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Don't Study the Video Game, Study the Gamer

rrossman2 writes with this quote from a USA Today article about research recently presented to the American Psychological Association: "Video games — especially violent ones — are constantly under scrutiny from parents concerned about negative effects. Now, research suggests that those worries should focus more on the player's personality rather than the content of the games. 'If you're worried about a video game turning your son or daughter into a killer, don't worry about that,' says psychologist Patrick Markey of Villanova (Pa.) University. 'But is your kid moody, impulsive, or are they unfriendly? It's probably not the best idea to have that child play violent video games.' ... Markey found slight increases in hostility for those with certain personality traits: extremely high on neuroticism and extremely low on agreeableness and conscientiousness. ... 'We found — irrespective of violent content — the two highly competitive games produced more aggressive behavior than the two less competitive games,' [Markey said.]"

163 comments

  1. Blame Canada? by Noughmad · · Score: 3, Insightful

    Children's violence is actually the fault of the child and his parents. News at 11.

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    1. Re:Blame Canada? by master5o1 · · Score: 1

      "But my child is just pleasant! It must have been the video game!"

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    2. Re:Blame Canada? by jhoegl · · Score: 1

      Studies shown to be paid attention to by people who want to reinforce their opinions. So this will largely unnoticed by the "think of the children" crowd.

      Oh yeah, news at 11:30

    3. Re:Blame Canada? by hairyfeet · · Score: 5, Insightful

      "Children's violence is actually the fault of the child and his parents that use games and TV as a babysitter. News at 11." FTFY.

      My boys have been pretty much allowed to play any games that they wanted to play from a young age and I never worried about it because I actually sat and taught them how it all works. No mixing up reality and fantasy when you see how you can alter scripts to alter character movements, or tweak a DOOM Wad (dating myself there) to put your name on the walls, or fire up Unreal ED and show them how the different pieces come together to make levels. Did make for some interesting "cursing" from the oldest though. I'd hear things like "Look at the tearing! Who designed this mess? And this AI is a bad joke, I'm clearly in the line of sight! DUCK OR FIRE YOU STUPID SCRIPT!"

      But sadly I have picked them up from friends houses when they were younger and saw houses without a single book in them (my mom read "Sci/Fi writers of the 70s" to them like she did to me when I was little, aaww) where they frankly didn't care WHAT the kid did as long as it didn't involve them. Hell their kids could be watching snuff porn for all they knew, as long as the kid wasn't bugging them it was all good as far as they were concerned.

      Now while their kids are in dead end crap jobs the oldest is in his second year of pre-med and on the dean's list , and the youngest is trying to decide whether he would prefer to go for something that would help with his love of computer art or go with his love of cooking and be a chef.

      Both of them are kind and decent human beings and both only play violent games if they have more than just violence to offer like a compelling story or well made levels. That is what happens when you treat kids like they actually have a mind and give them knowledge and help them develop the ability to decide on their own, you find they actually develop taste and critical thinking skills and judge based on merits, not just how many bodies they can throw in.

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    4. Re:Blame Canada? by Noughmad · · Score: 1

      "Children's violence is actually the fault of the child and his parents that use games and TV as a babysitter. News at 11." FTFY.

      This was not technically a fix, it was an expansion. And I couldn't agree more.

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    5. Re:Blame Canada? by ZeroExistenZ · · Score: 0, Flamebait

      blablablabla MY CHILDREN WOULD NEVER blabla I DID BETTER blablabla THEY GOT THE BAD FROM OTHERS blablabla SELFEGOPET blablabla I'M BETTER

      Stop feeling better as anyone else.

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    6. Re:Blame Canada? by Nox3173 · · Score: 1

      Ah the old Nature vs. Nurture debate. Not all kids can be taught to be kind and not all kids that can be taught to be kind are.

    7. Re:Blame Canada? by zeroshade · · Score: 1

      Regardless which side of the Nature vs Nurture debate you fall on, the claim that video games can undo good parenting is just ridiculous.

    8. Re:Blame Canada? by Anonymous Coward · · Score: 0

      Yep. Once someone's had their emotional buttons pushed for the childrens on TV, they aren't interested in the least different opinion. Was the "study" shown on-air a properly done study? Was it done double blind? IT DOESNT MATTER! I SAW LITTLE JIMMY HURTING ON TV! SHUT UP!

      And when a study disagrees with their current opinions? In one ear and out the other.

    9. Re:Blame Canada? by hairyfeet · · Score: 1

      How about when my sis was left crippled and later died of cancer leaving two young kids I stepped up to the plate and did my job instead of being a selfish self centered twat? How about that? I would have even had an excuse to be a self centered twat as I planned to never have children, what is the excuse of all those that chose to have unprotected sex and then refuse to deal with the consequences?

      NOBODY said being a parent was easy, after 20 years in the role I'm probably down 3 years on sleep alone, not to mention all the great sex I gave up from two different women I had to tell to hit the bricks because they tried to make me choose between them and being a parent to those two boys. But you know what? I DID MY FUCKING JOB and those two NEVER went without, not without love, attention, nor education.

      So I feel NO SYMPATHY AT ALL for someone that chooses to bring a life into this world then refuses to do their fucking job as best they can. nobody is saying they have to be Dr Spock here, but when your idea of "parenting" is doing your damnedest to avoid any contact with your children, like they were your boss trying to make you work on a Saturday? Then FUCK YOU YOU SORRY BASTARD put those kids up for adoption while they still have a chance at finding someone who'll give a fuck about them.

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    10. Re:Blame Canada? by recharged95 · · Score: 1

      Video games are also big advertisements that are designed to draw popular interest and attention. News at 10.

      Where's my Calculus Blaster Plus game? Not popular?

    11. Re:Blame Canada? by sjames · · Score: 1

      Of course, it leaves off the whole having to have two incomes to make ends meet tends to leave children in the care of the TV.

      That always gets left off because it might dent profits for people at the top if we try to fix that.

    12. Re:Blame Canada? by cOldhandle · · Score: 1

      Well, actually, after the Columbine massacre news media emphasized how the killers used level editors in Doom or Duke3D (forget which) to recreate their school layout and carry out fantasy massacres. So I suspect your competent parenting efforts (i.e. spending time with them and teaching them stuff) had a much bigger positive influence on their ability to discern between reality and fantasy, and not become spree killers, than the aquisition of modding knowledge alone...

    13. Re:Blame Canada? by monkyyy · · Score: 1

      "that use games and TV as a babysitter"
      errrrr more like used games, music, tv, books or mud as a babysitter

      bad parents airnt new

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  2. OOoooooo redddd by Anonymous Coward · · Score: 0

    A red story ! How cute. TACO!! (as in Khan!!) I want my slashdot back.

    1. Re:OOoooooo redddd by maxwell+demon · · Score: 0

      Red stories are an old hat.

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  3. So, basically... by Moraelin · · Score: 1

    So, basically, video games can still turn anti-social ultra-competitive assholes into anti-social ultra-competitive assholes? Blows my mind.

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  4. violent LEGO games by Dark+Lord+of+Ohio · · Score: 1

    My kids love to play Lego games (StarWars, Indiana Jones, Pirates...) maybe there is no killing per se, but to finish levels you have to fight, shot or use The Force. No violent games? Let me see... nope... don't know any. Even Cars for 3 years old is violent, you drive your favorite Cars character and smash other cars... I think that Mass Effect could fit that non-violent games a little. You run, talk, shot once, yawn... reload, yawn again, shot, run. There are no games which are not violent. Even Teletubbies are kinda weird.

    1. Re:violent LEGO games by Anonymous Coward · · Score: 0

      Card games? Monopoly? Actual racing games? Flightgear isn't violent.

    2. Re:violent LEGO games by Noughmad · · Score: 3, Insightful

      There are no games which are not violent.

      There's plenty of non-violent games. Unfortunately, kind tend to think shooting is more cool than leading some ball around, building a city or solving various logical puzzles. Also, non-violent games are usually involve more thinking, which is frowned upon in modern society, even more so among children.

      Off the top of my head: Portal, SimCity, various Tycoon games, Neverball, Bejeweled, Tetris

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    3. Re:violent LEGO games by Anonymous Coward · · Score: 0

      If I recall correctly, don't you beat the end boss in portal by launching boxes into it?

    4. Re:violent LEGO games by Dark+Lord+of+Ohio · · Score: 1

      Card games? Monopoly? Actual racing games? Flightgear isn't violent.

      Solitaire is frustrating, Texas Hold'em will make your kid go gambling before 21, racing games.... ok. Few. Flightgear... boring for 99% of people within age range from 3 to 99. Monopoly is OK, but we prefer play it on real, not video game.

    5. Re:violent LEGO games by mcvos · · Score: 1

      I 2 year old loves Angry Birds (and is pretty good at it too!) and recently pointed to a real life bird outside saying "shoot!". (Actually he spoke Dutch, and said "afschieten" but this is a good enough translation, I guess.)

    6. Re:violent LEGO games by L4t3r4lu5 · · Score: 3, Funny

      Portal? That game where the psychopathic robot end boss tries to kill you by pumping a nerve toxin into the facility, having stated that the first bit blown off it was a module installed to stop it from pumping a lethal nerve gas into the facility?

      Where you defeat the boss by using portal mechanics to direct its own explosive munitions back at itself?

      Where you are frequently set upon by static turret pods with automatic weapons?

      That game where you have to drop the only item your character is supposed to have an emotional attachment to into an incinerator?

      Where you are almost burned alive by aforementioned psychopathic AI?

      But wait, yeah... You don't get a gun, so it's totally not violent.

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    7. Re:violent LEGO games by Dark+Lord+of+Ohio · · Score: 1

      There's plenty of non-violent games. Unfortunately, kind tend to think shooting is more cool than leading some ball around, building a city or solving various logical puzzles. Also, non-violent games are usually involve more thinking, which is frowned upon in modern society, even more so among children.

      Off the top of my head: Portal, SimCity, various Tycoon games, Neverball, Bejeweled, Tetris

      I forgot about Kinect games, some of them. Kinect Adventures. Really good. And Lego Rock Band :) On the other hand I remember when I was at the of 10 I was playing Bruce Lee, Ninja, Commando, River Raid, Raid Over Moscow killing thousands or North vs. South - that was violent game! So it's all about shooting. tetris is good, only to play it when you have ten minutes only.

    8. Re:violent LEGO games by Dark+Lord+of+Ohio · · Score: 1

      I 2 year old loves Angry Birds (and is pretty good at it too!) and recently pointed to a real life bird outside saying "shoot!". (Actually he spoke Dutch, and said "afschieten" but this is a good enough translation, I guess.)

      now... this is bad.

    9. Re:violent LEGO games by Anonymous Coward · · Score: 0

      I take it you have never finished Portal?

      You win by tearing up a sentient AI using missiles, and then throwing all the pieces containing her personality into a fire.
      There are also automated kill-bots with machine guns for arms and neurotoxins involved.

    10. Re:violent LEGO games by maxwell+demon · · Score: 2

      Yeah, and many children form a "gun" with their hand, point it at someone else and say "bang, you're dead". Few of them become killers.

