OLPC Physics Game Jam For an XO
Brian Jordan writes "For 48 hours during the weekend of August 29-31 at the OLPC Physics Game Jam Boston, game developers will compete in teams of 2-4 to design and implement a physics-based game for the One Laptop per Child XO laptop. There are prize categories for indie, professional, and remote developers (Ludum Dare style). In addition to OLPC/Jam-related swag for all participants, one team will win an XO laptop. Participants should have some game development experience, but we'll be going over the development process during the event — read below for details. If you'll be in the Boston area this weekend, or want to participate remotely, sign up before August 22. If you're a graphic artist, sound designer, musician in the Boston area, or want to be a volunteer, get in touch." Click the magic link for details of the crash course in game programming being offered.
Eric Jordan of the Box2D project will be giving a talk on developing physics games with pyBox2D for the OLPC XO. Nirav Patel, the Google Summer of Code student working on vision processing for the XO, will describe combining physics and vision processing for interactive games. And Alex Levenson, OLPC summer intern and creator of the x2o physics game, will give a remote introduction to level design for his game.
Eric Jordan of the Box2D project will be giving a talk on developing physics games with pyBox2D for the OLPC XO. Nirav Patel, the Google Summer of Code student working on vision processing for the XO, will describe combining physics and vision processing for interactive games. And Alex Levenson, OLPC summer intern and creator of the x2o physics game, will give a remote introduction to level design for his game.
So it's One Laptop Per Child, but Only One Laptop for an entire development team. Hardly seems right.
I'm an American. I love this country and the freedoms that we used to have.
How about a spreadsheet?
How about a file manager?
I'm running an OLPC Time Travel Game Jam on July 29-31, 2008.
Is this a Windows or Linux game designed for Sugar's GUI, or can one develop specifically for Sugar and run it wherever the Sugar interface is (regardless of whether it is running on Linux or Windows)?
I don't remember but I do believe the ELITE engine, the 3D space game from the apple// days, is now free to use...
Try and win something with flashing LED light in BOSTON?! Count me out!
I hope the location they finally decide on (it's still TBD) is officially zoned for programming, I'd hate to see it raided by the police for illegal amateur programming.
Ricardo GonzÃlo Pedro MontalbÃn Merino KCSG (born November 25, 1920) was a Mexican television, theatre, and film actor. He has a career spanning decades and multiple notable roles. During the late 1970s, he was the spokesperson in automobile advertisements for Chrysler Cordoba (in which he famously extols the "Corinthian leather" used for its interior). From 1977-1984 he was the lead character Mr. Roarke in the television series Fantasy Island. He also played the villainous Khan Noonien Singh in both the 1967 "Space Seed" episode of the first season of the original Star Trek series, and again in the 1982 film Star Trek II: The Wrath of Khan. He won a "Supporting Actor" Emmy Award in 1978, and a Lifetime Achievement Award from the Screen Actors Guild in 1993. Though currently in his 80s, he continues to perform, often providing voices for animated films and commercials, such as one that aired during the 2007 Super Bowl XLI.
MontalbÃn was born in Mexico City, the son of Ricarda (née Merino) and Jenaro MontalbÃn, a store manager. He had a brother, actor Carlos MontalbÃn, and a sister, Carmen. MontalbÃn is a practicing Roman Catholic and has said that his religion is "the most important thing in his life". He remains a Mexican citizen by choice, having never taken out citizenship in the United States.
He married Georgiana Young, a minor actress, in 1944; they had four children. She was half-sister of the late actresses Sally Blane, Polly Ann Young, and Oscar-winner Loretta Young, who nicknamed her "Georgie". Georgiana Young de MontalbÃn died on November 13, 2007, aged 84, of undisclosed causes. Her death was not publicly known for some time as no formal obituaries were published, including in such papers as The Los Angeles Times, Variety and The New York Times. Bloggers first reported the story. She is buried at Holy Cross Cemetery, Culver City, Section EE, #21. She is survived by her husband, their four children and a large extended family including grandchildren, nephews and nieces.
