The State of Social Gaming On the iPhone
This article at CNet takes a detailed look at the growth of social gaming through Apple's iPhone, a market many developers — and Apple themselves — are still struggling to figure out. The piece also speculates on how such games and networks will continue to evolve. Quoting:
"While competition has spawned better features among these services, the future brings a growing need for a more unified network. Even if all these networks begin to become impossible to differentiate, users are eventually going to want a less-disjointed platform when jumping from game to game, and app to app. Thus far Facebook, and even Twitter to some degree have provided that constant, just by giving users a way to log in to these platforms. The unification can shake out in a number of ways though, the most likely of which is consolidation. Open Feint can continue to grow until it's snatched up by a larger company (like Apple). Or it can begin absorbing, or muscling out the other, less popular networks. As mentioned before, Apple plays a big part in this: not only in how it changes the hardware, but also how it continues to evolve the business of the App Store and information sharing between applications."
i hate gaming on the i-phone. Developers are wasting their time making games for people to play on the crapper.
If you look at the arc of any modern technology, you'll find that gaming typically makes up a very brief interlude between initial takeup and the final settling on a backbone of business usage. So arguing over how gaming will proceed on these new social networks seems futile in the long run.
At this point, if you aren't already making money from social gaming (in whatever capacity), you won't be able to get on board now and make any money from it at all. The gaming stage of technology is short, and it has already passed by for the cellular phone network.
It isn't gaming that people love about their cells, it's the communication aspect. As we pass through the gaming stage of this technology, we're seeing more and more "service-based" features that will make money for service providers and allow users to enhance their money-making abilities through the usage of these new services. The future of every technology is in how it makes business more profitable.
All these games cost money with which cost-conscious Apple fans are loath to part. Most Apple users already perfected phone-mediated social gaming without buying any fancy "apps." It's easy, and surprisingly fun! Just dial random numbers and see how long you can keep the person on the other end thinking that you're some long-lost buddy of theirs. Bonus points if you can get them to wire you money to bail you out of jail.
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Gaming is beginning to mean so much more and yet so much less.
must be time for another Apple story.
1) Looks cool. Download.
2) Try it. You need to connect to a server.
3) No, I don't want to join a fucking social group. I want to play a game. Delete
Rinse, repeat. Wipe hands on pants.
Mind you, I bought Dragon's Layer.
Author should be smacked for writing such disjointed crap and citing bad examples.
Woohoo, iFarmVille here we come!
As the developers are developing their games and other application in the mode of mobile's than it's certain that in the future computer will be replaced by mobile's sooner or later.
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The app store is getting full of this junk: fifty dollar "apps" that give you credit in some ridiculous game. And worse. The "social" aspect is focused on trying to hook your friends and acquaintances in; it's not MMO, it's Amway.
Mafia Wars CEO Brags About Scamming Users From Day One and Scamville: The Social Gaming Ecosystem Of Hell are good starting points, if you haven't seen this before (or realized it as obvious).