      --
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    11. Re:violent LEGO games by Trigger31415 · · Score: 3, Insightful

      In a way, SimCity is violent. Or at least brain-washing, which is the precise default we hope violent games don't have.
      I'm not talking about the disasters (earthquakes, etc.) the player can unleash. For a SimCity game, one thing matters over everything : your bank account. You want to build this stuff? You need money. You want to change the landscape? You need money.
      Having a positive balance may requier for the player to diminish stuff like hospital subventions, etc.: the kind of stuff that can cause more deaths in reality is here rewarded.
      SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).
      There is a huge gap in what you'ld expect of a good mayor, and what SimCity teaches.

    12. Re:violent LEGO games by Noughmad · · Score: 1

      Yes, you and every other sibling post do recall correctly. I forget about that one. But, in my futile defense:
        - In Portal 2, you save the very same boss you beat in Portal 1
        - She's firing her own missiles, you're just redirecting them
        - The turrets "don't blame you" and are not even alive.
        - In any case, you can just let your kid play the test levels, which don't include any violence.

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    13. Re:violent LEGO games by dintech · · Score: 3, Interesting

      Tetris isn't very violent. But anyway, you're doing the right thing. I don't think it's useful for kids to grow up in an environment with zero exposure to violence. Kids that are over-protected can be just as maladjusted as the ones that get no adult supervision at all.

      Pacifist Protester: Name one situation where violence is the answer!?
      Ali G: A violent situation.

    14. Re:violent LEGO games by qbast · · Score: 2

      What? You mean that you don't want GlaDOS as role model for your kid?

    15. Re:violent LEGO games by Anonymous Coward · · Score: 1

      There are no games which are not violent.

      There's plenty of non-violent games. Unfortunately, kind tend to think shooting is more cool than leading some ball around, building a city or solving various logical puzzles. Also, non-violent games are usually involve more thinking, which is frowned upon in modern society, even more so among children.

      Off the top of my head: Portal, SimCity, various Tycoon games, Neverball, Bejeweled, Tetris

      Non-violent games still can and will induce aggressive behavior in an aggressive gamer through frustration when trying to beat a level. Games that don't pose some kind of a challenge to the player don't count as games.

      People should stop linking violent games to aggressive behavior. Instead, have the susceptible players participate in a football or chess match. Or even better, DotA. Anything involving a minimal degree of competitiveness will make you them act aggressively. Bonus rage if it involves teamplay.

    16. Re:violent LEGO games by mcvos · · Score: 1

      It was certainly something that made us think. We still let him play Angry Birds (because it's such a cute game, and they are technically puzzles, though my son is still too young to really figure out the puzzle part; and alright, also because he loves it so much and gets angry when he can't play it and it's kinda convenient when he can enjoy himself for a few moments without our attention), but now we "launch" birds instead of shooting them.

      I feel dirty.

    17. Re:violent LEGO games by Anonymous Coward · · Score: 0

      No. HAL 9000 sure, but not that lunatic GlaDOS.

    18. Re:violent LEGO games by Kirijini · · Score: 2

      "I disagree with how this video game simulates reality" is not the same thing as "this video game is violent"

      Likewise, that your choices in a video game may lead to some virtual deaths is not the same thing as violent.

    19. Re:violent LEGO games by Nrrqshrr · · Score: 1

      Somehow, Portal ranks strangely in the "violent games" category.
      Sure, there are turrets shooting at you and fires burning you and glowing balls disintegrating you and all that kind of stuff... But the turret screams "Sorry" or "No harsh feelings" before shooting.
      Sure, Portal is kinda bloody, but it's bloody in cute way.

    20. Re:violent LEGO games by Anonymous Coward · · Score: 0

      You also didn't mention the mad scribblings of the past experiments scrawled in their own blood - it's not as "in your face" as being shot at by a turret, but for anyone with even the smallest amount of imagination it's pretty gruesome to imagine the extremes those people were pushed to where opening a vein just to warn other people was a valid decision.

    21. Re:violent LEGO games by Ash+Vince · · Score: 3, Insightful

      In a way, SimCity is violent. Or at least brain-washing, which is the precise default we hope violent games don't have.

      I'm not talking about the disasters (earthquakes, etc.) the player can unleash. For a SimCity game, one thing matters over everything : your bank account. You want to build this stuff? You need money. You want to change the landscape? You need money.

      Having a positive balance may requier for the player to diminish stuff like hospital subventions, etc.: the kind of stuff that can cause more deaths in reality is here rewarded.

      SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).

      There is a huge gap in what you'ld expect of a good mayor, and what SimCity teaches.

      SimCity has recently been accused of being to environmentally based as well.

      I actually think it is just trying to be realistic. We live in a world where money matters more than everything, so Sim City would be utter rubbish if it did not mirror this to a certain extent.

      Also, you sat people in many other countries don't have the same view of economy, did you have any in particular in mind? I am from the UK by very left leaning parents who considered themselves socialists. I was encouraged to play SimCity as a kid as a way to learn about economics and the results of your actions.

      I would say that SimCity can be used to encourage left leaning thoughts in children. In the example above you give about hospitals as far as I remember if you skimped on things like healthcare and education people started leaving your city in droves to go and live somewhere nicer. If you just followed purely capitalist rationale for your decisions you would build lots of oil or coal fired power plants, but the resulting pollution also made people leave your city. People leaving meant you got reduced tax revenue, so that made it harder to balance the books in future. While the game might revolve around economics, economics is not a subject studied solely by people who are pro-capitalist.

      Many lefties also study economics, they just approach it from a different point of view. Interestingly here in the UK both of our main parties (conservative and labour) are riddled with people who all studied the same thing at the same university: Politics, Philosophy and Economics at Oxford. In my case this was also what my mother studied, then later taught at university.

      Economics is not just the domain of capitalists, we could all do with learning about it. Ultimately, even without the existence of money economics would still be about how you allot resources.

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    22. Re:violent LEGO games by PopeRatzo · · Score: 2

      I don't think it's useful for kids to grow up in an environment with zero exposure to violence.

      I really don't think we need to worry about any kids growing up with "zero exposure to violence". I don't see how it's even possible, since nature is chock full of violence.

      On the other hand, my daughter has studied martial arts seriously since she was very young (Iaido, Hsing I and now Muay Thai). She has seen me practicing Chinese martial arts since she was little. She's the most peaceful, non-violent person you could possibly meet (though I pity anyone who would be crazy enough to mess with her). And yes, we play Street Fighter IV and Fallout 3 and Borderlands, but we're pretty aware that they are not real. Even Call of Duty 4 Modern Warfare 2 Part II (or whatever it's called) is not real. Realistic is not real.

      I think when it comes to children, teaching them morality and honor and respect is more important than trying to hide from them the fact that the world is a violent place.

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    23. Re:violent LEGO games by drinkypoo · · Score: 1

      SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).

      What SimCity are we talking about here? That colors the discussion somewhat. Regardless of the edition, however, if you want to "advance" the game then sure you need to make money. On the other hand, if you just want to watch the seasons change on a tiny little farm community then you can do that, too.

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    24. Re:violent LEGO games by nedlohs · · Score: 1

      gets angry when he can't play it

      That there would be enough for my kid to not be playing it anymore. He lost little big planet 2 because of that, and lost Terraria for the exact opposite (getting far too worked up when he died - angry when he was playing it effectively).

      Though of course you may use the word "angry":at a lower threshold than I do.

    25. Re:violent LEGO games by Amtrak · · Score: 1

      SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).

      Wait what? If SimCity was extremely pro-capitalist the Mayor would just designate a plot of land as zoned for a hospital and then if the people wanted one and thought they could make money on it they would build the hospital. The Mayor(Player) would have no control over the quality and prices of services at the hospital they would be decided by the market for better or worse. And that's just one example of "extreme" capitalism. We can really take it to the extreme where the Mayor just says fuck all, hires some police, writes a few tax laws, and does nothing but butter up companies to invest in his campaign I mean town. No what your describing is called socialism because the government (Society) owns the hospitals and just about everything else. But thanks for playing.

    26. Re:violent LEGO games by Paul+Fernhout · · Score: 1

      "There are no games which are not violent."

      http://familypastimes.com/
      "Family Pastimes games are the inventions of Jim Deacove. Jim started making co-operative games for his own family, and was encouraged by friends to make more. The Deacove family was and is no different from others. Sharing toys, helping mom and dad and being kind to others are values taught in all homes. To find games which help reinforce such sharing attitudes, however, is very difficult. Thus, Jim and Ruth felt the need to create some."

      Also:
      http://www.kickstarter.com/projects/1713701812/co-opoly-the-game-of-cooperatives/posts/105473

      And:
      http://www.share-international.org/archives/cooperation/i_cooperation.htm
      http://www.share-international.org/archives/cooperation/co_nocontest.htm
      "Kohn argues that the 'sacred cow' of competition stands on four mythological legs."

      But yes, alternatives to competitive games in the USA can be much harder to find.

      My wife and I invested over six-person years trying to create non-violent video game alternatives in the 1990s when everyone was saying how important that was, and mostly all we got for that ourselves was having to spend many years working for others to pay off debt.
      http://www.gardenwithinsight.com/
      http://www.kurtz-fernhout.com/nsfprop.htm

      Still, Minecraft is a new popular mostly cooperative game that I can recommend if you want one (although get your vitamin D from supplements if you spend a lot of time indoors playing it):
      http://www.minecraft.net/

      I would have been very proud to have made something that good and also that popular which created a huge cooperating user community. I have immense respect for Mojang AB in that sense.

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    27. Re:violent LEGO games by mcvos · · Score: 1

      He's two. He gets angry over the stupidest little things, and sometimes he doesn't even know why he's upset. It's a difficult age. We do set limits about when he can and cannot use his "tuter" (a small, cheap Android tablet) or "big tuter" (an iPad), and he's slowly getting better at accepting those limits.

    28. Re:violent LEGO games by Coren22 · · Score: 1

      Tetris is only violent if you look at it from the block's perspective.

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    29. Re:violent LEGO games by DangerOnTheRanger · · Score: 1

      At least for me, it's not the guns/shooting that's the problem, it's the blood, guts, and gore that prevents me from buying certain video games, even if they're meant to be played only by me. Yeah, sure, your child will probably see lots of guns in his lifetime - ever bought him a BB gun? But people blowing up into bloody messes? I don't think so. Frankly, I don't even see the point of having things like that happen in a video game, anyway - it doesn't add anything to the gameplay, it's just some sick form of "eye candy".

    30. Re:violent LEGO games by nedlohs · · Score: 1

      Ah that makes sense, I misinterpreted "I 2" completely...

      "My 2 year old" is the english wording - "my" is the possessive case of I. Your English is several trillion times better than my Dutch, so don't take that as criticism.

    31. Re:violent LEGO games by mcvos · · Score: 1

      Yes, it was a typo. I started with "I have a..." then changed it but messed up. And you can't edit slashdot messages afterward.

      Very good of you to correct it while complimenting my command of a second language, though. More people should be like that.

      And sorry for the confusion. I have an Angry Birds-addicted 2 year old, not 12 year old. While he sometimes launches birds to the left instead of the right, he also manages to finish some (easy) levels, and even improved a few highscores! I fear I've created a gaming prodigy.

