufte is cool, BUT... by macmurph · · Score: 1

      I completely agree. The iPhone weather widget shows everything I need to know.

      Tufte's proposed redesign of the weather widget is rhetoric. He doesn't take into account the performance of the network or the device in his design. I don't want to wait a few seconds to download an animated map and then kill the battery displaying it. And why do I need this animated map anyway? It just shrinks the more relevant information to an unreadable size. Apple got it right...or at least better. This shows just how good Apple is at UI design. Even the 'Pro's' can't beat them at times. I'm not forgiving them for the Finder or other inconsistencies and problems in OS X though.

      Felipe on this page brings up the valid point that low temperatures should be displayed before high temperatures in the form of a bar graph. Too bad Tufte didn't make this valid assertion in his revised weather widget. It would have been redeeming.

      "...showing the low first seems to keep the time relationship in tact [sic]: on most (but not all days) the overnight low for a given calendar day occurs before the daytime high."

  7. I have to disagree by E1ven · · Score: 5, Interesting

    If you look at his examples, his primary argument is that you can cram more information on the screen because of the iPhone's high resolution. I can't agree with him that this is a good idea.

    Part of the reason that people BUY the iPhone is that it's simple and stylish, rather than the existing information heavy devices like Pocket PC phones. In particular, look at his example about the Weather- Apple's widget is small and sleek. It shows you the vital information, and it does it in strong fonts and bold styling. It's clear, and it's easy.

    He squishes all of that information into a tiny corner, so that he can add a large repeating satellite view- Sure it's useful in some cases, and it's certainly a neat demonstration of the iPhone's abilities, but it fails when it comes to the task of quickly giving me the important information.

    It makes me squint to see the tiny version of the temperature, and shows off, rather than helping.

    Sometimes developers fall into the problem of working so often because they can, not wondering if they should.

    Note- He dismisses this argument, saying that information density isn't the problem, it's laying it out clearly. I agree with him in general,in that complex information can often be presented simply, but in most of his cases, increasing the density would diminish it's usefulness.

    --
    Colin Davis
    1. Re:I have to disagree by Geoff · · Score: 1

      Absolutely. If I'm on the go, what do I want to know about the weather? "What's the temperature?" and "Will I get wet?" That's about it. Give me that information (in a nice easily readable format like the iPhone provides). Don't clutter the display and put the temperature (the main thing I want to know) in a tiny font so that I now have to hunt for it on the screen.

      --

      Computers are useless. They can only give you answers. -- Pablo Picasso

  8. Screen resolution should be increased for sure by Anonymous Coward · · Score: 0

    The human eye can resolve 1200 dpi from 10 inches.. the iPhone is at merely 160 .. .. why do decent laser printers start at 1200 dpi?

    You dont notice the iPhone having low resolution if you hold it at about 2 or 3 feet away. But in theory you can have a usable iPhone with the same size display and get 1024 pixels of width. Probably, you would have to hold the iPhone about between one and two feet away from your eyes to appreciate it though ... any more further and you probably cant resolve. (how small of an area does 1024 pixels take on your high resolution monitor .. and how high do you have to hold you iPhone away from you to have it cover that distance).

    I don't mind holding my iPhone less than 2 feet from my eyes when I web browse .. especially if it means I can see whole web pages without side scrolling. So I am hoping that the next iPhone has a pixel width of 800 (ie, double) or greater .. hopefully 1024.

    1. Re:Screen resolution should be increased for sure by rpp3po · · Score: 4, Interesting

      Just because an average human eye can tell apart a 600 dpi print from a 1200 dpi print doesn't mean it is more 'usable'. 1200 allows fancier or more elegant fonts (like a subtly waisted Optima) and nice printouts, but I have never met anyone who would have printed all his texts at 5 pt size just because his printer could.

      UI design regarding resolution is mainly about legibility. Using sub-pixel anti-aliasing and optimized fonts you can get excellent, and I mean very excellent results below 200 dpi. Anything higher can show more detail in theory, but not more significant information. Nobody would chose a waisted font over a optimized one on a portable device, so why waste money (which could be used for other features) on displays which -could- display them.

    2. Re:Screen resolution should be increased for sure by MonoSynth · · Score: 1

      Where did you get that bullsh^W information? As far as I know, a human eye can only distinguish 180-200 dpi. At least, for photographs. Maybe it's a bit higher for vector graphics like text, but then the extra detail is only in the smoothness of the text and not in the readability.

    3. Re:Screen resolution should be increased for sure by MaWeiTao · · Score: 1

      That's nonsense.

      There's no real correlation between the number of receptors in the human eye and the resolution of a printed page or computer screen. The eye isn't capable of seeing as high as particular resolution because it only has so many receptors. Depth perception, subtle eye movement and the brain all work to produce a result that's greater than the sum of the parts. Without a doubt the human eye is capable of distinguishing far higher resolutions.

      I have first-hand experience of this given that I'm in design. I can't think of a single person who hasn't been able to spot the difference between 150dpi, 300dpi and well beyond that.

      Newspapers are often as low as 75dpi, magazines get up to 130dpi and brochures are in the range of 175dpi for a quality brochure. It's not as simple as that because the dots overlap in halftone printing, but regardless, it's a fairly low resolution. However, the brain compensates for this and produces fairly clear images. However, put any of these printed materials side-by-side and the difference is immediately obvious. There presses capable of significantly higher dpi and the difference is dramatic. The reason we have relatively low resolution printing is because it's obviously sufficient for most applications and it's relatively cheap.

      Most often the limitation encountered isn't what the eye can perceive but shortcomings in the printing and the paper itself. Ink tends to bleed as it's absorbed by paper. It produces a softer image at the expensive of resolution. It's usually insignificant, but the difference is noticeable. Take a brochure printed on uncoated paper and another printed on glossy and the difference will be immediately clear.

      Anyone who has a good inkjet printer should be able to test this. Find a high quality photo and try printing it at different dpi. The differences should be obvious.

    4. Re:Screen resolution should be increased for sure by ChrisA90278 · · Score: 1

      If the eye were a camera it would have smaller more dense pixels in the center of the field. So, yes when looking at text one word at a time we ca notice the diferent between 600 DPI and 1200 DPI and even 2400 DPI. Quality printing is done at 2400 while the best laser printers do 1200. This is why high quality text book look beter then even a 1200 dpi laser printer.

      Bit photo are bigger then words of text and our eyes only see to about 300 dpi

      So unlike cameras our eyes resolution depends on what we are looking at. Itis as iff we had zoom lenses

    5. Re:Screen resolution should be increased for sure by tgibbs · · Score: 2, Interesting

      The human eye can resolve 1200 dpi from 10 inches.. the iPhone is at merely 160 .. .. why do decent laser printers start at 1200 dpi?


      Because it is a selling point even though most people can only barely see the difference over 300 dpi. That was the resolution of the first laser printers, and most people thought they looked as good as typeset. And that was for black and white printers with no way of controlling dot intensity. With a screen that can produce halftones for antialiasing, it is hard to see much improvement above 150 dpi.

