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Nintendo Chief: Consumers Don't Understand 3DS Yet

gabbo529 writes "Nintendo's latest financial results reveal that initial sales for their portable 3D gaming system have been underwhelming at best. What's the reason? Nintendo chief executive Satoru Iwata says consumers have yet to fully understand the console's 3D capabilities, even when trying it out. Others think it might have something to do with the console's high price ($250) and the lack of big-name titles available (Mario and Zelda are not yet out)."

215 comments

  1. 3d is underwhelming by wimmi · · Score: 1, Insightful

    And the 3D-effects are underwhelming at most.

    Not really worth half the money of an iPad-like which impresses much more.

    1. Re:3d is underwhelming by somersault · · Score: 3, Interesting

      The reason I'm not even considering one is that the battery life sounds atrocious. I don't want a mobile device that I have to charge up every 2-3 hours.

      --
      which is totally what she said
    2. Re:3d is underwhelming by Anonymous Coward · · Score: 2, Insightful

      I've yet to see anyone who tries the 3ds and ISN'T immediately impressed with it.

      Well I wasn't. The eyestrain was virtually instant and I didn't appreciate having to hold the device in a precise manner either to benefit from the 3D. The eyestrain was so bad I had to slide the 3D virtually to off which at that point means the feature may as well not be there at all. It's not like many games used it in any compelling way so it's no great loss to disable it. And once the 3D is out of the way what are you left with?

      The 3DS is too expensive, the 3D is a gimmick, the launch titles are mediocre, the battery life is poor. It feels like a handheld which launched 3 or 4 years ago and is coming to the end of its life, not one which is just started. Maybe a "lite" variant will address the most glaring issues in the hardware and a price cut would help too but at the moment the 3DS can be summed up thusly - meh.

    3. Re:3d is underwhelming by maxwell+demon · · Score: 5, Funny

      I've yet to see anyone who tries the 3ds and ISN'T immediately impressed with it.

      Well I wasn't.

      Maybe. But he can't see you.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    4. Re:3d is underwhelming by PopeRatzo · · Score: 1, Funny

      The reason I'm not even considering one is that the battery life sounds atrocious. I don't want a mobile device that I have to charge up every 2-3 hours.

      Didn't you hear the guy from Nintendo? You just don't understand the 3DS yet. When you understand it, the battery life won't seem so atrocious and the pseudo-3D effects won't give you a headache any more.

      However, the controls seem pretty nice. I couldn't play it more than a few hours before I gave it to my daughter in trade for her PSP but that's probably because of my old man eyes (and the atrocious battery life).

      --
      You are welcome on my lawn.
    5. Re:3d is underwhelming by RogueyWon · · Score: 2

      I picked my 3DS up on the morning of the UK launch day, which was a Friday. This meant that I had the thing sat on my desk at work during the day. Quite a few of my colleagues came along and had a play around with it (to the extent that by the time I got home and finally got to use it myself, the battery was drained). Now, this isn't a scientific test by any measure, but I would estimate that about 15-20 people had a play around with the 3DS during that day. Of those, there were two who said that they absolutely could not see the 3D effect. There were another 3 who said that they could see it but were disappointed. The remainder were impressed by the effect, though a couple reported headaches after just a couple of minutes. We've got a good age range in my office and I noticed that there was an inverse correlation between age and ability to see the 3D effect. So my experience suggests that not everybody is immediately bowled over by the effect. A majority of people probably are - in the short term - but there is a definite headache-cost to it for at least some of those.

    6. Re:3d is underwhelming by Moryath · · Score: 4, Insightful

      Ok really, when did Nintendo start hiring a Sony guy for their marketing?

    7. Re:3d is underwhelming by gl4ss · · Score: 1

      it's shit cpu too.

      which kind of sucks, because you could make a more 3d feeling scene (in the viewers head) if they just had more resolution and cpu. now it has to be planned to first of all run half the speed otherwise and also half the resolution the screen could have been were it just good old non-stereo screen. so on an ipad size screen you can display a 2d picture and it will give you the impression that something is behind something else better.

      also, it's not that people didn't know it exist or didn't understand it exists.. it's all over every game shop in the friggin world. store units everywhere.

      maybe nintendo chief just doesn't understand himself how the autostereo view phones never got popular in japan despite being available? maybe he shouldn't have jumped on the 3d hype train.

      --
      world was created 5 seconds before this post as it is.
    8. Re:3d is underwhelming by obergfellja · · Score: 2

      I can't answer for others, but for me, I am waiting for games in which I WANT to buy. the overwhelming success of the Wii was due to quite a few things.
      1. price (which 3ds has)
      2. innovation (which 3ds has)
      3. Popular games like Zelda, mario and metroid in which people are excited about (which 3ds, mostly doesn't have)

      I want a 3ds, but without software to go with it, I am left asking... "Why buy hardware without software in which I am excited to play when I get home from work?"

    9. Re:3d is underwhelming by Teknikal69 · · Score: 0
      Same here I stopped considering it when the details about the battery came out.

      In my opinion the 3DS is a step backwards for portable gaming I'm not keen on the 3D effect either I can't see it as anything more than a gimmick

    10. Re:3d is underwhelming by byuu · · Score: 2

      I've yet to see anyone who tries the 3ds and ISN'T immediately impressed with it.

      I can't move my head or the 3DS more than a centimeter without the effect breaking like one of those cheesy 80s two-state holograms. It's more comfortable to play with the 3D turned off. The 3D itself is just like any of the glasses variety stuff: tons of bill-boarding that requires your eyes to refocus constantly, adds very little to the gameplay experience. I would honestly rather have the glasses if it meant I could move around a bit.

      It's not a bad system by any means. It's just a shame to pay twice the cost of the DS for a device that has a quarter of the processing power of my year-old cell phone, especially when I turn the 3D effect off anyway.

      That said, still waiting for Zelda, never beat the original OoT. They really should have just delayed the launch until June if they wanted to see bigger numbers.

    11. Re:3d is underwhelming by delinear · · Score: 1

      But... but... you can turn the 3D effect off. Then it becomes just an expensive DS with abysmal battery instead of a headache-inducing expensive DS with abysmal battery :)

    12. Re:3d is underwhelming by delinear · · Score: 1

      Lots of people said exactly that about the Wiimote. The key difference in my mind is price - people were willing to take a punt on the Wii because it was so cheap, the 3DS weighs in at what, double the price of a standard DS? That's a hard sell when the key feature is something the user can't really experience until after the sale (they can test it out but you probably need to put in some serious time to know if it suits you), and lack of first party games at launch is not going to help their cause. Their best hope is to get some first party games out before third part developers get twitchy and abandon the platform.

    13. Re:3d is underwhelming by peragrin · · Score: 1

      so just in your office some where between 30-50% of the testing group failed to be able to use the product as was intended(5-8 people out 15-20).

      It is why I call this crap Fake3D. it works by faking you out to see something that isn't there.

      what I really want to know is if the same people who are fooled by this 3D tech are the same group of people who get fooled by seeing ghosts?

      --
      i thought once I was found, but it was only a dream.
    14. Re:3d is underwhelming by MistrBlank · · Score: 1

      My many year old GBA SP surprisingly holds a 5-6 hour charge still despite many years of inactivity. I was quite surprised.

    15. Re:3d is underwhelming by elrous0 · · Score: 2

      Exactly! If you haven't bought the 3DS yet, that's only because you're an ignorant fool. If you're a smart person, clearly you would rush out and buy one. You ARE a smart person, aren't you?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:3d is underwhelming by Anonymous Coward · · Score: 0, Funny

      Probably because he went blind or suffers from chronic squint from playing his 3DS too much.

    17. Re:3d is underwhelming by kubernet3s · · Score: 1

      The battery life has actually been a non-issue for me. 2-3 Hours sounds pretty bad numerically, but honestly unless I'm taking a plane I'm never far from a charger for any longer than three or four hours, and it's never the case that all of that time I am capable of playing a video game. Like most "mobile" devices I don't carry them with me so that I can jack into the cyberverse at a moment's notice, but so that the device is portable in the weakest sense of the word: as long as a system is more portable than a console, it'll cut it.

      I'd say price is the bigger issue. The 3D is okay, but not worth the $250. When you consider that the PSP has been more or less unchanged for its run, whereas the DS has undergone FOUR separate updates, one wonders if they maybe couldn't have pushed it off for a year or so while getting the price back down to 200$. And yes, this has nothing to do with me "misunderstanding" the $250 I suddenly do not have anymore.

    18. Re:3d is underwhelming by Anonymous Coward · · Score: 0

      A quick look at the specs will reveal that it is far from a DS.

    19. Re:3d is underwhelming by somersault · · Score: 1

      Well, in my case the only time I've ever actually used my PSP or DS has been while travelling, so it's pretty useless for me. I'm trying to be sensible now and only buy something that I really would actually use more than once a year :) I didn't expect touchscreen phones to make a good gaming platform, but I've been surprised at how much it works just having a d-pad on the screen. With the number of games and emulators out there for smartphones, I don't expect I'll be buying a dedicated mobile games console anytime soon.

      --
      which is totally what she said
    20. Re:3d is underwhelming by kelemvor4 · · Score: 1
      This is 249, ipad is 399. This has 3d and plays Nintendo games. I don't understand the correlation you re trying to make.

      I think soulkill pretty accurately summed it up.
      1. A bit too expensive for a handheld video game system.
      2. No good games out for the system yet.

      My kids want to upgrade to 3ds, but the price is just a little unreasonable in my opinion.

    21. Re:3d is underwhelming by geekoid · · Score: 1

      Battery life aside, Iwata might be correct. He is one of the few people in the console business I'm willing to give the benefit of the doubt.

      Also, 3.61 million sales is not lack luster, it's just below the expectation of 4 million.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    22. Re:3d is underwhelming by TheSambassador · · Score: 1

      Really? Is it that atrocious compared to what else is out there?

      The PSP claims 4.5-7 hours. The 3DS claims 3-5 for 3D, 5-8 for normal DS use.

      Sure, the other DS handhelds have done much better in this regard (the DS Lite wins here, with 9-15 hours), but it's a rare thing that I would be playing even 5 hours straight without having access to power. Even on long, 8+ hour car trips where I'm not driving, I'm not going to be playing for the entire trip.

      I think a more likely explanation for the lackluster sales is the lack of games. Most people who would be buying a 3DS probably already have a DS, and when the major games that utilize the 3D aren't out yet, why would anybody buy it?

    23. Re:3d is underwhelming by Chris+Mattern · · Score: 1

      It should be noted that if you don't like the PSP's battery life, you can get an extended-life battery from Sony (in other words, not a cheap, unsupported third-party add-on) that almost doubles the capacity, putting it firmly on a par with a DS Lite. Bulges out a little (Sony provides a replacement case door for it in the kit) but it's really very nice; I have one myself.

    24. Re:3d is underwhelming by Anonymous Coward · · Score: 0

      Someone better buy this quick or Nintendo will have it's creator bumped off!

    25. Re:3d is underwhelming by Yvan256 · · Score: 1

      But how far is it from a DSi?

    26. Re:3d is underwhelming by Golddess · · Score: 2

      This should mostly answer that. Only thing it doesn't list is the processor speed for the 3DS.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    27. Re:3d is underwhelming by Anonymous Coward · · Score: 0

      The battery life is far better than 2-3 hours.
      I have over 50 hours of gameplay on mine on 3ds games, and easily another 50 hours on DS games. I have NEVER once seen my battery indicator drop more than one bar, and I have played it for 2+ hours at times.
      At a reasonable brightness level, you get 4+ hours with 3ds games, and 6-8+ with DS games.

      Its incredibly easy to just throw the 3ds on the charging dock when not in use.
      And its probably not healthy to play any game for more than 4 hours straight, anyways.

    28. Re:3d is underwhelming by somersault · · Score: 1

      Yes, that's pretty atrocious. I have an original DS and original PSP, and the PSP battery life is pretty appalling, especially when using game discs rather than downloads. I could quite easily play a game for 8 hours straight if I really had nothing better to do. In the case of any 8+ hour car trips, it would likely be me driving though.

      --
      which is totally what she said
    29. Re:3d is underwhelming by halowolf · · Score: 2

      I played a demo model just before launch and it is a big step up from the DS in terms of eye candy. What i didn't like was the 2 screens being different sizes (what ever happened to split screen games that I enjoy like Metroid Pinball?) the price tag and the battery life.

      This is a second gen purchase at best for me (remember the first gen DS? ugh). I don't need another Zelda - Ocarina of Time re-run (despite it being the best Zelda game I've played). Street Fighter was great on the 3DS, Resident Evil looked great, but was as boring as it comes and the other games I played I just went meh.

    30. Re:3d is underwhelming by Golddess · · Score: 1

      it works by faking you out to see something that isn't there.

      Um, no. It works by displaying one image to one eye and a different image to your other eye. Exactly the same way your eyes see the "real" world.

      Don't get me wrong though, I'm not saying it isn't "fake 3D", it just isn't fake for the reason you're claiming.

      what I really want to know is if the same people who are fooled by this 3D tech are the same group of people who get fooled by seeing ghosts?