    32. Re:violent LEGO games by darronb · · Score: 1

      Actually, my favorite is how the turrets say "I forgive you" before shutting down when you knock them over.

      Whoever did the writing on that did an AWESOME job.

      My problem was trying to show my 4 year old portal mechanics and accidentally running into a turret. "No, I spilled some red paint." I don't think he bought it. It needs a "no blood" game option.

    33. Re:violent LEGO games by Fned · · Score: 1

      Competition IS co-operation.

      Don't agree? Watch what happens when one competitor doesn't follow the rules, i.e. doesn't co-operate.

    34. Re:violent LEGO games by rcuhljr · · Score: 2

      Card games? Monopoly?

      Someone had a different experience of playing monopoly and cards than I did with my siblings.

    35. Re:violent LEGO games by ZombieBraintrust · · Score: 1

      I think your confusing a centrally planned economy with Socialism. Socialist goverements used centrally planned economys, but so do facist goverments and monarchies. Your correct somewhat in that an extreme market economy would not have a mayor selecting where the hospital is built. There are socialist economies where the the market isn't centrally planned. In these the planning is distributed to local chapters of the party. Sort of a federalised socialist economy.

    36. Re:violent LEGO games by Paul+Fernhout · · Score: 1

      Yes, I can see some truth to that. Ying-Yang.

      And as Dee Hock says (a previous post of mine has the link), either one without some of the other can be problems (example, group think cooperatively going over a cliff).

      --
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    37. Re:violent LEGO games by Belial6 · · Score: 1

      True that Monopoly isn't violent, but if your worried about games causing your child to do bad things, Monopoly should be at the top of your list. It seems to be lost on modern society that Monopoly was designed specifically to be a warning. Unlike your average first person shooter, when your kid grows up and tries to emulate their Monopoly behavior in real life, people will pat them on the back and tell them how good their destructive behavior is. YOU very well might pat them on the back and tell them how proud you are of them for their destructive behavior.

    38. Re:violent LEGO games by Belial6 · · Score: 1

      It is sad that so many people don't understand this.

    39. Re:violent LEGO games by Anonymous Coward · · Score: 0

      Tetris isn't very violent.

      http://www.youtube.com/watch?v=hWTFG3J1CP8

      Only if you are ignorant of its dark undertones!
      Wake up sheeple!

    40. Re:violent LEGO games by Alsee · · Score: 1

      Hell, tetris is the most violent game of all.
      The only think that exists in the universe is blocks, and your entire goal is to destroy them all. In fact it's essential to your very survival to constantly destroy everything in sight.

      -

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    41. Re:violent LEGO games by Noughmad · · Score: 1

      And in Pong, you're holding the ball hostage and refuse to let it free. With a good beating every time it tries to escape.

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    42. Re:violent LEGO games by rocket+rancher · · Score: 1

      It is sad that so many people don't understand this.

      Not sad at all, dude. The enemy of profit is an educated consumer, and the enemy of government is an educated citizen. My portfolio is deep in the three E's: energy, entertainment, and ecology. These are areas where ignorance and misunderstanding are routinely exploited for insane profits, often with the collusion of the government. Don't be sad about how uninformed your fellow consumer/citizen is -- take advantage of it, instead. You will be glad you did.

    43. Re:violent LEGO games by rocket+rancher · · Score: 1

      Yeah, and many children form a "gun" with their hand, point it at someone else and say "bang, you're dead". Few of them become killers.

      You are either living in cloud cuckoo land, or are being disingenuous. I would venture to guess that every soldier who ever killed the enemy has played cops and robbers, or cowboys and indians, or whatever the local ethnic combat game was called. That's more than a few, even if we limit to soldiers in only the last ten years.

      Fwiw, I played cops and robbers, and I definitely said, "bang your dead!" as my older brother the gangster fell to my index-finger-and-thumb simulation of a police-issue S&W .38. He did the same when we reversed roles. He became a mercenary in Rhodesia (still in Africa, doing contract work for shipping companies worried about Somali pirates. He says it's like shooting fish in a barrel, sometimes, the pirates are so inept.) I enlisted in the USAF when I was 19, trained as a commando (bet you didn't know the Air Force had commandos) so I too, got to kill real people for real. Beats the shit out of pretending, let me tell you.

    44. Re:violent LEGO games by Trigger31415 · · Score: 1

      I was talking about SimCity in general, but the best example is likely SimCity 3000.
      SimCity 4 is also very money-centered, but the player has more reward than before if he does other stuff than getting money (popularity, health... unlocking more features / building than in the previous episodes)

    45. Re:violent LEGO games by Trigger31415 · · Score: 1
      You are a perfect example of what I fear...

      We live in a world where money matters more than everything

      I do agree money matters a lot, but I disagree about money being the main purpose of your life/job as something ok.

      Also, you sat people in many other countries don't have the same view of economy, did you have any in particular in mind?

      Almost every country when people don't start running everywhere yelling 'omg' when they hear 'socialism' or even 'communism' (I am from France).

      In the example above you give about hospitals as far as I remember if you skimped on things like healthcare and education people started leaving your city in droves to go and live somewhere nicer. If you just followed purely capitalist rationale for your decisions you would build lots of oil or coal fired power plants, but the resulting pollution also made people leave your city. People leaving meant you got reduced tax revenue, so that made it harder to balance the books in future.

      You are writing something that is self-contradictory, and which is one of my main point: decreasing money for health, roads, etc. will indeed decrease your population, and thus revenu from taxes, but then a pro-capitalist will quickly leave them to a decent level, to maximize his profit. And that's the problem: players tend to leave money in hospital, not to cure (virtual) patients, but simply to be able to make more money!
      I wish SimCity had mechanics so people would do the same just to cure patient: dedicating enough money for hospital should be a self-suficient act, even without money reward behind. But as spending a lot of money on hospitals will give few bonuses, and a big malus in economy, people are teached the opposite (leaving hospital to a normal level is the way to go, or even below if you run out of cash). The reward of having an healthy population is, imo, not big enough.

      Economics is not just the domain of capitalists, we could all do with learning about it. Ultimately, even without the existence of money economics would still be about how you allot resources.

      I fully agree, my point is rather 'being the mayor of a city isn't just about economy, but also about caring about the people'

    46. Re:violent LEGO games by Anonymous Coward · · Score: 0

      You mean you played the sims and never built a solid wall around one of your characters and speed time up?

    47. Re:violent LEGO games by Noughmad · · Score: 1

      I never played the sims. I know it's not apparent from my nick or real name, but I'm a guy.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    48. Re:violent LEGO games by Ash+Vince · · Score: 1

      You are a perfect example of what I fear...

      Why? I do not like the weight the world has placed on money but I have no choice since without money I will most likely starve. At the very least people who spend their entire life reliant on the state to support them (I live in the UK where we have some semblance of a social security system) tend to have shorter lives than those who are more self sufficient. Also, I am some years off retiring and I cannot rely on their being a decent social security and state pension system when I eventually get there. This makes money very important.

      Most people who do not see the importance of money do so because they are still supported in some way by their parents. This is because having parental support is enough to make sure you do not starve to death in most developed countries. If you have ever been in a situation where you do not have anyone you can go and ask for financial support and you do not have enough money to feed yourself then money is the most important thing. This is why people from the poorest backgrounds that dig themselves out of the whole they were born in often make the worlds best capitalists.

      Almost every country when people don't start running everywhere yelling 'omg' when they hear 'socialism' or even 'communism' (I am from France).

      I understand what you mean about this, but even though I was brought up to have a very left wing outlook I still am forced to acknowledge my own need for money for the reasons above. Maybe you in France are safer from having your social security system shot to hell by right wingers before you get old or need it, but that is a very risky gamble.

      I know France is far more open to socialist ideas than here in the UK, but you still live in what is its root a capitalist system. It just has more of a safety net.

      You are writing something that is self-contradictory

      Yes, I realised it was self-contradictory after I wrote it but am posting in my lunch break at work so am under some time constraints. The main point I was trying to get across though was that even looking at these things from a purely economic perspective you still come back to the same result. The only difference is that in the real world mayors only have to muddle on through for a set number of years, in Sim City you are forced into a much longer term view as you never get to leave a pile of debt for your successor and then go somewhere else with all the money you screw out of the town in the 4 or 5 years you are in charge.

      As to whether they could have placed more weight on doing the right thing I am not sure, maybe if they made the game slightly less dependant on you having money to spend it would have been too easy. I always found that I had to make some sacrifices early on, but once my cities got above a certain size I could generally build a pretty nice place to live.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
  5. Oh my freaking lord... by Anonymous Coward · · Score: 0

    I'm going to let my kids play video games. A lot.

    If they murder anyone I will eat my hat. And if it's me they murder I won't have to put up with the 'I TOLD YOU SO'

  6. there are options galore by Anonymous Coward · · Score: 0

    old non violent great games - tetris, transport tycoon (although sometimes trains crash), capitalism.

    newer stuff - spacechem, cities in motion, fate of the world.

    most baseball games are non violent, as are most driving games. there are tons of options new and old. the reason we have so many violent games, is because people love playing them, but to say there are no options is just wrong.

    hell, you can even play dwarf fortress with invasions off, and it just becomes a great building game (and a bad economy game).

  7. Cause and effect by Hentes · · Score: 1

    Those who think that video games make people aggressive got cause and effect mixed up. If there is a correlation between aggression and video games it's because aggressive people like to play violent games and not because a game made them aggressive. Like the fact that most bank robbers have guns doesn't mean that guns turn people into criminals.

    1. Re:Cause and effect by Anonymous Coward · · Score: 0

      Like the fact that most bank robbers have guns doesn't mean that guns turn people into criminals.

      They do if guns are illegal where they are.

    2. Re:Cause and effect by neokushan · · Score: 1

      They do if guns are illegal where they are.

      Oh look, someone has carelessly left an illegal firearm just sitting here. I'd best pick it up so I can hand it in to the relevant.....hey wait...this feels kinda....nice.....yeah....this feels real nice. This makes me feel...powerful, like, like I could rob a bank! Yeah! I'm going to go rob that motherfuckin' bank!

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    3. Re:Cause and effect by Anonymous Coward · · Score: 0

      ...Like the fact that most bank robbers have guns doesn't mean that guns turn people into criminals.

      Where guns are banned, it does.

    4. Re:Cause and effect by malkavian · · Score: 1

      They didn't say "guns turn you into bank robbers".
      I seem to remember a chap discovering an old firearm in public, took it to a police station to turn it in, and was promptly arrested for possession of a firearm (illegal in the UK).
      So, yes, possession of a firearm can turn you into a criminal.

    5. Re:Cause and effect by Anonymous Coward · · Score: 0

      They didn't say "guns turn you into bank robbers".
      I seem to remember a chap discovering an old firearm in public, took it to a police station to turn it in, and was promptly arrested for possession of a firearm (illegal in the UK).
      So, yes, possession of a firearm can turn you into a criminal.

      Nope, being accused, suspected and/or arrested is not the same thing as being criminal.
      You don't even have to be criminal to be convicted and punished.

    6. Re:Cause and effect by tbannist · · Score: 1

      That would be an example of idiocy turning people into criminals.

