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Fighting With Your Fingers — A Canceled Indie Game Concept For Natal

ChiefMonkeyGrinder writes "Though Microsoft's Project Natal won't be released until later this year, indie studio Arkedo has already revealed a canceled project for the peripheral. Called 2 Finger Heroes, it was to be a beat 'em up where your fingers do the fighting. 'Characters would be controlled by moving your fingers, while special moves could be done by incorporating your whole hand. The environment could even be affected by moving your arms folded at your chest.' On why it was canceled, one of the developers said, 'One of the design flaws of this, apart from the fact that it demanded some very precise pattern recognition from the Natal system, is that it would have been HELL to localize. Yup, what can be understood as the victory sign in France could be a terrible insult in the UK, for instance. And we are not even talking about Italian. Oh, the possibilities...'"

45 comments

  1. "2 Finger Heroes" by ickleberry · · Score: 4, Funny

    No wonder it was canceled, it sounds way too much like the title of a movie I could only download from The Pirate Bay after logging in.

    1. Re:"2 Finger Heroes" by Fotograf · · Score: 1

      it would be good training for geeks. imagine the chick magnet factor if you are city champion in 2 finger game

      --
      God's gift to chicks
  2. Important by Darkness404 · · Score: 2, Insightful

    Are localizations for downloadable games -really- that important? Usually people who download games from a different region generally know what to expect in the game. I can see localization being an issue for high-budget games, but for low budget indie games, its more or less just another expense. How many of us have played J-RPGs that have been "localized" and made terrible either by censorship or by forcing us to listen to sub-par English voice actors?

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Important by Anonymous Coward · · Score: 0

      Well, there's not much to cry about looking at the screen shots and game concept. It looks like a crap-pile, and the indie studio is probably just looking for a way to not have to repay the venture capital they burned through developing it so far.

    2. Re:Important by ShakaUVM · · Score: 1

      >>How many of us have played J-RPGs that have been "localized" and made terrible either by censorship or by forcing us to listen to sub-par English voice actors?

      On the positive side, my friends think that texting "..." is now an acceptable form of communication.

      But yeah, it sounds like a pretty weak excuse to me.

    3. Re:Important by Raptor851 · · Score: 1

      How many of us have played J-RPGs that have been "localized" and made terrible either by censorship or by forcing us to listen to sub-par English voice actors?

      Ugh...seriously.."localization" to some companies means..remove half the story, all the jokes, then let the local high school re-voice it. (seriously...WHERE do you find such terrible voice actors, i can't even hire ones that bad myself)

      Thank GOD NIS America leaves the JA voice track in the games... (which by extension means Gust's games also)

  3. "Localization" = "Internationalization" by Anonymous Coward · · Score: 0

    So, don't start off with hard-coded pre-defined movements. Develop the movement recognition, rules etc first and the actual finger movements last. Of course this means that the actual movements list will differ for each culture. But what do you expect when you are trying to do something with body gestures? Uniform acceptance of American Anglophone Middle Class Male 18-25 Year Old Computer Enthusiast points of view?

    1. Re:"Localization" = "Internationalization" by phantomfive · · Score: 1

      It's more than just the movement of the fingers: the characters on the screen were essentially animated fingers. So yeah, you can make it modular, but you're going to be changing the finger movement, the graphics, and the way the character on screen moves.....what else is there? You've pretty much changed everything.

      All the same, I'm going to guess that the real problem was that the expected return on investment was too low for the amount of development time it was taking. The localization problem was just one more expense on top of that, and they decided it wasn't worth it.

      Frankly, unless Microsoft comes out with a killer game for Natal (which I haven't seen yet), I don't think it will be very popular.

      --
      Qxe4
    2. Re:"Localization" = "Internationalization" by Darkness404 · · Score: 1

      I say, do no localization. Most localization, especially for low budget games is -terrible- unless you actually have a studio there. The thing is A) Its a low budget game, if it doesn't sell well in some countries, chances are you lost less than if you hired a good localization expert. B) its downloadable, this means no one is going to really be offended, if its not sold at a retail store, the idiots who censor generally don't even have the console the game is on to try to find "offensive" online games, let alone try to play them. Just look at how many RPGs have been killed with sub-par localization, even if the translation is spot-on, the substitution of jokes, changes to characters and scenes all make for a lousy experience. Translate? Yes. Localize? No.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:"Localization" = "Internationalization" by ErkDemon · · Score: 1
      Yeah, imagine if you live somewhere like the Outer Hebrides, and you buy a game for a bit of escapism, and you find that it auto-localises so that Grand Theft Auto is now set in ... the Outer Hebrides.

      Fun-failure.