      Do I detect a hint of sour grapes? Because comparing people who claim to see ghosts with people that this technology works for just does not make sense. I'm sorry it doesn't work for you, but seeing something that isn't there this isn't.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    31. Re:3d is underwhelming by AdamWill · · Score: 1

      This. I'd buy it as a DS-plus (the 3D doesn't interest me at all but the nice build quality and substantial power bump are good), but 3 hour battery life is just ridiculous in a gaming device. Waiting for rev 2.

    32. Re:3d is underwhelming by peragrin · · Score: 0

      Um no it isn't how my eyes work. stop talking about bullshit that only works for a percentage of the population.

      My eyes don't focus that way. I see 3D just fine but only adjusting focus with one eye. I can tell depth and distance just fine with only my left eye.

      So if i can see 3D, and depth with one eye, how can showing my eyes alternate views "allow" me to see depth that isn't there?

      We really don't understand how the brain processes images. The fact that significant portions of the population get headaches, or don't see the effects at all should be a clear sign of that. stop spouting theories that are being proven to only be correct in certain situations as facts for the entire concept.

      --
      i thought once I was found, but it was only a dream.
    33. Re:3d is underwhelming by Omestes · · Score: 1

      (remember the first gen DS? ugh)

      What was wrong with it? I'm rather new to the handheld console market (my last one being a launch-era GBA), but recently bought a first-gen DS so I could tap the vast market of used GBA games (mostly so I could play Final Fantasy I-VI on the patio while smoking and drinking coffee, to be honest), and so far have no complaints. I was going to get a used DS Lite, but for some reason people want $100 for them used, still, while the clunky old (it might be the ugliest bit of hardware I own now) DS was only $35, which is worth it. I have no complaints about it, outside of aesthetics; its everything I expect from a handheld.

      The DSi (and its 7,000 variations) is nice and all, but I don't understand why I'd want to spend almost $100 more for the ability to play the same games, in the same way, as the original DS (there is only like 4 games that are only for the DSi), and completely lose the ability to play GBA games.

      Yes, the DSi is beefier, but what the hell does it matter if it is pretty much restricted to DS games?

      Also, I kind of liked the 3DS, it, oddly, didn't give me a headache. I can't watching most 3D movies because I get a splitting migraine afterwards, but the 3DS didn't bother me. Granted I only played it for around 15 minutes at a game store. The killer to me is the price, and the fact that the battery is worse than any previous handheld I can think of (including the Lynx).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    34. Re:3d is underwhelming by Omestes · · Score: 1

      So if i can see 3D, and depth with one eye, how can showing my eyes alternate views "allow" me to see depth that isn't there?

      Wait... you really have never head of stereoscopic vision? One eye can get clues about depth via things like perspective and parallax, but it doesn't get as strong clues as having two eyes interpolate the relative differences between their inputs (via things like perspective shift). This isn't a terribly hard thing to understand, even conceptually, and beyond that there is TONS of data out there.

      Hell, Wikipedia even has info on it..

      Also, in pure objective terms, humans don't directly experience depth. Light coming into the eye is projected onto the flat surface at the back of the eye. We only, really, see in two dimensions, the rest is "post processing" (if you will). All experience of depth is subjective, really.

      There also is natural variation in the ability within the population. I have rather crappy depth perception, even with both eyes. I recently had an accident hampering the abilities of my right eye (resulting in a decently sized blind-spot), and now my depth perception is even worse.

      We really don't understand how the brain processes images

      Not 100%, but we do know a fair bit. Its not a completely un-understood field, and is actually pretty comprehensive as far as neurosciences go. It actually is a fascinating field of study.

      stop spouting theories that are being proven to only be correct in certain situations as facts for the entire concept.

      Binocular vision isn't something that is correct in certain situations. Projecting a different image to each eye is the only way to force 3D, and, indeed, it is the basis of most of our natural depth perception. We see 3D on the 3DS in pretty much the same way as we process it in real life, sans some of the single eye clues (which are ignored by having a fixed focal distance, and some basic graphical tricks (simulated parallax, etc...)

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    35. Re:3d is underwhelming by Golddess · · Score: 1
      My apologies, I did not realize we were talking about people with just 1 eye. I was talking about how 2 eyes are used to convey depth through the use of parallax, and whether looking at the "real" world, or a 3DS screen, the concept is the same.

      We really don't understand how the brain processes images. The fact that significant portions of the population get headaches, or don't see the effects at all should be a clear sign of that.

      The only thing that that is a "clear sign of" is that people's eyes are not a fixed distance apart. If your eyes are closer together or further apart than the 3DS was designed for, then yeah, the technology may not work properly for you.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    36. Re:3d is underwhelming by bipbop · · Score: 1

      Giant, dark, less battery life. The DS lite was a major improvement on all 3 points, unless you dislike small things (e.g. have big hands) or dislike backlights. Unfortunately, the DS lite is also less durable, particularly the hinge and plastic around the GBA slot. I also think its start and select buttons aren't as good, and my personal DS lite has started losing power rather than sleeping when I close it. All in all, I think the original DS is a much better piece of hardware, but I like the cuteness and ultra-brightness of the lite.

      The DSi is worse than the lite in every way, with all of the new features being detriments. The 3DS looks interesting, but I don't know much about it yet. One negative I haven't seen mentioned in this thread yet is region locking. Meh. I'm sitting this round out.

    37. Re:3d is underwhelming by Anonymous Coward · · Score: 0

      Yep, GP was right: sour grapes.

    38. Re:3d is underwhelming by JustAnotherIdiot · · Score: 1

      2-3 hours? Mine lasts at least twice that time.

      --
      What do I know, I'm just an idiot, right?
    39. Re:3d is underwhelming by grumbel · · Score: 1

      And the 3D-effects are underwhelming at most.

      I think the biggest problem of todays "3D" is simply that it is relatively useless for gameplay. All you get is stereoscopy from a single fixed viewpoint, essentially the same what a 2D display gives you, except with two views. Thus you get depth, but not the ability to look around objects or change your view position.

      The ability to look around things is where stuff would actually get interesting, as it could enhance gameplay and fix perspective errors, basically giving you extremely intuitive camera controls and a proper view, simply by moving your head around. The irony is that that effect doesn't actually work in 3D mode, tilting the console or your head breaks 3D, thus games that allow you to "look around" objects only work in 2D with having the camera or tilt sensor do the tracking and thus changes of the view position.

      There is still some hope that Sony or Microsoft might add head tracking to their console, thus giving you 3D and the ability to look around things, but as far as glass-less 3D is concerned that is basically impossible with current flat displays and thus with the 3DS.

    40. Re:3d is underwhelming by Omestes · · Score: 1

      Giant, dark, less battery life.

      I've been out of the game for a bit, as I said, so I'm going off the the GBA. I still remember its complete and total lack of backlight, and how idiotic that seemed (and still does). It is big, though. Very big, and very ugly. But its better than the GBAlite, or whatever it was called, I couldn't hit the shoulder buttons without some pain and dislocation.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    41. Re:3d is underwhelming by Ol+Olsoc · · Score: 1

      I tried one of these, playing some games and using the 3D camera feature. Overall impression is that it is a neat little gadget. Have the "headache people" actually used one of these? I didn't notice any eyestrain at all, and I can get that from glasses required systems. If the sales are off around 400 thousand out of 4 million, I'd be more inclined to blame it on the economy.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    42. Re:3d is underwhelming by kubernet3s · · Score: 1

      I use it on the train or bus, commutes which only take about 3 hours tops. It's perfectly suited to short trips where you might be near a jack (hotel room, etc.) but not near your TV. I'm never home enough to justify owning a console, so it fills that role.

  2. Like Jobs would say... by Solensean · · Score: 4, Funny

    You're just holding it wrong!

    1. Re:Like Jobs would say... by Anonymous Coward · · Score: 0

      Whatever floats your boat.

    2. Re:Like Jobs would say... by Anonymous Coward · · Score: 0

      LOLOLOL

  3. The 3DS is ok-ish, but lacks a real selling point by RogueyWon · · Score: 5, Informative

    I've had a 3DS since launch-day (more detailed thoughts in my journal) and I think I could summarise my opinion of it as follows:

    - It looks and feels like a nice piece of hardware; much less like a plastic toy than previous Nintendo handhelds.

    - It's also a step up on the DS from an ergonomic point of view. The analogue stick is good - better than the PSP's - but there's only one of them. This means that a lot of the same control issues that plagued certain genres on the PSP are already re-emerging on the 3DS.

    - The 3D effect is jaw-dropping at first, but headache inducing (for me) even after relatively short play sessions and a distraction in the longer term. It's worth seeing, but not a reason to buy the machine in itself. Also, the 3D effect is massively hard to sustain if you are not in a "stable" environment. If you're trying to use it on a train or plane, you may have problems.

    - Take the 3D effect away and the graphics are... ok. Roughly speaking, the launch titles look slightly worse than current PSP titles (not helped by the lower screen resolution). However, it's unfair to compare launch titles to titles for an older system that developers know well by now.

    - The battery life is bad. Depending on 3D and sound settings, I get between 3 and 4 and a half hours from the thing. This compares to 4-6 hours from the PSP and 12+ hours from the old DS.

    - Load times are also more noticable than on the DS. None of the launch titles have loading times as bad as something like Kingdom Hearts: Birth by Sleep or Dissidia 012 on the PSP, but they can still be irritating. Plus those PSP titles are far more ambitious than any of the 3DS launch titles.

    - The launch titles are not fantastic. I got Pilotwings Resort and Ridge Racer with my console; they're both fun for short periods, but also very shallow and they get boring really fast. I've tried a few of the other launch titles for varying periods of time. Most of them range from "mediocre" to "outright bad". Street Fighter 4 is pretty good, but is always going to feel second best to the home console versions.

    - And there's not much else in the pipeline. Yes, there's a Zelda remake coming, but I've bought that game once already and can't get too excited about buying it again. Beyond that... who knows?

    The biggest problem the 3DS has is distinguishing itself from the (now much cheaper) PSP. The 3DS has the 3D effect, which is undoubtedly clever at first, but which starts to feel like a gimmick fairly quickly. Beyond that, the PSP has a better screen, better battery life and graphics that are more or less on a par with the 3DS's (if not slightly better on the basis of current titles). It also has the advantage of having a huge number of decent games already out there. Which, as I've posted on earlier threads, does make me wonder why on earth Sony now want to retire the PSP for a (risky, expensive) successor, when now would be the perfect time for them to just push cheap PSPs and major releases and kill the 3DS stillborn. The PSP is handily outselling the 3DS week on week in Japan and is holding up remarkably well in other markets. That's no small achievement for a console that was written off as a "failure" within months of launching.

    Don't get me wrong - the 3DS is in no way bad. Turn the 3D off (as most people will after a day or two) and you are still left with a pleasant to use handheld with some nifty features. But are those features enough to justify the price for most gamers, against the backdrop of very little currently worth playing on the thing? Probably not...

    One thing's for sure - complaining that customers "don't understand" your product is not the way forward. It's the kind of talk I always associate from companies who know that they're losing. A bit like when a game developer responds to bad review scores by saying "our game isn't intended for critics".

  4. Here's some free advice... by fuzzyfuzzyfungus · · Score: 5, Insightful

    Any time you claim that "consumers don't understand..." or "consumers need to be educated about..." you Have A Problem.

    Most of the time, you are just engaged in the corporate equivalent of teenage whining about being misunderstood. Sorry. Your product is not, in fact, a special flower, misunderstood by the uncaring public. They just don't like it very much.

    On occasion, you have in fact created something so new, unique, or ahead-of-its-time that its utility is not yet well understood. Unfortunately for you, while this is more likely to ensure you a spot in history, it also usually means that you are the sucker who did the R&D and then ran out of money while waiting for customers to wake up; and, when they eventually did, somebody else was far better situated to fulfill the demand. Sorry.

    Frankly, I'm going to suggest that the 3DS falls into option #1. The public understands "3D" perfectly well(in specialized theaters we've had some degree of it for what, 50 years?); but has also learned by experience that 90% of "3D" is gimmicky crap that costs more and frequently delivers less.

    1. Re:Here's some free advice... by FatLittleMonkey · · Score: 1

      Sigh. I just burned 15 mod-points on lesser posts. So I mod this up, with the power of my mind.

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
    2. Re:Here's some free advice... by Anonymous Coward · · Score: 0

      That and the whole thing, from reading reviews second hand, comes off as Virtual Boy 2.0: Hand Held and in Color.

    3. Re:Here's some free advice... by drinkypoo · · Score: 1

      Any time you claim that "consumers don't understand..." or "consumers need to be educated about..." you Have A Problem.

      When I read that I immediately thought of the ps3 being probably too cheap.

      Frankly, I'm going to suggest that the 3DS falls into option #1. The public understands "3D" perfectly well(in specialized theaters we've had some degree of it for what, 50 years?); but has also learned by experience that 90% of "3D" is gimmicky crap that costs more and frequently delivers less.

