Video Game Screenshots As Art
bbretterson writes "A community writer on Bitmob recently stumbled across a website filled with hundreds of images that blur the line between video game screenshots and legitimate photography. Using screen capture software, Dead End Thrills frames shots in PC games that could hang on the wall of any SoHo gallery."
Are still frames from a movie (that someone else made) art? I'd probably argue not so much... it's the creation of somebody else. Now if you were able to edit those pictures in a way that communicates something, then maybe we can start talking.
I'd say that taking a "cool looking" screenshot can't really be art in the sense that this article wants it to be. Sure, with video games you have a bit more freedom of where to "take your picture" from than you would with a film, but it's the same idea. That scene from Bioshock was created by the developers, and it's THEIR art, not somebody who's just found a cool place to take a shot. The developers set up the lighting, made the textures and models, and provided the entire atmosphere.
Of course, once you get into modding and/or things like Gary's Mod, where you can actually create some really cool things, maybe those "screenshots" would be a bit closer to "art." But simply taking a cool screenshot of a game doesn't (IMO) constitute "art."
No doubt there are similarities between real world photography and carefully-arranged game "screenshots," but I think you haven't seen much fine art photography if you really think these are in the same category.
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I've often thought about how much certain game screenshots resemble photography in a sense. However, since it's videogames and not real life we're talking about, the artist here may be the one who worked on the game itself rather than the person who took the screenshot. After all, it IS their art that you're admiring when looking at a shiny screen.
It is 98% someone else's work, 2% you posing what amounts to dolls.
In any other medium, this would not be considered art.
If anything, a really good screen cap gallery should show how important atmosphere is to a game, especially one that is supposed to have any emotional depth. It should not serve to show off the shot-taker's (I loath to use the term "photographer") artistic sensibilities.
Here are some pretty cool ones that someone made from Street Fighter 4, took a lot of timing/coordination to get correct. http://sonichurricane.com/?cat=7&paged=3
Well, arranging dolls artistically could be considered art.
The example shown above is basically just showing what a great job the game designers did, rather than adding anything of value.
I see the artistic value in the old skool approach, we've had "Hey look, if you do this it looks like these two guys are doing it!" for as long as we've had screenshots.
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Well now - this is where the discrepancies come in. I agree, what we've seen isn't exactly art, but that's not to say that if someone actually did pose something, that it couldn't be art?
I mean, it's not like the artist invented a new colour or a new shape, he just put them together on a canvas to create art. It's not like the photographer crafted the bowl or the fruits, but when decoratively posed it can be understood as art. So where do we draw the line?
There are artists who work just in a digital environment, making 3d models and working with lighting and textures to pull off some amazing stuff. Now some of those people work in the games industry. Suppose I took their work and posed it in something like Gary's Mod and took a well lined up screenshot. Is that not like putting a physical object somewhere and taking a picture?
It's really difficult to define what would and wouldn't be art about it. I mean, if I were able to replicate the Mona Lisa, would my piece be considered art, despite the fact that none of it is of my own creativity? Does somethings originality determine its artistic value? Would 2 identical paintings on created opposite sides of the world not consider both to be artistic?
This is not as clear cut as it seems.
Artists has already for quite some time been using videogames to make art. For example, Miltos Manetas (manetas.com) is a wellknown artist using videogames (and technology) as tools and subjects for prints and videos, etc. The question isn't whether games can produce "pretty" (as Daniel Sims puts it) images but what those images can say about our lives. And video games are a vital part of many people's lives.
Missed the boat on this one but better late than never. The problem with some of the arguments here and elsewhere is that they have very rigid notions of what photography should be, and often what modern videogames are. Comparing screenshots to still frames from a movie assumes that games are just cutscenes rather than virtual worlds, and that the shot-maker has no influence on the subject or its treatment. This is obviously wrong. Going on to say that just because the textures, models, environments and atmosphere pre-exist somehow removes any artistic licence is equally naive. Muhammed Ali pre-exists: his face, body and the arena around him, not to mention the atmosphere of fight night, aren't the work of a photographer. Does that strip sports photographers of any artistic credentials? Of course not. Photography can many things. It can be capturing the drama of a scene in a new or unexpected way, or creating the scene by choosing what should and shouldn't be included the frame. When it comes to the games in question, nothing in that remit is beyond the power of today's PC players. They have to find the action, freeze it at dramatic point, then find a powerful angle. They have to light it, if not by creating the light or waiting for the right time of day, then by luring the subject into just the right place, and looking for a pose that catches the light provided by the developer. They have to adjust the camera's FOV to perfect the composition, using examples from real world photography to choose the right balance of foreground and background, the prominence of the subject and the peripheral detail. They can apply depth of field to, in some cases, differing degrees, together with things like exposure and colour balance. They can apply a vignette, create or exaggerate noise, and must avoid technical pitfalls like aliasing and visual artefacts. Then, thanks to the openness of many game engines, they can control the environment itself in ways a real photographer often can't. Put simply, the ingredients and requirements of a great, artful photograph are certainly available to a gamer. Not always, of course, and not the extreme degrees that separate 'high art' from most other kinds. But given that photography does, in its broadest and most popular sense, boil down to angles, compositions, movements and moments, it's simply obtuse to exclude a virtual camera and its user from the club. To put it another way, so long as it's possible for one screenshot of a scene to be markedly different and more captivating than another, videogame photography has its place. And where the fuck are my line breaks going?