      --
      Fanatically anti-fanatical
    7. Re:Cause and effect by Yamioni · · Score: 1

      So the proper thing to do is to let it lie there, go find an officer, and lead him to it? That has to be the dumbest fucking thing I've heard this week. Yes please, allow this dangerous weapon to sit where anyone of ill intent has unfettered access to it while I go find an authority to properly handle and dispose of said weapon. What kind of fuctards are running the UK that shit like that even happens?

      ...... Not to throw stones from my glass house or anything though, as it's plenty fucked up over here in the US as well. But arrested for being a responsible citizen? What the fuck?

      --
      Cool post bro, highfive \o
    8. Re:Cause and effect by rocket+rancher · · Score: 1

      Those who think that video games make people aggressive got cause and effect mixed up. If there is a correlation between aggression and video games it's because aggressive people like to play violent games and not because a game made them aggressive. Like the fact that most bank robbers have guns doesn't mean that guns turn people into criminals.

      video games, like guns, enable violent behavior. Trying to separate the enabler from the act itself is just a legal strategy, not a scientifically rational one.

    9. Re:Cause and effect by Hentes · · Score: 1

      How do video games enable violent behavior? Video games are one of the very few things you can't hurt someone with. And yes, there are stuff that make violent behavior easier but a person to be violent does not need any "enabler". You can punch someone in the face with your bare hands just fine. Also, what do you think about tha scientific rationality of statements that correlation between players of violent games and violent people must imply that violent games cause violent behavior?

  8. Competitive Violence? by Gideon+Wells · · Score: 1

    Heard it here first folks. Tetris multiplayer a bigger danger and a threat to society than Mortal Kombat single player.

    (/snark(

    --
    by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
  9. Cracked.com article? by Anonymous Coward · · Score: 0

    Didn't I just read this on cracked.com?

    Oh yes I did. http://www.cracked.com/article/104_6-ways-video-games-are-saving-mankind/
    #4 Make You Nicer (Some of Them, Anyway)
    http://www.economist.com/sciencetechnology/displayStory.cfm?story_id=13726738
    A recent Iowa State study supports this line of thought. Researchers took 161 students and assigned each of them one of six games; three "violent" and three "pro-social" (including Super Mario Sunshine, where the player has to clean up graffiti).
    After a 20-minute gaming session, the gamers paired up and assigned their partners ten puzzles, knowing the partner would win a gift certificate for completing the puzzle. Interestingly, the pro-social gamers tended to aid partners with easier puzzles. As for the violent gamers, they got off on torturing their partners with brainteasers.
    The "pro social" games simply put the kids in a nicer mood. And a German study confirmed it. In that one, having gamers play Lemmings (which involves saving the relentlessly suicidal Lemmings) made them exhibit more pro-social tendencies after playing. See? It works both ways, Jack Thompson.

    It doesn't appear to be the same study, but it's the same result.

  10. Chess is dangerous by Anonymous Coward · · Score: 0

    Nothing makes me more angry than losing a round of chess against some underclass AI...

  11. er... by CapuchinSeven · · Score: 1

    ...I was pretty moody, impulsive and unfriendly as a kid. Does this mean I can't play MW3 now? :(

    1. Re:er... by Dark+Lord+of+Ohio · · Score: 1

      ...I was pretty moody, impulsive and unfriendly as a kid. Does this mean I can't play MW3 now? :(

      Hmm... Not really, sorry. You were probably bullying other kids at school, so you will be bullying online but online there will be many people with skills to kill not just powered by their anger, so you will start losing matches and your frustrations may cause you go mad and actually shoot to real people. You should play Flightgear. Ok, you owe $100. Next.

    2. Re:er... by CapuchinSeven · · Score: 1

      God damn it, every time I come on the internet I owe someone $100.

    3. Re:er... by Dark+Lord+of+Ohio · · Score: 1

      God damn it, every time I come on the internet I owe someone $100.

      get used to it. now you owe me $200. LOL.

  12. Rating systems ignored by parents... by Anonymous Coward · · Score: 1

    In the UK we have a rating system the same as for movies in cinema's and DVD's...

    If the Game is rated 18 then dont buy it for your 11 year old! are you that dumb?

    The kids cant buy these games themselves so its obviously the parents buying them, then blaming the games. Do some research on what you are giving your kids before you buy it, these games are for adults only, just like horror films and porn

    1. Re:Rating systems ignored by parents... by ledow · · Score: 4, Interesting

      I once went to the house of a teacher at the school where I worked, to do an IT job for them. Their child (7/8 years old) was home and playing on the console while I sat at the PC.

      It wasn't until *I* mentioned it that she realised that the South Park videogame they were playing lets you launch dildos at the other players. At first, she thought I was joking, then she thought it was just us mis-interpreting it, then she read the instruction manual.

      Then she started to actually WATCH South Park with her child and realised that it wasn't just a cartoon for kids. Bear in mind that she would spend every working day herding children and making sure they didn't say anything untoward, or see anything they shouldn't, and she hadn't noticed even though she'd bought the games the kids asked for after seeing the cartoon on TV and they'd been playing them for months.

      A lot of parents are fecking idiots. Sure there are some that are deliberately liberal and accommodating, but there are a lot that just don't care / know what their kids are doing. And, no, a violent video game, or even a sexually explicit one, isn't going to harm your child. But the lack of parenting that can result in them doing those things you never realised were available to them can and will harm your child.

      That's where the link is - not the games making your child violent or unsociable - its the laxity of parenting that can often result in both things appearing at once. If you're really just buying games for your kids with no question of their content despite their age ratings, that's a parenting problem.

      But hell, when I was younger I would watch 18-rated films with my parents - they were never "scary" because it was only a film (i.e. not real life) but it's only my upbringing that taught me that, and when I was that young my parents would *know* what I was watching because they'd have seen it first or had a rough idea of the content of it before they watched it with me.

      Game ratings are as useless as film ratings. They only work if the parent is so lazy that they rely on them exclusively. If they are just a lazy parent, they won't even bother to check the age. If your parent knows what they are doing, the age-rating is neither here nor there - they will decide whether or not you get to watch it and not have to read a box on the back of the DVD case, and 99.9% of the time will let you watch it when you are younger than it says.

      I don't think there's anything wrong with a well-brought-up child of 11 playing an 18-rated game, or watching an 18-rated movie. So long as they are mature enough to handle it and you KNOW that's what they are doing.

      The worst of modern diseases is having no idea what your kids are doing, and not caring even when you do. I bet a lot of those parents that whine about their children becoming violent after playing GrandTheftAuto never bother to mention that their kids were allowed out until all-hours anyway, that they never knew where they were, that they didn't know where the games (or the money to buy them) came from, etc. that the kid has all the latest games consoles but plays in no team sports, etc.

      Today, other people are the perfect targets to play for YOUR bad parenting. If you tell your kid to be home at 8, they are home at 8. There is no "but what if" they don't turn up. They *WILL* be home at 8. It's very simple. But nobody bothers to enforce the little things until the big things have already bred in habits.

    2. Re:Rating systems ignored by parents... by rioki · · Score: 1

      I totally agree, totally.

      But I also think that we look at the wrong things when it comes to ratings. I was watching TRON Legacy and my daughter (6) loved the visuals and music. So I though, oh to hell, that movie is not that violent. (Compared to come cartoons for that age...) So I sat down with her and started to watch the movie. We had to stop, not because of some violence or some suspense; because the character of Rinsler was too frightening. Can you imagine?! I sometime thing we get the priorities wrong...

      That remember of an anecdote, a friend of mine her husband was watching some old pirate movie and the son (5) set down next to him. After a short while, she said: "Honey! Can't you watch something that is appropriate for our son?" (Apparently the child was OK with pirates fighting each other.) So he switch to some cartoon. Can you believe that the child was frightened shit less by the dragon "monster" in the cartoon?

    3. Re:Rating systems ignored by parents... by Belial6 · · Score: 1

      I don't line up 100% with your post, but for the most part you are hitting the core subject. My example isn't South Park cartoons, but the movie Shrek 2. It has been a very popular movie. Parents let their kids watch it all the time. It was targeted to kids. No one seems to be phased by the fact that in one scene there is a character sitting in the castle courtyard giving himself a blowjob. Not discreetly. Not in the background. It fills the whole screen and is the premise of the scene.

      When pointed out, the standard response is "Ohhh... That's a cat, and cats do that." The fact is that it isn't "a cat". It walks on two legs. It speaks English. It has a French accent. It wears cloths, and uses tools. It an anthropomorphized cat, and thus is designed to be viewed as human. In fact, what would best describe it is calling it a "Furry". So, somehow, the vast majority of parents have concluded that their kids watching a 20' tall furry give himself a blowjob is cute.

      Now, if the parent is aware that it is there and decides to let their kid watch anyway, fine. The big problem is the parents like your teacher who just ignore what they are feeding their kids.

    4. Re:Rating systems ignored by parents... by RatherBeAnonymous · · Score: 1

      I'm not sure what your point here is. Shrek 2 was not a G rated film. I agree that too many parents fail to understand realize that all animation is not made for toddlers. But you can't claim the movie was misrepresented. In the case of this specific scene, A: You see it as human, kids view it as talking cat in clothes. You interpret this scene through the eyes of a cynical adult. Children interpret it through the wide eyes of naivete. B: He was not blowing himself. He was cleaning himself. And cats do that. And cat owners are frequently embarrassed when their friends come over and the cat's in the middle of the living room cleaning his balls.

      This reminds me of what Gary Larson wrote about one of his more well known Far Side cartoons. The cartoon "When car chasers dream" depicts a dog, having caught a car and flipped it on it's top, standing on the car, head thrown back, and howling. I saw this as a triumphant canine reveling in the thrill of the hunt. Others saw a dog fucking a car. In both cases, how you interpret the scene probably speaks more about you than about the artist. And far from scarring children, with these sorts of ambiguous images, small children are not capable of sexualizing them the way adults can. Any child who does interpret them as sexual images only does it because they are mature enough to begin to understand sexuality, or have been exposed to overt sexuality elsewhere. In either case, you still can't blame the artists for corrupting the youth.

    5. Re:Rating systems ignored by parents... by Anonymous Coward · · Score: 0

      If you see a cat cleaning itself and the first thing that comes to your mind is "ZOMG blowjob!", you have a problem.

    6. Re:Rating systems ignored by parents... by Belial6 · · Score: 1

      A) No they don't. Children see anthropomorphized animals the way they are intended to be seen. As people. When they see Pluto, they see a dog. When they see Goofy, they see a person. They don't expect Pluto to talk, and they don't expect Goofy to eat from a bowl on the kitchen floor. Puss and Boots in the Shrek series was specifically anthropomorphized to be a person. Not an animal.

      B) You are splitting hairs. If someone dressed as a cat is sitting in the park sucking his penis, or is sitting in the park cleaning his balls with his tongue, you are going to have the police remove them all the same. It was clear from the context of the scene that the point was that the princess caught him pleasuring himself.

      I suppose I should appreciate you piping in and doing EXACTLY what I said people do to explain it away. You explained that if it is Furry Porn, it is totally acceptable for kids, and anyone that would say otherwise must be the one with a problem.

    7. Re:Rating systems ignored by parents... by Belial6 · · Score: 1

      Case in point.