    6. Re:Screen resolution should be increased for sure by calyphus · · Score: 1

      Newspapers are often as low as 75dpi, magazines get up to 130dpi and brochures are in the range of 175dpi for a quality brochure.
      You really need to learn the difference between lines per inch and dots per inch. The numbers you used correspond to the former (lpi) which is only applicable to images not text. While halftones have "dots," their frequency, measured in lpi, does not correspond to dpi. The size of a halftone dot is variable and is comprised of multiple device dots (pixels; dpi and ppi are interchangeable, lpi not). Print some text in a very light font on an old 300 dpi laser (360 dpi inkjet) printer and compare it to 1200+ print. The difference is clear.

      --


      The potato it is uninformed.
  9. Oh, the irony! by mangu · · Score: 5, Insightful
    I have three of Tufte's books, and I used to respect him, but now I'm forced to review my opinion.


    How is it exactly that, in the same page where he tells us "Better to have users looking over material adjacent in space rather than stacked in time.", he puts most of his information in a fscking video?

    1. Re:Oh, the irony! by vux984 · · Score: 4, Insightful

      AMEN. I HATE VIDEO for precisely this reason. Not only is the information stacked in time, but its totally and completely unindexed and nearly unnavigatable... sure I can drag a slider around but I have no information about where I am or where I'm going, and I have to get their and start watching before I know where I've gone.

      And above all, I have no interest in taking MINUTES to have information spoon-fed to me in real-time. I can read orders of magnitude faster than I can listen. And if I'm reading something that doesn't interest me I can easily skip ahead, because any decent author will include titles, section headings, paragraph breaks... and other cues to allow skipping ahead and finding the interesting parts.

    2. Re:Oh, the irony! by Anonymous Coward · · Score: 0

      A correct use of the word "irony" in a Slashdot post! You deserve some kind of award.

    3. Re:Oh, the irony! by MacarooMac · · Score: 2, Insightful

      he puts most of his information in a fscking video?
      Tufte's books concern interactive interface design. This primary purpose of this video is not to be an interactive interface. Instead it is a pre-recorded ('stacked in time') presentation designed to demontrate specific features of the iPhone's interface.

      For example, the ability to touch screen and drag the iPhone's screen 'real estate' and the subsequent transition between interfaces, can only be demonstrated effectively in a video like this.

      Note this video technology also appears to enable us to absorb information from both a visual and audio source at the same time - amazing stuff!
      --
      "He Who Dares Wins" ...or gets twenty-to-life for totaling their Bimmer on a poodle parade
    4. Re:Oh, the irony! by vux984 · · Score: 2

      Tufte's books concern interactive interface design. This primary purpose of this video is not to be an interactive interface. Instead it is a pre-recorded ('stacked in time') presentation designed to demontrate specific features of the iPhone's interface.

      That's the point: Its a terrible interactive interface for the purpose of demonstrating specific features of the iPhone interface. It crams the entire set into a linear interface stacked in time without even so much as a chapter selection function, leaving absolutely no efficient way to move from one demonstration to the next except to view the entire thing or just stab randomly at different time points to see what he's doing there.

      The problem isn't the use of video as a medium to demonstrate things that are really best demonstrated in video. Video is a great way to illustrate lots of things from how geosyncrous orbits work to how the 'pinch' feature on an ipod works.

      The problem is that all the information is in one linear time stacked 'black box', when it doesn't need to be and doesn't benefit from it. The demonstrations are independant and should be, to use Tufte' own dogma: spactially separated, not time separated.

      The only thing that inherently needs to be time separated or benefits from time separating are the frames within individual clips of a specific feature demo.

      Therefore a -better- solution would be to use multiple short videos, one for each feature, separated in space on the page, each separately viewable, and introduced with headings and text.

      Consider that even youtube essentially does it this way!! (And can you imagine if youtube search results were just one big stream all spliced together... and you'd just wait for the clip you wanted to show up?)

    5. Re:Oh, the irony! by Anonymous Coward · · Score: 1, Funny

      "... he puts most of his information in a fscking video?"

      Worse. He uses flash.

      I have his books too. Let's start a bonfire.

    6. Re:Oh, the irony! by Chris+Pimlott · · Score: 1

      To be fair, it's a bit hard to demonstrate some of he dynamic qualities of the interface in static images.

  10. Tufte's still working with sheets of paper. by argent · · Score: 4, Insightful

    Yah, and he's not the only one who's come up with a neat idea that isn't really as widely applicable as he thinks. He's also really not understanding the capabilities of interactive interfaces... rather than throwing all the information on one page, you drill down from the summary into detail.

    For example on the stock market page, drag stocks over each other to compare them, dragging a stock all the way to the top of the page would give you more information on that stock and let you drag the screen left or right to get other stocks, flip it sideways to get the graphs, and drag left and right to compare with other graphs.

    On the weather page, use the same approach, and flip sideways to get the weather map, drag up and down to see different maps.

    A video screen isn't a static device, and you don't need to cram data into a single static view. Data clutter is as bad as administrative clutter.

    1. Re:Tufte's still working with sheets of paper. by Anonymous Coward · · Score: 0

      Data clutter is as bad as administrative clutter.

      This is one of the key points Tufte makes:
      A lot of information doesn't necessarily mean clutter.
      Clutter can be fixed not by throwing away information but by changing the design.

  11. Re:Obviously by Anonymous Coward · · Score: 0

    Off topic, yes. Troll, no. That is how a Democracy works, and how our (slashdot's) semi-Republic works as well. Obviously there are opposing views here, and they get sorted out by how many individuals (who happen to have power at the time) vote or veto each idea. It is entirely possible to have a +5 Informative or +5 Insightful racist post, if it was informative or insightful to the other racists.

    I've learned my lesson, though, anything attached to a bad post is automatically seen in a bad light, no matter the content. I'll just use the AC to inform the trolls or troll-questioners.

  12. armchair UI ideas by escay · · Score: 3, Interesting

    Tufte makes a good point about the hidden potential of iPhone's brilliant display. But I feel the answer lies less in resolution, and more in depth. We have been exposed to much web content that is layered (for example, pop-up windows that appear on top of existing screens that fade into the dark) that we can now discern depth on a 2D picture provided it is clear, sharp and bright. There is this 3D real estate that is not exploited in iPhone (and something that it is quite capable of).

    As an example, I sometimes find it a tad annoying to keep going to the Home screen on the iPhone when switching between applications (typically when I am viewing a website and quickly need to look at maps). A dock with all Home icons down the side that appears overlaid (and magnifies each icon on fingerscroll, just like on a mac) would eliminate the intermediate step of going to the Home screen. To take it a bit further, the Maps can open in a 75% window on top of the Safari, so we can get back to Safari by one fingerstroke (Tufte's idea would be to open two windows each 50%, because there's resolution). This is, as you can see, nothing new - just something that iPhone doesn't currently have but can quite possibly do.

  13. MIRRORS! by appleguru · · Score: 2, Informative

    Grab the coral cache mirror of the page here: http://www.edwardtufte.com.nyud.net/bboard/q-and-a-fetch-msg?msg_id=00036T&topic_id=1

    Also, I've mirrored the video, as that was the slowest loading element of the page, here:

    http://g.appleguru.org/iPhone_Resolution-desktop.m4v (58MB)

  14. WiMax? by Peter+Cooper · · Score: 1

    Anyone else notice he's put "WiMax" as the operator identifier on his iPhone / iPod Touch? Seems a bit weird.