  4. I'm not seeing the problem by khallow · · Score: 5, Insightful

    The solution here is pretty obvious. Collect all of the most offensive and rudest gestures known to man and make them the only way to play the game. Not only will it sell the game just by itself, you'll advance the art of obscene gesturing immeasurably, giving it a global sophistication and sensibility the field desperately needs.

    1. Re:I'm not seeing the problem by Anonymous Coward · · Score: 0

      The solution here is pretty obvious. Collect all of the most offensive and rudest gestures known to man and make them the only way to play the game. Not only will it sell the game just by itself, you'll advance the art of obscene gesturing immeasurably, giving it a global sophistication and sensibility the field desperately needs.

      that's the obvious solution to you? imagine all the other possibilities! you could expand the colloquial expressions in american sign language. you could hasten the child language developmental process. i mean, the list goes on and on man. all you can think about is some crass and immature "art" of lowbrow insults?

    2. Re:I'm not seeing the problem by Anonymous Coward · · Score: 0

      BOOOORING

    3. Re:I'm not seeing the problem by 91degrees · · Score: 1

      I think this is a great idea.

      Unfortunately Microsoft might have issues about allowing it on their platform.

    4. Re:I'm not seeing the problem by the+ReviveR · · Score: 1

      Ah, but then the ESRB and PEGI would need to update their game rating systems. They only have stuff like bad language.

      On the other hand, I can already think of a very descriptive new icon for PEGI.

    5. Re:I'm not seeing the problem by khallow · · Score: 1

      that's the obvious solution to you? imagine all the other possibilities! you could expand the colloquial expressions in american sign language. you could hasten the child language developmental process. i mean, the list goes on and on man. all you can think about is some crass and immature "art" of lowbrow insults?

      Sure. I'm just puzzled why you think otherwise. Sure we could help millions of deaf and mute kids. Or we could help billions of kids learn new obscene gestures. It's so clear to me that the latter is the better, more enlightened choice. Just think of how much more fulfilling the lives of our children will be, knowing the once obscure Tibetan gesture for "You're a donkey dong licker".

    6. Re:I'm not seeing the problem by Rockoon · · Score: 1

      Just think of how much more fulfilling the lives of our children will be, knowing the once obscure Tibetan gesture for "You're a donkey dong licker".

      That one is international. Curl you finger up, making a loose fist with punching side pointed straight up. Now place in front of your lips.


      Yeah.. I know that you just did it..

      --
      "His name was James Damore."
    7. Re:I'm not seeing the problem by khallow · · Score: 1

      Yeah.. I know that you just did it..

      Can't prove it. >:(

  5. Did this game see any dev time? by Anonymous Coward · · Score: 2, Insightful

    Not trying to troll here, but from the article and the dev's forum post it doesn't seem that this game actually got any development time. If a game only gets 12 days of concept work put into it, and no actual game code or art assets, is it really news if it gets "cancelled?" By that definition, any game studio brainstorming ideas for a new game "cancels" multiple projects before settling on one they like.

    1. Re:Did this game see any dev time? by PaladinAlpha · · Score: 3, Insightful

      This. They posted some "concept screenshots"? This is what the hype-first build-later development model of Natal (and many things these days, but definitely Natal) gets you.

      I mean, concept screenshots. Geez. Don't dignify this crap with the term 'cancelled'.

    2. Re:Did this game see any dev time? by Anonymous Coward · · Score: 0

      Let's see what the real cause of the problem is, given the 2 reasons put forward: that the Natal recognition is incapable of supporting this game or that people might be offended by the roundhouse kick gesture, which also happens to be the Ukanian sign for "you sister has sex for money".

      When will you people wise up to Vaporsoft?

  6. One potential problem... by lcllam · · Score: 1

    Isn't Natal's resolution ~4cm? At that resolution, I doubt the system can pick up individual finger movements.

    1. Re:One potential problem... by S3D · · Score: 2, Informative

      It seems it's more like 1cm. Here are Prime Sense sensor (which reportedly licensed by Microsoft) specs:
      Field of View (Horizontal, Vertical, Diagonal) 58 H, 40 V, 70 D
      Depth image size VGA (640x480)
      Spatial x/y resolution (@ 2m distance from sensor) 3mm
      Depth z resolution (@ 2m distance from sensor) 1cm
      Maximum image throughput (frame rate) 60fps
      Operation range 0.8m - 3.5m
      Color image size UXGA (1600x1200)
      And here is tech description

    2. Re:One potential problem... by S3D · · Score: 1

      And here is another thought - 1-4cm it's a depth resolution(at 2-3m). For most of finger gestures you need X-Y resolution, which is more fine(5mm at 2m).

  7. One-Finger Heroes by macraig · · Score: 1

    My one-finger hero is surely George Carlin.