      The public understands that the 3DS causes headaches. They are simply not going to adopt that. Time to build a bridge and get over the mofo. Guess what, the Virtual Boy failed too. Nintendo is amazing for their ability to fail in precisely the same way on multiple occasions.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Here's some free advice... by fuzzyfuzzyfungus · · Score: 2

      There's also the little problem that, since the 3D effect isn't solid enough to make compulsory all the time, they added the adjustment switch. Boom. Instant platform fragmentation without releasing a single peripheral. It's rather like the plight of 'PhysX' on the PC: because its use depended on hardware that few people had, no game developer could afford to make it a core part of their game. Those who did support it treated the physics capability as, essentially, just a graphics enhancement that allowed more realistic debris and the like, rather than standard faked/pre-animated equivalents. Had everyone had it, there would have been room to make physics effects a core part of games in interesting ways. Since that couldn't be assumed, though, they could really only use 'PhysX' exclusive capabilities in ways that had easy fallbacks, which meant confining it to graphical gimmicks.

    5. Re:Here's some free advice... by Anonymous Coward · · Score: 0

      People like you just live in denial about how retarded ignorant idiots they really are. And you'll of course push everything aside that tells you this, including this comment, so you can continue living in your fantasy world about being so awesome.

    6. Re:Here's some free advice... by marcosdumay · · Score: 1

      Sorry, people may be idiot, or may not. None of that changes the GP point. Some times the public does understand it, and it means failure for the company, other times the public really doesn't understand it, and it means failure for the company.

      There is no point in whining.

    7. Re:Here's some free advice... by Anonymous Coward · · Score: 0

      Excuuuuuuuse me? Gimmicky Crap? Have you ever heard of Jaws 3 in 3D? One of the greatest cinema masterpieces of the past 30 years? I shall wait for an apology.

    8. Re:Here's some free advice... by .sig · · Score: 1

      Apparently it worked, good job...

      --
      -Space for rent
    9. Re:Here's some free advice... by elrous0 · · Score: 1

      Any time you claim that "consumers don't understand..." or "consumers need to be educated about..." you Have A Problem.

      I suspect he already knows that. Trying to blame it on consumers (while slipping in a plug for how awesome your system is) just sounds a lot better than "We really fucked this one up. The 3D isn't that great, and the system is overpriced."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Here's some free advice... by VGPowerlord · · Score: 1

      Excuuuuuuuse me? Gimmicky Crap? Have you ever heard of Jaws 3 in 3D? One of the greatest cinema masterpieces of the past 30 years? I shall wait for an apology.

      Why, yes I have.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:Here's some free advice... by elrous0 · · Score: 1

      You would think that Virtual Boy would have taught them the dangers of making 3D your main gimmick. Guess not.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    12. Re:Here's some free advice... by Anonymous Coward · · Score: 0

      Nintendo is exactly like every major company ever in their ability to fail in precisely the same way on multiple occasions.

      FTFY

    13. Re:Here's some free advice... by Burning1 · · Score: 1

      [quote]Any time you claim that "consumers don't understand..." or "consumers need to be educated about..." you Have A Problem.

      Most of the time, you are just engaged in the corporate equivalent of teenage whining about being misunderstood. Sorry. Your product is not, in fact, a special flower, misunderstood by the uncaring public. They just don't like it very much.[/quote]

      Consumers didn't understand TiVo until... 2004? 2005? Now, it's a household word, like Kleenex and Xerox. I'm not saying the same is true of the 3DS; from the sounds of it, we may be looking at another virtual boy... I am saying though that sometimes there really is an amazing product that consumers just don't understand.

    14. Re:Here's some free advice... by grumbel · · Score: 1

      How would you even make 3D the core part of the game? All the 3DS does is give you depth. You could probably build a puzzle platformer where you need depth to tell how to do the next jump, but that is really rather gimmicky and wouldn't work for a lot of games. That aside there isn't really much you can do with 3d, it doesn't give you any additional degrees of freedom as far as the camera is concerned, in fact it takes them away, as you can do longer use the tilt sensor and camera to shift the view around, the fixed viewing position makes such games on the 3DS impossible to do in 3D.

      So the problem really isn't the slider, but that depth isn't a gameplay changer, its just additional fidelity, like going from 16bit colordepth to 32bit. Looks a little nicer, but doesn't really change the games you can do.

    15. Re:Here's some free advice... by DiEx-15 · · Score: 1

      Bottom line it comes down to this: 3D Games, Movies, and TV are just a gimmick and a passing fad.

      Ever since I began hearing about all this 3D stuff making its way to TV and games, my first thought was "Here we go again....". This resurgence in 3D is just an excuse to cover up bad development. That is why most of the "new" movies and games, when you strip away the 3D, are poor in story and entertainment.

      What Nintendo doesn't understand and never fully understood is that consumers don't follow Nintendo like a game deity. Nintendo has failed before and can fail again. Also, maybe Nintendo doesn't realize this, the world economy sucks right now. People can't shell out $250 for something that offers what the regular DS does, but only adds the 3D gimmick.

      My biggest concern, besides not getting any mod points for this post, is that the 3DS will give Nintendo a green light to take shortcuts in game development. If this happens the 3DS will have a ton of craptacular games with its major selling point being "It is crap, but in 3D!!!"

    16. Re:Here's some free advice... by drinkypoo · · Score: 1

      FTFY

      It makes them unique among companies that only make video games and associated kitsch (which I imagine is farmed out, but I have no actual idea.) The others have all failed in one spectacular way or another. Sony forced their way into the market through a crack opened by Nintendo. Microsoft just put a boot in.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. No reason to buy by mblase · · Score: 2

    Nintendo gives the 3DS a switch to turn the 3D off completely. They've basically told developers that it's a gimmick, not an essential gameplay feature, and that they shouldn't make games that rely upon this feature.

    Given that's the case, why would most developers stick their neck out to use it at all? Without a must-have exclusive game, Nintendo will always have trouble getting people to replace their DSi with something that costs almost twice as much.

    1. Re:No reason to buy by Aladrin · · Score: 3, Interesting

      Not trolling, I really want to know... How do you make a game that requires 3D? It's not like it has head-tracking (or even could, thanks to the technology used) so you can't peer around things any more than you could with 3D turned off.

      I totally admit it's a gimmick... But it's a gimmick that adds immersion. At least, it does for some. For others, the headache and/or need to keep the device in a certain position takes away from the immersion.

      I'm in the former category and have loved 3D all my life. Sadly, the 3DS doesn't have any worthwhile games yet... And that lack may kill it before it gets going.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:No reason to buy by maxwell+demon · · Score: 2

      Not trolling, I really want to know... How do you make a game that requires 3D?

      A simple example could be getting points for clicking things apparently in front of the screen, and losing points for clicking things behind it. If there are no additional hints about the position, you'll not succeed without 3D.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:No reason to buy by camperdave · · Score: 2

      Not trolling, I really want to know... How do you make a game that requires 3D? It's not like it has head-tracking (or even could, thanks to the technology used) so you can't peer around things any more than you could with 3D turned off.

      You don't have head tracking or be able to peer around things to have a 3D game, all you need to have is "in front of" and "behind". Epyx had a game back in the 1980s called Dragonriders of Pern. One of the aspects of the game was flying your dragon around and charring thread out of the sky. Thread would fall in one of four planes that you could manoeuvre your dragon into and out of. So, thread would be falling from top to bottom anywhere from the left side to the right side of the screen in any one of the four planes arranged front to back.

      --
      When our name is on the back of your car, we're behind you all the way!
    4. Re:No reason to buy by ink · · Score: 1

      Many people have sight problems that prevent them from seeing 3D -- why would Nintendo exclude them by tying gameplay mechanics to a display device? It's similar to cinema -- not everyone wants to see a movie in 3D.

      I think the biggest problem facing the 3DS is its underwhelming software lineup.

      --
      The wheel is turning, but the hamster is dead.
    5. Re:No reason to buy by maxwell+demon · · Score: 1

      Well, people who can't see 3D wouldn't buy a console whose main selling point is 3D anyway. What's wrong with different people buying different products? Maybe Nintendo shouldn't depend on graphics so much, because after all, there are blind people?

      Sell a 3D console to people who can see 3D, and a 2D console to the others (as a bonus, if the 2D console is better at displaying 2D games, some people might even buy both a 2D and a 3D console, in order to play 2D games on the 2D console, and 3D games on the 3D console).

      --
      The Tao of math: The numbers you can count are not the real numbers.
    6. Re:No reason to buy by Gravatron · · Score: 1

      Actually, they had a tech demo with an example. It was a platformer where in 2d, you could not tell where one platform ends and another begins, making jumping difficult. In 3d mode, you could clearly judge the distance, and it was much easier.

    7. Re:No reason to buy by headLITE · · Score: 1

      I don't have stereo vision normally but it works with the 3DS (and any other 3D system that I've tried that works by showing different pictures to each eye). I'm not sure how exactly that works, but it makes the 3DS even more attractive for me and less of a gimmick. I also have a bunch of other 3D gimmicks and I have some experience with professional application of 3D systems so it goes almost without saying that I'm slightly biased. I already knew I'd enjoy the 3D screen.

      I agree with the horrible launch lineup. I got four titles so far, more out of desperation than actually wanting to play them ;-) Also in part because some of the 3DS' own functionality is not there. No online shop, no virtual console etc.

      I love Pilotwings since the 3D effect works really well when you're flying around but it's just too short even if you do go to the trouble of unlocking everything and getting three stars everywhere.

      The Ghost Recon game was a big surprise for me on the other hand. It's a very solid turn based tactics game (similar to Jagged Alliance) and has quite a lot of content. It also understates the 3D effect a bit, and that seems to work very well and really adds to the graphical style. Small things like the HUD that is actually above the scenery and so on but none of that stuff flying into your face crap that many 3D movies try to pull of.

      Lego Star Wars III is another solid title if you liked the previous DS Lego games. It has some flight scenes that worked really well in 3D, which caused me to buy Pilotwings. But it's not as spectacular as the first one or two Lego games were when they were new because virtually nothing has changed.

      I also got the Rayman game because I remember Rayman from back then. IMHO it's not a very good port and the 3D effect is not as good, but that might be because I've found that for me personally, stuff behind the screen works better than stuff popping out of it, and Rayman has too much stuff trying to pop out of the screen.

      Speaking of that, while I don't seem to get headaches, stuff trying to pop out of the screen does feel very uncomfortable. As if my eyes are trying to look the wrong way and I know it, almost feeling as if it induces physical strain. The Ghost Recon game does the best job preventing that as far as I'm concerned. Pilotwings and the Lego game are also good but Rayman is much worse for me.

      I am wondering if it it's maybe more the developers who don't understand the device, and not the consumers. From the four games I have it feels like only Ghost Recon, a turn based game viewed from above, gets it right. Then Pilotwings works but it doesn't do anything that made me think "this wouldn't work as well in 2D". Rayman just seems to be a port of the Dreamcast version with no attention paid to the 3D capability of the 3DS at all, it's just a 3D world rendered in stereo that feels like nobody ever tried to come up with some way to improve the experience by rendering it in stereo. The Lego game also feels like they didn't really think about using the 3D capability but at least that feels as if they actually playtested it.

      On a positive note, I think some things have genuinely been improved. StreetPass now works if you don't have the same cartridge in and the same game running. I never found anyone around here with DQIX on my DSi but I met two 3DS systems on the first day I actually took mine outside. So big improvement here because the feature was more or less useless outside Tokyo and now it works in random German towns. You can now also pause a game and return to the main screen and small things like that. Small stuff that you don't realize until you actually own a 3DS.

    8. Re:No reason to buy by Captain+Spam · · Score: 1

      The thing is, even with the 3D off completely, it's still an upgrade over the DS/DSi. I picked up a 3DS entirely with the knowledge that the 3D stuff is a gimmick. Fine, fair enough, I'll probably play with it off anyway (I do, most of the time). But past that, it's effectively a DS2. It's a better system with more RAM, better internet connectivity, slightly more proper friend list support (sadly, "only one friend code for the entire console" IS an improvement, but it still is one), SD card support for games, an analog stick, etc, etc.

      Nintendo should be putting more marketing clout on the actual IMPORTANT things than what was already becoming a stupid gimmick in the movie industry, is what I'm saying. I wouldn't be surprised if, in a year, we saw a cheaper DS2 that's just the 3DS without any 3D support.

      --
      Demanding constant attention will only lead to attention.
    9. Re:No reason to buy by Carnildo · · Score: 1

      I don't have stereo vision normally but it works with the 3DS (and any other 3D system that I've tried that works by showing different pictures to each eye). I'm not sure how exactly that works, but it makes the 3DS even more attractive for me and less of a gimmick

      I've encountered people with that issue before, when I ran my university's virtual reality lab. There are about a dozen different cues the brain uses to judge depth; my guess is that by suppressing one of the major ones (accommodation, ie. focal depth) and emphasizing one of the minor ones (stereopsis), it avoids whatever's causing you to have trouble seeing 3D.

      (Incidentally, this same combination of suppressing accommodation and emphasizing stereopsis is why many people get headaches from current 3D systems.)

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  6. Well, he coudl hardly say... by asdf7890 · · Score: 3, Insightful

    Well, he could hardly say "people understand the product well enough to make a well informed choice not to buy the thing" or "people just don't care as much about this gimmick as we hoped they would" could he? One of which is closer to the truth in most cases.