    8. Re:Rating systems ignored by parents... by ledow · · Score: 1

      I don't agree.

      In the same way that you can take ANY movie, song lyric, book etc. and interpret it in terms of drug-taking, you can do the same with sexual references. (Seriously, I've played this game at parties with people who INSIST that song lyrics that sound drug/sex-like must have been written that way - Puff the Magic Dragon, Lucy in the Sky with Diamonds, etc. - you can make parallels to almost anything and get more drug references out of children's books than you can hardcore rock).

      But children don't and won't do this, because they haven't (or SHOULDN'T have been exposed to that yet). They just don't work that way until they are old enough to be considered independent beings (i.e. teenagers, normally) and, by then, them watching Shrek is the least of the things you have to worry about.

      Any child old enough to watch Shrek and think "blowjob" (or even understand the word) is going to be a rare thing and probably have had a poor upbringing. And, in that atmosphere, you can claim that Bert & Ernie were a gay couple, etc. just as easily (again, just as easy as drugs/sex references).

      When you are a CHILD (i.e. not heard of those things and not old enough to look after yourself), you do not interpret things sexually - that's what puberty is for, and what it brings with it. And then even the garden gnome could look sexy.

      When you are a young adult, you might think "heh, heh, it looks like he's licking his balls" but if you sexualise that, it's not because Pixar left it in there for you to do so, it's because of your state of mind.

      If you honestly have a bugbear that makes you think Shrek has a "blowjob" scene, then it says more about you. Cats lick themselves. My cat (female) is right next to me now doing it. They do it all day long. It's one of the stereotypical features of a cat or dog, like hairballs, preening, etc. (which are all played up in the movie too). Whether the cat is humanised or not is neither here nor there (animals have sex, too, you know and even some people have had sex with animals).

      It's not sexualised until you KNOW what a blowjob is, in the same way that the pretty-woman in the bunny costume is just a bunny until you hit a certain age. Unlike a porn movie which will TEACH you what a blowjob is even if you aren't thinking about it and it would never have occurred to you and you'd never witnessed it or the word before. That's the difference.

      Hell, in my country, every other printed newspaper has a nude woman on page 3 at the very least (and some are nothing but nude women, but generally available in newsagents even if you only browse). The top-shelf of every newsagent is filled with clearly-visible porn mags with scantily-clad women poking out at you.

      When you're a child you DO NOT notice those things (except in the "mummy, what's that?" kind of way and you rarely investigate further and take no notice that there's 3 rows of smut above your comics). Get to teenage/puberty and you'll think that the women in the home shopping catalogues are sexy and go out of your way to see them, of course you will. The difference is that NONE of that, or Shrek, will teach your child anything. You could safely leave them in a room with Shrek for their entire lives and they won't learn how to perform a blowjob or start asking their girlfriends (or cat) for one.

      You have no need to protect your child from Shrek, any more than you stop them going near the garden gnome when they hit puberty. But there are a lot of things out there that, without adequate control, WILL teach your child / young adult things that they shouldn't know. The difference is how you control their exposure, and how you handle it when it DOES happen (because, at some point, it will).

      It's a fact of the modern age that, at some point, before they are legally mature enough to perform the act, your son/daughter will be exposed SOMEHOW to the concept of sex and pornography. A kid in the playground with a YouTube clip (used to be a dirty magazine in my day... moder

    9. Re:Rating systems ignored by parents... by Belial6 · · Score: 1
      Again. Case in point.

      The scene isn't a "Your just imagining it" scene. Just as the transvestite jokes are not "Your just imagining it" scenes. You are doing EXACTLY what I said many parents do.

      Puss'n Boots isn't a cat. It is a Furry. That is a whole class of kink on it's own. Presumably, you will continue to behave in the manner you do by continuing to tell yourself that if it has fur, it doesn't count.

      Which, ultimately, comes down to how the parent handles questions, deals with their child, and watches what they are exposed to (including what other little brats they are hanging around with!).

      Was that intended irony?

    10. Re:Rating systems ignored by parents... by RatherBeAnonymous · · Score: 1

      Except that this is not furry porn and the anthropomorphized cat was not pleasuring himself, he was being socially awkward. it was no different that picking your nose in public. This was certainly not in the same context as a grown human exposing himself or herself in a park. That fact that you think it was furry porn speaks more to your hangups than to the intent of the artists.

      The point of anthropomorphizing is that you get to make jokes playing off the traits between human or animal characteristics. Kids have no problem with this. Sure, your pubescent early-teen age kids may see it the way you do, but they are sex-obsessed and see sex everywhere. You just didn't get the joke. Your logic of Puss = human, therefore action = masturbation is wrong because Puss is not a cat or a human. The character is both and neither. Your starting assumptions are incorrect, there for your logical conclusion is incorrect. Likewise, comparing to Goofy is not relevant because had zero animistic behaviors. Most of the Disney characters did not. To compare the Disney Shorts universe to Shrek is as irrelevant as declaring the the Enterprise could take out a Star Destroyer. It's a fun mental exercise, but ultimately holds no weight because the base assumptions are different.

      If you really want to bitch about cartoons, why don't you complain about the rampant use of brutal violence and overt racism. Insensitizing children to violence and racism is certainly worse that an ambiguously depicted, possible masturbation scene. Especially since I can guarantee that every kid over the age of ten has masturbation all sorted out and will not be mentally scarred for life by this.

    11. Re:Rating systems ignored by parents... by Belial6 · · Score: 1

      You rationalize why furry porn is great for kids, and you accuse me of having issues. You seem to think that continuing to repeat why your perticular fetish is OK somehow makes it not sexual. The reason licking your penis in public is socially awkward is because it is sexual. You probably don't think the transvestite bar keep is a transvestite either. I get it. You REALLY want Shrek to be appropriate, so you tell yourself that they are even though half the point of series is to be "edgy" and inappropriate.

    12. Re:Rating systems ignored by parents... by uninformedLuddite · · Score: 1

      The fact you see that scene as a character giving itself a blowjob says more about you than it does about others. You're an idiot

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    13. Re:Rating systems ignored by parents... by uninformedLuddite · · Score: 1

      Did you have a problem with the compensating for something line in Shrek 1 as well? I hope you don't have children you would fuck them up.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    14. Re:Rating systems ignored by parents... by uninformedLuddite · · Score: 1

      Puss'n Boots isn't a cat. It is a Furry.

      You are damaged goods

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  13. Moody children by aaaaaaargh! · · Score: 1, Insightful

    '...don't worry about that,' says psychologist Patrick Markey of Villanova (Pa.) University. 'But is your kid moody, impulsive, or are they unfriendly?

    ...uh...such as about every child that gets into puberty? Yeah, sure.

    How about not giving children guns? How many children kill others or themselves when they do not have a gun?

    I don't claim that children without a gun don't kill themselves or stab others with knifes, yet it seems striking to me that the violent crimes (aka "running amok") by children (and probably also adults) are so violent because they have one or more guns. At least to me as a non-violent layman from Europe it seems much easier to shoot a dozen classmates than to club them to death or stab them. The bottom-line being that you should not give your child a gun when it reaches puberty. Oh yeah, and also give 'em very sharp katanas without further supervision...

    1. Re:Moody children by antdah · · Score: 1

      ...uh...such as about every child that gets into puberty? Yeah, sure.

      As always, we are talking about those who show these traits beyond the norm.

    2. Re:Moody children by Loosifur · · Score: 2

      I know this may come as a surprise given the stereotype, but Americans don't actually hand AK-47s to children just before they get on the schoolbus.

      Also, shotguns are guns too, you know. The first time I met my friend's Welsh husband, he made a remark about Americans and handguns. Then, not two minutes later, mentioned something about his grandmother shooting rabbits in her front yard with a shotgun. She did not live in the country. He was not making a joke. I don't know where you're from, but if I walked outside with a BB gun right now and started popping off at squirrels, police would be called, and I would be hauled off for a serious talking-to.

      My father was a deputy sheriff and a gun nut, and from the South, and so I grew up surrounded by guns. Loaded guns, in fact, because an unloaded gun isn't much use if someone's breaking into your house. I first shot a gun when I was 12, but knew about guns from about six. The first thing I learned about guns was that they are incredibly dangerous, and are not toys. Practically from the time I could walk I was taught to respect guns, to never point a gun at someone (even a toy gun) unless I was going to shoot them, to assume all guns are loaded, and knew where every gun in the house was, hidden or not. I also listened to death metal, industrial, was goth, and watched horror movies all the time. I did drugs, was dumped by girlfriends, and had problems with authority. To date, I have never shot anyone.

      Parenting makes the difference. Taking guns out of the equation just means that Junior Sociopath will start googling "fertilizer explosive".

      --
      This unbiased moderation brought to you by the Porcine Aviation Group!
    3. Re:Moody children by misexistentialist · · Score: 1

      Based on Breivik, you Europeans must have delayed puberty to your early 30s. Strange, I thought for reasons of public safety adulthood was delayed until after death...

    4. Re:Moody children by Anonymous Coward · · Score: 0

      you can't shoot squirrels with a bb gun? now i am curious where you live. i live in a suburb and i could totally do that in my backyard with no problem.

    5. Re:Moody children by dkleinsc · · Score: 1

      I don't claim that children without a gun don't kill themselves or stab others with knifes, yet it seems striking to me that the violent crimes (aka "running amok") by children (and probably also adults) are so violent because they have one or more guns. At least to me as a non-violent layman from Europe it seems much easier to shoot a dozen classmates than to club them to death or stab them.

      The counterargument from most pro-gun folks in the US is that if one bad guy opens fire, all the good guys can shoot back and stop him more easily.

      This isn't born out by reality. In fact, most mass shootings in the US are stopped by the gunman being tackled and taken down by non-lethal force. For instance, when Jared Loughner shot Congresswoman Gabrielle Giffords and kept firing, there were people armed with guns and military training in the area, and not one of them opened fire on Loughner (citing reasons like the risk of hitting people other than the target and the police not knowing who the bad guy was if they had started shooting).

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    6. Re:Moody children by dkleinsc · · Score: 2

      Parenting makes the difference. Taking guns out of the equation just means that Junior Sociopath will start googling "fertilizer explosive".

      It's far easier for a troubled kid to pick up, say, dad's irresponsibly handled guns, than it is for that same kid to build a fertilizer explosive capable of doing significant damage completely undetected.

      No reasonable person would argue that "kid can't get a gun" implies "kid can't hurt or kill anyone". There's a big difference between that (flawed) argument and the argument that "kid can't get a gun" means "kid more likely to be caught before he hurts or kills someone" and "kid able to kill or hurt fewer people than if he had a gun".

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    7. Re:Moody children by Loosifur · · Score: 1

      "No reasonable person would argue that "kid can't get a gun" implies "kid can't hurt or kill anyone". There's a big difference between that (flawed) argument and the argument that "kid can't get a gun" means "kid more likely to be caught before he hurts or kills someone" and "kid able to kill or hurt fewer people than if he had a gun"."

      While I agree with you as far as that goes, you still have to make a distinction between a kid that's "troubled", and a kid that's homicidal on the level of mass murder. The latter is going to be dangerous in any environment, and will be motivated enough to find a way to kill people, guns or no. Obviously some societies get around that by making possession of any firearm illegal, or highly regulated, but that's a whole other can of worms, I think.