  8. only 1 problem so by Anonymous Coward · · Score: 0

    Yup, what can be understood as the victory sign in France could be a terrible insult in the UK, for instance

    The only problem I see is that French people are insulting.

  9. At least some body language is international by Anonymous Coward · · Score: 0

    p0rn seems to be much easier to localize...

    Could that be inspiring for Natal "gaming" ? :)

  10. Response by zookeeperme · · Score: 0, Troll

    I have a specific set of gestures for whoever is responsible for cancelling this game for that reason. A

  11. Seriously? by thenextstevejobs · · Score: 1

    Of all the technical challenges of this, they were all that worried about localizing this?

    Sounds like an off the cuff remark that has no basis in reality. They had an idea, their project got cancelled. Don't you think you could provide some instructions for what gestures to recognize and people would learn them like 'moves' in a game?

    Totally useless summary, information, article, and conclusion. Shouldn't have clicked on any of this.

    --
    Long live the BSD license
    1. Re:Seriously? by Aladrin · · Score: 1

      Perhaps that is the excuse that management gave them instead of 'You people are hopeless programmers and there's no way this project will make it, so we're cancelling it.'

      We'll probably never know.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  12. Are you sure? by PWNtheon · · Score: 1

    The French have a sign for victory? I was not aware of this.

    1. Re:Are you sure? by Paaskonijn · · Score: 1

      May I refer you to: http://www.youtube.com/watch?v=uKhGI_-tcmU (Jump to the 2 minute mark).

    2. Re:Are you sure? by bhsbulldozer · · Score: 1
    3. Re:Are you sure? by Megane · · Score: 1

      If it's the sign I'm thinking of, it would have originated in the same battle(s) between France and England. Take the famous WWII "V for victory" sign, turn the hand around so that the palm is facing you, and close up the V a bit. See, back in the olden days, when archers got captured in a war, the fingers that they needed to draw a bow were cut off. Then consider what archers could do in medieval combat. Enough of them firing at the same time would cause a rain of arrows from above, right over your grouped forces, with very nasty results. That sign (at least from the British side) would roughly mean "we kicked your arse and still have our fingers so we can do it again".

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re:Are you sure? by paintballer1087 · · Score: 1

      Actually, Snopes disproved that myth. http://www.snopes.com/language/apocryph/pluckyew.asp

    5. Re:Are you sure? by Locke2005 · · Score: 1

      The French have a sign for victory? I was not aware of this. Neither are 99% of the French... it is very rarely used!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  13. The real reason for cancellation by Anonymous Coward · · Score: 2, Funny

    Devs: Okay we have this game concept for Natal where you wiggle your fingers around and control the game. Natal claims its that precise so there will be no problem right?

    MS: Hahah we say a lot of crazy shit don't we? Now about this game, would it change the mechanics much if instead of wiggling fingers players had to stand in clear view of the camera and wave their arms in exaggerated flailing motions?

    Devs: Erm it might

    MS: Well maybe the player could sit on the couch and make retarded steering wheel motions.

    Devs: Okay...

    MS: And you say this is a fighting game? How critical is responsiveness and precision?

    Devs: Very, it's a fighting game.

    MS: We got you covered. We've got latency down to 250ms. Of players have to make spastic flailing actions which adds to that time but that's not our fault is it? And precision is a very respectable 80%. The other 20% of the time it ignores you or does some other action. Just map 4 or 5 motions onto generic fighting moves and you'll be fine.

    Devs: Perhaps we'll forget the whole idea.

    MS: Well if you do go ahead, here's a hand sign for you - Gangsta!

  14. Interesting idea by iGN97 · · Score: 1

    The excuse about not finishing it because of globalization seems a bit contrived. It could be easily solved by selecting to play as "the frenchman" or "the italian", and give the players gestures depending on which character they played. Or simply just choose culture-agnostic gestures.

    However, it seems like a cool idea to implement a simple thing like a real-time stone, paper, scissors, where you can pretty much attack and defend at any time. Seems like a game likely to boost reaction time and ESP skills.

    1. Re:Interesting idea by Anonymous Coward · · Score: 0

      Or simply just choose culture-agnostic gestures.

      >

      Something like International Sign

  15. Anonymous Coward by Anonymous Coward · · Score: 0

    it's a fine line between "Heroes" and "Herpes".
    Especially from a distance.

  16. What?! by Burpmaster · · Score: 2, Funny

    what can be understood as the victory sign in France...

    France has a sign for victory?!

    1. Re:What?! by GammaKitsune · · Score: 1

      +5, Insightful

      --
      Gamertag: WyleType
  17. I can see the problem by Locke2005 · · Score: 1

    In P2P action, too many players would have resorted to this move a last resort.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.