    1. Re:Well, he coudl hardly say... by Anonymous Coward · · Score: 0

      Indeed but in cases like this, to avoid sounding like the whiny emo teen, you just keep your mouth shut instead or just try focusing on getting the games out there that will make people care about it.

  7. Less of a Gimmick on Gaming Devices by DanielSmedegaardBuus · · Score: 1

    While arguably 3D TVs and projectors for movies and the like are still just a gimmick, having 3D-like screens on gaming devices make a lot more sense.

    Especially considering the form factor of the 3DS, it's nice. For more serious gaming, though, we still want this: http://www.youtube.com/watch?v=Jd3-eiid-Uw

    1. Re:Less of a Gimmick on Gaming Devices by Tridus · · Score: 1

      No, it sucks. It only works if you hold it still. One of the advantages of a portable device is being able to use it while moving, which you can't do with the 3DS.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Less of a Gimmick on Gaming Devices by headLITE · · Score: 1

      It only works while you hold it still, which is why I haven't bought a racing game yet... on the other hand, the Ghost Recon game, a turn based tactical game viewed from above, makes it very easy for me. Some genres will inevitably work less well than others. I'm thinking that your typical isometric or similar role playing game would also work fairly well.

      I don't have any issues with holding it still enough when I'm on a train etc. Just with forcing myself not to move it around too much as if that helped cutting corners...

  8. Barely can see the 3D by Anonymous Coward · · Score: 1

    I can see the 3D effects, but they are really underwhelming to me. I have the same problem with 3D movies. My depth perception isn't very good. To me, the 3DS looks like Nintendo trying to get me to cough up $250 for N64-era graphics.

    1. Re:Barely can see the 3D by Tetsujin · · Score: 1

      I can see the 3D effects, but they are really underwhelming to me. I have the same problem with 3D movies. My depth perception isn't very good. To me, the 3DS looks like Nintendo trying to get me to cough up $250 for N64-era graphics.

      N64-era? Come on. I think you have somewhat unrealistic ideas of what the N64 was capable of..

      --
      Bow-ties are cool.
    2. Re:Barely can see the 3D by grumbel · · Score: 1

      While the 3DS is certainly not N64 level (the old DS already kind of had that, sans the texture filtering), its graphical offerings are so far very uneven. Stuff like Resident Evil looks pretty good, but even some first party games like Kid Icarus look a good bit worse then what you would get from your 6 year old PSP and that is kind of a problem when you wanna $250 for the device while you can get a PSP for $130.

  9. Don't understand? by Anonymous Coward · · Score: 0

    Consumers don't understand Nintendo's 3DS?
    I'd rather go that Nintendo doesn't understand consumers. Sadly this is all too common in corporate business. Rather than trying to push something on the market you should try to figure out what there is a pull for. Difficult, yes, especially if you want to be first to the market, but who said business was supposed to be easy? It boils down to 'tits or stfu, nintendo' I guess.

  10. Re:The 3DS is ok-ish, but lacks a real selling poi by somersault · · Score: 1

    This makes me think that if the developers made games with no 3D effect, the graphics could be twice as complex as those of the PSP. Goes against the whole 3D idea, of course, so it would probably just annoy anyone who bought the device for the 3D gimmick, even if the visuals were better than a PSP..

    --
    which is totally what she said
  11. Incompatible with me by martijnd · · Score: 3, Funny

    I played with it for a while at a toystore -- couldn't see the 3D no matter how hard I looked at the headache inducing blurred image.

    This is the first time I am incompatible with an electronic toy, I urgently need an upgrade.

    1. Re:Incompatible with me by Anonymous Coward · · Score: 0

      Or preferably an EOL.

    2. Re:Incompatible with me by SniperJoe · · Score: 1

      As I get older, I fear this happening more and more. Damn kids with their rock and roll and 3D handheld Pacman.

    3. Re:Incompatible with me by Segisaurus · · Score: 2

      I have a 3DS. I get headaches if the depth slider is at full power. 1/4 to 1/2 works best for me. I've seen alot of folks that complain forget that there is a slider switch for the 3d effect. But then again, every time a 3d movie comes out I see the statistic that 20% of people are physically incapable of seeing the 3d effect so you may just be one of those unlucky folks. Out of the launch titles the only one that really used the 3d for more than a gimmick (for at least part of the game) is Steel Divers. Periscope Strike mode is fun. I'm betting the sales will climb when the Zelda, Mario, Kid Icarus games come out. I can't believe Nintendo would launch without at least one of them available.

    4. Re:Incompatible with me by slyrat · · Score: 1

      I played with it for a while at a toystore -- couldn't see the 3D no matter how hard I looked at the headache inducing blurred image.

      This is the first time I am incompatible with an electronic toy, I urgently need an upgrade.

      Did you adjust the 3d slider at all and/or adjust how far it was from your face? Every time I've shown mine to someone, even someone that can't easily see 3d, they can find a place where it works for their eyes.

    5. Re:Incompatible with me by elrous0 · · Score: 1

      You kids with your loud music and your Dan Fogelberg, your Zima, hula hoops and Pac-Man video games.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Incompatible with me by MadKeithV · · Score: 2

      I actually only really see the 3D effect when the slider is near (but not at) zero - everything else my eyes just don't resolve. But it works very well even at that setting, at least for me.

    7. Re:Incompatible with me by Aim+Here · · Score: 2

      I really hate to break the news to you, martijn, but you're blind in one eye. Sorry you had to find out this way.

      .

    8. Re:Incompatible with me by gfxguy · · Score: 1

      That's odd. Are you one of those people who can't see 3D in movies, either?

      I noticed you have to be in the sweet spot to get a really good image, but you do get a decent 3D image. We got my son one for his birthday, and while visiting the Tennessee Aquarium he was taking 3D pictures (yes, it worked well through the glass, even). It was really cool, but it did use up the battery quickly.

      --
      Stupid sexy Flanders.
    9. Re:Incompatible with me by Spaseboy · · Score: 1

      You most likely have a lazy eye. So far that’s been the only reason people can’t see the 3D at all. When was the last time you went to the optometrist?

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
  12. Not for children under 8? by Anonymous Coward · · Score: 1

    I attended the Nintendo DS stall at the Sydney Easter Show and was asked to sign a consent form for my 6 year old for him to spend 5 minutes playing with the console. The representative there told me that although there was "nothing wrong with the technology", they "do not know enough about the potential damage to young children's eyes and that parents should not buy this for children under the age of 8 as their eyes are still developing".

    I did not sign the consent form and moved right along. Sorry Nintendo, I will not be buying your console.

    1. Re:Not for children under 8? by RogueyWon · · Score: 3, Informative

      It's funny, isn't it. There do seem to be studies - and proper ones - not ones paid for by Nintendo - which basically say "yeah, the 3DS is almost certainly not going to do bad things to your eyes". As a rational person, I trust these studies.

      However, actually playing the thing in 3D is a strangely unnerving experience. You have to consciously allow your eyes to go out of focus - and then keep them like that - losing your focus again every time you look away from the screen. It may not be doing any harm, but on an instictive, gut level it feels like it is. So as an irrational person, I turned the 3D slider off after the first couple of days and, other than a quick test to see how it worked on a train, I haven't moved it since.

    2. Re:Not for children under 8? by camperdave · · Score: 1

      On the other hand, maybe the neural pathways of adults are too fixed to be able to unlink the eye's focal depth from its parallax depth, thus causing headaches. Children may be able to see this 3D flawlessly, and as the studies say, they don't know if it is damaging to young children's eyes or not.

      --
      When our name is on the back of your car, we're behind you all the way!
    3. Re:Not for children under 8? by delinear · · Score: 1

      Clearly they are starting to "give a shit" about people not buying, or they wouldn't be putting out a press release that basically says "just bear with the device and eventually you'll agree it's great". Besides the DS has been around almost 7 years - his 6 year old might not be the target market for this device yet, but give it two or three years and he's likely to be asking for one for Christmas, and Nintendo want to make sure it's their device and not a competitor's that he's going to ask for.

    4. Re:Not for children under 8? by headLITE · · Score: 1

      To me it doesn't feel like I have to allow my eyes to go out of focus.

      At least not in general. It widely varies between games. For me personally, stuff popping out of the screen doesn't work, that almost feels like physical strain. On the other hand, games that make it seem like you're looking into a box instead of a screen, with everything behind the screen, work very well for me. I don't have any problems with looking away from that and then back at the screen with games that are like this.

    5. Re:Not for children under 8? by Anonymous Coward · · Score: 0

      a quick test to see how it worked on a train

      A train! A train! Would you, could you, on a train?

    6. Re:Not for children under 8? by grumbel · · Score: 1

      There do seem to be studies - and proper ones

      The problem is that you can't have proper long term studies when the device is out for just a few month. At best you can do some extrapolation from past research, but I don't think you can really say anything definite about long terms effects of stereoscopic images, when there really isn't much real data to work on. 'Near work' still doesn't seem to be ruled out as a cause of myopia, so I wouldn't be to surprised if stereoscopic 3D would have some effects on developing eyes when exposed a lot to it.

  13. Development by netdigger · · Score: 0

    Im still waiting on the developmental studies on the effects of 3D.I personally have been against 3D from the start and am proud to say that i have never scene a 3D movie

    1. Re:Development by nedlohs · · Score: 0

      Is it fun living in a cave?

      After all they stil haven't done development studies on every chemical used in the production of paint and carpet and wood finishes. Better safe than sorry!

      Oh and almost none of us have "scene a 3D movie", maybe James Cameron could have called setting up a shot in Avatar that I guess.

    2. Re:Development by maxwell+demon · · Score: 2

      Is it fun living in a cave?

      In a cave? Are you crazy? Do you know any study on the effects of living in a cave?

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:Development by nedlohs · · Score: 1

      It's all natural (like the arsenic and lead I put on my breakfast), how can it possibly be bad?

  14. Re:The 3DS is ok-ish, but lacks a real selling poi by RogueyWon · · Score: 1

    That depends on how much of the 3DS's power is actually going on the 3D effect. I've heard varying reports here, ranging from "half of it" to "very little indeed". The longer term problem is the size and resolution of the screen, which is always going to hold the 3DS back from matching the PSP (let alone the NGP) in a straight graphical battle. To be honest, I'd have thought that Nintendo would have been better focussing on screen size and quality for their DS successor (the DS always being pretty bad in this respect) rather thank taking what now looks like a slightly unwise risk on 3D.

  15. Re:The 3DS is ok-ish, but lacks a real selling poi by Jesus_666 · · Score: 1

    One thing's for sure - complaining that customers "don't understand" your product is not the way forward. It's the kind of talk I always associate from companies who know that they're losing. A bit like when a game developer responds to bad review scores by saying "our game isn't intended for critics".

    Hey, if it means more Twisp and Catsby I'm fine with it. Although I think it's more likely we'll see some Nintendo/ICP crossover image macros á la: "F***ing 3D effect. How does it work?"

    Anyway, it's a great sentence to laugh about. Not quite in the same league as giant enemy crabs in historical Japan but Nintendo are certainly trying.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  16. It's the other way around by VincenzoRomano · · Score: 1

    Nintendo doesn't understand consumers, you insensitive clod!

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
    1. Re:It's the other way around by VJ42 · · Score: 1

      This. Personally, I'm waiting for the promised ability to transfer my DSiWare to the 3DS before buying one. I don't think I'm the only one doing that; and I know that other people have expressed other reasons for not getting one in other comments here. I'm afraid, the big N is in the wrong this time, not consumers.

      --
      If I have nothing to hide, you have no reason to search me
  17. Re:The 3DS is ok-ish, but lacks a real selling poi by Anonymous Coward · · Score: 0

    Even my friend's kids (older than six) turned the 3D off almost immediately. The thing I liked best was the augmented reality stuff using the camera. I personally think it has a very nice potential for games as time goes on. I'll be keeping an eye out for those games and what developers might come up with. Considering the truly awesome things coming out of independent development and small game houses developing for electronic distribution, I have high hopes and dreams for something like augmented reality. In the future though, I hope they ship something other than a card as a reference point for the games. My friend's 10 year old had already crumpled the heck out of that card before 24 hours had gone by.

  18. Release date by Dr+Max · · Score: 1

    How about releasing it before Christmas. In Nintendo's price bracket and target audience their customers aren't worried about cutting edge tech; they are worried about filling as many Christmas stocking on time as possible.

    --
    Rocket Surgeon.
  19. yes we do and we dont care for it by Anonymous Coward · · Score: 0

    woooooo once or twice fine NOT all the time sorry.
    thats why they fail. and think of the money these bone heads are sinking into it all , its just even more funny.

  20. I think they've got that backwards by davidbrit2 · · Score: 3, Insightful

    It's Nintendo that doesn't understand the 3DS. You've built a device with about a 5-degree usable viewing angle, and you've put motion control in the blasted thing. I know Nintendo has a long history of throwing a bunch of shit at the wall and quickly abandoning whatever doesn't stick, but really?

    1. Re:I think they've got that backwards by idji · · Score: 1

      exactly, I tried to play a 3D game with a tiny viewing angle, and the game required me to swing the thing around my head fast to attack a dodging enemy. 10 minutes after I gave up my eyes were still blinking and weeping - and I loved Avatar in 3D.

