Adobe Ships Flash Player 10.2 For Android 3.x
MojoKid writes "Adobe last night announced the release of Flash Player 10.2 for Android 3.0 (Honeycomb) tablets and it is available for download in the Android Market. Eventually, this could prove to be a big deal, but it looks as though a Honeycomb update is needed to take full advantage of the Flash Player 10.2's new features. It's not certain if it was intentional or not, but Adobe's statement points to an updated Honeycomb release, Android 3.1. According to reports, the new Android build is coming out soon for currently shipping Honeycomb tablets like the Xoom and Eee Pad Transformer."
Does this fix all the Flash apps that don't work well with touch?
The real question is whether this runs Linux.
It runs Doom: http://www.newgrounds.com/portal/view/470460
I uninstalled Flash 10 on my android a few days back. I can't remember what I used it for and it just ended up slowing down the whole browsing experience. Mobile sites these days know they can't use flash so most sites I visit just don't have it. It's great. And the ones that do end up going faster.
Selah.ca. Pause, and calmly think on that.
They can't see beyond what's in front of them. Adobe are not just betting on the Flash player running old stuff that was made with mouse and keyboard in mind but also looking to it as a future development platform for touch based devices.
I'm not saying it is a good idea, but making fun of it because you can't play games that require a keyboard is missing the point entirely.
Flash is the only thing that still manages to crash Chrome and my computer. I am not a big fan of Apple, but they did do us web devs a huge favor.
we just need the freakin' Honeycomb source... Goooooooooooooooooooogle, WE WANT IT NOOOOOOOOOW!!
The big difference between mouse and (single-)touch interaction is the lack of a hover concept. Whether an application uses Flash or HTML technology has nothing to do with whether it uses hover or not. So in theory, Flash vs. HTML and hover vs. not are orthogonal; how does this differ in practice?
As I understand it, any Flash application that has large enough buttons and doesn't rely on mouseover (that is, knowing the mouse cursor position while the button is up) is "touch friendly". Are there other things that figure into "touch friendly", or do most Flash apps fail even that?
just updated today. the performance is better but still crap. trying to play swords and sandals, flash couldn't figure out when i was touching a button or when i was trying to expand the screen so it just kept zooming in/out and occasionally getting it right. adobe had better get their act together or face becoming more irrelevant. they are going to need to provide a better, faster and cheaper resource than html5. so far, they are not.
I'm the guy that wrote the negative review of Flash 10.2 on Android 3.0 a while back. Even back then, the beta version of Flash Player needed Android 3.1. The Android update was released pretty much simultaneously with the beta. And for all you who complained about reviewing a beta product, the beta version of Flash Player was also available for download by anyone for free via the Android Market, so it's not as if today is the first day you could do that, either.
I still stick with my original assessment: Adobe AIR on Android devices seems to make a good deal of sense. As far as the Flash Player for the Android browser, though, I think you're better off without it.
Breakfast served all day!
Difference is most websites use hover to create a visual effect, while Flash often uses it to perform an action.
So it's not the fault of Flash as much as bad Flash authors. But how did hover-as-action become more widespread in Flash than in HTML? Has Adobe specifically encouraged the use of hover-as-action?
Haredware is not as compatialble as what flash needs.