ESA Pushes Broadband Adoption
A story at CongressDaily points out that the Entertainment Software Alliance (ESA) is busily lobbying for policies to spur broadband adoption across the country. "Opportunities to play games online and download games and game-related content from a range of legitimate download services help drive demand for broadband, the Entertainment Software Association said in a briefing paper sent to President Obama's transition team. 'We're the only form of entertainment online that's interactive — movies and music are linear.' Gallagher told CongressDaily. 'We're very pleased with the president's strong embracing of broadband deployment as a high value goal for our country.' The $6 billion-plus in broadband funds in Obama's economic stimulus package was a good start, he added. Gallagher's group also supports efforts to free up wireless spectrum as gaming moves from PCs and plasma screens to handheld devices."
'We're the only form of entertainment online that's interactive â" movies and music are linear.'
Reading slashdot is a form of entertainment, that's online, and interactive. But it's not a game. Right? Right???
then lower the goddamned cost, to something more like it is in the other industrialized nations.
So they can push for more Steam style activation based games to kill the second hand market and ensure everyone has to buy new whilst milking money episodic content and other DLC which is flawed as demonstrated perfectly by SiN episodes - i.e. studio goes bust and you're left with having paid for half a game or even by Valve with the HL2 episodes whereby it took them far longer between episodes than they originally told everyone it would when they all bought the first episode.
The article here from yesterday or Monday or whenever is relevant- that of games with no endings and cliffhangers leaving you stuck waiting for the next game. DLC is like that, but a million times worse.
I'd like to believe the ESA was pushing for broadband so we can have more immersive and better online games, but I'm not convinced we don't have the bandwidth for that already (i.e. WoW) but I think the reality truly is that they're just out to try and screw and milk the customer more and more.
The push towards horrificially bad DRM, activation, episodic content and so on has pushed me away from PC gaming to console gaming, where there is still DLC and episodic content but at least for the most part the games you buy are complete games. Even here things are annoying though- look at Mercenairies 2, you have to connect to EA's servers to play coop even though the coop game is P2P and yet EA's servers regularly go down so you can't actually play coop sometimes, if they go down in the middle of your coop session it fucks you too. Presumably when EA can't be arsed to run the servers anymore as they eventually do with games the "Coop 2" sign on the back of the box becomes false advertising? Then of course there's the question of games that have to be activated - what happens if you want to install it once the activation servers have gone and there's no patch because once a company has file for bankruptcy they have bigger things to worry about than making sure people can still play their old games?
It's a shame because I really liked Spore, Dawn of War II, Mercenairies 2, SiN episodes, HL2 episodes, they were all pretty good but my god the DRM/Episodic idea spoils them completely.
Seriously, whatever happened to buying a game and just being able to play it without having to give away your soul like back in the Quake 1 days and prior where CDs were DRM free and the worst thing you might come across is a CD key type thing? Oh wait, they still exist, only, to get those superior quality, hassle free versions you have to break the law and pirate them.
Greater availability of broadband for the ESA's goals is sadly a bad thing for the consumer, even if it's a good thing in general. The only upside of it all is that at least there is an increasing market for self-publishing indie developers who don't have to suffer publishers imposing draconian DRM on their games and can pick up the customers that ESA member companies have fucked off.
Online distribution, like Steam, is only feasible with large transfer pipes.
Clients do not want to wait to get their games, and when you have 10 GB of data to download (as it was the case for the Orange Box), it is only practical with a high-speed broadband connection.
Given all advantages of online distribution for game producers (prevents resale, lower distributor margin compared to physical sale, no need to manage inventory, etc.), it is easy to understand that they want a favorable environment for it.
So, just out of curiousity, what government policies and rules are you nominating as those which keep the price artificially high?
Or are you just saying the taxpayers should subsidize your online habit?
And don't forget cybersex. That's online, entertaining and interactive (obligatory "what is sex? I am a Slashdot user blah blah blah"). Or hacking into remote computers for fun. Programming or blogging, when they are done for fun.
I suppose they could claim that any form of interactive entertainment is a game, which is true for some definitions of "game", but then their statement would just be redundant.
Oh, you don't mean the European Space Agency...
/ The Arrow
"How lovely you are. So lovely in my straightjacket..." - Nny
Whether playing games or working on a home based business having access to reliable and cost effective broadband is something I totally endorse. With the amount of pork barrel earmarks that have no practical purpose I'd even sign on to it labeled as an earmark for broadband even though I abhor pork barrel projects. It amazes me that so much money is thrown down the dumper of useless projects when the same money could be utilized in productive endeavors.
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DLC is like [games with no ending], but a million times worse.
I disagree: it's not like that in all cases. See for instance Guitar Hero.
For those who don't know, (according to my understanding*) in GH you buy packs of three-or-so songs, each typically lasting between three and seven minutes. There's no continuity or connection between the track packs; they can all be played individually, in much they same way you can imagine making expansion holes (or mini-courses) for a golf game.
It's not episodic, the game itself is a complete game (I know, I have the wii version which doesn't have DLC, hence the * above). It works.
And there's so much replay value in GH3 that you don't need the DLC anyways: I've just completed TTFAF on expert, and I'm only half way on my Epic Guitar Quest (registered nerdmark).
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Posting comments in the most recent articles allow us to get +3 Insightful easily. For some, it has turned into a game.