    2. Re:I think they've got that backwards by headLITE · · Score: 1

      I'm assuming you're talking about Face Raiders, which is included with the console.

      The other game that is included is a few Augmented Reality gimmicks that render stuff into a 3D view as seen by the two cameras in the lid. Those *also* require you to move the 3DS around, e.g. you need to shoot a box from the right side or things like that.

      I have no idea how they thought that this could possibly work... but none of the four games I bought required me to move the device around, so at least not everybody went mad.

    3. Re:I think they've got that backwards by Anonymous Coward · · Score: 0

      Those two games have worked well for me, even with the 3D turned on. I agree that the area that you need to keep your head in to see the effect isn't particularly large, but I did not encounter any significant problems while moving the system with the 3D on. It works pretty well for me, but the overall effect will vary for each user. This is one of the challenges that Nintendo is certainly aware of, because you really can't tell what it's going to look like until you experience it yourself.

    4. Re:I think they've got that backwards by moogaloonie · · Score: 1

      "You've built a device with about a 5-degree usable viewing angle, and you've put motion control in the blasted thing. I know Nintendo has a long history of throwing a bunch of shit at the wall and quickly abandoning whatever doesn't stick, but really?" It can't be any worse than those driving games for the iPod/iPhone that use tilt to steer and force you to crane your neck 45 degrees to negotiate a turn. (I have no idea why the developers don't counter-rotate the screen to keep it level.) It would seem to me that a truly engaged player would be moving with the unit and should be able to maintain the 3d effect.

  21. Consumers "Get It" &... by BoRegardless · · Score: 2

    If a device doesn't "fit" and isn't priced fairly, they keep their current device or move on to some other product. Simple.

    Steve Jobs, Jonny Ives and other designers realize that "fit" means easy to use and does the job.

    I have to put Nintendo CEO Satori in the same camp as RIM CEO Basillie as CEOs who are out of touch with their customers.

  22. Nintendo doesn't understand its audience by Tridus · · Score: 2

    Potential customers understand it just fine. It's NIntendo that doesn't get it. The DS was so successful because it was affordable and had great battery life.

    The 3DS is neither of those things. It's too expensive and the battery life sucks, all in the name of a gimmicky technology that most users wind up turning off anyway. I mean you can't even use the 3d on a bus, which is about the only place I ever use my DS.

    This thing deserves to fail.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Nintendo doesn't understand its audience by Anonymous Coward · · Score: 0

      True. While many of us own a GBA and DS, the only reason for getting a new 3DS would be a really good Super Mario game. And even then, many of us start to wonder, if a 300E device is worth buying just for a Mario or two, as the rest of games are just crappy children games such as Pokemon MCXIV, Lego batman/starwars/indiana/etc.. Same applies to Wii's successor.

  23. I've got a 3DS by Vitani · · Score: 1

    I've not had one since launch, but I've had it a while and I find the 3D effects are nice, not IMAX "wow", but I doubt you'll ever get that feeling on any screen smaller than a few meters. My experience is thus:

    Monkey Balls - I'm glad I rented this, because I completed the single player in 90 minutes, the 3D really shines here, but you can't use the 3D if you use the motion controls, which is a shame.
    Pilotwings Resort - Only played this for about 2 minutes in a shop, but the island looks awesome in 3D, whether this would wear off after time I don't know, but I can imagine it would.
    Nintendogs + cats - This is the only game I own and it works well, the 3D doesn't change the game as such, but I always put it on when I can, it just makes it "nicer", it's hard to explain, but it works.
    Face Raiders - This is another game that really has to be played in 2D, but I think makes great use of the under-marketed feature of the motion controls, and it's a fun little game!
    AR Games - Now, this is where I think the 3DS shines. Forget the 3D, the AR stuff and motion controls are where the good games are going to be. I know it's been done before, but something like the PS Eye or Kinect is not nearly a immersive or "touchable" as the 3DS, they're like a mirror, where as this is a window and for me, it's just better. I want to see more games like this.

    Street Pass (especially the Mii Quest) is a nice little touch, I find myself taking my 3DS out with me even when I know I wont get the chance to play on it just to see if I can catch someone else. I also love the 3D effect in all the menus, it's so subtle, but it looks so nice.

    I think he is right, people don't understand the 3DS (and you can't really sell it using 2D adverts), but I can see them longer-term being able to sell it on the other features, which (as you can probably tell) I prefer over the 3D effect.

    Don't get me wrong, I love playing 'dogs in 3D, but the other features are much better, and easier to market too.

    1. Re:I've got a 3DS by davidbrit2 · · Score: 1

      AR Games - Now, this is where I think the 3DS shines. Forget the 3D, the AR stuff and motion controls are where the good games are going to be. I know it's been done before, but something like the PS Eye or Kinect is not nearly a immersive or "touchable" as the 3DS, they're like a mirror, where as this is a window and for me, it's just better. I want to see more games like this.

      Hmm, if the most compelling use of the 3DS is for low-resolution copies of iPhone/iPad games, then I think Nintendo might be in a bit of trouble.

    2. Re:I've got a 3DS by RogueyWon · · Score: 1

      To say nothing of the fact that you've been able to do all of this with the camera accessory for the PSP for a couple of years now. And that was hardly the most widely adopted piece of hardware ever.

    3. Re:I've got a 3DS by Gravatron · · Score: 1

      AR games are quite fun though, the problem is, they aren't 3DS exclusive. The NGP, PSP, and PS3 have them, and the iOS Droid platforms have them. The 3DS can do them in 3d, but that's really not enough to be a massive system mover.

    4. Re:I've got a 3DS by headLITE · · Score: 1

      To me it makes a significant difference that the picture is also 3D now. Of course I can see 2D pictures with stuff rendered on top on other devices. It doesn't quite feel the same way. But I wouldn't say it's a reason for getting a 3DS either, the AR stuff that is included is at best a tech demo. And they had the silly idea that it would be somehow okay to require the user to move the 3DS around quickly to play them, when the 3D effect doesn't work unless you hold it still...

    5. Re:I've got a 3DS by headLITE · · Score: 1

      I have PIlotwings. Flying around the island being awesome never wore off for me, but the game is not very long. Which is a shame.

      If you get a chance, rent the Ghost Recon game. It's a turn based tactical game, similar to Jagged Alliance. I feel it gets the 3D effect mostly right, slightly understating it but doing some neat things like the HUD being actually on top of the scenery. For me this works much better than some other titles that try to exploit the 3D capability for cheap effects that don't really work for many players.

      Street Pass is a great improvement over the DSi, which required you to run the same game as people you met for a similar feature. I never met anyone with DQIX, the only game where I actually would have cared for the feature. With the 3DS you don't have to run a specific game to meet people and I immediately met a few. But for this specific feature I'd agree with Nintendo that consumers outside Japan probably don't understand it ;) At least, now it works for us too...

  24. It's the other other way around by Anonymous Coward · · Score: 0

    Clods doesn't understand Nintendo, you insensitive consumer!

    1. Re:It's the other other way around by Anonymous Coward · · Score: 0

      Undoubtedly neat.

  25. I own one. by Anonymous Coward · · Score: 0

    I bought one. I got it at 50% of price by trading in my DSi and two games. There is absolutely no way I would of bought it for the price they are selling at. iPad is a much better investment (even for games).

    That aside, the 3D is very cool but it is pretty much a gimmick. It also gives headaches/messes up your eyes. I play longer then 5 mins and when I switch back to a computer/book my eyes go all messed up (takes a while for it fix up).

    The Augmented reality is very cool and I can see that taking off more.

    The games are the usual. Nothing killer on it yet. Most of the device appears not to be there yet. You get a popup saying "This will be available in a later patch".

    The cameras absolutely suck for taking pictures, although the 3D pictures are nice.

    Overall, nice to look at but I wouldn't recommend it at the current price/state it is in. I would recommend an iPad over it (which also has 3D but no 3D games yet).

    1. Re:I own one. by fafaforza · · Score: 1

      What kind of 3D does the iPad have?

  26. Even the First Party Games are Underwhelming by Anonymous Coward · · Score: 0

    Seriously, you list Zelda in the summary as a game that's not out yet...but you do realize that the Zelda game is another rerelease, right? Let's count how many times Nintendo has milked this particular Triforce-branded cow:

    1. The Legend of Zelda: Ocarina of Time - N64
    2. The Legend of Zelda: Ocarina of Time Master Quest - N64, initially Japan-only release
    3. The Legend of Zelda Ocarina of Time & Master Quest - Widely distributed "bonus" title - GameCube
    4. The Legend of Zelda Collector's Edition - Included OoT and Master Quest among other Zelda titles - GameCube
    5. The two GameCube releases were also playable on the Wii.
    6. The Legend of Zelda: Ocarina of Time 3D - Nintendo 3DS.

    So, basically, this game has been available on every Nintendo home console since the N64 and now they're trying to sell it on the handheld.
    WTF? This is coming from a Zelda fan, mind you, and for a long while I considered OoT to be one of the better Zelda games. However, why the hell would anyone buy a new system for such an exorbitant amount of money and then buy this game AGAIN?

    Basically, Nintendo shoved this system out the door without any compelling first-party software ready to go, and now it's going to flounder until they release something meaningful. It's just the definition of having hardware without the software. I actually hope Nintendo suffers for this.

    It sure ain't rocket science.

    1. Re:Even the First Party Games are Underwhelming by ifiwereasculptor · · Score: 1

      You're forgetting rereleases that aren't touted as being so. I've played Wind Waker and it's pretty much Ocarina all over again, containing the same puzzles, enemies and equipment, the only novelty being the most annoying travel system I've ever seen.

  27. Re:The 3DS is ok-ish, but lacks a real selling poi by Anonymous Coward · · Score: 0

    If you're just doing straight up old-school rendering, exactly half of the GPU will be doing the left, and the other half doing the right camera. (If you're doing other fancy homecooking stuff on the GPU you could be looking at different numbers, IDK). But the GPU is actually pretty powerful so it can handle itself pretty well.

    The CPU is not affected at all by the 3D stuff.

    So yes, just like with the original DS, which has two screens, you have to choose how many times you wanna render the same scene. 1, 2 or even 3 (bottom screen) times ?

    Nintendo doesn't require devs to render in 3D. The only thing they require is that you support to NOT render in 3D.

  28. Re:The 3DS is ok-ish, but lacks a real selling poi by somersault · · Score: 1

    Well, I've never seen the 3D effect, but if they're doing true stereoscopic vision, then any part of the interface that is in 3D will have to be rendered twice. That means for a full 3D stereoscopic scene, it will have to render everything in the scene twice. Now this means that the same scene can be kept in memory for both renders, but it will have to be done from two different viewpoints.

    --
    which is totally what she said
  29. Economy by Anonymous Coward · · Score: 0

    It could be that people are broke as fuck and the economy is shit. Nintendo is typically for budget gamers these days, and people just don't have the money.

  30. blaming the customers? by v1 · · Score: 1

    It looks like Nintendo is blaming their customers for not understanding their product... isn't that their marketing department's responsibility?

    --
    I work for the Department of Redundancy Department.
  31. also - no money by SpinningCone · · Score: 1

    surprised nobody has mentioned money. guess when you're throwin' $300 around every few months for a new iPhone it doesn't matter to some people but last i checked the economy still sucks gas is like $4.00 gallon and i look at that $250 price tag (+ game cost) with a fairly weak opening line of games and walk on by.

  32. Re:The 3DS is ok-ish, but lacks a real selling poi by Splab · · Score: 1

    A lot of the calculations will be the same for both frames and you can probably cheat a heck of a lot, our brains will fill in the errors if they are kept within a small margin.

  33. More like: by Chas · · Score: 1

    Nintendo chief doesn't understand consumers yet, keeps pushing 3DS.

    --


    Chas - The one, the only.
    THANK GOD!!!
  34. User experience by Anonymous Coward · · Score: 0

    Nintendo should start inventing something users want. Take e.g. Apple. The iPod can do so much more, with a more modern form factor, many many inexpensive games, state of the art web browser, ok camera, thousands of fun apps etc. Right now, there is simply no question what I would buy for my kids. In a couple of years also the Android universe will catch up and be available on really cheap devices. Unless Nintendo and Sony get their heads out of the sand, they will loose.

  35. This is exactly the reason. by JustAnotherIdiot · · Score: 1

    "Others think it might have something to do with the console's high price ($250) and the lack of big-name titles available (Mario and Zelda are not yet out)."

    I'll be honest, I got a 3DS. I played it for a bit, got bored, and tossed it aside. The main issue with it is a lot of the freeware either assumes you'll bump into other people with a 3DS, and NO ONE has one, or is far too short to keep a long term attention. Other main problem is a lot of the features you'll try to select, and you get "Will be added in a future update." After what happened in Japan, I have a feeling that future is quite a bit off.

    Honestly, I think they should have held off the launch a few more months, I can't remember the last time I've seen a release this weak.

    --
    What do I know, I'm just an idiot, right?
  36. Re:The 3DS is ok-ish, but lacks a real selling poi by Anonymous Coward · · Score: 0

    However, it's unfair to compare launch titles to titles for an older system that developers know well by now.

    Are you saying it's unfair to compare the NDS's graphics to a 7 year old system? That's not a good sign.

