Nintendo DSi Sells Out Quickly, Reviews Coming In
The Nintendo DSi was released in Japan on Saturday, and the initial production run of 200,000 units has already sold out. 1Up has done some comparisons to the DS, and they have a video feature tour of the new hardware (which, predictably, has already been hacked). The image editing software is reported to be rather bare-bones, and the browsing is slow, but both features could likely be used with games in interesting ways. Nintendo will be launching a series of WarioWare games to demonstrate the DSi's capabilities. The DSi will likely reach North America next summer.
Also, that power button looks a nightmare for lefties. you only need to tap it to reset the console? euch.
Allegedly someone has already got homebrew running on the DSi, no news on his methods though.
http://gbatemp.net/index.php?showtopic=113637
The lack of actual evolution when compared to the DS lite re-affirmed me in buying a Pandora. I know their focus is different, but..
Does my existing R4DS work with this thing? If not, which warez enabler does?
Because otherwise there's no bleeding point at getting one is there. Paying 30â for a game that's barely above free Flash games is certainly not my idea of money well spent.
whats the point of getting ANOTHER ds if theres no gba slot?
they would've had a perfect ds if they left the gba slot, but they didn't. why?
I reserve the right to have a physical object so I can sell it later, and recover my money.
Two trailers with "thousands" of them were stolen from a harbour in Gothemburg/Sweden last weekend. According to a commenter the exact number is 18000, but [citation needed] on that one... Link in Swedish.
My other account has a 3-digit UID.
More news on health and exercise related video games:
http://www.healthygaming.com/blog/
How exactly would they remove the ARM7 cpu when all DS games use it? It is the ONLY processor that can talk to the sound engine, input systems and wifi.
Like the Wii, the DS has two CPUs: an ARM9 CPU to run the game and an ARM7 CPU to act as an IOP (input/output processor). The ARM7 runs IOS, which handles API calls from the ARM9 to perform sound, input, power management, and wireless communication. Each DS game includes a specific version of IOS that it expects. But if the DSi's IOP can speak the same protocol that the game's IOS speaks, the ARM9 can't tell the difference. Wii's GameCube back-compat works the same way: a special version of IOS (called MIOS) emulates enough of the GameCube I/O to get games to run.
OK, so basically they add region lock, 2 crappy cameras, delete GBA, add SD slot, and a slightly larger screens with no improvement in resolution or hardware other than adding, probably 8MB of RAM (size of official browser expansion pack).
IOW it's a way to grab more $$$ from consumers, selling a new piece of hardware coupled with downloadable games.
Looks like a pass unless they actually DID improve the hardware. Guess we still have to wait for someone to crack one open and see what CPU(s) were used and what other board changes were made.
Neither the PC nor Newgrounds is for a handheld like the PSP or DS.
It appears you choose to draw the line between the size of a DS Lite, which can't run SWF games, and the size of an Eee PC, which can run SWF games. But why should a computing device be exclusively for large publishers just because the device is small enough to fit in the user's pocket? What's the difference between a Pandora and any other PDA that has shareware?
as for PDAs, the majority of people don't buy PDAs to play games
Then for what handheld device should an amateur video game developer building a portfolio in order to seek employment develop handheld-style games? Or for what handheld device should a new professional studio seeking a DS or PSP license, and working on a first commercial title to be published on some other platform in order to qualify for such a license, develop handheld-style games?
But the pandora supports Game Boy, SNES, PS1 & MAME as of right now.
So how does one get PS1 I can see, because the user can fairly rip his game discs to ISO images using a PC CD-ROM drive. Game Boy Advance cartridges are easy to dump using a DS or DS Lite, a DS homebrew card, and the appropriate software. But how would the median user who owns a game for the other platforms (an 8-bit Game Boy Game Pak, a Super NES Game Pak, or a JAMMA PCB) dump it to a PC for use with an emulator? Which copier for Game Boy Color or Super NES Game Paks do you recommend?
I dunno, maybe the millions of people who are willing to pay for the software they use?
Nintendo does not allow authorized developers to operate out of a home office, and a lot of microISVs can't afford to lease separate office space at $12,000 per year or more depending on geography. So if I have bought a copy of a game from a microISV that operates out of a home office, how do I run it on a handheld device? Or if I run a microISV, for which handheld device should I develop?
...with the cameras, they will release Final Fantasy: Before Crisis. I hope I hope I hope I hope...
DSi will be interesting as there will be new exclusive games just for the DSi as it has two touch screens.
Nearly random spam link for the win :D
http://www.prizerebel.com/index.php?r=694826
surely you've heard of this by now, but you torture yourself with ads and sacrifice the immortal soul of your [alternate if you're sane] email address to spam. The result is points that you can exchange for prizes to be mailed to you, or point codes emailed for Nintendo Wii, and Xbox Live. The codes are obtained legally, so you're not ripping anyone off.
For why I'm trying to share this site: if you use the link I've posted, I get benefits for referring people.
If you get an account now, and begin storing up points, surely a DSi will show up on the prizes when it's released in America :P