  15. 3G? by garbletext · · Score: 1

    I don't have an iPhone, but if you look at the video provided, his network provider says 'ET 3G'. I thought that there was no 3G iPhone yet. Is Mr. Tufte privvy to pre-release products, or is that just a generic network identification that doesn't reflect how the data moves?

    1. Re:3G? by jonesy16 · · Score: 2, Informative

      As he states, he's using a jail-break version to make his video. Therefore, he can change the banner to say whatever he wants. It actually changes several times throughout the video showing 3G, WiMax, 700MHz and others. This is NOT a leak of a new version of the iPhone. Sorry, I would have been happy too.

    2. Re:3G? by Achromatic1978 · · Score: 1

      I'd pay zero attention to that. People can change it to anything. Operators, too, can and do. I remember my provider a few years ago changed it to "HAPPY NEW YEAR" from 6pm on NYE til 6am New Year's Day.

    3. Re:3G? by appleguru · · Score: 1

      He just enjoys playing with his carrier tag ;) Present in the video are: ET 3G, WiMax, 700 MHz, and DoCoMo

  16. Re:Another Day.... by Anonymous Coward · · Score: 1, Funny

    So you came to watch?

  17. Re:Tufte is from the old school of paper displays. by 644bd346996 · · Score: 5, Insightful

    Your assumption that the time taken to select, load, and display new information is minimal not only is false, but laughably so in the case of anything operating over a cellular network.

    When you are trying to browse a web page on a screen that is an order of magnitude smaller than what the author expected, it is absurd for a full 10% of that precious space to be permanently devoted to a mere 4 buttons, only one of which sees frequent use. In the case of the stocks, once the user has selected what they want to know about (be it a single stock or a set of stocks) it makes sense to display as much information as possible about them. After all, the user has already asked for the information. The only reason to leave relevant information out is if it won't fit without sacrificing the readability of the report. Tufte has never failed to understand that point, and he certainly didn't leave it out of TFA.

    You are right that paper's primary limitation is space, and that this is not the case with digital displays. This is not because the digital displays are less limited in space (they never are, and in this case, the computer display is downright tiny). The reason is that the resolution of digital displays is so much lower than that of paper that the overall size doesn't really matter anymore.

  18. better use of the screen? by KevMar · · Score: 2, Insightful

    The whole point of the IPhone is to be dead simple with out clutter.

    now people want to clutter it up.

    --
    Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
  19. text is too small by mzs · · Score: 3, Insightful

    I am only 30 but I had trouble reading the text in the weather page he mocked-up. Maybe it was the compression in the video, but I much preferred the larger text.

    1. Re:text is too small by heinousjay · · Score: 1

      I think you need your eyes checked. Don't be too proud to go to the optometrist.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
  20. Tufte... by multimediavt · · Score: 4, Interesting

    I've been a Tufte fan for almost 20 years. I was introduced to his work, The Visual Display of Quantitative Information, while an Architecture student and multimedia developer in the early 1990s. This man is to graphic design what Newton was to gravity. He really defined the rules and explained why and how they are applied, technically. His statement, "Thus the iPhone got it mostly right," is him basically saying, "It's great, but I would have done some things a little differently." From a man that knows what he knows, that's the highest praise any contemporary could ever hope to get! I don't mean that sarcastically, either. I'd be ecstatic if he said anything like that about my work. Of course, I'd think it was a prank, but I don't think I'm that good anyway.

    1. Re:Tufte... by geekoid · · Score: 1

      Ironically, his books a laid out like crap.

      Good information, and they certianly had a very strong influence in the way I think about interface design. Also make me think about how information is presented.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Tufte... by Anonymous Coward · · Score: 1, Informative

      Great, another Tufte fan.

      Maybe I can introduce you to my coworkers/employer. They all think he is god's gift to charts and graphs.

      I went to one of his lectures. Skimmed through Beautiful Evidence.

      Newton? Not by a long shot. Tufte primarily regurgitates two ideas:

      1 - Sparklines are awesome
      2 - The more info on the chart and the more complex it is, the better

      It's just too bad that neither one of these ideas holds true in the real world. So I guess that would be the main difference between Tufte and Newton. Newton is applicable to the REAL WORLD. Tufte is not.

    3. Re:Tufte... by ContractualObligatio · · Score: 1

      "It's great, but I would have done some things a little differently." .. that's the highest praise any contemporary could ever hope to get

      Unless the contemporary takes it to mean "I'm being polite, but actually it fails on several counts". Real praise is when you say someone did a better job than you could do, or introduced new ideas and broke new ground or somesuch. At the very least you should judge a work on its own merits, and not apply your expertise (in data visualisation) to another's (in interface design). Tufte makes this mistake at least once when he says that the browser should overlay essential navigation icons on a web page's hyperlinks (rendering a user's actions ambiguous in their expected outcome), or not use them at all (preventing them from ever taking the action). This is either complacent thinking within his own comfort zone, or a simple lack of respect for another's work. Either way, it is not the highest praise he could give and both Tufte and Apple derive less benefit from his review as a result.

      I'm being picky, though - I think I would be generally pleased on Apple's side once his more egregious nonsense is filtered out.

    4. Re:Tufte... by Anonymous Coward · · Score: 0

      If he is such a great designer, why is his website so ugly and confusing (and vainglorious)?

      http://www.edwardtufte.com/tufte/

    5. Re:Tufte... by Anonymous Coward · · Score: 0

      "This man is to graphic design what Newton was to gravity."

      I think this is inaccurate. Tufte is a talented statistician who understands how to present and visualize data effectively. Information Architect, User Interface Designer, or Information Designer, might be more appropriate titles. Which is not to say that he doesn't understand certain elements of graphic design - but these days he operates in a different realm. People like Paul Rand, Milton Glaser, and Saul Bass did far more for the field of graphic design in general.

      I know I am nitpicking - but since we are talking about Tufte, we might as well get finicky about the details. Why don't we stick with "the Leonardo da Vinci of Data". I think Tufte would prefer it, too.

  21. the weather icon on iPhone sucks by Anonymous Coward · · Score: 0

    I think the icon for the weather app on teh main screen should show the actual current temperature and cloudiness/weather as an icon instead of teh current static one that shows the sun and says 73 degrees. That way I wont have to click it to find out the weather. They manage to change to current date on the "calendar" icon .. so why not dynamic icons for weather?

    1. Re:the weather icon on iPhone sucks by bar-agent · · Score: 1, Redundant

      They manage to change to current date on the "calendar" icon .. so why not dynamic icons for weather?

      That would be cool. But while the iPhone knows the current date, it has to look up the current weather. I'd rather not have it hit the network every time I push the home button.
      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    2. Re:the weather icon on iPhone sucks by vux984 · · Score: 1

      That would be cool. But while the iPhone knows the current date, it has to look up the current weather. I'd rather not have it hit the network every time I push the home button.

      Fair comment. But what if its on wifi, like your iphone probably is a significant portion of the day. Or in the case of an ipod touch, the only mode it has? Or at the very least, show a custom icon from the last time it refreshed. It might not *always* be up to date, but at least it would be reacting to the world its in.

