Experimental Virtual Graphics Port Support For Linux
With his first accepted submission, billakay writes "A recently open-sourced experimental Linux infrastructure created by Bell Labs researchers allows 3D rendering to be performed on a GPU and displayed on other devices, including DisplayLink dongles. The system accomplishes this by essentially creating 'Virtual CRTCs', or virtual display output controllers, and allowing arbitrary devices to appear as extra ports on a graphics card."
The code and instructions are at GitHub. This may also be the beginning of good news for people with MUX-less dual-GPU laptops that are currently unsupported.
Sounds like we're going to be able to start passing around video in the way PulseAudio lets you connect various devices together, and make it easier to handle miniature external/secondary displays. Though the biggest benefit seems to be of an easy way to pass rendered 3D content directly to a web stream or over some remote desktop connection.
Does anyone know if this would this provide a performance boost over something like VNC for similar things? Or how about the possibility to pass rendered output as a fake video capture card input to a virtual machine? I think I get what this does, but I'm kind of wondering how exactly it's better than current solutions to these problems.
(\(\
(=_=) Bani!
(")")
Looks like those guys are doing some useful stuff.
I get the sending info to multiple places. Are they talking about sending different streams to these monitors/what-have-you? Otherwise it just sounds like tossing in a splitter in the video signal.
Yes, I did read TFA, and I guess I'm missing something.
Help please?
Vote monkeys into Congress. They are cheaper and more trustworthy.
Wonder if this could be used to create a GPU accelerated sound system?
Take the scene modeling, texture objects based on their acoustic properties, create light sources for every sound source, and output the scene to a sound device that translates the visual frame into a soundscape for output.
Or am I just not up to date with audio acceleration technologies (since I've never upgraded beyond a cheap headset).
I don't suffer from insanity, I enjoy every minute of it!
That's basically what the old Aureal technology did a decade ago--took the 3D scene data and passed it to the audio card for processing. It was awesome--Half-Life with four speakers was eerily realistic.
Stick a webcam in front of the screen, compress/pipe webcam output to the remote client. Voila, instant 3D remote display!
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
PA works just fine as long as the one who sets it up more or less knows what he's doing. Ubuntu and most user friendly distros had packagers who didn't, hence massive problems. Of course, there are other real problems like Skype borks which mostly come from Skype using ALSA in an arguably incorrect way that when used with PA shows why directly accessing guestimated hw: stuff is a bad idea. But things people almost always complain about were caused by inept Ubuntu devs not real problems with PA.
Reminds me of plan9, beautiful design and concept.
David Airlie's HotPlug video work is really cool. I'm not surprised something bigger is coming out of it. What I really like are Elija's thoughts on putting it in the kernel so support is for more than X. Below is from the DRI-Dev thread. http://lists.freedesktop.org/archives/dri-devel/2011-November/015985.html
On Thu, 3 Nov 2011, David Airlie wrote:
>
> Well the current plan I had for this was to do it in userspace, I don't think the kernel
> has any business doing it and I think for the simple USB case its fine but will fallover
> when you get to the non-trivial cases where some sort of acceleration is required to move
> pixels around. But in saying that its good you've done what something, and I'll try and spend
> some time reviewing it.
>
The reason I opted for doing this in kernel is that I wanted to confine
all the changes to a relatively small set of modules. At first this was a
pragmatic approach, because I live out of the mainstream development tree
and I didn't want to turn my life into an ethernal
merging/conflict-resolution activity.
However, a more fundamental reason for it is that I didn't want to be tied .... yet) that live directly on the top of libdrm.
to X. I deal with some userland applications (that unfortunately I can't
provide much detail of
So I set myself a goal of "full application transparency". Whatever is
thrown at me, I wanted to be able to handle without having to touch any
piece of application or library that the application relies on.
I think I have achieved this goal and really everything I tried just
worked out of the box (with an exception of two bug fixes to ATI DDX
and Xorg, that are bugs with or without my work).
-- Ilija
Having to work for a living is the root of all evil.
WTF. Cathode ray tube controller? What an antiquated concept.
If this ever makes it out of the lab, the MPAA's gonna be on this like a ton of bricks.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
David Airlie's HotPlug video work is really cool. I'm not surprised something bigger is coming out of it. What I really like are Elija's thoughts on putting it in the kernel so support is for more than X. Below is from the DRI-Dev thread. http://lists.freedesktop.org/archives/dri-devel/2011-November/015985.html [freedesktop.org]
On Thu, 3 Nov 2011, David Airlie wrote:
The reason I opted for doing this in kernel is that I wanted to confine all the changes to a relatively small set of modules. At first this was a pragmatic approach, because I live out of the mainstream development tree and I didn't want to turn my life into an ethernal merging/conflict-resolution activity.
However, a more fundamental reason for it is that I didn't want to be tied to X. I deal with some userland applications (that unfortunately I can't provide much detail of yet) that live directly on the top of libdrm.
So I set myself a goal of "full application transparency". Whatever is thrown at me, I wanted to be able to handle without having to touch any piece of application or library that the application relies on.
I think I have achieved this goal and really everything I tried just worked out of the box (with an exception of two bug fixes to ATI DDX
and Xorg, that are bugs with or without my work).
-- Ilija
These external devices become display units for the frame buffer
Looking at the HDMI specs for guidance, a high-res frame buffer might run 10Gbps. That's still considered a hard amount of data to push around inside a PC, right?
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
Excuse me, but you must turn in your "geek card". This was a straightforward summary, you shouldn't post and look foolish because you can't handle a little technical jargon.
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Dreambox DM800SE
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Dreambox DM 800-SE
Would this be considered the open source equivalent to PCoIP for remote 3D CAD work, as opposed to various heavily proprietary and application compatibility limited remote 3D solutions from the likes of HP and Fujitsu?