      --
      This unbiased moderation brought to you by the Porcine Aviation Group!
    8. Re:Moody children by dkleinsc · · Score: 1

      While I agree with you as far as that goes, you still have to make a distinction between a kid that's "troubled", and a kid that's homicidal on the level of mass murder. The latter is going to be dangerous in any environment, and will be motivated enough to find a way to kill people, guns or no.

      That's the second part of my argument. Assume homicidal kid is trying to find a way to kill people without a gun.

      Now, as you mentioned, they might be able to build a bomb. But building a bomb without mom, dad, a neighbor, or the police noticing is going to be pretty difficult. So the homicidal kid gets caught, and ends up unable to carry out his plan.

      So maybe he's not going to build a bomb, but goes after people with a sword or crossbow or something. Well, in that case, the kid gets to his target, pulls out his weapon, and everyone has a good chance of escaping his attack. He might kill one or two people who were nearby, but he'll have a much harder time killing a lot of people because his weapons have a shorter range (in the case of melee weapons) or much longer reload time (in the case of projectiles). So in this case, the homicidal kid hurts or kills a few people, but 2-3 on the deck is better than 15-25 people down.

      If I were proposing regulations on guns in homes with kids, I'd go with the same sort of practices that some gun owners do already: If parents / guardians aren't around, guns stay locked up and unloaded, with the ammunition locked in a separate location. Kids only get to handle guns with permission and supervision. These kind of regs would go a long way towards preventing the "6-year-old playing with gun shoots his best friend" kind of scenarios as well as the much less common "homicidal kid takes parent's gun, goes on shooting rampage" situation.

      Loaded guns, in fact, because an unloaded gun isn't much use if someone's breaking into your house.

      Just because the gun is unloaded doesn't mean that the invader knows it's unloaded. In a lot of homeowner-stops-invader stories (and even in some military situations), just brandishing the gun is enough to send the bad guy running.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    9. Re:Moody children by sjames · · Score: 1

      Not really, no. The kids won't START with fertilizer necessarily (but they will be googling it), they might do the dry ice in the coke bottle trick first to get a taste for it (unless they live in a state where they can get decent firecrackers, then dry ice comes second).

      Somewhere in the process, they'll learn just how hard it is to get a can of butane to actually go up in a fireball. They might of might not learn that you can get a pretty nice fireball if you atomize gasoline with a small explosive in the presence of fire. They might or might not do some serious damage to themselves and others in that process.

    10. Re:Moody children by rocket+rancher · · Score: 1

      I don't claim that children without a gun don't kill themselves or stab others with knifes, yet it seems striking to me that the violent crimes (aka "running amok") by children (and probably also adults) are so violent because they have one or more guns. At least to me as a non-violent layman from Europe it seems much easier to shoot a dozen classmates than to club them to death or stab them.

      The counterargument from most pro-gun folks in the US is that if one bad guy opens fire, all the good guys can shoot back and stop him more easily.

      This isn't born out by reality. In fact, most mass shootings in the US are stopped by the gunman being tackled and taken down by non-lethal force. For instance, when Jared Loughner shot Congresswoman Gabrielle Giffords and kept firing, there were people armed with guns and military training in the area, and not one of them opened fire on Loughner (citing reasons like the risk of hitting people other than the target and the police not knowing who the bad guy was if they had started shooting).

      I'm an Arizona citizen, and I am armed all the time. I was in Tucson when the attack occurred; if I'd been at that rally (unlikely in the extreme -- I don't agree with Ms Giffords' politics in the slightest) I'd have drawn and fired at the shooter. I am not a cop, nor am I currently a soldier (used to be one, though.)

      As you say, cops are trained *not* to deploy their weapons in situations where the risk of collateral damage is too high. And there were indeed armed private security personnel at the scene who doubtless had military training, but they were private security and were thus constrained by the same considerations as the cops, though for obvious fiscal liability reasons, if not public safety reasons.

      It is unlikely that there would have been any ordinary, gun-toting Arizona citizens at a rally for an unpopular politician (unpopular in the rest of Arizona, anyway -- Tucson is a liberal enclave in a decidedly non-liberal state.) A pity, because I'm pretty sure they would have opened fire on her attacker, as I certainly would have, and maybe fewer people would have died as a result.

  14. Duh by Andtalath · · Score: 1

    Seriously.
    Duh.

  15. oh come on by amnezick · · Score: 1

    What the **** is going on in this ***** up 21st century of yours(ours). So .. I grew up watching roadrunner and tom&jerry. Went through highschool wasting 4nights/week playing nothing but counter-strike for 10 hours straight. Moved from servers in europe to servers in us then in asia as time past and people went to sleep. Played every GTA under the sun. Now i'm in my twenties and I don't rob stores, don't beat up people on the street or get them out of their cars to steal it, I keep the door open for a lady no matter the age or looks because I'm polite, and I work as a programmer and help my parents with groceries and the house and stuff. **** it .. I think I'm a decent person. These days you can't watch tom&jerry or roadrunner because there's just too much violence and .. think of the children. Really? Well you grew up just fine and I don't see any reminiscence from watching tom&jerry in you. Just do your job and raise them properly and they'll pick up the rest...

    --
    mov ax,4c00h
    int 21h
  16. Don't hate by lars_stefan_axelsson · · Score: 1

    Or in other words; "Don't hate the game. Hate the player..." :-)

    --
    Stefan Axelsson
  17. Definition of a teenager? by thetartanavenger · · Score: 3, Informative

    But is your kid moody, impulsive, or are they unfriendly?

    Seriously? Isn't this the definition of every single teenager that exists, has existed and will exist? Myself included back in the day of course.

    --
    Who need's speling and grammar?
    1. Re:Definition of a teenager? by Mike+Mentalist · · Score: 1

      Pah, you beat me to it!

      - 1 mod point for being faster than me.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Definition of a teenager? by Anonymous Coward · · Score: 0

      Of course, that's partly because everone expect them to be like that and treat them as such.

    3. Re:Definition of a teenager? by DNS-and-BIND · · Score: 1

      No, wrong. The very idea of "teenager" did not exist until 1950s America. The idea that there is a separate stage between childhood and adulthood is a new one. The fact that people think it's always been this way because it's been this way since they were born shows a sad lack of education and knowledge of history.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Definition of a teenager? by DerekLyons · · Score: 1

      But is your kid moody, impulsive, or are they unfriendly?

      Seriously? Isn't this the definition of every single teenager that exists, has existed and will exist?

      No, it's the stereotype of "every single teenager that exists, has existed and will exist".

    5. Re:Definition of a teenager? by Anonymous Coward · · Score: 0

      No, it isn't. I've known teenagers who were 2, 1, or none of those things.

    6. Re:Definition of a teenager? by Anonymous Coward · · Score: 0

      Not everyone. I was a model teen. Kind, polite and responsible. After all, I had to establish plausible deniability before I started my current string of ritualistic murders, right...?

    7. Re:Definition of a teenager? by Tooke · · Score: 1

      Somebody please mod this up. I have no idea how the GP got +4: informative.

      --
      Anybody want a peanut?
    8. Re:Definition of a teenager? by monkyyy · · Score: 1

      sadly i wasnt impulsive till i wasnt moody, but that more cause of the meds i was on
      "americas tendency to overprescribe meds to children, turns more kids in to killers then video game, this and more at 9"

      --
      warning pointless sig
  18. Don't forget Speedy Gonzales by Quila · · Score: 1

    Violent AND racist!

    Couple that with my love for Yosemite Sam and I'm surprised I'm not blowing away Mexicans in the street.

    1. Re:Don't forget Speedy Gonzales by nschubach · · Score: 1

      Couple that with my love for Yosemite Sam and I'm surprised I'm not blowing away Mexicans in the street.

      Wait... hold on! *wipes bloody hand on pants* This is not permissible?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  19. TFA: Haters gonna hate by Anonymous Coward · · Score: 0

    So in effect, what the article is saying is that if you play competitive games you'll become an asshole. I used to play tourneys rather regularly back in the day and I'm not going to disagree with this. Just look at the communities for all the competitive games out there (MOBAs, RTS games, FPS games, et al.) --e-sports, essentially. The stress of competitive play will generate these negative feelings in people. Teabagging, trash talk, unnecessary violence... if it's true for adults, it'll be true for the kids too.

    The lesson you should take away from the study's conclusion is not that competitive games are bad. Far from it, a competitive spirit is seen as an asset in today's society. Instead, teach them coping strategies. Manners, civility, good sportsmanship. Shake the hand of the loser. If you can make them keep in mind the other person's feelings (losing is no fun, losing to a brat is even worse), they'll be well-served later in life. And as for the anger, well, there's no way around it. You have to teach them to recognize anger for what it is.

    As Conan the Barbarian once said, "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing."

  20. Duh... by Anonymous Coward · · Score: 0

    Like everything else in the world... It's just a few people who manage to FUCK IT UP for everyone else in the world.

    The majority has no problem or adverse reactions to playing billions of hours of violent video games.

    .
    Now.. the question is.. Do we take away games from the majority because a few can't handle it...

  21. Smart Post by Murdoch5 · · Score: 1

    It's never been about the game. This is the worlds most ridiculous argument. If a violent game called game X causes Mr. Y to go out and Kill then to blame the game EVERY SINGLE PERSON who played X should be killing. Mr Y kill because he wanted to, on one level or another he had the desire to kill and it's not the game fault. Do you think the top 10 all star killers of the last 1000 years played video games and that's why they killed?

    No, they killed because they wanted to. When someone can tell me Jeffrey Lionel Dahmer only killed because the Atari made him then I'll side with video games make kids violent. The truth is people who kill or steal or rob always wanted to. There just using the video game as an excuse and getting away with it.

    It would be like someone playing pacman and telling me that it made them eat all the dots they saw around them. I would just call them a dot eater.

    1. Re:Smart Post by Hatta · · Score: 1

      This is the worlds most ridiculous argument. If a violent game called game X causes Mr. Y to go out and Kill then to blame the game EVERY SINGLE PERSON who played X should be killing. Mr Y kill because he wanted to

      That IS the world's most ridiculous argument. Would you also argue that because not every smoker is dying of cancer, that smoking does not cause cancer?

      There's a lot of bad arguments and fallacies out there linking video games with violent behavior. Let's counter them with facts, not bad arguments of our own.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Smart Post by Murdoch5 · · Score: 1

      My argument isn't bad at all, a person is violent because they want to be. To blame the fact that games influence people to become violent doesn't make sense. It's a black or white issue, you either do or don't. To your point, if you smoke you will at some point get cancer if you keep smoking. It might take 1x10^57 years but at some point you'll get cancer. Please don't rip me a new one for that, the reason I point that out is that all I'm saying is that you need to look at black and white conditions.

      I know a human wont live to much older then a 100 in some rare cases 120. But if it were possible then in X years a smoker will get cancer, unless you have a degree in human behaviour then you really can't start trying to say game X made Person Y violent because of effect Z on day T for reason R.

      The parents and students who like to rant about games making kids violent don't have the underlying skills and years of serious training to draw that conclusion. They should look at it like I stated which for a 1st state model is fine.