      That said, my biggest complaint with the weather is there is no forecast. I can see what the temperature is in several different cities around the world... but I can't find out if its likely going to rain tonight... or tomorrow...in the city I live.

    3. Re:the weather icon on iPhone sucks by ObiWanKenblowme · · Score: 1

      It's already hitting the network for mail, what's another few KB every once in a while? The phone wouldn't need constant weather updates - likely a quick server hit to update the temp/conditions every hour or two would be enough to make it useful.

      --
      Obvious exits are NORTH, SOUTH, and DENNIS.
  22. No need by SuperKendall · · Score: 1

    The video is hosted on S3, Amazon's file hosting service - I doubt any mirror you can provide is going to be much better for anyone else. The discussion around what do do wit the video from the first time Daring Fireball linked to the post, was actually almost more interesting than the iPhone video itself.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  23. You just want to ask, am I going to by crovira · · Score: 1

    need my rain coat on the way to the mall and on the way back 2 hours later.

    That's why we have those whirly, swirly weather maps with "projections'. AKA "FutureCast"

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  24. yeah some expert by sneakyimp · · Score: 1

    I like Edward Tufte's books, but he's got some kind of plugin in his page to show that video. When you try to click-install in firefox you get 'unknown plugin'. He should be on top of that.

  25. Buy your tickets now! by ghunza · · Score: 1

    In this corner, wearing white and silver, rabid Mac Fan-boys who won't hear a bad word said about the greatest company in the world.
    And in the other corner, wearing pale yellow with red accent - the Tufte Info-graphic Fan club who won't hear a bad word said about their patron saint.

    Ladies and gentlemen, place your bets.

    Are you ready to rumble?

  26. Make it open, stupid! by SanityInAnarchy · · Score: 1

    Your comment may well apply to TFA (which I haven't read), but it doesn't take hindsight to figure out that people are going to want to use this for everything, including plenty of things Apple never thought of.

    So, why did they limit it so severely that the exploit is called "jailbreak"?

    Oh, and by the way, your Chinese saying doesn't apply here, either. It takes less effort to leave it open (and refuse to support custom apps, if you must) than it does to lock it down.

    --
    Don't thank God, thank a doctor!
  27. "to clarify, add detail" by e**(i+pi)-1 · · Score: 4, Insightful

    Tuftes mantra: To clarify, add detail. is exactly, what makes most interfaces f... up. Both his new weather and stock information examples are what one will probably see on a Zune clone soon. Tasteless clutter. The apple mantra is: To clarify, hide detail Thats what I like at the interface. I did not have the iphone interface, it is almost obvious.

    1. Re:"to clarify, add detail" by Anonymous Coward · · Score: 1, Insightful

      Plus Tufte has to remember we need to use our fingers to manipulate the device.

    2. Re:"to clarify, add detail" by MrWa · · Score: 1

      When Tufte said that the old Excite homepage, which was nearly a wall of text and links, was a greate example of data-space ratio on the web (or something like...basically praising the design layout) I realized his ideas needed to be taken in context and applied sparingly to computers.

  28. Beautiful open floorplan by Teflon_Jeff · · Score: 1

    Sounds like they need one of those crappy TLC shows to make better use of their available space. Maybe a digital throw pillow?

    --
    "Teach a man to build a fire, and he's warm for a day. Set a man on fire and he's warm for the rest of his life."
  29. iPhone Dock by Manfesto · · Score: 1

    If your iPhone is jailbroken, there is this Dock application: http://www.iphonehacks.com/2007/11/iphone-dock.html It's not perfect (a bit too responsive to scrolling, icons too small, can't change the order of the icons), but it's definitely functional, and I hope Apple implements something similar in the future.

    1. Re:iPhone Dock by ceoyoyo · · Score: 1

      I love iPhone Dock. I had to take it off though because it got in the way of the change page button in mobile Safari.

  30. Re:Tufte is from the old school of paper displays. by shilly · · Score: 3, Insightful

    Although to be fair, if your stock market widget is going to start pulling down 14,000 datapoints and assembling them into a graph, or your weather widget is going to start displaying complex radar images, then it's quite likely that retrieval times are going to be substantively worse. The key word that you're ignoring is "relevant". I doubt many people will find all 14,000 datapoints of relevance when looking up a stock price on their iPhone. They're probably only interested in a general sense of the trend. Kind of like asking how old someone is and getting a reply accurate to the number of days, it's not clear that more information is always more clarity, despite what Mr Tufte says -- at least for me.

  31. Re:Tufte is from the old school of paper displays. by recharged95 · · Score: 1
    And as Tufte would say:

    • Paper is still the highest resolution medium out there, thinking photographs and pixels vs. grains
    • Paper lasts hundreds of years (the right type), compared to 50yr BluRay Discs or 25yr flash drives
    • Paper is random access just like electronic medium, even at the terabyte level (though slower)
    • You can easily transform paper data from one format to another (writing?)
    • it's still the most portable medium--it can fit in my front pocket, back pocket, etc...
    • And... requires no batteries

    paper wins!

  32. Re:Tufte is from the old school of paper displays. by Khelder · · Score: 1

    It's true that dynamic displays are different from static ones. But there's another reason besides the staticness of paper that you might want to put a lot of data on the page/screen simultaneously: you might notice something interesting about the data if you can see more if it at the same time.

  33. I want Tufte's weather app by tgibbs · · Score: 1

    In the video, Tufte has to bust out his Sparklines (the infographics that look like lightning bolts that he mentions in the section on stocks.) He claims these have thousands of pieces of information in them but the reality is that they're merely zig-zags. As the inventor of the sparkline, Tufte thinks they're the be-all and end-all of I.D.


    They are mini graphs, and I'd find them highly useful. I get annoyed having to go through and touch each stock to see how it has been doing. Sparklines would give me the flavor for all stocks at once.

    I found it hilarious when Tufte showed how he would redesign the Weather program to show more information. He said something on the order of, the only bad information design is that which leaves out important information. Sorry, holmes, I don't need to see a time lapse of cloud patterns. The Apple weather design is elegant and succinct, yours is crowded, ugly and excessive.


    I don't agree. Apple's weather app does not provide a real weather report. A pretty snow icon is nice, but is that 2 inches or 2 feet?--that just might affect my plans for the day. Does the rain icon mean showers or torrential downpours? Is it calm or gale-force winds? Tufte's design provides an actual weather forecast. The radar image is less useful, but still nice. Especially for those who don't life in the center of big cities, it can give a better idea of what to expect where you are. And a glance at the radar often gives you information about how severe the weather is, how widespread, and how fast it is moving that can be hard to glean from a text report. But the image should load last, because often I don't need it, in which case I don't want to wait for it to load just to read today's forecast.

    Hopefully, if Apple doesn't step up a 3rd party developer will, once Apple releases the iPhone SDK.
  34. "Drill-down" is automatic to the eye by rbrander · · Score: 2, Informative

    I'm surprised and disappointed to read comments from people who've read Tufte's books and agreed with them, and then say the opposite about this case. I wonder, did they ever 'get it' ?

    Tufte's view, consistent for decades, is that the information display should be designed around the human visual system's abilities and preferences, not the designer's prejudices or what's easy for the display system.

    The human eye automatically "drills down" in an information-rich visual field by focusing the fovea on anything that is noticed as being of interest. Further information on the subject of interest is gained in a dozen milliseconds by the act of focus. No jumping to new pages over a second later.