MontalbÃn has stated that when he first arrived in Hollywood, studios wanted to change his name to Ricky Martin. He has frequently portrayed Asian characters - mostly of Japanese background (as in Sayonara and the Hawaii Five-O episode Samurai). His first leading role was the 1949 film Border Incident, with actor George Murphy. During the 1950s and 1960s he was one of only a few actively working Hispanic actors.
Many of his early roles were in Westerns in which he played character parts, usually as an "Indian" or as a "Latin Lover". In 1950, he was cast against type, playing a Cape Cod police officer in the film Mystery Street. In 1957, he played Nakamura in the Oscar-winning film Sayonara.
From 1957 to 1959 he starred in the Broadway musical Jamaica, singing several light-hearted calypso numbers opposite Lena Horne.
In 1975, he was chosen as the television spokesman for the new Chrysler Cordoba. The car became a successful model, and over the following several years, was heavily advertised; his mellifluous delivery of a line praising its "soft Corinthian leather" upholstery, often misquoted as "rich Corinthian leather", became famous and was much parodied, and Montalban subsequently became a favorite subject of impersonators. Eugene Levy, for example, frequently impersonated him on SCTV. In 1986, he was featured in a magazine advertisement for the new Chrysler New Yorker.
MontalbÃn's best-known television role was that of Mr. Roarke in the television series Fantasy Island, which he played from 1978 until 1984. For a while, the series was one of the most popular on television, and his character as well as that of his sidekick, Tattoo (played by Hervé Villechaize), became pop icons. Another well known role was that of Khan Noonien Singh in Star Trek II: The Wrath of Khan, which was a reprisal of his role in the 1967 episode of Star Trek entitled "Space Seed". There were some questions initially as to whether MontalbÃn had prosthe
Meet -9.81m/s^2
Fantastic contraption is pretty enjoyable. Its a physics game where the physics actually defines gameplay - and each level can be completed multiple ways.
Lots of time wasted in the office on this one.
www.fantasticcontraption.com
and it teaches you a little physics.
http://www.slingshot-game.org/
Drop laptop on foot, learn F=MA!
Kallooo-kah-COON!
Anyone checked to see if the XO has the horsepower for Armadillo Run? It's an additively fun game and is based on manipulating physics to accomplish goals.
http://www.armadillorun.com/
Eric Jordan of the Box2D project will be giving a talk on developing physics games with pyBox2D for the OLPC XO.
Wait, I've seen that prefix before...
A physics engine in python?!?!
how is babby formed?
NERD! That is why you are not on the basketball team.
spreadsheet development is underway. see the
SocialCalc wiki page
greetings, eMBee.
Why are we still talking about OLPC? I can't even think about it anymore. When Negreponte switched to Windows it was like Al Gore conceding, or those probes that crashed on Mars, or Ben Johnson testing positive(I'm Canadian).
I just blew my free time this weekend finishing Fantastic Contraption
So it's a Flash game, and you need the internet to post your design and see other people's designs. But it was pure joy.
FWIW, on the forums they're having a design contest for the official level 21. Deadline is this Friday 8/26, though, and you need to be a $10 registered user to create your own levels.
I gave the kids OLPC XOs last December, and my 11 year old bricked his in less than a week... he tried to replace sugar with a full gnome desktop, (even though I told him it was a bad idea) and things just sort of devolved from there... he ended up with a horribly corrupted filesystem and couldn't boot.
Day before yesterday he finally managed to completely wipe and reload it with the latest XO build.
I didn't help, he fixed it himself. Probably spent about 20 hours on it all told.
I would love to see a game that accurately and obviously incorporates time-dialation and other weird stuff from the theory of relativity in such a way that after playing one gets an intuitive feel for how the stuff works. How would two space ships fighting each other look to each other, and from a third POV, if both were moving at 0.8c? How would your tactics be forced to change? Or what if had a trading game involving beings with very long lives (so that interstellar space travel is useful) and very slow technological changes (yeah, I know, how would they get space travel with slow technologiy changes, just suspend your disbelief for a minute)? Such a game would be very educational. The normal physics stuff from most video games is easily replicated just by walking outside and bouncing a ball.
I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.