  37. Portable game player or portable tablet/pad? by Soldarith · · Score: 1

    That isn't the reason the product has performed underwhelmingly. Here are the reality-check reasons: - Price point is still high - Screen is smaller than the previously newly-released DSi XL - No backward compatibility with previous DS games. - For an additional $100 and beyond you can get yourself a tablet or pad that plays games AND computes, browses the web, has useful applications, and extensive other capabilities. My prediction is that the portable game player market is on the decline and will only bottom out when portable tablets and pads take over the industry. Consumers want choices and they just don't get that anymore with dedicated portable game consoles. Honestly speaking, Apple's iPad has made the PSP and DS obsolete. The iPad revolutionized the portable device capabilities and drove an innovative industry to create other tablets and devices and applications that are light-years ahead of the capabilities of Sony and Nintendo handhelds.

    1. Re:Portable game player or portable tablet/pad? by Gravatron · · Score: 1

      Sorry, but there is a huge difference between iOS games and portables games. iOS games are often far more on rails or simplified, compared to their deeper handheld rivals. The lack of physical controls also hurts them, a many games just don't work right with touch screen only.

      Not to mention the overhead issues of IOs games compared to handheld ones. According to Epic, the NGP, while built with tablet like parts, woudl be able to push out better games because developers can get down to the metal, something they can't do with tablets or phones due to the OS.

      Regular gamers shouldn't be too effected by the rise of tablets/phones, but it will hurt the casual market. The DS captured a huge chunk of that, but I see no reason for them to shell out $250 for the 3ds when their smartphone will play their preferred games. sony never really depended on those types of consumers, so the NGP shoudl have more or less the same demographics of the PSP, but the playstation suite framework for droid might attract some attention if Sony pulls it off. MS, likewise, will push Win 7 mobile games. Nintendo really has nothing to offer them this time around.

    2. Re:Portable game player or portable tablet/pad? by soupforare · · Score: 1

      DSi XL is a great console. Well worth the price of entry. It's funny, I feel like it's the GBA Micro/SP2 launch all over again. The best version of last gen's hardware released amid rumblings about the next coming soon.
      I don't think the dedicated portable gaming device will die out until somebody (read: apple) decides to start putting dedicated controls on their machines. I love my ipad but I haven't found a game where I haven't wished for real controls.

      --
      --- Do you believe in the day?
  38. 3D is boring. 3D movies, TVs, games.. B.O.R.I.N.G! by Viewsonic · · Score: 1

    I don't think I know a single person who likes the 3D movies anymore, let alone those stupid 3D TVs. The last thing we wanted to see was a 3D console. Yeah, you don't need glasses, but it still gives you a headache, and it doesn't do anything for the games at all. It looks neat for the first 10 seconds then you just want to stab your eyes out with a fork.

    I buy have bought nearly every console Nintendo put out since the NES days, I have them all tucked away. I will not be buying a 3DS. The 3D fad is done and gone. Come up with something else.

  39. Re:The 3DS is ok-ish, but lacks a real selling poi by RogueyWon · · Score: 1

    No, I suppose it isn't. I was trying to reflect the extent to which the level of graphics we've seen from the PSP have advanced over the years; if you compare Untold Legends or one of the other early PSP titles to the likes of Dissidia 012, there is a colossal gap. However, as you say, you can't get away from the fact that it is not terribly impressive for a new platform's titles to be outclassed by those of such an old competitor.

    To make matters worse, while the 3DS's graphics may improve over time, they are always going to be limited by the fairly poor size and resolution of the screen. I still have a gut feeling that the NGP (like the 3DS and the new Nintendo home-console) is going to be the wrong product at the wrong time - but it does at least offer both hardware and a screen that is a significant advance on the PSP.

  40. The iPad is responsible for weak 3DS sales. by Anonymous Coward · · Score: 0

    Frankly, I am surprised they sold 3.6 million units. Games cost 40 dollars, yet they are not better nor more advanced than many iOS games costing .99 cents for the iPod/iPhone/iPad. What parent would worry about spending .99 cents for a game for their child? If you blew 40 bucks for a game your kid played once, that would hurt.

  41. How about Nintendo saturated the market with DS's! by Anonymous Coward · · Score: 0

    Nintendo, wake up and smell the shit you are shoveling. You launched DS, DSi, DS Advanced, who knows how many different relaunches of colors etc and one just recently in the past year. Parents are smart enough not to waste money on your rehashed crap now, especially in the economy.

    We dont understand the 3DS? Just like we were too dumb to play the real SMB 2 for the NES?

    Suck a dick Nintendo!

  42. Re:The 3DS is ok-ish, but lacks a real selling poi by slyrat · · Score: 1

    - And there's not much else in the pipeline. Yes, there's a Zelda remake coming, but I've bought that game once already and can't get too excited about buying it again. Beyond that... who knows?

    Well here are the games I'm really excited about for it:
    pinball hall of fame, because actually having good 3d while playing pinball of this quality is going to be great.
    kid icarus uprising - looks similar in a lot of ways to sin and punishment for the wii, and there really aren't many games on any system like that.
    paper mario 3d - not sure when it is actually going to be out but I love paper mario
    professor layton / phoenix wright mashup game - both of these series are great and I expect this one will also be great for the 3ds.
    Otherwise there are several features that aren't even out for it yet (browser, for instance), that will make it a much more useful system. These aren't coming out until May at some point, and most of the nintendo first party games aren't being released until the summer. If it is still doing bad after that I'll agree that things aren't doing well for the system.

  43. Virtual Boy by Anonymous Coward · · Score: 0

    It's the Virtual Boy all over again. They may never learn.

  44. You're holding it wrong by Andreaskem · · Score: 1

    "Nintendo chief executive Satoru Iwata says consumers have yet to fully understand the console's 3D capabilities" When asked to further clarify his statement he added "They're holding it wrong".

  45. all it needed was face tracking by Anonymous Coward · · Score: 0

    The one thing I don't understand is why put a forward facing camera on the thing and skip out on the face tracking.
    The battery life is already in the shitter. Why not have a full feature set implemented while you figure out how to save the battery in v0.2

    1. Re:all it needed was face tracking by grumbel · · Score: 1

      The 3DS can do face tracking just fine, that's just software after all. The problem is that you can't move your head while in 3D mode, if you do that, the 3D effect will break, thus you can't really do any of the fun stuff with shifting the view while you have your head.

  46. My kids don't care by HikingStick · · Score: 1

    Sure, they think the concept is cool, but they have no plans to buy one. I have no plan to gift one. Two of my boys are saving their money to buy their own systems, and neither of them wants the 3DS. They've had Gameboys/Gameboy Color (used), Micros (new), DSes (new) and DSLites (new). They've been very vocal about the price point, noting that they could sink that kind of mony into an Xbox or another console.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  47. Two Things by Anonymous Coward · · Score: 0

    Drop price and pad release schedule.

  48. So... by Anonymous Coward · · Score: 0

    ...There a 3DS-specific Pokemon yet?

    Seriously, Pokemon is the key to Nintendo's success with portable systems.

    1. Re:So... by headLITE · · Score: 1

      Wasn't the DSi+Pokemon bundle outselling the 3DS?

  49. PSP uses PSN by Anonymous Coward · · Score: 0

    The PSP uses PSN.

    Somehow I don't think Nintendo has a thing to worry about from the PSP after this week.

    1. Re:PSP uses PSN by RogueyWon · · Score: 1

      The PSP has some PSN functionality, but it's nothing like as core to the system as it is on the PS3. Remember that the PSP, including its multiplayer functions, predate the PSN by several years. The PSN screw-up has been monumental and may hurt the PS3, but the PSP's success, particularly in Japan, is driven by other things. People are still playing Monster Hunter multiplayer while the PSN is down and that, at the end of the day, is what matters.

  50. Re:The 3DS is ok-ish, but lacks a real selling poi by Anonymous Coward · · Score: 0

    I might be being dense but I don't really understand that. All that's happening is the 3DS is rendering an 800x240 image. Sure, half those (vertical) lines are from a different viewpoint but that's surely not a performance hit?

    Now, it could be that when running in 2D games are running they are only rendering a 400x240 image in which case it would make sense.

    Either way, I have a 3DS and the main fundamental problem is not the performance or the battery life - it's the sheer lack of games. I'm pretty bored now with the portable version of SSIV and there is nothing else to play. The provided games are somewhat entertaining but crippled by the 1000 step a day limit on play coin collection (amongst other strange decisions). It's so bad I'm seriously considering picking up the Sims.

    Things might have been better if "launch window" titles had been launch titles (for example I pre-ordered Dead or Alive at the same time as the 3DS and it's not out for another month), but there's not much else out on the horizon to look forward to and a raft of other games have been canceled or delayed. I genuinely can't understand Nintendo launching the new Pokemon games for the DS at almost exactly the same time as the 3DS was released.

    The day when it's replaced in my pocket by my geriatric PSP-1000 is drawing closer and closer.

    Other parts of the device feel completely unfinished (there are lots of bits of the interface that are awaiting a firmware update, also out in May which I don't think is a coincidence since Dead or Alive is meant to have a bunch of on-line store stuff). Maybe Nintendo should have released the 3DS a couple of months later when there were more games and their on-line service worked properly?

  51. Another perspective by Anonymous Coward · · Score: 0

    Obviously, there are just an insignificant number of customers who are thinking about it wrong.

    Really, sales have exceeded expectations amongst people who properly understand the power of the 3DS.

  52. This sounds like 2007 era Sony marketing by grapeape · · Score: 1

    This sounds much like Sony's spin on thing when the PSP was struggling for sales. I dont think its so much that people dont understand the product its that the market has changed around them. Mobile gaming doesn't need a dedicated device for most people anymore. A good bellwether in my home is the opinion of my children. So far none of them have expressed any interest in it at all, but they all want either new ipod touches or ipads. Hardcore gamers will of course still spring for the "deeper" experience that is more common on dedicated platforms but I think that crowd is going to end up rather surprised at just how niche they really are. Even my son who is 10 has decided that being able to do things besides just gaming is sometimes more important than the gaming itself.

    1. Re:This sounds like 2007 era Sony marketing by headLITE · · Score: 1

      Actually nowadays, the "deeper" experience is not really limited to dedicated gaming platforms anymore. The only advantage the 3DS has over the iPod or iPad is Super Mario, Zelda and Mario Kart - and none of these have been released yet. But you can e.g. play Final Fantasy III on an iPod or iPad as of recently, or GTA CTW, or SimCity, and so on and so forth, and there are several clones of popular games that are also pretty good. And they're all much cheaper than on any Nintendo device.

      I did buy a 3DS for reasons mostly unrelated to actual games that were announced for it (except maybe Mario Kart ;)), but as an iPod and iPad owner I have to say Apple is doing a better job at making gaming consoles these days than Nintendo has ever done, or Sony for that matter. Also keep in mind that the iPad 2 does 1080p over HDMI now so it's also a full console with a touch screen controller... sound familiar?

  53. NO, not underwhelming by geekoid · · Score: 1

    Is this the world we live in? either a device breaks records or it's underwhelming, no middle ground?

    they wanted to make 4 million sales, they made 3.61 million in sales. They didn't meet expectations, but it's not really underwhelming.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  54. Virtual Boy 2 by Anonymous Coward · · Score: 0

    Nintendo's use of gimmicks to sell their underpowered, more expensive (for the technology actually used) consoles is hopefully coming to an end. The DS was all right years ago, but now feels outdated with so many portable touch screen devices available. High price, short battery life, gimmicky features no one wants to use after a 30 minutes with a design nearly identical to its predecessor = dud. If it weren't for Sony's major f'up recently, I'd be fairly confident the PSP and PSP2 would dominate for the next few years, along with iOS and Android devices for those looking for something to toy with during commutes.

  55. A portable device that isn't portable by Anonymous Coward · · Score: 0

    The 3DS is terrible as a portable device. The battery life is crap, it doesn't work well on the go, AND it's region-locked. If you've been through major airports in the past few years, they've all been selling DSes and games. You could pick up one game as you passed through London, play it on the plane, get a new game when you landed in New York, no problem. This seemed to be a successful model, from how much of it there was... Now? Nintendo's cut all those outlets off.

  56. Re:The 3DS is ok-ish, but lacks a real selling poi by Rogerborg · · Score: 1

    A bit like when a game developer responds to bad review scores by saying "our game isn't intended for critics".

    Point of Parliamentary Procedure: you're liking thinking of Penny Arcade's take on Kevin Smith's defence of Jersey Girl .

    --
    If you were blocking sigs, you wouldn't have to read this.
  57. Killer App by sourgum · · Score: 1

    Right now, there is no game for the 3DS that kids are obsessed with. Which seems odd for Nintendo. Usually the company has a game at launch time to go on the new platform which is compelling enough to help drive demand.

  58. Actually, it didn't flop by Anonymous Coward · · Score: 0

    Just didn't do as well as they had hoped. I personally refuse to buy any more Nintendo and Sony products. As I stated above, Nintendo sells gimmicky out of date hardware to profit off those who don't know better (kids and their parents, particularly in Japan). Sony is always on a mission to use their consoles for ulterior motives to make more money in other ways. All hand held video game console games cost a fortune. More than DVDs and CDs, even for crap games. Like someone mentioned above, iOS and Android games are usually $1, rarely more than $10. They may be shorter, but it hardly matters since most people use the device during commutes or while waiting, not when they have a few hours to kill at home.