    3. Re:Smart Post by Hatta · · Score: 1

      My argument isn't bad at all, a person is violent because they want to be.

      Starting off with two unsupported assertions linked by a non sequitur. Nice.

      To blame the fact that games influence people to become violent doesn't make sense. It's a black or white issue, you either do or don't.

      No, violent behavior is a complex multi-factorial phenomenon. Like cancer, like the weather, and so on. Oh what the fuck ever, contine babbling incoherently.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Smart Post by Murdoch5 · · Score: 1

      Oh your in luck, I played a video game today so I'm going to come kill you, thank god.

    5. Re:Smart Post by Hatta · · Score: 1

      Dude, your reasoning here is exactly the same as someone who says "it's cold today, so global warming must not be real". Try applying some nuance.

      I'm not even someone who thinks video games cause violence. I'm just embarassed for the rest of us when I see people spout stupid garbage like that.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Smart Post by Murdoch5 · · Score: 1

      unless you have a degree in human behaviour then you really can't start trying to say game X made Person Y violent because of effect Z on day T for reason R.

      I did make that quote to help separate my other statement. However, I do see the argument as 1 sided. i'm not saying you have to, or my boss has to or my friend, I see it that way. I'm just stating my opinion which is all slashdot is. I'm not defending it past what I've already typed in that last posts. I understand where your coming from, I do, however I don't think you can start relating the video game argument to other areas. It only got started because people who can't control themselves wanted a way out and it worked. Bottom line is your responsible for yourself, if you do something wrong, you did something wrong and it doesn't matter if someone behind you kept whispering in your ear or not.

      I do not have any training in human behaviour, I have no expertise in this situation and I have nothing to go off but what I think, doesn't make me wrong, just means my point might be different.

    7. Re:Smart Post by Hatta · · Score: 1

      Opinions are not valid just because you have them. Unless they're backed up with facts and logic, they're worse than useless.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Smart Post by Murdoch5 · · Score: 1

      Opinon:
      1, A view or judgment formed about something, not necessarily based on fact or knowledge.

      Right from the dictionary on that one.

    9. Re:Smart Post by Hatta · · Score: 1

      Not based on fact or knowledge. Meaning that it's worthless. Right from the dictionary on that one.

      --
      Give me Classic Slashdot or give me death!
    10. Re:Smart Post by Murdoch5 · · Score: 1

      Worthless:
      1. Having no real value or use

      Value:
      1. Consider (someone or something) to be important or beneficial; have a high opinion of

      Knowledge
      2. What is known in a particular field or in total; facts and information

      Fact
      3. A piece of information used as evidence or as part of a report or news article

      I said the ACCEPTED definition of opinion was:
      1. A view or judgment formed about something, not necessarily based on fact or knowledge

      So please explain how you correlate worthless with opinion? Please use the proper meaning of the words, it would help to show you actually understand the english language. Granted I often make large grammar and spelling errors but at least I know the correct meaning of the words. So Can I have your point now, those are the ACCEPTED definitions, I have been in line with all of them so far, so either screw off or just drop out of this thread. I've proven you 100% wrong.

    11. Re:Smart Post by Hatta · · Score: 1

      You are correct. The definition of opinion is "A view or judgment formed about something, not necessarily based on fact or knowledge". Nowhere in that definition does it imply that opinions have any value or use.

      --
      Give me Classic Slashdot or give me death!
    12. Re:Smart Post by rocket+rancher · · Score: 1

      Opinions are not valid just because you have them. Unless they're backed up with facts and logic, they're worse than useless.

      You, sir, will never have a career in public relations, politics, or at Fox News.

  22. Technology is an amplifier... by Paul+Fernhout · · Score: 1

    ... so, be careful what you let it amplify.

    On addiction and technology and overcoming it:
    http://www.paulgraham.com/addiction.html
    http://drfuhrman.com/library/article16.aspx

    (Technology can also be used to broadly suppress things, too, as a variation on amplification...)

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  23. or.. by Anonymous Coward · · Score: 0

    maybe nothing is wrong with either. In fact it's healthy to have an outlet for your rage, particularly considering how violent human nature is. Let's drug kids up so they are all pacified, and see how well they succeed in life.

    1. Re:or.. by Yamioni · · Score: 1

      I was going to reply to you, but then I remembered it was time to take my Ritalin. Wait what? I replied anyway? These damn things aren't working!

      --
      Cool post bro, highfive \o
  24. Study doesn't actually deny video game violence .. by OeLeWaPpErKe · · Score: 0

    First, yes, the major influence on kids are the parents. In just about everything. Yes, it's the actual "parent", which may or may not match the biological parent(s). If you spend time with kids when they're very little, they will imitate you throughout their entire life. If you're a violent slob, guess what will happen. Parents, or their de-facto replacements, have much, much more influence than any tv program or video game. This does not mean, of course, that there is no such influence.

    So do you realize the reason this research was "presented" ? I guess not.

    It's because it's a tested, re-tested, re-verified and oh yes double-blind checked observation that video games increase violent behavior, in the short term, in the long term, in little kids, in big kids, in young adults, in middle aged people, older people and pensioners. In men and in women. Leftists, rightists, there's even studies testing mental patients. Other than that the effect is stronger and lasts longer the younger you are, there's no difference. Some people react stronger to this than others (in fact it's really, really, really bad in some people), but not a single group has ever shown itself to be immune. There's been an insane amount of resources wasted on this specific question, tons of outright falsifications have gotten caught, people have gotten fired over this left and right ...

    Show people violence, you're making them violent. Make people participate, even in imagined violence, and you're doing the same, but much faster. Show people relaxing images, they relax. Make them participate even in imagined relaxation, and it works better. No big surprises there.

    So that's the reason this research had to be presented. Note that the actual study indicated that people are very much affected, specifically made violent, by these video games. What the study mostly claimed is that some types of imagined violence had more of an effect than others (big surprise : convincing violence, preferably with some sort of consequence on a real, human, victim, even if it's just a number on his/her screen, evokes more violence than what amounts to showing a picture of some blood).

    So can we now please please grow up and assume that, yes, 40 years of testing the same thing (20 years for video games), with every honest psychologist coming again and again to the same conclusion did not result from a desire to steal your tv/video games ? Argue for or against video games (or tv) knowing full well that they cause violent behavior. The whole point of science is that you can be VERY certain that it won't conform to your political persuasion, whatever that may be.

    This is THE way to politicize science.

  25. Re:Study doesn't actually deny video game violence by master5o1 · · Score: 1

    Cool story, bro.

    --
    signature is pants
  26. Um, what? by flink · · Score: 2

    "moody, impulsive, unfriendly (to adults)" describes, like, 90% of teenagers, with the exception of the student council types.

    1. Re:Um, what? by sandytaru · · Score: 0

      There's the "normal" type of moody, whereby a teenager has a bad day, comes into the house, ignores the parents, goes to his room and slams the door, and then secretly weeps into the pillow while listening to loud, angry music. Then there's the "scary" type of moody, where the teenager has a bad day, comes into the house, ignores the parents, goes to his room and slams the door, and emerges some time later with cut marks on his arm.

      --
      Occasionally living proof of the Ballmer peak.
  27. Re:Study doesn't actually deny video game violence by zeroshade · · Score: 5, Insightful

    It's because it's a tested, re-tested, re-verified and oh yes double-blind checked observation that video games increase violent behavior, in the short term, in the long term, in little kids, in big kids, in young adults, in middle aged people, older people and pensioners.

    Except not a single one of these studies have proven that. In fact, they are closer to proving that competition irrespective of violent content, is the main motivator for aggressive, not violent behavior. Holy crap, people who play competitive games (sports, video games, board games, whatever) are sometimes aggressive about their competitiveness. Hmm...perhaps competitive people play competitive games. Considering that the only thing that has been shown is a correlation (to aggressiveness, not violent behavior) claiming that they cause violent behavior is a flat out lie.

    So can we now please please grow up and assume that, yes, 40 years of testing the same thing (20 years for video games), with every honest psychologist coming again and again to the same conclusion did not result from a desire to steal your tv/video games ?

    If you read what the studies actually say, the honest psychologists never claimed that violent media caused violent behavior, only that there is a correlation. The honest ones also showed that video games are not alone, all violent media has roughly the same effect. Games (video, card, board, sports, etc.) are only different in the existence of competitiveness. When it comes to the violent imagery, they are no different that tv, movies, books, comics, etc. Maybe the reason why we've been testing the same thing for 40 years is because everyone THINKS that they must cause it (because they don't want to take responsibility for raising their own children) and they keep re-testing it because they haven't gotten the answer they want yet. Nah, that couldn't be it.....

    Note that the actual study indicated that people are very much affected, specifically made violent, by these video games. What the study mostly claimed is that some types of imagined violence had more of an effect than others (big surprise : convincing violence, preferably with some sort of consequence on a real, human, victim, even if it's just a number on his/her screen, evokes more violence than what amounts to showing a picture of some blood).

    Except the study said no such thing. The study actually explicitly stated that the violent content in the games doesn't do anything unless you have specific personality traits that could be affected. Newsflash! If your kid has trouble distinguishing fantasy from reality, don't let them play a violent game. If your kid is already aggressive, violent and moody, don't let them play a violent game. It has nothing to do with the video game causing anything, it just reinforces a pre-existing issue with the person. Violent games will not cause a perfectly normal person to become a violent person. It just doesn't happen and it's not possible. The study actually stated: "We found — irrespective of violent content — the two highly competitive games produced more aggressive behavior than the two less competitive games." So the factor is competitiveness, not violence. And the result is aggressiveness, not violence. Holy crap, people who play competitive games will become aggressive because they are competitive! I never guessed that! Maybe they want to win or something?

    This is THE way to politicize science.

    Politics refuses to accept the answer that media (whether it's movies, video games, punk rock, comic books, etc.) is just not as influencing of behavior as they like to believe. People need to be able to blame something other than themselves for the perceived "immorality" of young people today. Every time some new media comes around, it is vilified and eventually proven to not be the cause of all of life's woes like people claim. Your post i

  28. Causality by nine-times · · Score: 2

    I've been saying for a while that the whole "video games cause violence" idea has causality wrong. If you're a happy, perfectly well adjusted person, then playing DOOM won't turn you into a killer. However, if you have mental/emotional problems that make you potentially violent and homicidal, you might be very likely to seek out means to play out those desires, which may include violent games.

    If you want to prevent the next school shooting, don't bother censoring video games. Seek out the troubled kids and try to help them.

    The real problem here isn't the video games. The real problem is high school.

  29. Re:Study doesn't actually deny video game violence by Anonymous Coward · · Score: 0

    Troll trolling for Trolls.

  30. Stop the abuse of Legal Drugs by bussdriver · · Score: 1

    Most these school shootings involve kids on legal drugs instead of real treatment of their mental conditions (likely cultural and parental factors are involved as well or even exclusively.) Notice how we suddenly had shooting problems and how rare it was previously?? The drugged kids started around then and shortly afterwards the media also made it into the BEST way to get your message the most attention you could ever want-- instead of just killing yourself you can make people HEAR your last words and give them added emphasis by some crazy act... still... most of them were/are on legal drugs. These days it seems that its just nutters getting ideas from the media... plus the hard times drives those closer to the edge as well.

