Fable II DLC Coming In December
Microsoft has announced that the first pack of downloadable content for Fable II will be available on December 12th. It introduces a new island called "Knothole," which contains new quests and dungeons, as well was various items and character customization effects. An interesting article about Fable II's morality system is up at Valuable Games. The author says, "In many ways the game's moral dimension feels more like a feature, similar to the implementation of new shaders or an upgraded AI system. It is not that the morality system is tacked on; it is a central part of the gameplay. But, compared to the enormous amount of work that must have gone into designing the world (i.e. creating artwork, a coherent narrative and the world itself), there seems to be far less time spent on developing (minor) emergent moral choices and major moral dilemmas in the game's overall narrative." GameSetWatch has a related story about how the game approached storytelling.
I like morality as a feature, don't get me wrong. But Ultima IV did this 23 years ago, and they did a better job of it. Instead of one axis of good vs. evil, they monitored 8 separate virtues, and the game demonstrated during character creation that sometimes those virtues could be at odds with each other. Peter Molyneux also hyped up Fable and Fable II so much over the years, that as great as the games might be, they are a pale shadow of the games he promised they would be.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Honestly, did we expect anything more than
public void setAlignment(int delta) {
alignment += delta;
}
?
I want a cool "morality system" as much as the next guy, but we're so far removed from anything like it that I tune out whenever a game designer (especially one as infamous as Mr. Molyneux) talks about making "moral" choices in any meaningful capacity.
I can buy the DLC, which was clearly content that could have been in the game already but has turned a $60 game into a $70 one, but why would I want to?
I can't wait to DL this DLC onto my SKU via XBLA FTW.
Seriously, is it really too hard to write "downloadable content" in the headline? A few of us don't spend our days reading Playstation Marketeer Magazine.
Read Pynchon.
The same way a lunatic might approach a puppy: with a shilleleh and a glint in its eye.
Downloadable content doesn't need it's own acronym! That's encouragement. It's like saying that it's a standard part of the industry. FUCK. THAT.
I wonder if I'll be facing any blue hedgehogs in the dungeons of Knothole.