  59. Slow sales is easy to understand by Yvan256 · · Score: 1
  60. No killer app = No killer sales by Bobfrankly1 · · Score: 1

    Others think it might have something to do with the console's high price ($250) and the lack of big-name titles available (Mario and Zelda are not yet out)."

    This. I'm not going to spend $250 on a paperweight. Which this is until they get some decent games. This IS a gaming system. Without games, it's worthless to me. Sure it might have the augmented reality stuff (which does look cool) and some other features, but without a killer app, I just can't justify spending $250.

  61. Games by Bitcloud21 · · Score: 1

    I agree with the last part. There is not a big game out for the system that I'm dying to play. Once there is a big game, I'll probably cave and buy it. I understand the system, but I am not going to buy a new system when there is not a game that I really want to play for it yet.

  62. I't a console. What's to understand? by iainl · · Score: 1

    It's a handheld machine for playing videogames. Pretty much by definition, its capabilities are playing the videogames that are on it.

    As such, I rather suspect that consumers are capable of understanding what those capabilities are. And right now, they don't amount to a whole lot, because there's nothing on it I'm desperate to play.

    --
    "I Know You Are But What Am I?"
  63. too much competiton, mostly in-house by rjejr · · Score: 1

    DS Lite $129, DSi $149 (white is $129 at Target), Dsi XL $179, 3DS $249. Heck the Wii is only $169. I think they should have come up with different name/packaging/marketing to separate it from the pack, like Gameboy to DS, if he wanted people to "get it". Or made it $199 if it's a DS iteration.. There is also the $229 iPodTouch, with plenty of cheap "app" games to plays, and Skype and Facetime, and music and video. And of course the $129 PSP (glad I'm not a PSPGo owner this week.) And finally, iPodTouch is 4th Gen, PSP is 3rd, 3DS is first (for 3D, 5th if a really expensive DS) so 3DS Lite should have better battery life and 3D implication with wider viewing angle.

  64. When you have to post a warning, you've got a prob by penguin_dance · · Score: 1

    I think the biggest problem is you make a player that is going to be primarily used by children and then warn parents not to let your 6 year-old play it.

    So the parents start to think, well what about the children older than 6 or the teen has a little brother and they don't want him picking it up.

    Whenever you have to tell parents that a toy is dangerous, you can't be surprised when it doesn't sell.

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
  65. Consumers understand, all right by David+Gerard · · Score: 1

    They understand that 3D is shit.

    "3D technology has been the next big thing for only the last sixty years and is readily available on television, movies and video games. It offers amazing improvements over ordinary moving images: darkness, muddier colours, blurriness, headaches from watching for more than twenty minutes and slower action sequences so the viewer doesn’t throw up.

    In video games, the Nintendo 3DS has been a huge hit with tens or even hundreds of end users, some of whom have left the 3D on for a whole day before switching it off forever. 3D on a phone has been heralded by manufacturers, mobile operators, the entertainment industry, the technical press, optometrists drumming up business and everyone else except the actual consumer."

    --
    http://rocknerd.co.uk
  66. They didn't learn from Virtualboy... by blahplusplus · · Score: 1

    I tried a virtualboy at a game store a few times and while 3D is mildly interesting there are just so many ways for it to go wrong, lets also not forget that the games available for these systems are retreads. The whole game industry has really stagnated and has started to resort to gimmickry rather then focus on the software end of it, the really need to be focusing on reducing costs and getting game development down to a science. When so many games end up being lackluster or retreads there is a serious problem when you have to resort to 3D.

  67. round 2 of fail by kd8our · · Score: 1

    remember their last attempt at 3d? yea we all know how well that thing worked out for nintendo. lets just see if the 3DS pulls a virtual boy or if it does go somewhere. I really think some of these marketing people are revisiting ideas from the 1990's that failed with the idea that technology has finally caught up. what they fail to think about is "will people really want it" 3D is one of those tech that sounds good on paper, but really isn't that great outside of cool looking movies. there are few uses and even some potential health risks. other techs and tricks get the job done just as well and they are familiar to us. 3D, like the flying car, sounds cool, but has little real word use.

  68. Size Matters by CmdrMysticMint · · Score: 1

    After using a DSi XL I found it extremely disappointing that the 3DS came out with a crappy smaller screen size.

  69. Gimmicky by Alioth · · Score: 1

    It's not that "consumers" (how I hate that word) don't understand it, it's that it's ...well... not good value.

    The 3D effect works, but it's kind of "meh", doubly so when you consider this is a hand held gaming console, and a screen that only works if your head is exactly the right distance away and within 5 degrees of the right angle just won't work for something that's moving around a bit as you play a game. Essentially, a lot of money for a feature that is an epic fail in usability stakes.

  70. I understand by Anonymous Coward · · Score: 0

    I understand that is gives me a headache when I use it.

  71. I'm a black, Scottish cyclops! by Anonymous Coward · · Score: 0

    n' I got a manky eye. I'm a black, Scottish cyclops! They've got more [expletive deleted] than they've got the likes of me.

    So! T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end! Oh, they're going to have to glue you back together... IN HELL!

  72. The importance of good battery life by Tetsujin · · Score: 1

    Really? Is it that atrocious compared to what else is out there?

    The PSP claims 4.5-7 hours. The 3DS claims 3-5 for 3D, 5-8 for normal DS use.

    Sure, the other DS handhelds have done much better in this regard (the DS Lite wins here, with 9-15 hours), but it's a rare thing that I would be playing even 5 hours straight without having access to power.

    It's more a matter of convenience than a matter of necessarily playing the thing for 5 hours straight. If you have a device with, say, a solid (actual) 5 hours of battery life (i.e. outrageous manufacturer claims of 9 hour battery life) - then at any given time you can pick it up and have a pretty good shot at being able to get an hour or two out of it, regardless of whether you remembered to charge it after last time. The battery life is long enough that you mostly don't need to worry about it.

    That's how it is with my DS, with my phone (a sorry-looking old Treo), with my EEE laptop - it's very handy to be able to rely on my devices in this way, particularly since I'm prone to losing chargers or forgetting to put them on the charger. When I travel, or go to anime cons or whatever, I'm in good shape even if I don't have a good opportunity for a recharge.

    The 3DS battery life is significantly less. It could be fine if you're really good about keeping it charged, or playing it with the charger attached. I'm sure some people would be fine with that - but I'm not. It doesn't suit me. So I'll wait until there's a 3DS with decent battery life.

    --
    Bow-ties are cool.
  73. Misunderstanding the battery issue... by Tetsujin · · Score: 1

    The battery life is far better than 2-3 hours.
    I have over 50 hours of gameplay on mine on 3ds games, and easily another 50 hours on DS games. I have NEVER once seen my battery indicator drop more than one bar, and I have played it for 2+ hours at times.
    At a reasonable brightness level, you get 4+ hours with 3ds games, and 6-8+ with DS games.

    Its incredibly easy to just throw the 3ds on the charging dock when not in use.
    And its probably not healthy to play any game for more than 4 hours straight, anyways.

    "4 hours straight" is not the issue. "4 hours total playtime between recharges" is the issue. The whole idea of a portable system is to be able to take it places.

    --
    Bow-ties are cool.
  74. 3DS and Virtual Boy by Tetsujin · · Score: 1

    You would think that Virtual Boy would have taught them the dangers of making 3D your main gimmick. Guess not.

    Yeah, but, 3D was hardly the cause of that failure, I'd say.

    I mean, it was a quasi-portable goggles-system with red monochrome video. It was riding the late-90s "virtual reality" craze but didn't deliver the real deal. You had to set it up on a little tripod and crane your neck into position to play it. It had 3-D, but the execution really wasn't so great.

    It's possible the 3DS is no winner, either - but both the product and the timing of it are much better than the Virtual Boy. Instead of the "virtual reality" crazy that fueled the Virtual Boy (and carried all kinds of expectations like head tracking and immersion which the Virtual Boy couldn't deliver) it's simply "3-D" - and while it can be problematic staying in the "sweet spot" for that 3D effect, it's still a much more natural, much less demanding experience to look at a parallax-barrier screen for the 3-D effect rather than looking into those goggles. It's a much better experience, fueled by a "craze" that's much better suited to the limitations of the system.

    I couldn't tell you whether the 3DS will be successful in the end - but I think saying it will fail because the Virtual Boy failed is a little ridiculous. When you look at all you had to go through with Virtual Boy - the system was really just a giant mess. 3DS is flawed but nowhere near as critically flawed, IMO.

    --
    Bow-ties are cool.
  75. Stereo camera and stereo viewer! by drewm1980 · · Score: 1

    I think a lot of people are downplaying the historic value of this device as the first stereo camera that the vast majority of consumers (and especially kids) will lay their hands on.

    It is cheap,
    It fits in your pocket,
    It records images to standard media,
    it doubles as a glasses-free viewer for the images it takes.

    The resolution isn't great, there is a better (but almost twice as expensive) digital stereo camera on the market for stereo enthusiasts, and film stereo photography is as old as the sun, but the kids don't care about any of that. For the most part they will view the 3DS as the birth of home stereo photography.

  76. Re:3D is boring. 3D movies, TVs, games.. B.O.R.I.N by Anonymous Coward · · Score: 0

    Disagree. I still preferentially watch 3D movies over 2D ones as it adds immensely to the immersion. Likewise with 3DS.

  77. LMAO by Anonymous Coward · · Score: 0

    Nintendo doesn't get gamers, period.

    When I saw the release lineup for the 3DS, I yawned. The same tired lineup that has been seen for every console/handheld system Nintendo has released in history. Wow, another Monkey Balls incarnation to showcase the new system's features???!!!

    Also, the titles are decidedly juvenile in nature, and none of them scream a need for 3D capabilities.

    The hardware style of the 3DS is also unremarkable. Nintendo needs better industrial designers, you know, someone more akin to Apple then from Fisher Price.

    It is remarkable that a company coming off the high of Wii sales cannot follow up with another hit system. But repackaging the same old hardware with a trivial new feature is not going to keep Nintendo at the top of console sales for long. One can only wonder about the looming fiasco that will be the replacement to the Wii, which I am sure will also be underwhelming and lackluster.

    Nintendo has a hit about once every 10 years, the NES was one, the Gameboy was one, the Wii was another. Inbetween Nintendo has had a proven history of mediocrity, it does not surprise me that the 3DS is failing. It won't surprise me when Nintendo goes bankrupt in 5 years.

    1. Re:LMAO by Anonymous Coward · · Score: 0

      This post is a little ridiculous. There is literally nothing here that is correct.

    2. Re:LMAO by Raseri · · Score: 1

      Pachter? Is that you?

      All kidding aside, I've never understood this seething hatred that so-called "hardcore gamers" exhibit towards Nintendo and its products. Regardless of anything Nintendo does, their detractors feel the need to get on the Internet and rage about "It's all kiddie games!" or "The graphics suck!" or, in this case, "The 3D sucks!" and these tirades are always accompanied by predictions of Nintendo's impending bankruptcy. Ironically, it's always struck me as a bit childish.

      Back on topic, I haven't gotten a 3DS yet for one reason: The lack of must-have games.

      And on that subject, what system since the Super NES had a really compelling launch lineup? I honestly can't think of one.

      --
      Writhe your naked ass to the mindless groove.
  78. Does it run homebrew? Or does big N pwn it? by Anonymous Coward · · Score: 0

    I enjoy my Wii and DS. But the recent attempts to curb Homebrew make me realize that I don't fully control these gadgets.

    Mind you, I'm not interested in piracy. A dozen games or so is all I have time for anyway. But the Homebrew scales allow me to measure my weight faster than firing up Wii Fit, just to give a small example. I hear newer firmware for the Wii removes Homebrew (which is probably an illegal act where I live), so I've cut off my Wii from the Internet (which means no download sales), and I buy only older titles used on disc any more to avoid the update-or-we-don't-let-you-play effect. Before that I was the first on the block to own some games.

    A device that updates itself over the internet without asking for my consent even when turned off? No thanks, and never mind what the license agreement says (which is invalid because it's in the shrink wrap).

    Frankly, I hope for a PR disaster here where the automatic update bricks a million or so playthings overnight, folllowed by a hefty backlash from parents who now have a kid throwing a tantrum and a hand-held console at them.

    Nintendo et.al., give me a device to own, or give me the option to loan it on a monthly basis. Otherwise you won't get my money. I may not understand the 3DS, but you don't understand consumers. You're just lucky that there are too many parents whose prime directive is satisfying their kid instead of knowing and caring about Digital Restrictions Management.

  79. Re:The 3DS is ok-ish, but lacks a real selling poi by suomynonAyletamitlU · · Score: 1

    I might be being dense but I don't really understand that. All that's happening is the 3DS is rendering an 800x240 image. Sure, half those (vertical) lines are from a different viewpoint but that's surely not a performance hit?

    There are a couple ways of doing 3D rendering. What you're saying is literally true when it comes to something like ray casting, in which every single pixel casts a ray out from the camera and calculates where it lands (useful for figuring out reflections, portals, etc). That, however, is huge in terms of the amount of processing power it takes; every pixel in every frame takes loads of floating point operations.