    A couple of posters offered the absurd assertions that

    a) Tufte is stuck in the paper era - when he's been commenting on computer displays for 20 years. His criticisms of the screen real-estate forgone to 'computer administrative debris' in Mac and, later, Windows, go back to their inception.

    b) That space is limited on those paper pages when they are far more information-rich than screens. Multiply 8.5x11x300x300 and get over 8 Mpixels, guys. (And an open magazine is twice as big; an open newspaper, 10x that!) Why do you think most people prefer to read on paper even now? Richer colours, too; compare TIME print edition photos to the web pages printed out.

    People who think information-thin combined with drill-down is the way to go are responsible for those frustrating answering-machine menus.

    And definitely have never taken a look at Craigslist, where there are a maximum of index words per page, using smaller print, and every piece of information in the index is also a 'control'. a link to another information-dense page. You rarely have to go more than three clicks in until you are looking at a list of the things you want, out of all the country and all the products and services there are.

    Bottom-line: provide the user with as much information as possible, use visual cues (size, colour, position) to prioritize, and have trust that they will pick out what they want. Providing them with less information so as to lead them by the nose down your little trail insults their intelligence and human abilities.

    1. Re:"Drill-down" is automatic to the eye by Me!+Me!+42 · · Score: 1

      True
      Craigslist is quick and easy to navigate, but have you tried it on your iPhone?
      When your pointing device is big (your finger) the controller (that tiny piece of highlighted text) has to be big too.

      --
      -- My apologies if the above facts contain any opinions, or vice versa! --
  35. He's a bit full of himself by ContractualObligatio · · Score: 3, Interesting

    I get the distinct feeling that Tufte understands data visualisation, but not interface design. These are different things, and he's letting his expertise in one area make him think he can make pronouncements from on high in other areas and comes out with some real bullshit as a result.

    His "to clarify, add detail" rule could be applied to his comment on the photo browser. He says they should be grey not white, and only one pixel wide, but gives no reason why. I'd like some detail to clarify why he says that! It would not fit more images onto the screen, it would add no information content, it's barely even an aesthetic change to the design. It's news to me that arranging images against a plain white background is a bad approach. I've met a lot of smart people that like to "show off" by making detailed comments like this, without any actual substance or empirical evidence to back up what is simply their own preference. Tufte seems to be doing so here.

    He criticises the stock app for being "cartoony" and "PowerPoint" like, which seems again a mere preference rather than an objective comment, uses words designed to provoke an emotional reaction rather than an intellectual one. He claims his app has more detail - which of course it should when it only has three stocks, not six. But I don't see how x thousand points of data points in a tiny little graph is of use. First of all, if you fit thousands of data points into a single graph, it's going to need a damn big piece of paper before I'm capable of distinguishing them, combined with a ruler and a set square if I want to get the value for a specific data point. Second, why would I want this level of detail on a phone app? Personally, I find the iPhone's red light / green light view combined with percentage points useful - it jumps out at you when e.g. the market crashes as it did recently. In Tufte's example, it's impossible to tell what recent market changes have taken place, and there is no obvious way to quickly see data for e.g. the last week. The "modest data graphic cartoon" conveys just as much information to the viewer as his "image resolution" with thousands of data points, and is the kind of thing a portable stocker checker would be used for. Tufte is letting his expertise get in the way of understanding the use case - all his catchphrases are there for the converted, but his use of them here just annoys me.

    Here's a nice little piece - take a look at his site at http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T. He criticises the iPhone browswer for having 10% of the screen used for buttons, but in his own designs he comments "about 90% of the image is substance". Clearly he's happy with that 10% sacrifice when it's his own work. And if you look at the designs, you'll note that in each case there is a navigation bar of some form at the top or bottom of the page. What a hypocrite.

    Finally, he's very keen on getting rid of computer admin debris. The problem is, he treats looking at a web page the same as looking at a picture. But when I'm looking at a picture, I don't want to bookmark it (it's already in my collection), and I don't want to make a webclip of it. I don't need the back button with photos, because I can navigate via the photo collection. But I do need those functions in the browser, and I need them large enough to easily hit with my finger. We're all used to scrolling down webpages, so having a mere 90% of the screen available, and an intuitive flick of a finger to scroll down, is perfect. Commenting that the button bar should at least be transparent strikes me as just one of those condescending little compromises some people like to make when they know they won't convince the other side of "the right answer". It would be bad interface design to have application buttons hovering over hyperlinks, making it distinctly ambiguous what would happen when you touched that bottom 10% of the screen.

    In particula

    1. Re:He's a bit full of himself by tgibbs · · Score: 1

      His "to clarify, add detail" rule could be applied to his comment on the photo browser. He says they should be grey not white, and only one pixel wide, but gives no reason why.


      He probably thought it was obvious. So do I. Smaller borders mean the thumbnails can be larger and clearer. There is no real need for a wide border, since different pictures usually look different enough that the borders are obvious, and the eye will extend the grid where they aren't.

      First of all, if you fit thousands of data points into a single graph, it's going to need a damn big piece of paper before I'm capable of distinguishing them, combined with a ruler and a set square if I want to get the value for a specific data point.


      The value of a graph is not to read off the value of a single data point; for that you use a table. The advantage of a graph is that you can take in trends with a glance.

      Second, why would I want this level of detail on a phone app? Personally, I find the iPhone's red light / green light view combined with percentage points useful - it jumps out at you when e.g. the market crashes as it did recently.


      Tufte is not suggesting using these mini-plots as a substitute for the current price and percent change, or as a substitute for a large plot of a single stock, but as a supplement. They fit into the space currently used to display stocks. The advantage is they provide context--how does the magnitude of the recent move compare to moves in the recent past.

      He criticises the iPhone browswer for having 10% of the screen used for buttons, but in his own designs he comments "about 90% of the image is substance". Clearly he's happy with that 10% sacrifice when it's his own work. And if you look at the designs, you'll note that in each case there is a navigation bar of some form at the top or bottom of the page. What a hypocrite.


      He's hardly a hypocrite to argue that maximizing ( the part of the screen that is used for substance is a good thing. He's actually praising the iPhone, saying that it is very good, but could do slightly better. He certainly isn't arguing that 10% is inherently either good or bad--if he could think of a way of reducing the 10% in his own designs, he would clearly want to do so.

      But I do need those functions in the browser, and I need them large enough to easily hit with my finger.


      And how does making them transparent, as he suggested, interfere with either of these?

      Commenting that the button bar should at least be transparent strikes me as just one of those condescending little compromises some people like to make when they know they won't convince the other side of "the right answer".


      It sounds to me that it is the kind of compromise people make when they can't think of a better answer--because, as you pointed out, those commands are important ones that might be needed at any time. My personal opinion is that they should start out opaque and fade to transparent after a few seconds.

      It would be bad interface design to have application buttons hovering over hyperlinks, making it distinctly ambiguous what would happen when you touched that bottom 10% of the screen.


