NCSoft To Close North American Lineage Servers
NCSoft announced yesterday that they plan to shut down all North American servers for their long-running Lineage MMORPG on June 29th. The game came out in 1998 and gradually became one of the most successful MMOs of all time, reporting over a million subscribers as much as a decade after launch. Account creation on North American servers has been disabled, subscriptions for coming months have been refunded, and existing accounts have been reactivated for free.
"We will not be making any additional content updates, but we do have US Ruleset changes and lots of great events planned for the next two months. We want to give you every opportunity to make all of your remaining Lineage dreams come true. We hope that everyone will stick around to have fun with the game you love in the time we have left. We know that we have incredibly loyal fans that have stood by us for the past ten years. As painful as it was, as a business, we had to make a very difficult, but necessary, decision."
I say any MMO operator should freeware the servers once the game becomes abandonware like this. I mean, it's like you have an entire universe in these old optical discs but you're locked out of it because you can't log on...
Oh my God Jesus Christ my half-ork mage goblin has nearly obtained a level 34 enchantment reflection spell that can even counteract the unstoppable impending doom of the night-witch amulet, even if worn by a half-blood rock slayer! What the fuck am I going to do now god damnit god damnit!
Meh.
Although Lineage is still played in Asia I don't think it's much played in the western world.
It is sad, but I never got into the first game. However, I did enjoy Lineage II. At least until Chinna wouldn't stop killing me. I wasn't able to level up any longer, so lost all interest in it. P.S. Chinna was the person's name. I remember because by the end, I had a macro to do "/target Chinna" to make sure i didn't have to try in vain to run.
Shame. The original Lineage was my first MMO-RPG. And I think it is still the best online game I have ever played. Even though it is remarkably simple when compared to current online games, that not only worked, but was a strength. In addition, there is a level of secrecy unmatched by other online games; your appearance does not change when you equip different armor or weapons (minus a different, generic graphic for swords vs. axes vs. bows, and so forth), nor is there an online armory (e.g., World of Warcraft's armory) where players can view another player's gear. I always liked that.
No yesterday, no tomorrow, and no today.
... to murder lowbies who are just trying to go in or out of the main hub towns?
Did they really have a million subscribers to the North American servers? I remember playing the English alpha/beta test for Lineage1 way back when, and the game felt dated even back then. There was a steep learning curve, pointless grinding, and not all that much to do.
That said, the game met large success in SE Asia at least, with something like 4million+ accounts there alone. At the same time that North America was considering Everquest1 a huge success with 500k subscribers.
...is why I don't play MMO games.
Sure playing games is inherently pointless, but things like this really ram it down your throat.
I did play City of Heroes for life half a year. But the realization is that no matter how much you like a game it's going to die and you won't be able to play it anymore unlike traditional lan games. I will not invest any of my money or invest my time in anything so ephemeral. I do consider games art and like a good book I want to be able to come back to it again 20 years later.
The point is, if you want to play this genre of games (MMOs) then you have no choice but to rely on online servers.
Relying on online servers != relying on a monopolist's online servers. There's no reason why an online RPG can't allow creation of private servers that include an island on which to run some campaigns.
It's like saying 'don't play any sports which require a team, because you might not have access to a team one day'.
Anyone with a decent local social network, whether in person or online in the same city, can start a ball sport team. But only NCSoft can set up a Lineage server.
So you don't want to have fun *now* because you will be unable to have the exact same fun *20 years later,* when other categories of fun will be available?
Do you refuse to have sex because the woman in question will be old and ugly 20 years later?
The database for their economy... well, you can't afford it. RAM. Lots and lots of RAM, in nice rackmount enclosures and linked by infiniband. They run it on a colossal ramdrive, because not even flash could handle the IOPS.
you can't afford it...today. But wait six months and now you suddenly have a use for your 48 core desktop with fiber raid and 1024 gigs of RAM. Steep hardware specs are no reason not to release something. When quake was released Id was using something like a quad proc pentium 200 pro box for compiling their BSP trees and it was still taking many hours to build a single level, but that didn't stop them from releasing the map files.
Plus, as good as I am sure their devs are, I am willing to bet money that the community at large would be able to improve the performance of the code base. Even a large and successful company cannot marshal the development resources that the greater internet can.
HA! I just wasted some of your bandwidth with a frivolous sig!