    One of the big alternatives is rasterization, in which you look at every 3D object in the set, determine if and what part of it is on-screen, and render it. This takes much less time, allows for a lot of cheating / optimization, and is far more suited for mobile devices.

    I haven't done a lot of work in CG though, so I can't really offer much in the way of details.

  80. Price Tag by Jaysyn · · Score: 1

    My brother just bought my 7 year old nephew a DSi for his birthday yesterday, the price tag was the only reason he didn't get him a 3DS instead.

    --
    There is a war going on for your mind.
  81. Hmm by Anonymous Coward · · Score: 0

    I can't afford it / no good games yet. Being American = being broke.

  82. Deceptive wired article by Anonymous Coward · · Score: 0

    The first article linked to (this one: http://www.wired.com/gamelife/2011/04/nintendo-3ds-sales/ ) compares March sales of the 3DS to other systems. However, the 3DS was released on March 27th, so this is comparing 1 week to 1 month in the other systems. Hardly fair. I see this kind of unfair comparisons and bad sources all over the web when discussing the 3DS.

  83. Way too soon to call by naroom · · Score: 1

    Nintendo handhelds rarely look good when they first come out. They shine later in their life cycle.

    When the Game Boy Advance came out, people complained of dark screens. They fixed that later, in the Game Boy Advance SP, along with several other improvements. Likewise, the Nintendo DS was hard to play in the sun and the shoulder buttons broke easily. The DS Lite fixed those issues. Both of those systems dominated the handheld market - not on release, but soon afterwards.

    So, like the last two Game Boy generations, this looks lame on release. Given time, another iteration, and some big-name games, it will continue Nintendo's dominance of the handheld market.

    Also - 3D porn. As soon as a few articles complaining about kids looking at that stuff on their 3DS get written, people will start buying them en masse.

  84. Had to look away by oldmac31310 · · Score: 1

    I watched my son play Street Fighter on a demo model 3DS at a Game Stop for a few minutes and could barely focus on the screen with the 3D effect on. I had to look away and found it hard to focus for a few seconds. I have no eye problems that I'm aware of. Is this perhaps more of a prototype that shouldn't have been launched yet until the 3D effect was improved and the battery life extended?

    --
    http://www.acetonestudio.com
  85. games by Anonymous Coward · · Score: 0

    the lack of them. thats about it.

    what good is hardware without proper software?

  86. 3DS is cool! by TheSync · · Score: 1

    I got a 3DS (for research purposes), and I think the AR games are pretty cool in 3D. It is neat to see a hole open up in the middle of your desk, and you then have to shoot down the hole to hit a target.

    Plus when you update the software, you get a 3D video to watch from OK Go.

    The 3DS stereoscopic camera functionality is also very cool. Too bad they can't do 3D video capture as well.

    I do get the "early iPhone feeling" on the 3DS, that there is a lot more they plan on doing with it software-wise (like adding a web browser), but they are not there yet.

    I will be honest that after about 15 minutes of play on the 3DS I have to let my eyes rest. On the other hand, I have no problem watching a full-length glasses-based stereoscopic 3D movie in the cinema or watching large-screen 3DTVs. I suspect the much smaller screen-eye distance on the 3DS means you are more likely to experience discomfort due to vergence/accommodation mismatch.

  87. 3DS doesn't outperform free 3D anaglyph glasses by grikdog · · Score: 1

    Aside from the content problem, there's the technology. Frankly, it doesn't look any better than ViewMaster reels, except for the foreground motion. To be honest, I didn't look at the store demo that long, but dimes to doughnuts, Tonto (or somebody) throws a tomahawk (or something) at the viewer's face.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  88. And you deserve.. by Anonymous Coward · · Score: 0

    To stay living as a pauper, while nintendo continues to print money with its 3ds..

  89. I knew Nintendo was screwed by MemoryDragon · · Score: 1

    When I walked into an electronics store 18 months ago and saw a bunch of kiddies standing around the ipad playing games, while the NDS section was full but abandoned.
    Add to that that as a parent I rather pay 99c for a game then 45$ for a similar shoddy casual game.

    I dont have a problem to pay full price but not for casual games nor for the 15th rehash of Mario 2d.

  90. Re:The 3DS is ok-ish, but lacks a real selling poi by grumbel · · Score: 1

    There isn't really that much you can reuse. All the vertice have to be processed twice, all the pixel have to be painted twice, etc. If you have real time environment mapping you can of course reuse the environment map without regenerating it and you only need to load a texture once to draw it to both views, but you still have to essentially do everything else twice to get 3D and thus get basically half the frames.

  91. Re:The 3DS is ok-ish, but lacks a real selling poi by Anonymous Coward · · Score: 0

    That means for a full 3D stereoscopic scene, it will have to render everything in the scene twice.

    At half the horizontal resolution.

  92. I am not getting a 3DS by Windwraith · · Score: 1

    Despite owning every other portable Nintendo console, I find no interest on this.
    Being European, I am NOT buying a region-locked portable. I import stuff from the US and Japan more than picking games off the shelves. Why? Because games don't arrive, or are released when no one else in the world remembers them, or come in 1-2 units per city, or are censored or altered.
    (I know well that the rare game comes earlier here, but one doesn't compensate for the rest, honestly....and not only Europe, but Australia and other minor markets will have it very bad to obtain some games the legal way, if not impossible).

    So I am glad this console is tanking. I hope it goes as bad as the virtual boy, or achieves piracy levels of over 90%.

  93. Re:The 3DS is ok-ish, but lacks a real selling poi by somersault · · Score: 1

    Not really. I would asume it doesn't magcally become a standard 800 pixel wide display in 2D mode. Each eye will still only see a 400 pixels wide display, but each will show the same image.

    --
    which is totally what she said
  94. Re:The 3DS is ok-ish, but lacks a real selling poi by grumbel · · Score: 1

    Sure, half those (vertical) lines are from a different viewpoint but that's surely not a performance hit?

    As far as I understand the 3DS is always rendering a 400x240 picture, in 3D mode it simply has to render two of them. It doesn't switch to 800x240 when the 3D is switched off, it simply only renders one eye.

  95. We understand that... by kuzb · · Score: 1

    ....the 3DS sort of sucks when it comes to it's most marketed features. There just is no compelling reason to go 3D when it sucks so badly.

    --
    BeauHD. Worst editor since kdawson.
  96. Getting one on May 13th, but agree with most by LostMyBeaver · · Score: 1

    When my son's DS broke the hinge on the screen (again) he asked for Christmas last year to get a new DS. I informed him he should wait for the 3DS if he really wants it and that a new DS costs just too damn much if I can just pay another $7 for another shell as I have done several times over the past 8 years. So if he wants one, then he should save up for it. This happened in October and all we knew at the time was that the 3DS was coming. My daughter decided to save for one as well, we expected a price tag approximately a little over half of the final price.

    Well, my kids saved up and between the two of them, hording their allowance for months and adding to it Christmas money, they have enough for one 3DS and one game. During this time, they have stopped playing DS as their primary platform and instead play on their iPhones. Yes... a 7 year old and a 9 year old each have iPhones. They even have plans on them. The reasons are simple :

      1) My wife and I wanted the iPhone 4, so we figured since our kids would need phones sooner or later... why not?
      2) You can't easily lose and iPhone and same goes for the book bag they're in during the day. Or the kid the book bag is attached to while in transit. I something ever happened (of course hoping it won't) and one of my kids went missing on the way to or from school, I have easily track the phone in real time from my own. We have used this one already to figure out what happened to my son's back pack which was left at a friend's house after school.
      3) Nintendo DS (even the cheap one) with 10 games costs more than an iPhone (even bought brand new) with 50 games.
      4) You can buy the game once on iTMS and use it on up to 5 devices. So, when we buy a game, it's for all of us. So, if one of us buys Angry Birds, we all get it.
      5) Their homework assignments come via e-mail which they can open on their phones and print over wireless.
      6) They can call Momma and Pappa to ask if they can bring a friend home or go to a friend's house after school.
      7) With 32 gigs of storage, that's several seasons of cartoons. They watch it while we're in transit. No more scratching DVDs while changing discs on the road.
      8) They can read ebooks or listen to audio books whenever they want.
      9) Most importantly, they stop taking my damn phone everytime we're on the train, bus or in the car

    So, they have decided to get one 3DS and a game and share it as there's no point in buying two of them anymore.

    Nintendo isn't at risk from PSP. They're at risk from Apple and Google.

  97. Re:The 3DS is ok-ish, but lacks a real selling poi by WarlockD · · Score: 1

    I really think they should of used the cameras and do more of this virtual realty, like using those cards. I REALLY see that in the next Pokemon release.

    Honestly though, it feels like they went 3D so they could get away without having to go with a higher rez screen and support higher end graphics. 3D in a video card isn't as hard as having to doubling the graphic ablitys for a higher rez.

    What really gets me, in all this, was the DS was a revolution. It showed that you make a good product with good software it will sell. But the 3DS is just another gimmicky upgrade to the original.

  98. new input=success; new output=failure by stefski66 · · Score: 1

    Have you noticed that this equation seems to apply fairly well to nintendo products ?

    by order of appearance:

    super nintendo, better graphics (output) = success
    gameboy, worst graphics (output), not really new input = success
    virtual boy, new output method = failure
    gamecube, 3D games, "new" output = fair, but not really a success
    DS, stylus input, new input = success
    WII, wiimote, new input = success
    3DS, 3D, new output = bad start (according to nintendo people)

    When explaining nintendo's products successes compared to more powerful console, people sometimes say that good graphics are not enough, but good games are important. It seems that novel input also plays a role here... Let's see how this applies to 3DS in a few month...

  99. Re:The 3DS is ok-ish, but lacks a real selling poi by Anonymous Coward · · Score: 0

    I've had a 3ds since launch, and I agree with most of your ideas... not all though.

    - The analog knub is nice to hold, and it moves fairly fluidly. It also has a comfortable knotch for the thumb. It's FAR better than the PSP knub like you said. It was too small, awkwardly placed, and it didn't move diagonally too easily. Also, the PSP knub had a spring that was too taught. It was difficult to accurately maintain a constant position.

    - The 3ds effect doesn't just have an ON/OFF Switch. It's a slider that can be adjusted to increase or reduce the parallax screen's effects. For you, I recommend just moving it a minor tap above the off position. You obviously have weak eyes.
    I have comfortably played it with the 3D slider on FULL for upto an hour at a time without any issues. (it's a portable system, I'm usually not sitting around doing nothing for any longer). I think it really brings depth to games like Ridge Racer. It makes a low resolution games look pretty, and it's a fun gimmick. I don't experience any headaches. It's not like the virtual boy... man that thing would kill after 20-30 minutes.

    - The load times... not that bad. It loads fairly complex regions without boring me. It's not like the PSX's loading times. I have never waited more than 7-10 seconds.

    - The 3DS does not hold as poorly as the DS/DSi. But it is still the same awkward box, just with rounded edges and improved trigger buttons. I'm glad it's not cramped like the GBASP... I liked the original GBA much more.

    THE BAD:

    - Lackluster launch titles. I agree it's pretty inexcusable to have titles like steel driver being your flagship title. What was Nintendo thinking? When the economy is down, and you're releasing such an expensive piece of hardware, you should be trying to attract an audience as much as possible. I feel most of their titles are garbage, and uninteresting. I mean seriously, who's going to buy a system more expensive than the Wii, and then run out to the streets to blow 40 bucks on such a lame game? As for pilot wings, it's fun for a demo kiosk, but kinda seems like a frivolous game overall.

    - Multiplayer is missing in almost every game. The wifi should be used to connect you with fellow players around the globe easily. This is expected by today's gamers. We don't need Gamespy or MS-DOS IPX commands anymore....

    - Missing features!!! I'd say that Nintendo got sloppy with the firmware. The web browser isn't done yet. Transferring DSi-ware is not available yet. And the eShop is in the works. The buttons for these features tell you to see their website,and that they will have it finished soon. I find that apalling. At least we'll have it soon - end of May they claim.

    Counter point!
    There are a lot of fun features to play with, and new bonuses to find. The AR games are a fun gimmick. I like fishing, and the ball game a lot. I also like the graphics doodle app.
    I've used it as an MP3 player when my phone got low on battery. It was nice to include on the 3ds. And it will play music with the system closed if you have headphones. I was pleasantly surprised that you could change the equilizers, and have interactive minigames with them. There's a 3d ship you can shoot tiles with, and a simple game and watch one.

    - The cameras are crap. 0.3MP cameras? I had those on my $20 cell phone nearly a decade ago. They're not particularly crisp either.
    But I will admit it's fun to show off sterographic pictures to people that have never held a 3ds. With they had a video mode to show off to people.

    - The Wifi does support WPA and WPA2. However - only in specific modes. The programming really only likes when you have a passphrase or direct key to enter. You cannot enter a username and password to connect with a network (as of now). I hope they correct this oversight in a future update.

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    It's not that the users don't understand the system. We do. It's not very complicated. It's a DS with the power of a PSP, and a parallax (3D) screen. HOWEVER, I'm sure users a