New Video Brings Portal To Life
NaklsonofNakkl writes "The Portal series was an amazing blend of gameplay, storytelling and puzzles, which left players wishing there was a portal gun they could use in real life. A recent YouTube video brings a cinematic view on what it would look like."
While I wish they had featured GLaDOS, I think its nice that they put a little twist to it with the guards. It reminds me of the Half Life guards, and its nice because Portal and Half Life are supposedly from the same "universe".
Good thing for her that the "landscape wall" is positioned on the building she jumps to, and is not the building itself :)
Dan Trachtenberg from TRS was responsible for this. It just goes to show that just because you're a critic/fan of movies and games doesn't mean you can't create great stuff yourself! Kudos
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I agree with the YouTube commenter who said "Get this up on Kickstarter and make a full length movie".
I'd chip in $50 easy. Congrats to the people involved!
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There's another portal video from earlier this year that I also found to be rather enjoying. Watching this new video reminded me of the one I saw earlier in the year.
http://www.youtube.com/watch?v=NorZUFfpvC0
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Wasn't expecting that ending. At all.
Where are her bathroom facilities? On the tray maybe, and send it back out. These questions are important!
Why did they upload the video with such bad gamma? The beginning is so dark that it's almost impossible to see what happens. This is the first time this happened with a video; I've also ran a gamma checking / changing utility (by Adobe) which confirmed that my display was set up right, so the gamma should have been fixed before upload.
Can someone post the youtube link, please?
Slashdotted already?
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Created cinematography. Cinema quality, no doubt.
I want to see the full feature length movie of this now...
A direct link:
http://www.youtube.com/watch?v=4drucg1A6Xk
In all seriousness, if this becomes a full blown movie, I will probably even forgive the second and third part of Matrix (i.e. the last times I was actually at a movie theater) and return to watching movies.
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http://www.youtube.com/watch?v=4drucg1A6Xk
http://www.youtube.com/watch?v=NorZUFfpvC0
Based on the original Portal.
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I love the game but watching this short made me cringe, like watching Ben Affleck in "Daredevil."
The game is smart and *funny* in a dark twisted way, whereas this short movie is overly dramatic with a super heroine who kicks butt left and right (think Mila Jovovich in "Resident Evil", except both genres correlate). Or, the new movie "30 Minutes or Less" where a bomb is strapped to Jesse Eisenberg, just like the events in PA where a bomb strapped pizza guy was "forced" to rob a bank. The former is a comedy, the latter was a tragic and sad real life event where a man died. Of course this Portal movie doesn't go to that extent, but the dissonance is there.
Cinematically, it's very nice and I see film students creating similar quality in art/film schools, but I wish I could see an original story. I'm afraid if a full-length movie is made, it'll turn out like "Resident Evil," or prolonged in a crazy way like "Where the Wild Things Are."
Good luck to the director if he decides to make a full-length movie. Hopefully, it'll be as original as "District 9".
I love the vid. But, /. seems to be the place to mention, the perspective of the view through the portals when she first creates portals seems wrong and it immediately bugged me.
If you look at the still image used as a placeholder for the vid, the image you see in the blue portal is from the perspective of the camera, not from the perspective of the other portal. You should be able to see her whole body in the blue portal.
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But seriously, am I the only one who found the deviation from the game annoying? Living guards in the GLaDOS-run Aperture Science? yeaaaaahno. I find the comments where people praise the creative liberty annoying. Isn't creative liberty what ruins video game movies...? Valve did an excellent job creating a setting, a cast, a plot, et cetera. Everything in Portal was beautifully composed (and no I'm not an idiot fanboy). Why ruin it?
and it's too close, in the wide shot the walls are about 5/6 metres apart, but the view through the portals are as if they are closer, like only a couple of metres
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Portal? Really? Sorry, was distracted by the fit bird in the vest.
If you don't risk failure you don't risk success.
Nice, but I've seen 1000 "portal in real life" videos in the 4 years since the game was released.
There's more to Portal than the eponymous mechanic. There's no question that the short was very well done from a technical perspective. But there's almost nothing that resonates with the tone of the actual games. The aspects of Portal that make it so unique are
1) puzzles/testing and
2) dark humor,
neither of which are present in this short. This is much more "a portal gun in real life" than "Portal in real life". A full-length film adapted from this short would be a butchery the source material, which ironically why it stands a better chance of being produced...
Seems very Nine Inch Nails-y, a la Ghosts.
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the perspective of the view through the portals when she first creates portals seems wrong and it immediately bugged me.
Yep. I don't think it was the angle, so much as it was insufficient depth. Each 'repetition' of the portal should have been recessed by a distance equal to the full width of the room... but instead, it looked like it was repeating every 5-10 feet.
I'm willing to cut visual media slack, though, because sometimes they do things that are deliberately wrong, in order to make something clearer on screen. Sometimes a good artist will completely break the rules of perspective or shading in order to give subtle emphasis or a certain mood. As long as it only bothers a few slashdotters, it's not a huge problem.
Neil Blomkamp should to direct the full-length version!
"As long as it only bothers a few slashdotters, it's not a huge problem."
Who else than slashdotters is gonna look at it? :)
One day she just sees the writing on the wall. Somehow within seconds she decodes a bunch of lines and figures out where the gun is. Huh?
She creates the first portal by shooting twice. I haven't played the game so perhaps I don't understand the mechanics. This seemed to me that you needed to shoot twice and it connects the two. Then the guard comes in. She shoots the ceiling then kicks the bed. The guard falls over. This made no sense at all. Shouldn't she have needed to shoot twice? There was no portal near the guard's side of the room.
Might be an interesting music video but for a movie you need things like plots or characters...
Took me a few levels at least.
How long was it from the beginning of Wall-E until the first actual line of dialogue?
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They should make a game out of this.
1) Danielle Rayne is HOT.
2) Awesome effects work, pro or not
3) It was hard to figure out what she did to the first guard, had to watch it twice.
4) i have no idea why she was sitting there one moment, and opening the panel the next. i guess it has something to do with the markings.
5) A Portal movie would be unlikely to have mass appeal. i'd love to see a web series.
6) Fit women like Danielle Rayne are ten times hotter to me than stick figure fashion models
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