      Apple has already managed to deal with this ambiguity where a touch may be intended to scroll or access a hyperlink. And how often do you have to access a hyperlink at the very, very bottom of a page, anyway? Compared to how often you use the forward and back buttons, is it such a big deal to scroll up a bit more to hit the hyperlink? Which you have to do with the current opaque buttons, anyway.
    2. Re:He's a bit full of himself by tfoss · · Score: 1

      I get the distinct feeling that Tufte understands data visualisation, but not interface design.

      Highly related things.

      He criticises the stock app for being "cartoony" and "PowerPoint" like, which seems again a mere preference rather than an objective comment, uses words designed to provoke an emotional reaction rather than an intellectual one.

      He has a well known article on the the evils of powerpoint, and how it often acts as an obstacle to effective data communication rather than a vehicle of it. He argues in some detail why PP is bad, and his comments here reflect those same arguments. Whether you find them convincing or 'mere preference' will certainly depend on you, but suggesting they are there for emotional response only seems pretty clearly incorrect.

      But I don't see how x thousand points of data points in a tiny little graph is of use. First of all, if you fit thousands of data points into a single graph, it's going to need a damn big piece of paper before I'm capable of distinguishing them, combined with a ruler and a set square if I want to get the value for a specific data point.

      It is of use in that instead of, say, 52-week high & lows, you get a graphical, easy to digest timeline that shows not only highs and lows, but the trend for an entire year. It's like the major stock graph shown at the bottom of the widget, except for every entry all at the same time. By using some knowledge about perception you've allowed the viewer to obtain a huge amount of information easily, quickly, and in a small space. The point is not to be able to see what a price was on Mar 13th (the big graph at the bottom also fails to do that very well), but to see where the price was in Mar relative to the rest of the year.

      Second, why would I want this level of detail on a phone app? Personally, I find the iPhone's red light / green light view combined with percentage points useful - it jumps out at you when e.g. the market crashes as it did recently.

      Well first of all, you have it already in the form of the large graph at the bottom. Next, why would you not want that information when it doesnt cost anything. You can still have a current price, can still color it however you'd like, but by adding a small graphic that replaces essentially empty space, you get much more info for free.

      The "modest data graphic cartoon" conveys just as much information to the viewer as his "image resolution" with thousands of data points, and is the kind of thing a portable stocker checker would be used for. Tufte is letting his expertise get in the way of understanding the use case

      False, the sparkline conveys much more information. And what a stock checker is used for depends entirely on what the stock checker provides. Your notion of what is common 'use' is getting in the way of understanding his point.

      He criticises the iPhone browswer for having 10% of the screen used for buttons, but in his own designs he comments "about 90% of the image is substance". Clearly he's happy with that 10% sacrifice when it's his own work. And if you look at the designs, you'll note that in each case there is a navigation bar of some form at the top or bottom of the page. What a hypocrite.

      Because clearly an iPhone screen and a web browser share both size, resolution & forms of interaction. So rules for one are bound to be identical to rules for the other.

      In particular, his "the information is the interface" comment just betrays his inability to think outside his old area of expertise. Computer applications do not simply present information content, and also go beyond interacting with it -they can take actions, manipulate the content, and work with its metadata. The interface must take that into account.

      Firstly he has been involved with computer interface design for a long time, so your accusation is a

      --
      -=-=- Quantum physics - the dreams stuff are made of.
    3. Re:He's a bit full of himself by ContractualObligatio · · Score: 1

      He probably thought it was obvious. So do I. Smaller borders mean the thumbnails can be larger and clearer.

      That's always a bad assumption to make when rendering criticism. If it is obvious, then the designer will have been aware of it and has likely decided against it for a reason. This reason may be that the obvious or the received wisdom turns out in fact to be incorrect, so this is a particular risk for an acknowledged (and egotistical) leader is his field because assumptions make confirmation bias even easier. What is interesting is that that you make the easy point i.e. a larger thumbnail is a clearer thumbnail, and miss the question - does a mere line of extra pixels actually make a difference to the eye's ability to perceive a thumbnail? I'd argue not. You don't address the grey vs. white question, either. Building on your point that the eye could perceive the grid pattern anyway, and assuming that a line of pixels makes such a difference, why have any border at all? Explicitly recommending a border implies that separation makes it easier to scan a collection of thumbnails. Perhaps the increased separation of a 2-4 pixel border is preferable. Now we see that the "obvious" is a set of assumptions which may be reasonably questioned. Which leads directly to Tufte's own point - to clarify, add detail.

      The value of a graph is not to read off the value of a single data point; for that you use a table. The advantage of a graph is that you can take in trends with a glance.

      Thank you, that was exactly my point. This is why I was ridiculing the fact Tufte is so proud his graphs include thousands of data points. He's just bullshitting.

      The advantage is they provide context--how does the magnitude of the recent move compare to moves in the recent past.

      No they don't, and the fact you've failed to understand the actual data doesn't help your case! Those graphs cram six years worth of data from 1998 to 2004 into a single graph. Who wants to review six years worth of data on their phone? His graph obscures the magnitude of recent changes, obscures the recent past, and provides no interface to change the scale because Tufte doesn't understand interactive apps. Also, this is not "supplementary" - this is a suggested replacement for the stock app, and Tufte clearly thinks his version is superior. I argue it does not meet the use case, and is therefore basically crap.

      He's hardly a hypocrite to argue that maximizing ( the part of the screen that is used for substance is a good thing.

      No, he's a hypocrite for criticising someone else for doing the same thing as he does in his own designs - pretty classic definition of hypocrite, I would say!

      And how does making them transparent, as he suggested, interfere with either of these?

      You should parse the entire paragraph before making yourself look bad. I address the transparency issue separately a few sentences later. The point I am making here is in support of the 10% screen space decision, namely that these functions are essential and they need to be sufficiently large to be usable. Making them smaller e.g. using only 5% of the space would be a repeat of Tufte's preference for information, not interfaces.

      My personal opinion is that they should start out opaque and fade to transparent after a few seconds.

      Why, because you've seen it on e.g. video, photo or iPod interfaces? In those cases, a) tapping on the screen has no chance of hitting a hyperlink, and b) the user is mostly passive and for the vast majority of the time does not interact with the application. You're getting your use cases confused - a browser is an app where the user not only needs instant access to some key functions, but also has to be visually aware that e.g. book marking is available. Also, you miss my point about "condescending" compromise

    4. Re:He's a bit full of himself by Me!+Me!+42 · · Score: 1

      Nice comments ContractualObligatio,
      Particularly drawing the distinction between data visualization and Interface Design. It was my first thought as well.
      I greatly admire Tufte and have learned a hell of a lot from his books.
      He is so good at static data visualization and graphic design in general (although he tends to have the print designer disease of adoring text that is too damn small.) But it doesn't always translate well to electronic devices.
      On seeing his stock and weather pages I was immediately annoyed by their poor readability (small text and icons, tiny trend lines that give equal value to historical data rather than what is happening . . . Now! (and slightly before.)) He seems captured by the idea of all information in one view (no matter how unimportant it might be.)
      Much of the reason for the easily readable cartoon like look of the iPhone is readability on the go.
      Another is the large size of the pointing device (the finger.) A highly dense and visually precious view, as he would like, offers little in the way of direct interaction when the pointing device is so much larger than the sense field of possible targets (each pixel.)
      This is a mobile device not a desktop workstation and the parameters for relevant data and how it is used are totally different.

