An Inside Look At Warhammer Online's Server Setup
An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting:
"At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."
each hosting up to 16 servers
There are still 16 servers for Warhammer Online?
They have like eight servers (worlds) up, tops. They closed all the other ones down. There's no way they have 1120 servers running.
New features enhance the overall gaming experience, such as Intel Turbo Boost Technology (to maximize speed for demanding applications), Intel Hyper-Threading Technology (for advanced multi-tasking and support for up to eight threads), and Intel Smart Cache (to provide a higher performing, more efficient cache subsystem). Experience Warhammer Online in its best light with the processor that has become the gold standard in the gaming world, the Intel Core i7 processor Extreme Edition.
Blah blah blah, intel cpus are the best, blah blah blah. Reads like one giant intel advertisement
Oh, right. Another fucking Windows-only game. No Linux or Mac client. And if there was one, it would be emulating the Windows code, which is also lame. Newsflash to game companies: more and more HOME USERS are buying Macs. Stop counting the marketshare of Windows, it includes secretaries and cash registers and whatnot. It's pointless. Look at what home users are buying, it's not 90% Windows and not 90% Xbox either.
I've always felt virtualization was pushed too heavily as a concept, making up for failings of the operating systems and how they are used. Many admins have become so used to consolidating existing legacy servers together that we start thinking every app should be wrapped in its own private copy of an OS - as if the whole point of the concepts of users and groups and limits have been forgotten.
This game failed in big part because of their extremely poor server performance. Who cares how they did it?
She lies back on the nude beach, her tumescent clit glistening in the sun, labia minora almost moving every time there's a strong breeze. Her ever so slight blonde peach fuzz barely visible in the sun. She coyly spreads her legs, appearing to be nonchalant but secretly enjoying the gazes of the horny boys who have gathered around her. Her nipples are pointed skywards, partly from the cool breeze but mostly from the thought of every male for fifty yards staring at her young naked perfection. She turns over and adjusts her towel on the sand, knees on the towel, elbows on the ground, and her heart-shaped ass thrust up in the air just a little too much, revealing her puffy labia and pink anus. Her perfect full breasts hang down and jiggle slightly from the motion as she pretends to smooth out the towel. She lies down again on her back and spreads her knees far apart with the heels together, as if her only motivation were to tan the insides of her thighs. She drapes a light cloth over her face, which serves a dual purpose: it keeps her face cool but also encourages the growing crowd of boys around her to stare unabashedly at her pussy, knowing that she won't be able to see them gawking lewdly while their rock hard cocks press into the sand longing for release. She drifts off into a brief nap and awakens to find that the boys have moved closer to her, some within five yards. A few are sitting crosslegged, naked and casually stroking their cocks, their eyes fixed on her pussy so intently they don't notice she is now awake and can see them by peeking through the light cloth. She pretends to continue sleeping and absent-mindedly touches her pussy as if to scratch an itch. Her fingers tug at her vulva, spreading apart her pussy lips to reveal the moist inner labia and her engorged clit before returning her arm to her side. Once spread her pussy lips stay slightly open, revealing the amazingly pink inner flesh. She drifts back to sleep, dreaming of being taken forcefully by a High Elf in Warhammer online as wave after wave of orgasm cascades over her body and she shudders in pure bliss.
The increased proportion of slashvertising is a direct result of the holidays? Or the holidays are slow news days and that only leaves the omnipresent advertising.
i.e.: In a hypothetical fast news holiday...day, would we have a quick and constant flow of mostly ad news? Or just the normal proportion.
You don't need a shitload of *physical* servers when you have no gameplay servers.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Gamasutra can be added to that list of tech brands that have failed. Once upon a time, Gamasutra had technical articles with technical content. It's becoming increasingly difficult to find real information anymore. Programmers used to write detailed treatises on techniques they've used. Now the money managers tie everything up in NDAs and the state of the art has failed to advance for a decade.
By squinting hard and using a calculator, it's possible to decide that a "server" in Warhammer is actually 3 cooperating CPUs (I refuse to call 3 machines a cluster). Ok, that's vaguely interesting, but it took 3 pages to say that? I defy anyone to find a second piece of technical information anywhere in that "article". Not only was it a fluff piece desperately trying to advertise both an MMOG (to... game developers? Competitors? Huh?) and CPUs (to game developers; Ok, signs of intelligent life), it was nearly incoherent, with the required product placement sentences (and whole paragraphs) jammed in arbitrarily.
Then there's this gem:
...and servers that can be managed easily and even remotely, if need be.
Oooo. Even remotely, like that's some kind of hot shit new technology. What? Stop running Windows Server you idiots! It's an oxymoron! Yeesh. Not only are the articles light on content, but if this guy is all that's left of the writers, Gamasutra can turn off the lights right now. They're done. Stick 'em in the Wayback Machine and move on.
I'm so disappointed. It's the eve of 2010 and the MMOG article served up on Slashdot is a fluff advertising piece with no discernable content. I was hoping for insights into clustering techniques and load balancing and hardware failure rates and software design and...
I guess you can tell I never played Warhammer......
I was going to complain about this, ("come on, slashdot editors, pay attention"), but then I realized that the first page of the advert-article is essentially content-free. Was this odd link a feature or a bug that's a feature anyway?