  31. Re:Study doesn't actually deny video game violence by WorBlux · · Score: 1

    I can't really ever win a FPS unless I'm pissed off. To be good at them you really have to get some adrenaline going.

  32. Der? by RandomMonkey · · Score: 0

    Why do we need studies like this to state the obvious? I mean I guess this is good to convince the unwashed masses, but all of the people I consider friends know this by simple observation.

  33. Re:Study doesn't actually deny video game violence by OeLeWaPpErKe · · Score: 1

    If you were to read the actual study (not publicly accessible), you'd see the EXACT experiment done :

    1) first he measured how violent 60 college students are
    2) then he let them play 4 games :
    * Mortal Kombat versus DC Universe
    * Left 4 Dead 2
    * Marble Blast Ultra
    * Fuel (this one in case you're wondering)
    3) he tested the violent behavior again.

    Observation violent behavior increased, except in the case of "marble blast ultra". There's a "big surprise" in the data.

    Note that this experiment *does* prove causality, if it sufficiently excludes other influences between steps 1 and 3. It is not mere correlation (you're only stuck with correlation if you can only do passive experiments. This is an active experiment : you actually influence those people)

    The "big surprise" is
    1) while every group showed increase violent responses there was a subgroup that showed an extreme increase (they basically went from 50% acted "violently", to 100%, which is the source of their "check the personality type" comments. This was known before, of course, but in this study it's a pretty huge increase (only mental patients showed increases like this before, so this is probably a measurement error, or they have some seriously unstable college students in Canada)
    2) the game "Fuel" was more effective in creating violent responses than Left 4 Dead 2 (but what was left out is that there are 2 possible allowed tactics : either you race, or you try to destroy your opponents). But "Mortal Kombat" took the crown spot, and left 4 dead 2 still increased violent responses.

    Politics refuses to accept the answer that media (whether it's movies, video games, punk rock, comic books, etc.) is just not as influencing of behavior as they like to believe. People need to be able to blame something other than themselves for the perceived "immorality" of young people today ...

    Cute, very nice way of throwing in the assumption that games don't have any effect. Nicely done. Of course, the position of psychology science is just the opposite, so isn't your response a very good example of letting your politics override your common sense ?

    Of course, parenting is a much bigger influence, but let's hope your kids will resist the urge of simply throwing around inapplicable soundbytes when they don't like scientific results anyway ("correlation doesn't equal causation", when no such principle was used in the research).

  34. Video Games by Anonymous Coward · · Score: 0

    I hate when children are playing video-games

    http://jamegame.com/ Free Online Games

    1. Re:Video Games by Anonymous Coward · · Score: 0

      Good Site, Good Games :)

  35. Re:Study doesn't actually deny video game violence by zeroshade · · Score: 2

    If you were to read the actual study (not publicly accessible), you'd see the EXACT experiment done :

    Well, until I read the study, I'm not just going to take your word on it.

    Observation violent behavior increased, except in the case of "marble blast ultra".

    How was 'violent behavior" measured? One of the biggest problems with many of these studies is that the "measurement of violent behavior" is often ridiculous, convoluted, and stupid. Many times they are measuring aggression not violent behavior, but calling it violent behavior anyway. Giving someone "explo_e" and seeing who puts a "d" for explode versus an "r" for explore doesn't measure anything, yet there was a study that used that as part of its measure of "aggressive thoughts."

    Note that this experiment *does* prove causality, if it sufficiently excludes other influences between steps 1 and 3. It is not mere correlation (you're only stuck with correlation if you can only do passive experiments. This is an active experiment : you actually influence those people)

    Really? What was the control group? You listed four experimental groups. If there was no control group then this can't prove causation because it did not sufficiently exclude other influences. Also, how did they chose who got to play which game? Did the subjects know specifically what they were being tested for? Do they account for this? How do they explain the studies which don't show this increase for violent video games? You want to back the study off your own interpretation of what things mean, answer the questions.

    the game "Fuel" was more effective in creating violent responses than Left 4 Dead 2 (but what was left out is that there are 2 possible allowed tactics : either you race, or you try to destroy your opponents). But "Mortal Kombat" took the crown spot, and left 4 dead 2 still increased violent responses.

    Racing and running an opponent off the road or causing him to crash is just not comparable to shooting/gore/beating up/etc. Unless the racing game in question is arming the cars with guns and explosives, I would not call it a violent game. Aggressive perhaps, but not violent. If the scientists who ran the study didn't consider it violent, then either you're calling into question their methodology at which point all of the results are suspect and need to be gone over again, or you're wrong.

    Politics refuses to accept the answer that media (whether it's movies, video games, punk rock, comic books, etc.) is just not as influencing of behavior as they like to believe. People need to be able to blame something other than themselves for the perceived "immorality" of young people today ...

    Cute, very nice way of throwing in the assumption that games don't have any effect. Nicely done. Of course, the position of psychology science is just the opposite, so isn't your response a very good example of letting your politics override your common sense ?

    Hmmm, nice way of twisting my words around. I stated that they are just not as influencing of behavior as people like to believe. I did not state they "don't have any effect." I did however state they have no greater effect than that of movies, books, comics, etc. To which you had no response. I also gave you the example that the position of Psychological studies is not settled. There is no consensus by psychologists that video games do or do not cause violent behavior. There are many who believe it does and there are just as many who believe it does not. There are flawed studies that attempt to show video games increase violence and there are flawed studies that attempt to show they do not. Do not go around stating the falsehood that it is settled and agreed by psychologists that violent video games cause violent behavior. You are attempting to claim that it's "common sense" that violent video

  36. Re:Study doesn't actually deny video game violence by OeLeWaPpErKe · · Score: 1

    I did not state they "don't have any effect." I did however state they have no greater effect than that of movies, books, comics, etc.

    Do not go around stating the falsehood that it is settled and agreed by psychologists that violent video games cause violent behavior.

    Wait ... what ? Is there an effect, or isn't there ? If you expose people to violent video games, is increased violent behavior the result or not ?

    You're not making your opinion very clear.

  37. Re:Study doesn't actually deny video game violence by zeroshade · · Score: 2

    My opinion is extremely clear.

    Violent video games do not cause an increase in violent behavior in someone who does not already have a problem with violent behavior.

    They can however, as do movies, books, comics, music, and basically all other media (not restricted to violent) cause an increase in aggression temporarily. Not permanently, and not significantly.

    However this is my opinion based on my interpretation of the many studies I have read, and the results they have found. I would not presume to state that my opinion is the "settled" opinion of the science by psychologists, because there is no settled and agreed opinion that violent video games do or do not cause violent behavior. Which is the point I've been saying all along. You are claiming that they "definitely cause violent behavior" and that it is "settled science" and anyone who disagrees with you is "ignoring common sense". All of that is completely wrong.

  38. Basic Psychology by SICKECHO · · Score: 1

    Either they gave up on using video-games as a scapegoat for neglectful parenting, or they finally figured out that video-games don't turn teenagers into psychopaths. It's sorta of obvious, at least to me that if a person with already existing psychological problems is exposed to increased levels of violence or violent images, and is easily impressionable bad things are going to happen!

  39. Re:Study doesn't actually deny video game violence by OeLeWaPpErKe · · Score: 1

    Then please explain why you know better than 40 years of psychological research. You disagree with long accepted theories, without any explanation, and without doing any research of your own (and despite agreeing that "there is an effect" whatever you mean by that). Books, comics do not, in general, cause any negative psychological effects, as far as is known. I don't know why you keep bringing them into the discussion, since that's entirely beside the point.

    Significance is simply a mathematical property of 2 series of numbers as far as I'm concerned. It is generally considered to be whatever amount of difference is required to ensure 95% chance that one series is bigger than another, assuming both follow a normal distribution. Given the law of large numbers, this may not be perfectly accurate in the short term, but it's pretty fucking accurate in the long term even if you screw up the distribution.

    I personally think everybody is entitled to their own opinions about scientific theories. You are not entitled to your own opinions about facts. If you wish to have this theory, great ! But please explain why the vast majority of studies, including the one this article is about, find significant increases in violent behavior. As to whether this effect is technically "permanent", obviously video games do not exist for longer than a human lifespan yet, which would be the smallest reasonable measure that'd be effectively equal to a permanent change, so that's an open question. The increase in violence effect of playing video games lasts at the very least 10 years, though. Studies to check for effects after 15 years are in progress, but frankly, I seriously doubt you will find them agreeing with your theory.

    Also let me ask the obvious question : what would it take for you to change your mind about this ?

  40. Re:Study doesn't actually deny video game violence by zeroshade · · Score: 1

    Also let me ask the obvious question : what would it take for you to change your mind about this ?

    Evidence. Nice, simple, evidence. You continue to say that I'm disagreeing with long accepted theories, that "majority of studies" find "significant increases in violent behavior". Yet you continually have no evidence to back up your claim. You are convinced that games definitively do increase violence yet have provided not a shred of evidence. The people who performed the study this article is about claimed that they only saw an increase in competitive aggression, and it was not limited to the violent games. Now you say the study itself is not freely readable. Well, then I'll take their word for the results of the study and not yours, if you don't mind.

    Then please explain why you know better than 40 years of psychological research.

    I never said that I did. I only said that after that 40 years of psychological research, the people who are performing the studies STILL don't agree with each other. Some remain steadfast that they increase violent behavior, others don't.

    You disagree with long accepted theories, without any explanation, and without doing any research of your own (and despite agreeing that "there is an effect" whatever you mean by that).

    What long accepted theories am I disagreeing with? I'm merely agreeing with one set of studies, and you agree with a different set of studies. The fact that so many studies can have such wild variety in results when studying the same thing means someone is making mistakes somewhere either in interpretation of results, methodology, or whatever. But what it does mean, is that there is no "accepted" theory yet. There are merely a few different theories that each have their own following of small numbers of people. I've done research of my own! :)

    There's two studies here, complete with hypotheses tested, studies carried out, etc. The first study was to determine whether short-term aggression in a laboratory environment could be replicated for violent vs non-violent games (hmmm, sounds vaguely familiar). They determined that males were more aggressive than females. However ther was no evidence to suggest that people who play and prefer violent games are innately more aggressive than those who do not, aside from the biological effect of males being more aggressive than females. The second study examined whether video game violence exposure retains a predictive value regarding violent crime (controlling for family violence exposure, trait aggression and gender). Turns out it doesn't.

    Here's a lovely paper about the overinterpretation of these "studies" and the myths about video game violence.

    This one is a meta-analysis of a few different studies, showing some flaws in both the methodology, conclusions, and how these could be fixed to get better, more accurate studies. In addition, adequately explaining certain variables and theoretical questions that need to be addressed before any study could adequately explain the effects of violent video games.

    I can provide more if you like. If you'll actually read them or care what they say. Essentially, there's a publication bias to keep producing studies and papers that claim video games cause violence. While there's also a publication bias to keep producing studies and papers that say they don't. So far neither side has conclusively proved anything. This one covers that angle and also talks about the limits to the ability of actually testing and measuring violence and aggression caused by video games.

    Your move, if you decide to respond. I've provid