      -Also: the macro weather now icon (ie snow) is meant to be ubiquitous--draped over the top of the weather display. Unobtrusive but obvious (and readable) shrinking it down and putting it in a corner is a crime.

      --
      -- My apologies if the above facts contain any opinions, or vice versa! --
    5. Re:He's a bit full of himself by Me!+Me!+42 · · Score: 1

      I meant to say:
      much larger than the dense field of possible targets (each pixel.)
      not
      much larger than the sense field of possible targets (each pixel.)
      Sorry

      --
      -- My apologies if the above facts contain any opinions, or vice versa! --
  36. A different take, ``good enough, isn't'' by WillAdams · · Score: 4, Insightful

    Edward Tufte has done a great deal of novel and ground-breaking work, and has done a great deal to share his insights w/ others in the field, starting w/ his seminal _The Visual Display of Quantitative Information_.

    For my part, ``good enough, isn't'', and I far prefer the Zen parable of the archers --- three archers compete for a prize, all strike the mark, a fish, and are then asked ``At what were you aiming?''

    The first answers, ``The fish.'' as does the second, but the third?

    ``The center of the fish's eye.''

    You can't be any better than you try to be and I'd much rather wait for the efforts of a person striving for perfection than accept those of someone willing to be mediocre.

    William

    --
    Sphinx of black quartz, judge my vow.
  37. Re:Tufte is from the old school of paper displays. by LKM · · Score: 1

    No interaction is almost always preferrable to interaction. If you can display the information the user wants, display that information instead of making the user act to see the information. Every user interaction is a source of errors.

  38. Interaction considered harmful by LKM · · Score: 1

    He's also really not understanding the capabilities of interactive interfaces... rather than throwing all the information on one page, you drill down from the summary into detail.

    That is generally a bad idea. Interaction should be considered as a compromise if not other solution can be found, not as a good idea in itself. Every time users have to interact with your application, a certain amount of users will fail. If you can show every information the user has to know without him interacting with your application, you've killed that source of errors.

    You should read this paper on why interaction is bad, and how interaction can be avoided.

    Quote:

    The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into "Human-Computer Interaction." In this paper, I suggest that the long-standing focus on "interaction" may be misguided. For a majority subset of software, called "information software," I argue that interactivity is actually a curse for users and a crutch for designers, and users' goals can be better satisfied through other means.
  39. I NEED & LUV radar/cloud maps dude!! by cheekyboy · · Score: 1

    The only 3 things I look for on the web re weather are

    1) 4 day forecast in the morning
    2) radar if its raining to decide if to go now or later (people with cars dont care)
    3) hourly temps for the past 24hrs

    If in doubt, make a damn advance config option to specify "are you a technical geek and want more techy info" how hard is it for dynamic screens, static designs are so 1985 like DOS.

    --
    Liberty freedom are no1, not dicks in suits.
  40. Safari issues and solutions by tgibbs · · Score: 1

    I agree with Tufte that the buttons at the bottom of the screen in Safari take up too much real estate, and I like his solution, having them transparent. They could fade after a minute or two, with a tap at the bottom of the screen bringing them back to full intensity.

    I also agree that the iPhone can't afford to leave the address bar at the top of the screen like a PC browser, and that Apple made a good choice in having it scroll off with the page. But it does highlight a problem: With very long pages (many blogs for example), it can take a very long time to scroll to the bottom of the page, and a long time to scroll back up to the address bar. Of course, you can use the forward and back arrows at the bottom, or the pages button to call up a new browser page, but that's kind of awkward.

    I'm hoping Apple will bring the 3-finger swipe of the AirBook to the iPhone. 3-Finger swipe down to jump to the bottom of a page, 3-Finger swipe up to jump to the top and the address bar. Right and left swipes could do forward and back, and make the fading of the bottom buttons less of an issue.

    1. Re:Safari issues and solutions by reptilicus · · Score: 1

      After you've scrolled down a web page and the address window has moved off the scren, tap the top bar where you see the time, battery and signal strength and this will automatically return you to the top of the web page and the address window.

  41. Re:Tufte is from the old school of paper displays. by tgibbs · · Score: 1

    Although to be fair, if your stock market widget is going to start pulling down 14,000 datapoints and assembling them into a graph, or your weather widget is going to start displaying complex radar images, then it's quite likely that retrieval times are going to be substantively worse. The key word that you're ignoring is "relevant". I doubt many people will find all 14,000 datapoints of relevance when looking up a stock price on their iPhone. They're probably only interested in a general sense of the trend. Kind of like asking how old someone is and getting a reply accurate to the number of days, it's not clear that more information is always more clarity, despite what Mr Tufte says -- at least for me.


    This is true but easily dealt with by prioritizing retrieval. First display the most important info (current stock prices, today's forecast) then fill in the additional information that some people will be wanting.
  42. If I want simplified I'll buy another phone by tgibbs · · Score: 1

    Part of the reason that people BUY the iPhone is that it's simple and stylish, rather than the existing information heavy devices like Pocket PC phones. In particular, look at his example about the Weather- Apple's widget is small and sleek. It shows you the vital information, and it does it in strong fonts and bold styling. It's clear, and it's easy.


    Part of the reason I bought it (and one that has been promoted in Apple's ads) is that the browser does not display a "simplified" version of the Internet as do most cell phones--it shows standard web pages with all of their detail and complexity.

    It is understandable that Apple was in a hurry, and simply implemented Dashboard widgets on the iPhone, but an iPhone is not the Dashboard, and iPhone apps can handle more information.
  43. Re:Tufte is from the old school of paper displays. by tfoss · · Score: 1

    14,000 datapoints and assembling them into a graph Trivially solved by having the server generate an image on the fly.

    weather widget is going to start displaying complex radar images Or, say, a six-frame animated gif.

    I doubt many people will find all 14,000 datapoints of relevance when looking up a stock price on their iPhone. They're probably only interested in a general sense of the trend. Which is *precisely* the point of using sparklines. With a sparkline you can summarize a huge amount of data into a useful little graphic while retaining a huge amount of information.

    it's not clear that more information is always more clarity, despite what Mr Tufte says -- at least for me. So, but more information presented clearly, concisely and efficiently will almost always provide more clarity. That's his whole bag.

    -Ted
    --
    -=-=- Quantum physics - the dreams stuff are made of.
  44. Extremes considered harmful. by argent · · Score: 1

    There's a classic Dilbert cartoon that shows some sales guy trying to sell Dilbert a non-interactive computer. It's easy to use. "There's only one button, and we push it at the factory." "What does it do?" "Whoa! Let me get an expert!"

    If you just want to make phone calls, the iPhone itself is a waste of time. I want a phone that has only a keypad and a small monochrome display, with no games, no internet access, no maps, no weather, no music, no ringtones, just a damned phone. I have a separate PDA that isn't tied in to a phone company, upon which I can install any software I want, for that kind of thing. I can leave my PDA behind when I'm going someplace that's hazardous to digital devices, and still carry my phone. I can leave my phone behind without losing my personal information.

    So I will agree, if you don't need a lot of capability, you don't need an interactive device.

    But the iPhone isn't for someone who doesn't want a lot of capability. It's for someone who wants more than you can fit on an index card. You have three choices: limit the amount of information, add clutter, or let the user ask for more information. The first and third choices are both valid. What Tufte's arguing for is the second.

    1. Re:Extremes considered harmful. by LKM · · Score: 1

      So I will agree, if you don't need a lot of capability, you don't need an interactive device.

      That's not really the question, though. Although Apple did a good job getting rid of features, in this particular case, removing interaction is not the same as removing features. Removing interaction should just remove the barriers to the features, not the features themselves.

  45. Look at his actual suggestions. by argent · · Score: 1

    Clutter can be fixed not by throwing away information but by changing the design.

    But his video doesn't show that. It shows more clutter.

    Look at his proposed weather interface. It's more cluttered than the original.

    Look at his proposed stock interface. It's not only cluttered it's actually got LESS useful information than the original. It really doesn't have the thousands of numbers he thinks it does.

  46. Did you look at his widget? by argent · · Score: 1

    I suspect you misunderstood the article you directed me to.

    The widget he built is highly interactive. It only shows arrivals, departures, and trip times, and hides details like the map and other schedules until you request them.

    The article is about selecting the information that you provide in the overview so that you don't have to drill down most of the time. Not about cluttering the overview with extraneous details the way Tufte was.

    1. Re:Did you look at his widget? by LKM · · Score: 1

      The widget he built is highly interactive. It only shows arrivals, departures, and trip times, and hides details like the map and other schedules until you request them.

      Exactly. There is no interaction needed in 99% of all cases.

      The article is about selecting the information that you provide in the overview so that you don't have to drill down most of the time.

      ...because drilling down is bad, exactly. But you wrote:

      He's also really not understanding the capabilities of interactive interfaces... rather than throwing all the information on one page, you drill down from the summary into detail.

      That is often a bad idea. If you can show the information the user wants to see, do it. Don't hide it.

    2. Re:Did you look at his widget? by argent · · Score: 1

      There is no interaction needed in 99% of all cases.

      What does that have to do with anything?

      If you can show the information the user wants to see, do it. Don't hide it.

      Can you go back and show me where I suggested hiding information that the user wants to see?

      Seriously?

      The POINT of a summary is that it contains the information you need in most cases. If it isn't, then you're not doing a good job of summarizing. Tufte was sticking a bunch of extraneous detail into the page, more detail than you need at a glance, like the animated cloud map and his tens of thousands of numbers in his spark charts. My point is that if that's not information you need all the time (and it's not) it shouldn't be crammed into an index-card sized sheet of paper as if it was a sheet of foolscap, instead of cluttering up the display or making the user drag it around like a magnifying glass over a phone book, you take advantage of the interactive nature of the device. Let the user ask for more detail for the 1% of the time they need it.

      Like, you know, the subway map, or trains leaving three hours from now, or bookmarks, or alarms.

    3. Re:Did you look at his widget? by LKM · · Score: 1

      There is no interaction needed in 99% of all cases.
      What does that have to do with anything?

      You're starting to confuse me. In your original post, to which I replied, you suggested:

      rather than throwing all the information on one page, you drill down from the summary into detail

      So your point is that displaying a summary and then letting to user drill down to the information he wants is better than displaying all information into the first page. Drilling down is interaction. In this case, interaction is not needed (as all information could be displayed in the first screen), yet you suggest that it should be introduced.

      If you can show the information the user wants to see, do it. Don't hide it.
      Can you go back and show me where I suggested hiding information that the user wants to see?

      Of course. Right in this sentence:

      rather than throwing all the information on one page, you drill down from the summary into detail

      And then again in this post:

      instead of cluttering up the display or making the user drag it around like a magnifying glass over a phone book, you take advantage of the interactive nature of the device. Let the user ask for more detail for the 1% of the time they need it.

      Of course, now you simply assume that people only use the summary in 99% of all cases, which wasn't clear from your original post. But that implies that the summary already contains all the information which the user wants to see, which means that you're back at square one: How do you put all that information into one screen? I really don't know why you're even arguing with me.

      I think we should just leave this matter be.

    4. Re:Did you look at his widget? by argent · · Score: 1

      So your point is that displaying a summary and then letting to user drill down to the information he wants is better than displaying all information into the first page.

      No, that's not the point at all. The point is that if you can't fit more information on the first page, as in Tufte's example, you don't cram it in and demand the user interactively (there's that word again) zoom and scroll to see it all, you change the presentation, reduce the amount of information being presented (in the paper, one example was the location of the theatre) or change the way it's presented (showing time graphically rather than a number in a table), and so on. The information you're not including in the summary still exists. In the theatre example, after you've decided what show you're going to see, is that the end of it? No, you're going to buy tickets, or maybe you need to call the theatre to see if they have a changing table in the men's bathroom so you need the number, or you're on the phone talking to someone who doesn't know where the theatre is so you need the street address, but whatever it is, THAT is what you're drilling down for. In Tufte's stock market case, it's the comparison between two stocks.

      Of course, now you simply assume that people only use the summary in 99% of all cases, which wasn't clear from your original post.

      Yes, I understand that you didn't find that clear, which is why I am trying to clarify it.

      But that implies that the summary already contains all the information which the user wants to see

      That's the goal, yes.

      I really don't know why you're even arguing with me.

      Is that what you call it?

      Possibly because you didn't watch the video, and jumped on my posting without knowing the context? I don't know, you tell me.

    5. Re:Did you look at his widget? by LKM · · Score: 1

      Possibly because you didn't watch the video

      I did. You can hardly blame me for your post, which seemingly did not say what you wanted it to say and thus required interaction from me in order to find out what your point actually was. You should have had more information in your original post, obviously :-)

    6. Re:Did you look at his widget? by argent · · Score: 1

      Grog watch video. Grog see Tufte try to cram full page of information into index card. Grog think Tufte missing point. Grog think Tufte not realize what good for printed page not good for small interactive gadget.

      Better?

  47. Ohhhh by Anonymous Coward · · Score: 0

    Tuft made a video! The horror!

  48. Content-free post earns Score of 5. by rjamestaylor · · Score: 1

    There is no indication that the parent post read the article, or even the summary; just from the title one could compose such a post. The same post could be made on articles panning/praising any product -- just change the subject of the last sentence from "iPhone2" to "Vista 09" or "OLPC 2.0", etc.

    Yay, moderators.

    --
    -- @rjamestaylor on Ello
  49. Re:Tufte is from the old school of paper displays. by shilly · · Score: 1

    By chopping up my remarks for your reply, you've missed answering the main points I was making:
    a) the more info you want to send, the slower it will be. Retrieval times are non-trivial for wireless gadgets at present, as I know to my cost in using my blackberry, so it's sensible design not to send more information than most users need.
    b) even if you present data clearly, concisely and efficiently, sometimes more data will obscure rather than clarify because it just gets in the way. When most people ask the question, "What's the weather like today?", they want a simple answer like "sunny" or "cold with showers from time to time". A six-frame animated gif of complex radar images is just extra noise obscuring the signal. I think sparklines are a clever idea and very powerful for analytical work, ie measured reflection on a complex dataset to come to a thoughtful conclusion. But you'll have a hard time convincing me that most users, most of the time, want to do analytical work on their iPhone, as opposed to look at whether the market is up or down or if they need an umbrella this afternoon.